Go For Launch: Mercury - jlchisholm
HI all,

I know I've only just posted a progress report but here's another! Working now on the final stages of the re-entry and splashdown sequence and, as you can see, things are going well! Bot drogue and main chutes are now functioning in the development build as well as the new water visual and physics effects. Most of my work on this is now burying myself in the bug fixing cave while my family occasionally send food!

On a side note I have now officially given up my day job to concentrate on development (and a little freelance work to pay the bills), this means I will now be spending even more time each week on this project. Amazingly after 2 years I'm still finding the whole thing very exciting to work on so great to be picking up the pace!

Thanks again for the great support for this early access title!

Joe






Go For Launch: Mercury - jlchisholm
HI all,

I know I've only just posted a progress report but here's another! Working now on the final stages of the re-entry and splashdown sequence and, as you can see, things are going well! Bot drogue and main chutes are now functioning in the development build as well as the new water visual and physics effects. Most of my work on this is now burying myself in the bug fixing cave while my family occasionally send food!

On a side note I have now officially given up my day job to concentrate on development (and a little freelance work to pay the bills), this means I will now be spending even more time each week on this project. Amazingly after 2 years I'm still finding the whole thing very exciting to work on so great to be picking up the pace!

Thanks again for the great support for this early access title!

Joe






Go For Launch: Mercury - jlchisholm
Work is going very smoothly towards the next update which will bring the new re-entry system. This week I completed the new atmospheric effects which include re-entry heat/fire, atmospheric drag coefficient and terminal velocity. I'm not moving on to the final section, parachute deployment and splashdown (with new water effects). As I go along I'm also making other tweaks and bug fixes.

Many thanks again for the fantastic feedback and support I have been receiving for my project. It's really great to hear I'm not the only one who enjoys being stuck in a cramped space capsule!

Joe

Go For Launch: Mercury - jlchisholm
Work is going very smoothly towards the next update which will bring the new re-entry system. This week I completed the new atmospheric effects which include re-entry heat/fire, atmospheric drag coefficient and terminal velocity. I'm not moving on to the final section, parachute deployment and splashdown (with new water effects). As I go along I'm also making other tweaks and bug fixes.

Many thanks again for the fantastic feedback and support I have been receiving for my project. It's really great to hear I'm not the only one who enjoys being stuck in a cramped space capsule!

Joe

Go For Launch: Mercury - jlchisholm
Hi all,

What a great first week of early access! I've had some really useful feedback on bugs and features which will be worked into future builds and fixes.

The current focus of my work is the new retrofire and re-entry system. I'm pleased to say the new retro pack is now working in my development builds and will be in the next patch. I'm now beginning work on the new re-entry and chute system, followed by splashdown and water physics.

Here are a couple of shots of the new retro pack, complete with soft-physics straps, New rocket models, detachable rocket covers and spring loaded release rod. This will all be linked correctly to the control panel (I recommend you don't click that retro jettison button at the wrong time ;) ).





Go For Launch: Mercury - jlchisholm
Hi all,

What a great first week of early access! I've had some really useful feedback on bugs and features which will be worked into future builds and fixes.

The current focus of my work is the new retrofire and re-entry system. I'm pleased to say the new retro pack is now working in my development builds and will be in the next patch. I'm now beginning work on the new re-entry and chute system, followed by splashdown and water physics.

Here are a couple of shots of the new retro pack, complete with soft-physics straps, New rocket models, detachable rocket covers and spring loaded release rod. This will all be linked correctly to the control panel (I recommend you don't click that retro jettison button at the wrong time ;) ).





Go For Launch: Mercury - jlchisholm
Hi all,

I have just uploaded a very small patch that should (hopefully) fix the issue experienced by some desktop players. The game should now automatically display full screen using your monitor's native resolution.

A more in-depth setting to allow manual resolution adjustment is on the list for future updates.

Thanks again for all the valuable bug reporting and feedback!

Joe
Go For Launch: Mercury - jlchisholm
Hi all,

I have just uploaded a very small patch that should (hopefully) fix the issue experienced by some desktop players. The game should now automatically display full screen using your monitor's native resolution.

A more in-depth setting to allow manual resolution adjustment is on the list for future updates.

Thanks again for all the valuable bug reporting and feedback!

Joe
Oct 7, 2017
Go For Launch: Mercury - jlchisholm
Just a quick post to say I'm aware that some players using a monitor are not seeing the game display full screen, but instead are seeing a small window. I can confirm the game *should* be running in full screen. As a short term solution please try using alt-tab to tiggle full screen. Meanwhile I will try to get a new build out this weekend.

Many thanks again for supporting my work!

Joe
Oct 7, 2017
Go For Launch: Mercury - jlchisholm
Just a quick post to say I'm aware that some players using a monitor are not seeing the game display full screen, but instead are seeing a small window. I can confirm the game *should* be running in full screen. As a short term solution please try using alt-tab to tiggle full screen. Meanwhile I will try to get a new build out this weekend.

Many thanks again for supporting my work!

Joe
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