Northgard - Shiro_Steven
v3.5.38.39885

Balancing


  • Vanaheim
    • Gullveig fight have been updated
Bugfixes


  • Bifröst
    • Fixed scouting assignation issue on the Bifröst
    • Fixed memory leak on Muspelheim
    • Fixed save difficulty
    • Fixed Gullveig tile being colonisable
    • Fixed wild boar tusks misplaced
    • Fixed Nomad Branch from Owl starting the fight against Gullveig
    • Fixed Scorched earth fearing unit on specific tile
    • Fixed a crash when placing a barricade
    • Fixed crash with the second start with of the Kraken and Stag
    • Fixed crash with Hounds relic
    • Fixed some various crashes
    • Fixed the golem event on Muspelheim (could hit one tile multiple time)
  • Conquest
    • Fixed clan bonus not effective at the start of a mission
    • Surrounded and Bifrost conquest mission not starting/crashing
  • UI
    • Fixed Midgard biome selection in custom game
    • Fixed crash when looking the lore tree of the Owl in the menu
  • Building

    • Fixed burning time (a new system have been implemented, timing may be a little different than before)
    • Fixed crash when building the Monument to the Gods
  • Others

    • Military Path - Fixed Guardian barricade causing a crash when placed
    • Hound - Fixed foes killed not letting down a carcass if no military unit were in the fight
    • Treasure - Fixed UI issue for the selection of clan for skin
    • Cross of Vidar - Fixed patrol stuck in mission 6
Known Issues


  • All servers are still unavailable for Bifrost
  • Chinese servers are unavailable for multiplayer
[/b][/list]
  • Bifröst

    [expand type=details]
    • Muspelheim
      • Golem animation may flick a little
      • Thralls doesn’t increase forge production on the Odin’s forge
    • Idavoll
      • Sometime the Oasis tile near a Town hall have foes on it
      • Killing the Sand worm doesn’t trigger Boneyard
    • Nidavellir
      • Miner mine in the deposit
      • Scorched earth doesn’t decrease stone ore from Rockfall
    • Niflheim
      • Nomad Branches can’t use the portal
      • Ship will continue their animation once even after winter start (but production is correctly stopped)
      • No town hall on portal once colonized by a Kingdom clan
      • Torfin’s shadow can’t use portals
      • Squirrel “winter is coming” notification is also displayed during said winter
    • Others
      • Second start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)
    [/expand]
  • UI
    • Some UI are missing for Bifrost mode
    • Hovering the objective UI make it fade out
    • Checking allies lore tree doesn’t display the correct information
    • Units from the Hound clan are listed as allies unit
    • Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)
  • Clan

    [expand type=details]
    • Owl
      • Auto construction step for allies are not smooth with the second shared start with
      • Visual issue when reaching fame 500 in the lore tree
      • Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
    • Goat
      • Visual issue on the feast discount with the second shared start with
      • Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
    • Snake
      • Conquest bonus that allows to use twice more scorched earth doesn’t works
      • Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
    • Lion
      • Can assign Subject on lore stone (this will not produce faith)
    • Kraken
      • Can assign villagers on happiness building (this has no effect for the clan)
    • Lynx
      • Sharp eye doesn't work
    • Squirrel
      • Can make the Banquet of Valhöll (with no effect)
    [/expand]
  • Bonus
    • Interaction between building bonus and allies construction (no slot use bonus)
    • No revive reduction for Lynx and Kaïja with the conquest bonus
    • Killing unit with fire effect will not trigger boneyard
  • Lore
    • Some lore doesn’t work for other clan than the original owner
      • Veiled Threats
      • Pain Suppressant
      • Endless Tide
      • Harpoons (Kingdoms only)
    • Replacing an unlocked lore in the lore tree will count for a new unlocked lore
    • Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
    • Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
    • Carpentry mastery doesn’t decrease upgrade cost of towers
  • Building
    • Lighthouse can be build further time
    • Further barricade can be placed on a same border (only one is functional)
    • Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
  • Others
    • Lobby - Players can select a same building if they click on it at the same time
    • Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
    • Military path - Guardian barricade can’t be placed on ally territory
    • Units - Dragonkin can be untransformed for clan other than the Dragon
    • Sound - Some SFX are missing
    • Forge - Non-forgeable unit visible in the forge selection



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Northgard - Shiro_Steven


In honor of the [color=#40c6d7]Bifröst[/color] major update on Northgard as well as the [color=#fadb76]Wonders of Water[/color] content patch on Timberborn, we offer you a special bundle!

Will you use your wood to build a Viking longship or a beaver aqueduct? Will you smelt the iron to craft a broadsword or build a steam engine? Why not both!



https://store.steampowered.com/bundle/45817/Vikings_and_Beavers/

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Northgard - Paul
Check the trailer now!


Jump into the bifrost


The Bifröst game mode is now available to everyone! Rally your friends, gear up, and join the race across realms to stop the Vanir’s assault! This mode welcomes up to 4 players, each with customizable skills, buildings, and perks. For more details on the update, check out the patch notes below...

Full patch notes

With the opening of the Bifröst, it’s now time for you to discover more about your ultimate goal…




The path to Vanaheim


Vanaheim is the savage and luxuriant homeworld of the Vanirs, the gods before the gods. Original rulers of all realms, they will fight fiercely to reclaim this title.

The end of your journey brings you face to face with the Vanirs. Along the way, you’ll encounter old acquaintances, now transformed into their primal forms. Once prepared to endure these hostile lands, you’ll be ready to face your ultimate challenge and claim your place among the gods…




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Northgard - Shiro_Steven
3.5.34.39794

Here are the detailed changes coming with the Bifröst patch

NEW GAMEMODE
  • The Bifrost mode is now available to everyone
  • Reach the final realm and face the vanir in their own home.
  • If you die on the way, don’t be afraid to try something different. There are many bonuses, synergies, and clan combinations to experiment with.


New achievements

  • Bifröst Explorer - Finish a run of Bifröst in Classic or Challenge mode.
  • Bifröst Survivor - Finish a run of Bifröst in Challenge mode.
  • Midgard Explorer - Escape the realm of Midgard.
  • Muspelheim Explorer - Escape the realm of Muspelheim.
  • Niflheim Explorer - Escape the realm of Niflheim.
  • Nidavellir Explorer - Escape the realm of Nidavellir.
  • Idavoll Explorer - Escape the realm of Idavoll.
  • Bifröst Ultimate Explorer - Finish a run of Bifröst in Classic or Challenge mode with each clan.
  • I.O.U - In a single realm of Bifröst, collect 1200 or more of a single resource from the shared pool.
  • Foreign Legion - Assemble an army composed of 10 different types of units or more.
  • Enter At Your Own Risk - Build 6 defensive buildings or more in a single zone.

Bugfixes
  • Snake - Fixed Stolen lore abuse in multiplayer
  • Owl - Fixed free lore unlock abuse in multiplayer

Known Issues

  • Bifrost - the mode is only playable in Peer-to-peer as of now. Servers will be open at a later date
[expand type=showmore]
  • Muspelheim - Golem animation may flick a little
  • Muspelheim - Thrall doesn’t increase forge production on the Odin’s forge
  • Idavoll - Sometime the Oasis tile near a Town hall have foes on it
  • Idavoll - Killing the Sand worm doesn’t trigger Boneyard
  • Niflheim - Nomad Branches can’t use the portal
  • Niflheim - Ship will continue their animation once even after winter start (but production is correctly stopped)
  • Niflheim - No town hall on portal once colonized by a Kingdom clan
  • Niflheim - Torfin’s shadow can’t use portals
  • Niflheim - Squirrel “winter is coming” notification is also displayed during said winter
  • Nidavellir - Miner mine in the gisement
  • Nidavellir - Scorched earth doesn’t decrease stone ore from Rockfall
  • Vanaheim - Wild boar tusks are misplaced
  • UI - Some UI are missing for Bifrost mode
  • UI - Hovering the objective UI make it fade out
  • UI - Checking allies lore tree doesn’t display the correct information
  • UI - units from the Hound clan are listed as allies unit
  • Owl - Auto construction step for allies are not smooth with the second shared start with
  • Owl - Visual issue when reaching fame 500 in the lore tree
  • Owl - Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
  • Goat - Visual issue on the feast discount with the second shared start with
  • Goat - Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
  • Snake - Conquest bonus that allows to use twice more scorched earth doesn’t works
  • Snake - Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
  • Lion - Can assign Subject on lore stone (this will not produce faith)
  • Kraken - Can assign villagers on happiness building (this has no effect for the clan)
  • Lynx - Sharp eye doesn't work
  • Squirrel - Can make the Banquet of Valhöll (with no effect)
  • Bonus - Interaction between building bonus and allies construction (no slot use bonus)
  • Bonus - No revive reduction for Lynx and Kaïja with the conquest bonus
  • Bonus - Killing unit with fire effect will not trigger boneyard
  • Lore - Some lore doesn’t work for other clan than the original owner
    • Veiled Threats
    • Pain Suppressant
    • Endless Tide
    • Harpoons (Kingdoms only)
  • Lore - Replacing an unlocked lore in the lore tree will count for a new unlocked lore
  • Lore - Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
  • Lore - Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
  • Lore - Carpentry mastery doesn’t decrease upgrade cost of towers
  • Building - Lighthouse can be build further time
  • Building - Further can be placed on a same border (only one is functional)
  • Building - Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
  • Lobby - Players can select a same building if they click on it at the same time
  • Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
  • Military path - Guardian barricade can’t be placed on ally territory
  • Unit - Dragonkin can be untransformed for clan other than the Dragon
  • Text - Some text are not correct or not fully responsive (Faith to Lore)
  • Text - Some localization are missing
  • Sound - Some SFX are missing
  • Forge - non-forgeable unit visible in the forge selection
[/expand]

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Ohoï vikings!

Let's have a look at even more biomes before the Bifrost update drops!

Nidavellir - Down below


Nidavellir is the underworld of darkness and the homeland of the dwarves. Only they know their way around the realm and can avoid getting lost in its caves.

The dwarven caves are filled with valuable ores but are not suited to everyone. If you have enough miners, you'll be able to delve deeper and claim raw gold to produce your own Kröwns. However, be careful not to lose your way… for this land is said to be shrouded in darkness.





Idavoll - Far from all


Idavoll is a mystical resting place for fallen warriors and Valkyries who can no longer join Asgard. It is home to many strange creatures, which will prove legendary foes.

This land could seem like a paradise to some, but as you will quickly discover, it is far from welcoming as the realm is mostly made out of salt. The oppressive heat of the home of the Ljósálfars makes building and resources gathering difficult. If you stumble upon an Oasis on your journey to the Bifröst, proceed with caution: it is said that those places can attract grafvitnirs, the fearsome monsters of the desert.




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Northgard - Shiro_Steven
Ohoï vikings!

We are excited to introduce new biomes coming with the next update. Let’s have a look at those first two environments.

Muspelheim - Fight through the fire


Muspelheim is a world of fire and flames. It is the birthplace of the Eldthursars and the goldems. It is not the most welcoming environnement... but we’ll let you be the judge of that.

This realm is populated by troublesome lava golems surrounding a towering volcano located at the center of the region... The land of Muspelheim is full of rimesteel, a rare material on Midgard. That is why, this is the best place to forge mighty runes which will be of great help for you and your friends.





Niflheim - Look beyond the ice


Niflheim is the realm of sea, ice and death. Unfortunate souls trapped in this land are doomed to die and rise from the grave to fight endlessly.

This archipelago is made of several islands, all of which are connected by portals. It will be of great help in your search for the Bifröst. Lost on one of the islands, you'll need to trad carefully. With a six-months long winter, enemies raiding the frozen seas can strike unexpectedly and will prove deadly to those who aren’t prepared.





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Northgard - Shiro_Steven

Ohoï Vikings!

We're almost at the end of the Open Beta for Bifröst, and it is now time to tell you a little bit more about what to expect in your new adventure...

A new adventure


Despite the attack of Surtr on Asgard during the events of Cross of Vidar, the Bifröst - the bridge between the worlds - is now open again. The Vanirs, willing to reclaim their position as the gods of all realms, are now using the Bifröst to travel and expand their influence. The clans must leave their old quarrels behind and unite, or Northgard will be doomed. Explore the realms, grow together, and reach the Vanirs to stop those assaults before it’s too late…



Adapt and survive


To overcome the unending flow of enemies you will have to find an ideal combination of skill and synergy with your teammates. In order to survive, you'll have to share resources, skills, and knowledge. By working together and improving your cooperation, you will become a singular entity, with a unique set of skills, nothing like the clans you might face usually.
Those evolutions will be determined by your choices and by your role among the team.



Roam through the realms...


Midgard is the realm of humans. It is the furthest land from Vanaheim, and it is where you originate from. While the place might look familiar, don't be fooled, the Vanirs are taking over the place and are rapidly transforming it, by opening new portals to realms unexplored yet.

Reach the Bifröst, explore additional realms and face new challenges that we'll present to you next week...


That's it for today! If you like what you've read, the mode is currently playable in an early state in the public beta version of the game!
You won't have to wait for too long, should you prefer playing it on release day.


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Northgard - Shiro_Steven
v3.5.31.39527-public-beta

New shared Start-With


  • Clans can now choose between 2 start-with to share with their team, for even more combos and synergies.

Clans rotation


  • List of available clans is changing.
  • Clans available this week:
    • Hound
    • Eagle
    • Snake
    • Stoat
    • Bear
    • Stag
    • Raven
    • Boar
    • Ox
    • Owl

Changes and Improvements



Niflheim
  • You can no longer scout or walk on the sea
  • Revealing a portal will also reveal the other connected portal
Others
  • All the bonus you’ve unlocked are now visible from the lobby and in-game (in the victory pop-up)
  • Military units now appear on the Bifröst minimap
  • It is now possible to switch between the Bifröst minimap and the other settings

Bugfixes

  • Added security to avoid crash in winter caused by pathfinding issue for waves
  • Fixed lobby choice when finishing a realm
  • Fixed a crash related to Wyvern
  • Bear - Fixed getting a second Kaïja when taking the conquest bonus that make you start with it if you already summon it
  • Stag - Fixed crash when taking the third conquest bonus from the clan when having 500 fame at least
  • Stoat - Fixed Duchy being build on ally territory
  • Raven - Fixed raids not granting resources when leaving
  • Military Path - Fixed Guardian free upgrade not granted every year
  • Military Path - Fixed Guardian tower not increasing max warband count
  • Building - Fixed Silo not improving food production for Kingdom clan
  • Building - Fixed free tower upgrade allowing to upgrade a same tower 2 time without having “Great tower” lore
  • Building - Fixed based building proposed in winter bonuses
  • Nidavellir - Fixed auto attack from the Wyvern not fearing unit
  • Idavoll - Fixed Sand worm giving ressource when leaving instead of stealing them (solo player issue

Known Issues


  • Stats - End stat game deactivated until we investigate on crashes
  • UI - Unit on mini map doesn’t have the correct size (too small)
  • Lore - Issue with lore related to lighthouse
  • Lore - “Stolen lore” allows to unlock advanced lore
  • Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan
  • Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
  • Lore - “Veiled Threats” From Wolf and “Pain suppressant” from Rat doesn’t work for other clan
  • Lore - “Endless tide” from Kraken doesn’t work for other clan
  • Lore - “Spoils of Plenty” If placed on a lore already unlocked, doesn’t grant the lure
  • Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it
  • Military path - Barricade from the “Guardian” path can’t be placed in ally territory
  • Military Path - Maximum warband granted by watch tower is directly apply when taking the path
  • Kingdom - Harpoons doesn’t increase fisher production
  • Rat/Boar - Affected by happiness malus from house
  • Goat - Warchief ability doesn’t send sheep in your territory (you have to order them)
  • Lynx - Sharp eyes doesn’t work
  • Owl - No Owl’s building FX
  • Niflheim - Ship will continue to move in winter
  • Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
  • Niflheim - Squirrel notification before winter is sent during winter
  • Nidavellir - Iron golem may not be completely killed
  • Nidavellir - Mine uses slot
  • Nidavellir - Shaking camera during event deactivated until we investigate on the permanent Shaking issue

Northgard - Shiro_Steven
v3.5.30.39436-public-beta

New week, new realms!
We've been able to fix some bugs you've reported to us, but most of the work have also been to implement two new realms for you to test!


Multiplayer in P2P is recommended

New Realms


With this update, all realms expect the final one are available!
  • You will now be able to choose between two realms, the one you want to explore next.
  • New realms are available:
    • Muspelheim
    • Idavoll

Clans Rotation


  • Clans available this week:
    • Wolf
    • Lynx
    • Squirrel
    • Goat
    • Kraken
    • Dragon
    • Horse
    • Lion
    • Rat

Changes and Improvements


  • A new mini-map setting specifically designed for Bifröst is available and selected by default when playing the mode. This setting will highlight objectives, incoming attacks, and allies requests especially.
  • Kingdoms now start with the foraging post as one of their base buildings.
  • Kraken now starts the game with the Hörgr as one of the base buildings.
  • The open beta is now working on mac

Bugfixes


  • Fixed kröwn trading route available
  • Fixed Portal objectives tiles spawning without unit
  • Fixed crash when deleting a save
  • Fixed free upgrade allowing to upgrade two time a same tower without having Great tower
  • Fixed Kingdom not able to upgrade a building when a Viking clan choose an upgraded building from winter bonuses
  • Fixed Silo/Foraging post not increasing food max stock
  • Fixed Guardian tower not granting military xp
  • Fixed two player choosing a same building locking it for both player
  • Lynx - Fixed multiple Mythical lure placement
  • Dragon - Fixed one attack not inflicting damage
  • Hound - Fixed xp granted by carcass with an objective bonus
  • Nidavellir - Fixed miner not able to mine gemstone
  • Nidavellir - Fixed Horse Warchief not able to mine rock fall
  • Nidavellir - Fixed Operatives dwarves not able to mine rock fall
  • Niflheim - Fixed sailors working during winter

Known Issues


  • Lore - Issue with lore related to lighthouse
  • Lore - “Stolen lore” allows to unlock advanced lore
  • Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan
  • Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it
  • Building - Silo doesn’t boost food production for Kingdom
  • Kingdom - Harpoons doesn’t increase angler production
  • Kingdom - if a viking clan unlocks a kingdom food building upgrade with winter bonus, the kingdoms won't be able to upgrade theirs
  • Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
  • Military path - Barricade from the “guardian” path can’t be placed in ally territory
  • Rat/Boar - Affected by happiness alus from house
  • Military path - Guardian free tower upgrade are not granted
  • Military Path - Guradian Tower doesn't increase warband max
  • Goat - Warchief ability doesn’t send sheep in your territory (you have to order them)
  • Lynx - Sharp eyes doesn’t work
  • Kraken - Endless tide doesn’t work for other clan
  • Niflheim - Ship will continue to move in winter
  • Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
  • Niflheim - Squirrel notification before winter is sent during winter
  • Nidavellir - Wyvern auto attack doesn’t fear
  • Nidavellir - Iron golem may not be completely killed
  • Nidavellir - Mine uses slot
  • Muspelheim - Freezes
  • Multiplayer - Playing on server might affect the game experience, especially on Idavoll
  • UI - When finishing a realm, lobby choice not updated (reloading the save should fix it)
  • UI - Presentation slide is inaccurate

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Northgard - Shiro_Steven
v3.5.28.39316-public-beta

Thanks to everyone who joined the open-beta, we’re working on every feedback we received. We’re not gonna introduce new realms this week, instead we’ll give you access to the other clans that were previously unavailable to let you experiment with the synergies and strengths of different clans.
Clans Rotation


Clans available this week:
  • Stag
  • Boar
  • Snake
  • Dragon
  • Horse
  • Lynx
  • Rat
  • Stoat
About the gamemode


We’ve seen some questions and problems that are not exactly bugs, but lack of clarity on some features. So here is a disambiguation on the most frequently reported problems:

  • To start a Bifröst game solo, or with less than 4 players, you have to close player slots in the lobby until all the remaining players slots are filled.
  • On Niflheim - When colonizing the zone with the Town hall ruin, the building seemingly disappears, but you can still assign a villager to where the town hall was to rebuild it. (The visuals will be fixed at some point, but currently the building foundation is invisible)
Bugfixes


  • Fixed loading/joining save issue when not owning a DLC clan
  • Fixed earning further time a bonus from an objective tile
  • Fixed True Valkyrie not inflicting damage
  • Fixed Niflheim generation not having 4 portals on main island
  • Fixed Bifrost FX once opened not displayed for Host player
  • Fixed issue with flag for the assault
  • Fixed some crash (unit dying, pathfinding)
  • Fixed freeze when killing the Wyvern
Known Issues


  • Portal from other realm may spawn without unit
  • Ghost mine can’t be asked if the player who asked it doesn’t have enough resource to build it
  • In lobby, if two player select a same building at the same time it will be lock for both
  • Niflheim - Some wave may be stuck when attacking
  • Niflheim - Ship still work in winter
  • Niflheim - No new Town hall for kingdom clan when colonizing a portal
  • Niflheim - Crash may occur when selecting a portal tile
  • Free tower upgrade granted with bonus allows to upgrade 2 time a same tower
  • Nidavellir - Miner can’t mine gemstone
  • Nidavellir - Mines use slots
  • Nidavellir - Operatives Dwarves can’t mine stone from the event
  • Further barricade can be placed on one border (only one should works)

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