Hey, dope fiends! We have another little fix for you. Thanks to user Scratch for pointing some stuff out. Here is the change log for your viewing pleasure:
Fixed: drug amount not updating correctly if chased/dropped
Fixed: Broken Bottle and Baseball Bat showing each other's data
Hey, dope fiends! We have another little fix for you. Thanks to user Scratch for pointing some stuff out. Here is the change log for your viewing pleasure:
Fixed: drug amount not updating correctly if chased/dropped
Fixed: Broken Bottle and Baseball Bat showing each other's data
Hey, dope fiends! We slipped in a very small update which addresses two issues that absolutely no one even noticed. Here's the rather minor change log:
Hey, dope fiends! We slipped in a very small update which addresses two issues that absolutely no one even noticed. Here's the rather minor change log:
Hey, dope fiends! We issued a new update which includes, mostly, user suggested improvements. Wonder what's in it? Check out the change log:
Added: delete button to inventory for drugs or weapons
Added: personal high scores to statistics section
Added: confirmation for surrender in combat
Changed: upgraded to Godot Engine 2.1.2
Changed: random chance equation for, hopefully, more randomness
Changed: promixity doesn't start counting until after first deal
Changed: background on statistics section
Changed: the maximum amount of drugs/money you can lose is reduced
Fixed: minor grammar and spelling mistakes
Haulin' Oats Casting Call Also, we are still looking for folks to be character models in our newest game, Haulin’ Oats, which is currently in development. E-mail us at coaguco@gmail.com for more information!
Hey, dope fiends! We issued a new update which includes, mostly, user suggested improvements. Wonder what's in it? Check out the change log:
Added: delete button to inventory for drugs or weapons
Added: personal high scores to statistics section
Added: confirmation for surrender in combat
Changed: upgraded to Godot Engine 2.1.2
Changed: random chance equation for, hopefully, more randomness
Changed: promixity doesn't start counting until after first deal
Changed: background on statistics section
Changed: the maximum amount of drugs/money you can lose is reduced
Fixed: minor grammar and spelling mistakes
Haulin' Oats Casting Call Also, we are still looking for folks to be character models in our newest game, Haulin’ Oats, which is currently in development. E-mail us at coaguco@gmail.com for more information!
Hey, dope fiends! In what should be our last ever update for The Dope Game, we bring you the ability to toggle the holiday events on and off (when they are active) as well as some small spelling mistakes we noticed while watching some playthrough videos.
We'd also like to thank you all for supporting and playing the game! As well as all the feedback, bug reports, suggestions, and whatnot. We hope you'll stick with us into 2017 as we release some new games!
As per usual, here is the modest change log:
Added: Holiday Event toggling to enable, disable events during their time periods
Hey, dope fiends! In what should be our last ever update for The Dope Game, we bring you the ability to toggle the holiday events on and off (when they are active) as well as some small spelling mistakes we noticed while watching some playthrough videos.
We'd also like to thank you all for supporting and playing the game! As well as all the feedback, bug reports, suggestions, and whatnot. We hope you'll stick with us into 2017 as we release some new games!
As per usual, here is the modest change log:
Added: Holiday Event toggling to enable, disable events during their time periods
Hey, dopefiends! We issued one more small update which fixes something no one ever mentioned before.. the fact there is no good way to end Endless Mode! We also added some minor tweaks to the dialog module as well.
In the usual fashion, as is tradition, here is a minor change log:
Hey, dopefiends! We issued one more small update which fixes something no one ever mentioned before.. the fact there is no good way to end Endless Mode! We also added some minor tweaks to the dialog module as well.
In the usual fashion, as is tradition, here is a minor change log: