Hey, dope fiends! Yep, another update the very next day. This one, however, is a maintenance update which upgrades the engine and fixes a few small things. Like two. In case you are curious, here is the change log to explain, kinda:
Changed: upgraded to Godot Engine v2.1.4
Changed: screen to maximize on launch, unless set to fullscreen in config
Fixed: issue with connecting to CoaguCo API over SSL
Hey, dope fiends! Yep, another update the very next day. This one, however, is a maintenance update which upgrades the engine and fixes a few small things. Like two. In case you are curious, here is the change log to explain, kinda:
Changed: upgraded to Godot Engine v2.1.4
Changed: screen to maximize on launch, unless set to fullscreen in config
Fixed: issue with connecting to CoaguCo API over SSL
Hey, dope fiends! We pushed a super small update today to fix a glitch where the achievement screen showed up first instead of the global statistics screen when you enter the Statistics section from the main menu.
Hey, dope fiends! We pushed a super small update today to fix a glitch where the achievement screen showed up first instead of the global statistics screen when you enter the Statistics section from the main menu.
Hey, dope fiends! We reached out to ask folks about a sequel and got some good feedback so we are now starting the very early pre-development stages. Basically that is fleshing out ideas and mechanics in writing and lots of discussion. This is not making assets, engine stuff, or any programming. Yet.
We are currently getting through Into Oblivion's beta for hopeful release this summer then moving into Haulin' Oats full time. And after that... Kitten Simulator. The Dope Game sequel would be slated to go into full-time production after that. We are talking 2018 probably.
Hey, dope fiends! We reached out to ask folks about a sequel and got some good feedback so we are now starting the very early pre-development stages. Basically that is fleshing out ideas and mechanics in writing and lots of discussion. This is not making assets, engine stuff, or any programming. Yet.
We are currently getting through Into Oblivion's beta for hopeful release this summer then moving into Haulin' Oats full time. And after that... Kitten Simulator. The Dope Game sequel would be slated to go into full-time production after that. We are talking 2018 probably.
Hey, dope fiends! We have, probably, one last feature update for the game... last purchase price. Now in Stashware there is an up/down/equal sign that shows if you purchased the drug at a different or same price. When you hover over that, it will give you the number. There is no overall price history so you'll have to keep track of that yourself still.
For those curious, here is basically the same thing but broken up into a change log:
Added: last price paid arrows (up, down) to indicate price difference
Added: hover-over on arrows to show actual price bought at
Got more suggestions? If you have any ideas on additional, general features for the game, please go to this thread and suggest them for the possible sequel. Of course if they are tweaks, bugs, or very specfic improvements to this one, by all means, tell us about them!
Hey, dope fiends! We have, probably, one last feature update for the game... last purchase price. Now in Stashware there is an up/down/equal sign that shows if you purchased the drug at a different or same price. When you hover over that, it will give you the number. There is no overall price history so you'll have to keep track of that yourself still.
For those curious, here is basically the same thing but broken up into a change log:
Added: last price paid arrows (up, down) to indicate price difference
Added: hover-over on arrows to show actual price bought at
Got more suggestions? If you have any ideas on additional, general features for the game, please go to this thread and suggest them for the possible sequel. Of course if they are tweaks, bugs, or very specfic improvements to this one, by all means, tell us about them!
Hey, dope fiends! Today we are issuing a small patch to deal with a bug that sometimes screws up people's stash drugs. Here is the small, two item change log for your viewing pleasure:
Changed: API system to now store stash details to CoaguCo servers
Fixed: issue with stash not updating correctly with Steam servers
Hey, dope fiends! Today we are issuing a small patch to deal with a bug that sometimes screws up people's stash drugs. Here is the small, two item change log for your viewing pleasure:
Changed: API system to now store stash details to CoaguCo servers
Fixed: issue with stash not updating correctly with Steam servers