Hey, dope fiends! The X-Mas event for the game has gone live and it adds a few things to the game, if you’ve not played during last year’s. The event will run until early January, usually around the 2nd.
The X-Mas event adds in two additional achievements, both tied to mini-games within the game. The first is for gifting each NPC a specific gift. The second is for destroying 12 different snowmen across Starkham. You will also notice that every area has gotten a layer of snow and all the characters have dressed up a bit. The names of all the drugs have also changed to more festive versions.
Hey dope fiends! Tonight we are pushing an update to The Stash DLC that updates the Android Edition of the game that is bundled inside. This fixes a few small issues with the game like the hospital interface showing up by default and removing some unused code from the desktop version.
Hey dope fiends! The annual Halloween event is now live! It will run from today all the way until November 2nd.
If you didn't play it last year, it changes up all the areas of Starkham to Halloween-themed versions. Even the NPCs are getting in the mood and have dressed up in costumes. There is even a candy side-quest to get an achievement available. And, last but not least, all the drug names have been changed to candy names.
Hey, dope fiends! We are pushing a very small update to the game which mostly changes two things. First it adds full-sized buttons to the dialog choices so you don't have to click on the small arrows anymore. Personally, I always hated that and now it is way better. Second, we removed the holiday gift interface. For those who didn't know, sometimes when you booted up the game during the holiday season our server would sometimes send you a Steam key for one of our games. We will be doing something new this season instead!
For those curious, here is the minor change log:
Added: full-sized buttons for dialog choices
Changed: small code updates
Removed: holiday gift system (not related to holiday in-game mechanic)
Hey, dope fiends! Today we are pushing out the version 1.1.0 update to the Android Edition bundled in The Stash DLC.
This removes all the Google Play Services crap and adds in our own CoaguCo login process. Once you log in, the game will pull your Steam statistics and merge them into your game. Currently, however, it does not sync your achievements. Also, the Steam version will not automatically sync you Android data. You will have to use the Sync option in the Options menu.
Since Google decided to pull the game with no clear reasoning, which we wrote about last week-ish, the game is now fully available in The Stash DLC from now on and will be updated there. You can also get it on Itch.io and Amazon soon.
For those curious, here is the change log for the Android Edition:
Added: retirement option to bank
Added: endings section for statistics
Added: new achievement - 401(K)
Added: text color change on errors in banking interface
Added: max deposit/withdraw in bank interface
Added: CoaguCo login
Added: stat sync with Steam
Changed: music max and minimum values in options and globally
Changed: various bits of code for performance
Changed: updates to API system
Changed: statistics area to compensate for more stuff
Changed: player cannot select location they are on map, prevents getting trapped
Changed: bank may now have deposits/withdraw over $100,000
Fixed: issue where finding non-firearm causes game to crash
Fixed: not removing medpack after use
Fixed: glitch where game would crash if player sold all but 1 of a drug
Hey, dope fiends! Today we are adding the Android Edition's APK file to The Stash DLC. Anyone who has the DLC package will see an update which contains the APK file. You may need to allow your phone to install APK's from unknown sources though. Any time we update the Android Edition, you can find the new APK file in your DLC folder.
If you have played more than two hours on the PC version, you can still visit https://dope.coaguco.com/redeem.php to get a free code to download the game on Google Play store. However, currently it has been removed from Google Play by Google for "promoting illegal activities", so those codes won't work until our appeal goes through. If or when.
Hey, dope fiends! This is a small update due to issues found by some players. Fixes a weird game crash that some people may have experienced and fixes medpack not reducing properly.
Here is the change log for those curious:
Fixed: issue where finding non-firearm causes game to crash
Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.
If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many.
Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release.
For those who are curious, here is the change log for this update:
Added: various sound effects
Added: master server to CoaguCo API system
Added: server list browser to join interface
Added: multiplayer status board for game lobbies
Added: One on One multiplayer mode to game
Added: multiplayer betting interface
Added: hooks for multiplayer achievements
Added: stage variable for easier iteration
Added: all missing achievement hooks for singleplayer
Added: functionality to deal with ties
Added: trophy to game over scene
Changed: hosting games require you to set game mode before opening host lobby
Changed: removed unused Tutorial script
Changed: optimized some code
Changed: player talking animation duration and frames
Fixed: forfeit not working correctly
Fixed: multiplayer match updating singleplayer lifetime count
Fixed: lobby chat not working at all
Fixed: missing mouse cursor graphic
Fixed: changing "participation" as client changed it on host and other clients
Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
Fixed: chat bubbles not showing up correctly
Fixed: player being able to join server when game is in progress
Hey, dope fiends! So we talked a bit about making a sequel a while back and got some suggestions from you folk. Afterward, we looked at the game and some other related things and started jotting down ideas. Now, it seems we have enough material to start moving forward with development!
Casting Call Before we get into the details that we can share, let's talk about character models. In the original, some close friends were turned into the characters you dealt with or killed. In the sequel, we need a whole hell of a lot more.
If you are interested in being a character in the game, drop us a like at dope@coaguco.com and we'll give you the photo requirements and further details!
Back To Starkham So this time around we are going to let you explore more of Blannington state, seven cities to be exact. Some have been mentioned in The Dope Game already, others mentioned in others games we made. Nonetheless, you can now slang and more in each.
The game, this time around, relies heavily on a reputation system. Not only for each city, but each district and each character. Getting high or low reputation will unlock new activities and opportunities.
Multiplayer is now a thing. You can play the traditional "timed" matches (15 days, 30 days, etc.) in singleplayer or invite others to compete against. There will also be two other major game modes, both of them multiplayer.
Gangs will also debut. You can start up persistent gangs in the game, comprised of both NPC characters and other players. You can make bases, share resources, and wage war against others. You can even betray gangs from the inside.
There is a bunch more going on and what we've mentioned thus far is a bit vague. However, as development ramps up we will discuss it more in detail.
Street Loyalty And Retirement As per usual, we are adding bonuses in for people who own our previous games. Those won't be discussed here yet and we aren't 100% sure what they'll be currently.
The Retirement Update from The Dope Game let you save money towards The Dope Game 2. In the beginning of time in Starkham, you'll be able to access those funds or the consequences there of.
Development We are at the tail end of wrapping up Into Oblivion and in the alpha stages with Haulin' Oats. That being said, The Dope Game 2 probably won't get a lot of development time until this winter. However, we will be updating folks on the process as we go. Stay tuned!
Hey, dope fiends! The day has come and the final content update for The Dope Game is upon; we present to you, the Retirement update.
Not a whole hell of a lot was added outside of the new retirement function at the First Bank of Starkham. This allows you to permanently, at the maximum rate of $100,000,000, put back money for use in The Dope Game 2 (more on that below). There is no maximum amount for your retirement, but be aware that the bigger that value gets the more scrutiny it will be under by the Feds.
This update also includes some bug fixes and other small things. Oh, and we dropped support for 32-bit Linux and Mac; you really should be on 64-bit anyway. Here is the change log to explain:
Added: retirement option to bank
Added: Russian version of retirement buttons
Added: endings section for statistics
Added: new achievement - 401(K)
Added: text color change on errors in banking interface
Changed: music max and minimum values in options and globally
Changed: made with Godot splash screen
Changed: various bits of code for performance
Changed: updates to API system
Changed: statistics area to compensate for more stuff
Changed: updated Steamworks API stuff
Changed: player cannot select location they are on map, prevents getting trapped
Changed: dropped support for Linux 32-bit and Mac 32-bit
Fixed: glitch where game would crash if player sold all but 1 of a drug
The Dope Game 2
If you've been poking around our updates and forums, you'll see that the sequel has been discussed and is currently begin designed. We are having an announcement for that next week sometime with more details and a casting call for character models (if you want to be in the game as a character keep an eye out).