With Legion TD 2 nearing full launch, we want to honor the 10 best players from Early Access.
Methodology
Our point system rewards players who have been dominant on either the ladder or in tournaments across multiple seasons. The methodology was selected before viewing the results.
Ladder
Legend: +5 points per seasons 1-7
Grandmaster +4 points per seasons 1-7
Senior Master: +3 points per seasons 1-7
Top 10 alpha: +3 points
Master: +2 points per seasons 1-7
Expert: +1 point per seasons 1-7
Top 100 alpha: +1 point
Tournaments
1st: +7 points
2nd: +4 points
3rd: +2 points
If no 3rd place decider, +1 point for 3rd/4th
Masters Cups 1-8, Grandmaster LIHL seasons 1-3
Rankings
1. Kingdanzz The GOAT. See his name for proof.
88 points
1st in ladder performance
1st in tournament performance
1st player to hit Grandmaster
1st player to hit Legend
1st in 7 Masters Cups
1st in 1 LIHL season
2. Ashton Butcher Known for his high income playstyle. Arguably the best solo queue player.
56 points
2nd in ladder performance
2nd in tournament performance
1st and only player to hit 3000 Elo
1st highest peak Elo of all time
1st in 4 Masters Cups
3. adames Consistently one of the best, both on the ladder and in tournaments.
52 points
3rd in ladder performance
3rd in tournament performance
1st in 2 LIHL seasons
4. Egekaer Doesn't take the ladder seriously. A tournament god.
36 points
4th in tournament performance
1st in 2 Masters Cups
1st in 1 LIHL season
5. Bonny Community leader and streamer. Carries his duo mate, basti.
35 points
T-5th in ladder performance
T-6th in tournament performance
6. Widderson Dominant on both the ladder and in tournaments. One of the best in recent seasons.
34 points
5th in tournament performance
1st in 2 LIHL seasons
7. basti A powerhouse since season 1. Carries his duo mate, Bonny.
32 points
8th in ladder performance
T-6th in tournament performance
8. Archaikum Known for long saves. Provides stability when playing with his duo mate, robie.
25 points
7th in ladder performance
9. Pzig42 Historically, one of the most dominant ladder players.
- 12-team league lasting from September 6 to October 17 - 1st place: Auto-qualification for the LIHL Grandmaster Division. 3200 premium essence - 2nd place: Auto-qualification for the LIHL Grandmaster Division. 2000 premium essence - 3rd/4th place: 1000 premium essence
Fixes * Mac compatibility fixes * Various stability fixes * Fixed a UI bug with match history * Fixed a graphics bug where missiles would sometimes travel to the wrong position (and fly across the screen) * Fixed a graphics bug where guild emblems were too dark * Fixed some cases where Game Coach said the wrong player was the top ranked player * Guild emblems now show guild name (in addition to abbreviation) when moused over
Masters Cup 8 - New format from previous Masters Cups - Group stage with 16 teams in 4 groups, followed by knockout stage - 1st place: Gold in-game badge and $300 - 2nd place: Silver in-game badge and $200
Community Content We want to give a shout-out to two community members, Bonny and Shadowings, who have been making awesome Legion TD 2 content recently. We recommend watching their game casts to learn strategies and improve.
New Mastermind option: Yolo
Yolo +6 income and get a fully random roll (6 fully random fighters). You still have your 1 lucky Reroll.
Yolo is meant to be a risky, fun option for players that enjoy thinking on their feet and maximum variety. Full disclosure: it's probably not great for climbing the ranks. Use at your own risk.
Yolo is unlockable in the shop for essence (currency earned from playing).
Reworked: Redraw
Redraw +3 income and +2 Rerolls (on any wave)
The old Redraw let you swap out your entire roll only on wave 1. The new Redraw gives you 2 additional Rerolls on any wave.
Redraw is unlockable in the shop for essence (currency earned from playing). Anyone who owned the old Redraw option will still own the new one.
New Secret Card
Death by Natural Causes Has a chance to drop when your King dies without being sent any mercenaries that wave.
Secret Card Drop Rates - Increased drop rates of This Is Fine, No-Touchy Yozora, Fiesta, Et tu, Brute?, Sunny Side Eggsack, Dank Mage, Bee Mine Forever, Dizzy Mole, and C H O N K Y Nekomata
Rank Callouts
- Game Coach now gives a shout-out when there’s a top ranked player in your game. Ranks are based on the queue you are playing. - Top 250 players are always announced. If no top 250 players are in the game, the highest ranked player will be announced
VFX Engine Upgrade
This patch we upgraded our game engine’s visual effects renderer, which was a huge task and involved recreating every visual effect in the game from scratch. While you may not notice differences this patch, the upgrade allows for higher quality visual effects moving forward.
Game Improvements
Gameplay Fixes - Fixed a bug with -ns mode where autosending could accidentally be toggled off - Fixed a case where power score gave away some information from wave 1 - Fixed some rare cases where legion spells were not selectable or displayed properly after reconnecting
Client Fixes - Fixed various bugs with reconnecting - Fixed some "Failed to login to Steam" errors, especially when logging in too many times in a short span - Fixed a bug where Yozora background didn’t loop properly when Enable High Quality Videos was disabled - Fixed some cases of Match History not storing the full 10 games - Fixed a bug where client backgrounds didn't save/load properly when switching between accounts - Fixed a profile bug where rank % was displayed incorrectly - Fixed a profile bug where a player’s current rating was accidentally displaying last season’s rating if they hadn’t played this season yet - Fixed a postgame bug where player power score was incorrectly labeled - Fixed a friends list bug where it sometimes didn’t load until you pressed refresh - Fixed a codex bug where VFX artifacts were visible when switching poses - Added a more helpful error message when a purchase fails due to having “Enable Steam Overlay in-game” unchecked in Steam settings
Graphics Fixes - Fixed a case where the king was invisible to one or more players - Fixed some transparency issues with units with leaves/hair/feathers when fading in/out - Fixed some cases of projectiles mistakenly flying to/from the bottom left corner - Fixed a case where hidden towns were visible to one or more players in 4v4
Interface Fixes - Fixed a bug where chat autocomplete (emojis) didn’t work in chats other than in-game chat - Fixed a bug where AFK players’ (Afk) tag was mistakenly visible to enemies - Fixed a bug where mercenary received icons (on the spawn cave) weren’t resetting each time Wave 21 spawned - Fixed a case where a seemingly random fighter would be mistakenly auto-selected when the wave started - Fixed a rare, but cosmetic-only, loading screen bug where other player panels didn’t show up
Misc. Improvements - Loading screen: Classic wins are easier to read (no longer colored) - Loading screen: When there is a duo in ranked, now shows a tip that duos have their ratings adjusted to account for communication advantages. - Loading screen: A new tip is now shown every 7 seconds - Hybrid: Graphics improved when placing fighters - AI: Various improvements - Options: Re-enabled Max Game FPS and Max Lobby FPS options
Weekly Challenge - Fixed a bug where rewards were incorrectly given - Various improvements to challenge selections
Localization - Fixed a bug where King Dan’s name was sometimes missing in Chinese - Fixed Wave timer formatting for Korean and Chinese - Updated translations
Stability - Various crashes & stability fixes - Major improvements to error logs to speed up debugging
Game Balance
Legions Picking a legion now gives +3 starting income (same as default Mastermind).
4v4 Players that play an eco strat (workers only) in 4v4 now get 30% reduced gold from leaks
Reroll Now includes the possibility of tier 1 fighters, only on wave 1.
Mana Synergies - Slightly nerfed with some expensive fighters to make this patch's buffs to Magician, Starcaller, Sacred Steed, and Pegasus have a bigger effect with low and middle costs fighters. - The goal is to open up more combos like Magician + Desert Pilgrim or Sacred Steed + Fire Archer
Legion Spells
Magician - Mana regeneration aura bonus: 0.35 >> 0.4
Fighters
Bone Warrior - Damage: 6 >> 5
Dark Mage - Damage: 38 >> 36
After last patch’s buffs to Bone Crusher and Dark Mage’s Mind Warp targeting, Bone Warrior became one of the best picks in the game.
Oathbreaker - Attack speed: 0.74 >> 0.72
Proton / Atom - Attack speed: 1.06 >> 1.09
Gargoyle - Attack speed: 0.97 >> 0.94
Golden Buckler - Attack speed: 0.77 >> 0.755
Royal Guard - Attack speed: 0.885 >> 0.87
Zeus - Attack speed: 2.47 >> 2.44
Pyro - Damage: 28 >> 29
Shifting power from Zeus to Pyro.
Harpy / Sky Queen - Attack speed: 1.33 >> 1.35
Aqua Spirit - Attack speed: 0.74 >> 0.75
Tempest - Health: 780 >> 750
Leviathan - Health: 1900 >> 1830
Sacred Steed / Pegasus - Mana regeneration increased by 12%
Honeyflower - Health: 1350 >> 1400
Deathcap - Health: 4100 >> 4250
Disciple - Mana regeneration increased by 8%
Starcaller - Amplify Magic: Mana regeneration aura bonus: 0.6 >> 0.7 - Mana regeneration decreased by 0.15
Non-tank melee mercenaries now spawn 0.25 seconds later to help them live longer.
Dino - Defense type: Fortified >> Natural
With Snail and Siege Ram as fortified tanks and Centaur becoming a DPS unit, Dino is the new natural tank mercenary.
Centaur - Health: 5380 >> 4200 - Attack speed: 1.64 >> 1.96 - Spawn position: In front as a tank >> Behind as DPS
Centaur was changed to a tank a few years ago to fill the natural tank void. With Dino now serving this role, Centaur can return to its original design as a cleaving damage dealer and late game pierce damage.
Gameplay * Shifted the spawn positions of non-tank melee mercenaries, like Brute, back slightly to prevent an issue where they nudged Granddaddy and Maccabeus to the wrong side * Maccabeus: Damage: 175 >> 180 * Attack damage of King on wave 20 increased by 10%
4v4 Gameplay * Players who go eco (not building) now give more bonus gold to the opposing team when their lane fully leaks
Client Fixes * Fixed a bug where Play Again button was accidentally enabled for parties (resulting in some bugged matches)
Weekly Challenge * Fixed some cases of rewards not being given out
Gameplay Fixes * Bosses (Wave 10/20) now spawn a little bit later, to fix an issue where they would run to the wrong side * Fixed confirm no-build message not showing up in Classic queue * Fixed a bug with Power Score being computed incorrectly
Interface Fixes * Fixed a bug with shift+click building where it would accidentally build a fighter "through" the HUD onto the ground behind the HUD * Fixed a bug with shift+click building where a fighter preview would get stuck on your cursor
Graphics Fixes * Fixed some monument scaling/positioning * Fixed some miscellaneous graphics issues after playing multiple games in a row * Fixed an issue with monuments not loading for observers/spectators
Stability Fixes * Framerate is now limited to 60 to address some overheating issues (the game isn't properly optimized for higher framerates) * Added additional debug information to figure out crashing on exit (please report logs if you encounter crashing on exiting the application) * Fixed a rare bug where the UI would become unresponsive after viewing a profile * Fixed a graphics bug where units/monument silhouettes would remain on the screen after finishing a game * Fixed some cases where match history sometimes loaded the wrong history when clicking quickly
Stability Fixes * Hopefully fixed some cases of the application freezing after quitting * Hopefully fixed some cases of being stuck at logging into Steam
Client Fixes * Fixed a bug in Profile where Favorite Openings was showing an incorrect % * Fixed a bug in Profile where the wrong queue type stats was sometimes being shown * Fixed a bug in Profile where Total W-L overflowed to the next line * Fixed a bug in Codex where the UI became unresponsive when switching tabs * Fixed a rare bug where changing your Avatar did not work
HUD Fixes * Fixed a bug where "Your mercenaries will attack" tooltip was incorrect at the start of the game
Gameplay Fixes * Fixed a bug where Sacred Steed/Pegasus wouldn't cast its buff on itself if Great Boar/Red Eyes were nearby
Gameplay Fixes * Fixed a bug where the Autosender mistakenly still hired mercenaries on Wave 11 after taking Embargo
Stability Fixes * Fixed some cases of players being unable to connect to a match after Match Found * Fixed some cases of players crashing after the loading screen * Fixed some corrupted or missing visual effects that may have been causing stability issues * Hopefully fixed some cases of players being unable to login * Hopefully fixed some compatibility issues with older graphics cards (Must use Low/Very Low settings)
Cosmetic Fixes * Fixed a cosmetic bug where fighters didn't fade properly when upgrading/downgrading * Fixed a cosmetic bug where flames didn't properly render on the monument walls * Fixed a cosmetic bug where Codex/model previews in-game would show a bugged looking watery background * Fixed a cosmetic bug where the map would accidentally show for a short time after finishing a game or after the loading screen
Gameplay * No-Saving mode is no longer enabled in Classic queue * Added toggleable "Auto" sender, which is enabled by default. This should help newer players keep up with income, as well as act as a safety net for players who play an income heavy playstyle. Advanced players can leave this unchecked.
Balance * Angler: Mana gained per stack: 2 >> 1.5. Maximum mana: 100 >> 75
Graphics * Low/Very Low Graphics now have water & workers disabled, which should help performance on lower-end GPUs * Shadows on 2v2 map made a bit darker
Fixes * Fixed a bug where kings were sometimes invisible or semitransparent * Fixed a bug with Guardian Angel where some units did not revive with the correct mana * Fixed a minor bug where gold gained from opponent leaks was still using the old weighted-RNG instead of deterministic rounding * Fixed a rare bug where the game would tell you to "pick your rolls first" before training workers, upgrading king, or rerolling * Fixed a cosmetic bug where Resonance (Ocean Templar Aura) didn't show its visual effect
- July 12: Season 7 ends at 8am PDT / 5pm CEST. Ranked disabled. Player ratings are soft-reset. - July 12: Patch 8.00 is released. - July 14: Season 8 begins at 8am PDT / 5pm CEST. Ranked re-enabled.
Season 8 has a softer Elo reset to have fairer games early in the season.
2x Hybrid Featured Game Mode
- Build "tiers" instead of fighters. Each time you build a tier, a random fighter from that tier is built. Waves have x2 the number of spawns. - Limited time from July 12 to 14
Tournaments
Steeni's Summer Cup 2k21 - Solo signup. Signup ends July 15. - 1st place: 150€, $30 premium essence, and Steenicoin - 2nd place: 100€, $20 premium essence - Viewer raffle: 20€ and Steenicoin
LIHL Diamond Division - Team signup. Signup ends September 3. - 1st place: Auto-qualification for the LIHL Grandmaster Division. 3200 premium essence - 2nd place: Auto-qualification for the LIHL Grandmaster Division. 2000 premium essence - 3rd/4th place: 1000 premium essence
Masters Cup 8 Coming soon...
Unity Engine Upgrade
This patch upgrades our Unity engine, which is necessary for future development. While it has major benefits, there are a few drawbacks: - Some Mac OS users may be unable to play due to a Unity issue outside of our control. This affects 1% of players. We intend to support the affected Mac OSes as soon as possible. - 32-bit OS is no longer supported. This affects 0.2% of players. If it affects you, please consider upgrading to a 64-bit OS. - If your game crashes or has new issues, let us know in Discord, so we can help you.
Translations
- New languages: Czech, Italian, Hungarian, Romanian - Significantly improved: Traditional Chinese, Polish - Improved and in progress: Spanish, Turkish, Simplified Chinese, Japanese, Bulgarian, Arabic, Persian, Croatian
If you notice incorrect or missing translations, please visit https://legiontd2.com/translate. Any improvements you make will show up next patch.
Thank you to the wonderful translators who have contributed.
Maps
Crystal Coast
The 2v2 map Crystal Coast is getting a makeover!
Oasis
Say goodbye to Desert Ridge, and please welcome our new 4v4 map Oasis.
Monuments
Monuments are a special new lane cosmetic. Think of them as a hall of fame or trophy case for your favorite cards. Equip up to 10 cards to show them off in-game. 6 monument slots (pedestals) are unlocked for free. The other 4 pedestals can be unlocked by owning secret cards, each secret card unlocking 1 pedestal. Equip 3 or 10 of the same card to get silver or gold pedestals.
Earth King is gifted to all players for free. Yozora can be unlocked in the shop with premium essence. Beta King remains as a free option as well.
Skins
We're finally releasing our Kickstarter Premium skins to the public.
Kickstarter backers who already own these skins will be gifted premium essence to unlock other skins and future content: - Brute backers: 1260 premium essence - Aqua backers: 2520 premium essence - Zeus backers: 3780 premium essence - Kraken backers: 5040 premium essence
Progression Improvements
Now that the game is soon exiting Early Access and nearing full release, player XP, guild XP, essence, and cards are receiving a big boost.
Essence - Players now gain x3-5 the amount of essence on average. - Essence cost for some items x2-3. Essence cost of cards is unchanged. - Essence can now be used for name resets, instead of requiring premium essence. - Essence bonus from Guild Contribution: 1% --> 3%.
Cards - Card premium essence price: 1250 --> 395 - Bonus card drop rate per Pity Point: 1% --> 2% - Due to higher essence gain, players can now acquire x3-5 the number of cards from the Card Trader. - Cards can now be shown off in game as monuments.
Cards were ultra rare items. They are still rare, but no longer like a unicorn or grainy picture of the Loch Ness Monster. Cards are now significantly cheaper at the Card Trader, drop slightly more often, and have more real value. Cards are collectibles that can be used as avatars, shown off in game as monuments, and donated for Guild XP. They also add to your collection value.
Collect one of every card, or collect multiple of the same card for special borders and pedestals.
Leveling - Players now level up significantly faster (x3 on average).
Guilds - Guilds now level up significantly faster from levels 1 to 5. - Guild application cooldown: 6 hours --> No cooldown. - Due to higher essence gain, it's now 50% cheaper to apply to guilds. - Players that are booted from guilds now get a partial essence refund. - It's now much easier to find active, recruiting guilds. Browsing guilds now shows recently active guilds with room for new members, rather than random guilds. - Bonus Guild XP and Contribution during Guild Wars: x2 --> x3 - Bonus Guild XP and Contribution from donating first card of that type: x2 --> x3
Weekly Challenge - Players tied in first place each week now receive a Challenger Elite trophy and 2500 essence. - The “First Place Finishes” leaderboard is still reserved for the first player to reach the top score. - The Weekly Challenge “Top 20” leaderboard is replaced with “Weekly Challenge Wins” which is now awarded to anyone tied in first place.
Game Improvements & Fixes
4v4 Dual Building - Enemy tab screen (Tab + Space) now supports dual building, rather than not showing their builds.
Quality of Life - You can no longer use legion spells on units that have zero effect (Villain/Pulverizer on Soul Gate, Sorcerer on units with no ability damage).
Pathing & Targeting - Fixed a bug where King wouldn't properly switch targets from its current target if a better target was available. - All tank mercenaries now spawn slightly less in front to reduce the aggro difference when getting a tank send vs. no tank send. - Fixed a case where ranged mercenaries would unexpectedly “snipe” backline fighters. - Fixed a few other cases of pathing behaving unexpectedly. - Fixed a case in the 4v4 map when catching leaks where fighters would keep trying to turn back when there were enemies in front of them.
Fixes & Improvements - Fixed unintended interactions with Starcaller/Magician and Kingpin, Infiltrator, and Orchid. - Fixed some cases where Sea Serpent/Deepcoiler didn’t play their burrow animation. - Fixed a bug where Classic losses always displayed as 0 or 1 after finishing a game, instead of your actual classic losses that season. - Fixed a bug where a client wouldn’t connect/reconnect to the Lobby server after finishing a game, which resulted in an unresponsive game client. - Fixed a bug where alt + clicking a unit to ping it would accidentally select that unit, too. - UI Scale (Experimental) capped at 200 instead of 300. Reminder that this is an experimental, currently unsupported feature. If you experience issues, set it to 100. - Merged "Toggle Environment Assets" and "Enable High Quality Terrain" options into a single "Enable Full Scenery" option which provides similar performance, but retains more quality. - When browsing Collection or Skins, it is now less laggy when scrolling up/down. - Reduced ping spamming -- All players have more consistent ping limits. Max 4 pings stored, recovering a ping every 2 seconds. -- Chat banned players now have much stricter ping limits and cannot ping power score.
Game Balance
King - Now 20-25% stronger in the early game, 10-20% stronger in the mid game, and 0-5% stronger in the late game. - Fixed a bug where the king didn’t switch to a higher priority target, most noticeably on waves 10, 15, and 20. - Upgrade Regeneration: 0.005% missing health + 0.005% max health >> 0.004% missing health + 0.004% max health.
Encouraging early game risk-taking and aggression with king health buffs and power mercenary buffs.
Leak Gold - Gold gained from enemy leaks reduced by 5%. - Leak gold is now deterministic, rather than random. 1.5 rounds up and always gives 2 gold, rather than granting 1 gold 50% of the time and 2 gold 50% of the time. - Players that are behind now gain a larger share of enemy leak gold.
4v4 - Starting workers: 2 >> 1 - Leak gold (all sources) increased by 70% (now same as 2v2) - 4v4-specific wave buffs on waves 11-21 reverted (now same as 2v2)
4v4 has an insanely bloated economy. Despite cutting leak gold many times, adding 4v4-specific wave buffs, and nerfing the king, 41% of games currently go to wave 21, usually causing lag. The above changes get things in a healthier spot, where worker counts and economy are more comparable to 2v2.
Dark Mage - Redesigned and improved how Dark Mage prioritizes targets with Mind Warp. Will be smarter overall and easier to make adjustments in the future.
Bringing back Bone Crusher opening by giving it better damage thresholds on waves 2 and 3.
Angler - Health: 420 >> 400 - Damage: 20 >> 19 - Junior Fisherman: Mana per dying unit: 1 >> 2 - Can now gain mana from Magician and Starcaller
Young lads like Angler learn faster than old timers like Bounty Hunter. Increasing the viability of Angler openings and Anglers being used in the mid game.
Bounty Hunter - Health: 1700 >> 1660 - Damage: 82 >> 78 - Can now gain mana from Magician and Starcaller
Bounty Hunter is statistically the best opening in the game. It is the #1 most common and #1 highest win rate opening in high Elo.
Zeus - Power Surge: Damage: 80 >> 170 - Power Surge: Mana cost doubled
This change makes Zeus viable with Magician, Starcaller, Sacred Steed, and Pegasus (Zeus get stuck at max mana less often).
Pyro - Attack speed: 1.59 >> 1.61
Small compensation buff for changes to waves 8 and 15.
Sky Queen - Damage 69 >> 72 - Mana synergy with Magician, Starcaller, Sacred Steed, and Pegasus increased by 25%
Ranger - Damage: 26 >> 27
Daphne - Damage: 73 >> 75 - Mark Target: Damage amplification against bosses: 0.25 >> 0.5 - Mark Target: Max stacks: 20 >> 10
Bazooka - Damage: 32 >> 33
Aqua Spirit - Attack speed: 0.73 >> 0.74
Fire Elemental - Damage: 33 >> 31 (Combustion damage unchanged)
Fire Elemental is statistically the second strongest opening after Bounty Hunter.
Nekomata - Attack speed: 0.91 >> 0.92
Golden Buckler - Attack speed: 0.79 >> 0.77
Royal Guard - Attack speed: 0.91 >> 0.88
Fun fact: Golden Buckler and Royal Guard were the only fighters never to have been buffed or nerfed after release.
Sacred Steed - Mana regeneration increased by 5% - Self buff (when no mana users around): 40% attack speed >> 20% attack speed and 20% damage reduction - Mana synergy with Magician and Starcaller increased by 100% (Sacred Steed was unexpectedly the worst unit to buff with Magician or Starcaller)
Pegasus - Mana regeneration increased by 5% - Self buff (when no mana users around): 40% attack speed >> 20% attack speed and 20% damage reduction
Warg - Health: 980 >> 960
Alpha Male - Attack speed: 1.11 >> 1.09
Lioness - Health: 2360 >> 2300
Warg is currently the premier natural fighter with a 94% pick rate and solid win rate. It has efficient stats and versatility with two upgrade paths.
Head Chef - Health: 3600 >> 3730 - Attack speed: 0.97 >> 1.01
Making Butcher a more competitive pick with natural tanks like Warg, Antler, and Golden Buckler.
Antler - Thick Hide: Bonus damage reduction when build next to Whitemane: 15% >> 10%
Antler has a 93% pick rate. Rather than nerf its base stats, we’re nerfing how much free damage reduction it gets with Whitemane. Antler’s insane self-synergy with Whitemane makes multi-tank combos like Whitemane + Golem or King Claw less rewarding than they should be.
Grarl - Attack speed: 0.87 >> 0.86
Now leaks 1 extra Wale to a Snail on wave 2 when solo
Starcaller - Self mana regeneration reduced by 0.1 - Amplify Magic aura: Mana regeneration: 0.5 >> 0.6
Millennium - Health: 2000 >> 2100
Doomsday Machine - Health: 4900 >> 5140
Reverting the last hotfix nerfs during the AOE meta, which over-nerfed these units.
Soul Gate / Hell Gate - Mana regeneration increased by 4%
Mercenaries
Right now, it’s too strong to play safely by income sending and scaling, then all-inning late game. Power mercenary buffs create a leakier, more fun game and reward aggression, especially in the early game. Power mercenaries are now more likely to cause leaks, but with king buffs and bounty changes, those leaks are no longer as game-breaking.
Hey everyone! We're excited to announce the end of season 7 and start of season 8. Big things are coming for Legion TD 2 this year, so stay tuned.
July 12: Season 7 ends at 8am PDT / 5pm CEST. Ranked disabled. Player ratings are soft-reset.
July 12: Patch 8.00 is released.
July 14: Season 8 begins at 8am PDT / 5pm CEST. Ranked re-enabled.
Get ready for our next featured game mode! 2x Hybrid from July 12 to 14. The rules of 2x Hybrid are:
Build "tiers" instead of fighters. Each time you build a tier, a random fighter from that tier is built.
Waves have 2x the number of spawns.
Season 7 Rewards
Ranked badges and loading screen borders are based on your peak rating in season 7. You are not penalized for dropping below a tier you already achieved. Eligibility for each tier requires 10 ranked games and a peak rating in season 7 of:
Bronze: 1000
Silver: 1200
Gold: 1400
Platinum: 1600
Diamond: 1800
Expert: 2000
Master: 2200
Senior Master: 2400
Grandmaster: 2600
Legend: 2800
Best of luck in the final weeks of season 7! Remember - you cannot drop ranked rewards by playing. Rewards are based on your peak rank this season.