I'm very pleased to announce that you can now get access to my work in progress builds directly via Steam! Thank you all for the great support and please do contact me with feedback and ideas at admin@goforlaunch.co.uk
As a lone indie developer I rely on your great input to help shape this simulation.
Changelog - Alpha 0.5.0
Friendship 7 New periscope model Added document bag added periscope lever Added torch holder Added surface detailing to control panel Texture improvements Added working environment simulations including temperature, humidity and life support. Added functionality to several warning lights and alarms. Interactive torch (grabbable in VR, activate with "T" on monitor) Interactive clipboard (grabbable in VR, activate with mouse on monitor) Added pre-flight interactive checklist Added Helper System Added zero-g effects for torch and clipboard (VR only) Added switch covers to Inlet switch and Resue switch. Added vacuum audio effects when decompressed. Added functionality for the following: Cabin pressure gauge Cabin temperature Cabin humidity Coolant gauge Suit Gauges Steam Gauge O2 gauges Suit Fan Cabin heater Suit heater Decomp lever Repress Lever Pressure regulator lever
Freedom 7 New periscope model Added document bag Texture improvements Added Helper System Interactive clipboard (grabbable in VR, activate with mouse on monitor) Added zero-g effects for clipboard (VR only)
I'm very pleased to announce that you can now get access to my work in progress builds directly via Steam! Thank you all for the great support and please do contact me with feedback and ideas at admin@goforlaunch.co.uk
As a lone indie developer I rely on your great input to help shape this simulation.
Changelog - Alpha 0.5.0
Friendship 7 New periscope model Added document bag added periscope lever Added torch holder Added surface detailing to control panel Texture improvements Added working environment simulations including temperature, humidity and life support. Added functionality to several warning lights and alarms. Interactive torch (grabbable in VR, activate with "T" on monitor) Interactive clipboard (grabbable in VR, activate with mouse on monitor) Added pre-flight interactive checklist Added Helper System Added zero-g effects for torch and clipboard (VR only) Added switch covers to Inlet switch and Resue switch. Added vacuum audio effects when decompressed. Added functionality for the following: Cabin pressure gauge Cabin temperature Cabin humidity Coolant gauge Suit Gauges Steam Gauge O2 gauges Suit Fan Cabin heater Suit heater Decomp lever Repress Lever Pressure regulator lever
Freedom 7 New periscope model Added document bag Texture improvements Added Helper System Interactive clipboard (grabbable in VR, activate with mouse on monitor) Added zero-g effects for clipboard (VR only)
Just a quick message to say that I'm currently prepping the current build to be released as an Early Access title in the next few days. The game is still far from complete but there is already plenty to look at and play with (indiegogo backers are already playing!).
I'm just going through the slog of fixing the major bugs that have popped up during recent development then I'll put the game live.
Please bear in mind that this is a work in progress title made by just one person so will still lack features and polish, rest assured though that development will continue well into the future as I add new features.
You can also help the process by emailing me directly with feedback, bug reports and suggestions to admin@goforlaunch.co.uk
Just a quick message to say that I'm currently prepping the current build to be released as an Early Access title in the next few days. The game is still far from complete but there is already plenty to look at and play with (indiegogo backers are already playing!).
I'm just going through the slog of fixing the major bugs that have popped up during recent development then I'll put the game live.
Please bear in mind that this is a work in progress title made by just one person so will still lack features and polish, rest assured though that development will continue well into the future as I add new features.
You can also help the process by emailing me directly with feedback, bug reports and suggestions to admin@goforlaunch.co.uk
A lot has been going on with development of Go For Launch: Mercury in the last few months. Alpha backers have been testing some of the features recently and I'm hoping to get the game out for early access in the near future.
As a single developer to amount of personal work involved on this project in phenomenal, not just from the perspective of making the game itself (which is a huge task) but also the social media, marketing, exhibiting, admin, graphic design etc. that goes along side. All this has to be juggled while also raising a family, holding down a part time job and occasionally remembering to sleep!
So I'd like to thank everyone for their continued patience and reassure that the game development has not slowed, it's still being worked on every week for at least 20 hours and I'll continue slogging until it's done!
Here are a couple of screenshots of the more recent content that will be included in the early access....
A lot has been going on with development of Go For Launch: Mercury in the last few months. Alpha backers have been testing some of the features recently and I'm hoping to get the game out for early access in the near future.
As a single developer to amount of personal work involved on this project in phenomenal, not just from the perspective of making the game itself (which is a huge task) but also the social media, marketing, exhibiting, admin, graphic design etc. that goes along side. All this has to be juggled while also raising a family, holding down a part time job and occasionally remembering to sleep!
So I'd like to thank everyone for their continued patience and reassure that the game development has not slowed, it's still being worked on every week for at least 20 hours and I'll continue slogging until it's done!
Here are a couple of screenshots of the more recent content that will be included in the early access....
Just a reminder that, while the game is still in development, you can get in on the action and test the Alpha content today! Just visit this link and select your package! - {LINK REMOVED}https://igg.me/at/gfl/x/13990671
By selecting any tier that gives access to alpha and beta builds you will have access to all current and future builds of the full game, sent to you via email link as they are developed. Currently the additional content allows you to test out John Glenn's legendary space capsule "Friendship 7", in a stable orbit around Earth. Without the time contraints of the demo you are able to sit back and get to grips with the spacecraft while the earth rolls past beneath you with stunning sunsets, starry night skys and city lights.
With each update you will see more features added, building up to the eventual early access release on steam (when you will receive your full steam key).
Just a reminder that, while the game is still in development, you can get in on the action and test the Alpha content today! Just visit this link and select your package! - {LINK REMOVED}https://igg.me/at/gfl/x/13990671
By selecting any tier that gives access to alpha and beta builds you will have access to all current and future builds of the full game, sent to you via email link as they are developed. Currently the additional content allows you to test out John Glenn's legendary space capsule "Friendship 7", in a stable orbit around Earth. Without the time contraints of the demo you are able to sit back and get to grips with the spacecraft while the earth rolls past beneath you with stunning sunsets, starry night skys and city lights.
With each update you will see more features added, building up to the eventual early access release on steam (when you will receive your full steam key).
Hi all, just a quick update to say the latest build now has a brand new camera reset function for HTC Vive. Just press the track pad on either controller to reset orientation!
Hopefully this will bypass all issues caused by the old method (resetting seating position in Vive menu).
Hi all, just a quick update to say the latest build now has a brand new camera reset function for HTC Vive. Just press the track pad on either controller to reset orientation!
Hopefully this will bypass all issues caused by the old method (resetting seating position in Vive menu).