Northgard - Shiro_Steven
v3.4.16.37124

Bugfixes

  • Added new logs to understand the 4v2 issue
  • Owl - Fixed a crash in conquest when selecting a root
  • Fixed some crash when loading a save
  • Thor Wrath - Fixed Barricade construction near the center

Known Issues

  • Performance issues
  • Some localization missing
Northgard - Shiro_Steven
v3.4.14.37059

Bugfix

Multiplayer
  • Season will end the 27/03
  • Added security to avoid the join pop up while in a lobby
  • Added security to avoid full lobby occurence
  • Fixed crash when creating/joining a conquest lobby with special characters in player names
  • Fixed lobby not starting if players wasn't ready
  • Fixed spectator choosing lore for players
  • Joining a premade while looking for a game will stop the search

Owl
  • Owl - Fixed Parasitic Vegetable working for military units

Known Issues
  • Performance issues
  • Thor Wrath - Can't place a Barricade near the center
  • Some localization missing
  • Conquest Owl - Crash when selecting a root if you have special character in Player name
  • Victory animations may not appear
Northgard - Shiro_Steven


Spring is upon us warchiefs, drop your fur coats and find new faces in Northgard
Northgard is now on sale at 75% off! Alongside the base game, the DLCs are also up to 50% off their original price.



Base game

Get it at -75% off

Additional contents

DLCs up to -50% off

  
Bundles

Find your perfect bundle at a lower cost
Mar 11, 2024
Northgard - Shiro_Steven
v3.4.6.36929

Gp will be rollback at 07/03/2024 before the patch, and we have added a week to finish the ranked season.

  • Fixed GP gain for team and FFA game
  • Fixed lobby Finder misrepresenting the actual research for a lobby
  • Eagle - Fixed boneyard not healing if an ally was on the same tile
  • added security to avoid the "lobby full" occurences

Known Issues:
  • Performance issues - Will be addressed shortly
  • Ubuntu 23.10 hdll error - Investigating
  • Connectivity issues on joining multiplayer games - investigating
  • Lynx - Oskoreia ability shortcut key might crash the game
Northgard - Shiro_Steven
Ohoï warchiefs!
After a month of beta testing, it is now time for the Rivals and Allies update to be available to everyone!
This content has been made to answer the community’s expectations after the lobby finder update, but it includes other content as well! Be sure to read the news entirely.



Rival and Allies - Out Now

Since this is a community update, a lot of the additions are demands from the community that were left unanswered. For that reasons it include a lot of changes, here is the highlight

Multiplayer - an enhanced experience

Answering the feedback of the community, a lot of additions have been made to the multiplayer and the lobby finder. This goes from a new ready button to avoid AFK players to adding the lore tree in the clan selection page!



QoL - UI and Visuals reworked

Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can.

For that reason, we added new visuals for the victories (and the defeat). We’ll let you discover most of them in-game! We also reworked the camera to give you a closer look at your settlement as well as your clans!



Bug report - help us help you

If a problem arises during your gametime, you’ll be able to inform us directly by using the bug report button from everywhere in the game. If the issue results in a major issue, an alert message will be displayed for you to send a custom report as well as the long code that you previously had.



Any other things?

If you want more information on the complete content of this community updates, you can find the full content, the balancing, and the bugfixes on the complete patch notes

Check the complete patch notes



For the next update

On the Public beta branch

There have been more than 8000 games launched between the start of the beta and the release of the Community Update!

Sadly, we realized most of our players launched the conquest mode, leaving us with only a few people to give their opinion on the changes in multiplayer. If you face any problem with the new updates, feel free to send us your feedback on the forums or on discord!

What to expect

The next beta update will come with incoming content for the next update, Claws & Jaw
After the multiplayer, we’ll focus on the global experience with the game. Adding things to change the experience of the game itself, but you will have to experience this by yourself…

The beta will be fragmented on different content depending on the weeks, and will share everything planned for the update. This includes the AI which you’ll be able to challenge in the beta. We heard the complaints about the current AI situation, and we can’t wait to share the work that was done on it since December



Rivals and Allies focused on the demands around the multiplayer, we’ll wait for your feedback on the changes but the next update will also soon arrive for you all to see!
thank you all for following us after all those years and see you in a future patch

-Shiro Community Team

To celebrate the release, Northgard and its content is up to 70% off their original price!

https://store.steampowered.com/app/466560/Northgard/



Northgard - Shiro_Steven
Hello Vikings!!

After the open beta period, we are now ready to release all the changes and new additions we wanted to bring to the game with this new release!

The main focus of this update is to make playing Ranked Multiplayer more fair and balanced, and playing Conquest with your friends easier and more enjoyable.
As well as to bring shiny new animations, UI improvements and more.

This patch contains new features for the Ranked Multiplayer, Conquest, the UI, Clans balancing, and many bug fixes.

v3.4.3.36866

Ranked Multiplayer

Since we’ve reworked the Ranked Multiplayer with the addition of the lobby finder, we’ve seen a lot of feedback and requests for improvements and new possibilities to be added. Although we cannot do everything and not all at once, we still want to develop and grow the feature in the long term, and with this update comes the first batch of improvements we wanted to add based on your feedback:

[expand=detail]
  • Gains and Loss of GPs have been adjusted to be more fair.
  • Multi-queue (looking for different types of games) is now possible.
  • A Join pop-up now appears when finding a lobby to ensure players joining are not AFK.
  • Ranks - New players no longer start at 300 GPs and in Stone league, but as unranked until they play 5 Ranked multiplayer games.
  • Ready Button has been added to the lobby. (The game will launch when all players are ready or when the timer ends)
  • Disconnection - In team games, if a player fails to connect or loses connection during the game, their teammates will be allowed to concede without losing GPs after some time.
[/expand]



Conquest

We’ve reworked the Conquest menu to make it easier to play co-op with your friends, and we’ve buffed the general bonuses to make them more interesting. Also to avoid, especially on extreme difficulty having only some bonuses being chosen above all others.

Bonus

[expand=detail]
  • All general conquest bonus values have been buffed to be more impactful.
  • Some Conquest bonuses have been reworked to be more useful:
    • Bonus allowing a specific building to take no building slot now functions for all buildings producing a specific resource.
    • Bonus allowing for free updates of a specific building now functions for all buildings producing a specific resource.
[/expand]

Co-op

[expand=detail]
  • Co-op bonuses - When playing Co-op Conquest, each player now has their own pool of bonuses to choose from.
  • Conquest Co-op flow has been reworked for more simplicity.
  • Conquest Map - When playing Co-op Conquest, a new visual indication has been added to highlight what Battle is selected by each player.
[/expand]




UI

Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can.

Improvements

Menus

[Expand=details]
  • Background Illustrations - Perspective effect added on illustration animations.
  • Clan Selection - It is now possible to open the Lore-Tree of each clan from the selection screen.
  • Clan Selection - You can collapse start-with descriptions of clans.
  • Multiplayer Leaderboard and Multiplayer Profile have a new tab highlighting the Cosmetic Rewards that can be obtained at the end of the season.
  • Multiplayer Leaderboard screen now displays up to the top 8 players in each category, but no longer lets you search through all ranked players. (Following new changes and limitations on multiplayer rankings)
  • Custom Lobby - it is now possible to invite and join a custom lobby with a Lobby ID (just like for co-op Conquest)
  • Treasures Skins - Hovering a unit skin now triggers a preview of its victory animation.
  • Treasures Ornaments - Season Ornaments will now be available in the shop after a year. Before this they will remain available only to players who obtained them as end of season reward.
[/expand]
In-Game

[expand=detail]
  • Victory/ Defeat - New end-game animations for each type of victory and defeat have been added.
  • Pop-ups - In-game pop-up UI has been reworked to be more consistent.
  • Camera - In-game camera has been improved to allow for closer zoom-in.
  • Units now have icons next to their stats highlighting the categories they belong to (Military unit, Specialized worker, Animal, Draconic unit, etc…)
  • In-game UI - you can now check clans Fame titles by hovering the fame icon and no longer the icon of the clan. (Start-with bonuses are still accessible by hovering the clan icon)
[/expand]

Additions

Stoat Clan

We’ve received feedback about Stoat Clan duchies and levies sometimes being difficult to keep track of, so we’ve designed a new clan-specific UI to hopefully address this problem.

[expand=detail]
  • Duchies and Levies custom UI is now displayed when playing the clan, highlighting the state of different duchies and levies and allowing for direct trigger of levies.
[/expand]

Bug Report

We’ve added a button to report an issue directly from the game. Using it will automatically send data and information about your game settings, the version of the game you’re playing on and more to help us identify the problem as quickly as possible.

[expand=detail]
  • The bug report button is accessible from the main menu, lobbies, and the in-game pause menu.
  • Alert messages are now displayed in a custom report window that let you describe the issue in more detail and send the report.
[/expand]




Balancing

Reworks

Most answers to the survey pointed out Lynx and Ox as underperforming clans currently, so we’ve dedicated some time during the beta to both reaffirm their identity and make them easier to play and more powerful.

Ox

Since our rework of military unit camp bonuses, Ox was weakened by the change on the Warriors, so we want to give it this strength back. We also globally want to reward a more aggressive playstyle, making earnings like Warcraft stronger, but only rewarding fighting and no longer passive XP production.

[Expand=detail]
  • Start-with

    • Torfin recruitment cost has been reduced from 250 to 150 Kröwns.
  • Military Training

    • Each camp upgrade provides an additional +5% Attack Power to the associated unit. (in addition to existing bonuses)
  • Ferocious Charge

    • Has been changed to only focus on Warriors but make their weapon forge entirely free.
  • Warcraft

    • Lore and Fame are now only gained on kills, but the values have been increased.
    • 50% of Military XP converted into Lore - instead of 30% previously.
    • 20% of Military XP converted into Fame - instead of 10% previously.
[/expand]

Lynx

With those changes we tried to make Lynx start a bit more comfortable, especially its early clearing, giving it more ways to remain outside its territory without being penalized for it. We also wanted to reaffirm Mielikki’s role as master huntress, making her less related to managing the clan economy and being inside your territory, and giving her instead more reasons to be outside in the wild hunting with her lynxes.

[Expand=detail]
  • Start-with

    • Hunters have a native +10% production bonus.
    • Mieliki recruitment cost has been reduced from 150 to 100 Kröwns.
  • Trackers

    • Trackers no longer lose some of their buffs when using non-ranged attacks.
  • Spoils of Plenty

    • The lures can now be placed from the building menu and no longer require Mielikki to do it.
    • The +10% production bonus to Hunters on Lures is removed because it is now a global start-with
  • Fame 200

    • The mythical lure can now be placed from the building menu and no longer requires Mielikki to do it.
    • Each animal kill decreases the next Feast cost by -7.5% - instead of -5% previously.
    • Waves of the mythical lure now spawn +25% faster.
  • Caring Sibling

    • The heal on Brundr and Kaelinn now triggers outside your territory if Mielikki is in the zone with them.
    • Mieliki is also healed when she is with at least one of the Lynx.
  • Sibling Rivalry

    • Brundr food production now works everywhere and no longer just inside your territory
  • The Wise One

    • Mielikki Lore production is no longer restricted to your territory only.
[/expand]

Buffs

We’ve slightly readjusted some effects and values to make them more impactful and make sure they are useful in more situations.

Bear

[expand=detail]
  • Start-With

    • Delay on Kaija recruitment has been removed.

  • Winter Festival

    • Now replaces Freya’s Blessing.
  • Fame 500

    • Attack Power gain bonus has been increased from 1 to 1.5%.
[/expand]

Raven

[expand=detail]
  • Start-With

    • Lore production when scouting has been buffed from +1.5 to +2.
  • Fame 200

    • Trade-routes with Homeland prices have been reduced from 1.5 to 1 Kröwns
[/expand]

Global

[expand=detail]
  • Mjolnir (Relic) damages have been multiplied by x2.
  • Shield Bearer Camps upgrade now grants +3.5% Def (instead of 2.5% before).
[/expand]

Nerfs

We’ve seen feedback on passive heal abilities being very strong on big armies as they always heal the same value no matter the warband size. We agree with this sentiment and have made some adjustments to correct this

Eagle

[expand=detail]
  • Boneyard heal effect is now divided among the wounded units in the zone (With a minimum and maximum heal value per unit) and triggers only if the zone is not in combat.
[/expand]

Snake

[expand=detail]
  • Rapacious Exploitation heal effect on scorched-earth zones is now divided among the wounded units in the zone (With a minimum and maximum heal value per unit) and only triggers outside of combat.
[/expand]


Bugfix

[expand=detail]
  • Owl - Fixed loot pouch with wood not giving lore
  • Owl - Fixed “null” displayed in the lore tree if all lore was unlocked
  • Owl - Fixed warning message for upgrade a zone after relic is built
  • Stoat - Fixed “Everything the light touches” achievement not unlocking with duchies
  • Stoat - Fixed levy shared without the lore
  • Snake - Fixed Signy details depending of her age in game info
  • Snake - Stolen Lore fixed “Field Ration” giving a positive food upkeep
  • Boar - Sheeps can no longer be tamed
  • Squirrel - Rumor Mongering no longer improves relations with other clans
  • Goat - Fixed second conquest bonuses not allowing to unlock lore after “Defensive strategy”
  • Eagle - Fixed number of scout that can spy while another are exploring a cache on the same tile
  • Lion - Fixed Monument of God not counted as a religious building
  • Conquest - Gold rush fixed trade event being proposed
  • Conquest - Gold Rush fixed tile with 2 different deposit on it
  • Conquest - Land of Oblivion fixed Scorched earth activation
  • Conquest - Land of Oblivion fixed military unit not transforming in the fog
  • Conquest - Rising from the Abyss fixed scout going under water when assigned to Marmenil’s camp
  • Conquest - Rough Sea fixed raid being launched in Longship Dock
  • Conquest - Newfound Knowledge fixed AI unlock lore SFX played for the player
  • Rig’s Saga - Mission 8 hide a text that should not be displayed
  • Rig’s Saga - Mission 11 fixed issue when starting after the cutscene (villagers couldn’t be assigned to TH and Defense Towers couldn’t be destroyed)
  • Lobby Finder - Fixed research not possible if no custom lobby was created ever
  • Lobby finder - Fixed pop up text when Gp difference is to big
  • Added security for lobby finder
  • Fixed leaving a lobby not leading to GP loss
  • Fixed a crash when trying to access conquest while a save is corrupted
  • Fixed Scout scouting without scout camp
  • Fixed Scout being blocked when scouting a tile that gets colonized mid-way through the scouting
  • Fixed some generation map issue on Ragnarok
  • Added security to avoid loading screen to stay displayed when a game start
  • Fixed Draugr event spawning draugr on Town Hall tile
  • Fixed SFX unit played on movement from AI
  • Fixed relation notification not showing the correct associated neutral faction
  • Fixed Monument of god displaying that a villager can be assigned
  • Fixed Town Hall skin “Svadilfari” and “Slidrugtani” displaying a transparent flag
  • Fixed GP displayed in premade
  • Fixed Warchief name
  • Fixed some text issues
  • Fixed some UI issues
[/expand]



Known issues

[expand=detail]
  • GOG/ EGS players can see “P2P servers” as an option for Conquest and Multiplayer lobbies but they cannot be accessed. (An error message will appear tried)
  • Some UI issues
  • Some text issues might still be present
[/expand]

https://store.steampowered.com/app/466560/Northgard/


Northgard - Shiro_Steven
A pre-release commented by the devs on twitch

Jump on twitch next week to discuss about the new public beta branch and the content of the soon-to-be-released Community Update!



Discover the incoming content

For all the people who avoided the beta-test to only see the final release, you'll have a presentation of the new content!

Exchange with the devs
While not a Q&A, we'll be sure to discuss the point that you want to discuss!
Be sure to check the community tabs to be sure the answer you looking for have not been answered yet!



When is this happening?

If you want to partake in this stream, you'll be able to find us on the link below on Wednesday the 6th of March at 4pm UTC!

Shiro Games official Twitch channel

We hope to see as many of you as possible!
If you already have some unanswered question, you can post them in the comments! We'll take notes of the most pertinent!

See you all on twitch!

https://store.steampowered.com/app/466560/Northgard/
Northgard - Shiro_Steven
3.3.31.36730-beta

Attention everyone!
Here is the last batch of change before the community update.
If you want to discover the complete content of the patchnote, now is the time to try the public beta branch!


Balancing
Camp upgrade
  • Shield Bearer Camps upgrade now grant +3.5% Def (instead of 2.5% before)
  • Shaman Camps upgrade have been reverted to granting +5% Health
  • Fantassin Camps upgrade have been reverted to granting +5% Def
UI
  • Custom Lobby - it is now possible to invite and join a custom lobby with a Lobby ID (just like for co-op Conquest)
  • Alert messages are now displayed in a custom report window that let you describe the issue in more detail and send the report.
  • Report button is now also accessible from multiplayer lobbies.
  • Multiplayer Leaderboards screen now displays up to the top 8 players in each category, but no longer lets you search through all ranked players. (Following new changes and limitations on multiplayer rankings)

Bugfix
  • Squirrel - Rumor Mongering no longer improves relations with other clans.
  • Snake - Field Rations can no longer result in positive Food consumption.
  • Scouts can no longer get stuck while scouting a territory that gets colonized by another clan.
  • Addition of a security to prevent getting stuck on loading screen.
  • In-game chat now correctly refreshes when switching from general to team chat.
  • Various bugfixes and improvements related to Lobby-finder, Lobbies, and Leaderboards.
  • When leaving a ranked lobby, the penalty warning no longer disappears after a few seconds.
  • Fixed display issue in resources UI.
  • Various text improvements.
  • Fixed Mimirsbrunn screen display problem.

Known Issues
  • Close button in Hunting Path window sometimes does not appear
  • Some texts translations might be missing
  • Some texts might display missing values
  • Lynx - Mythical Lure doesn’t cost Food to build
Northgard - Shiro_Steven
v3.3.30.36663-beta

Balancing

Based on your feedback and our own observations, we’ve made a few adjustments to previous changes of balancing, and introduced some new changes to other clans. The clans are the Lynx, the Bear and the Raven.
[expand type=detail]
Lynx

It appeared that even with the previous changes to the Lynx we’ve made, the clan still wasn’t as free to move and clear how it wanted because of the weaknesses on Mieliki especially, so we’ve made a few new adjustments.
Start-with
  • Mieliki recruitment cost has been reduced from 150 to 100 Kröwns.
Fame
  • Fame 200
    Waves of the mythical lure now spawn +25% faster
Path of the hunter
  • Caring Sibling
    Mielikki is now healed as well when she is with at least one of the Lynx.

Bear
Based on feedback and internal tests we’ve made, we agree that Winter Festival isn’t as useful as it could have been, the delay before recruiting Kaija at the start of the game is outdated when faced with other clans like Lynx, and the Fame 500 could be more interesting.
Start-With
  • Delay on Kaija recruitment has been removed.
Fame
  • Fame 500
    Attack Power gain bonus has been increased from 1 to 1.5%.
Blessings
  • Winter Festival
    Winter Festival now replaces Freya’s Blessing, as a Blessing exclusive to Bear.

Raven
We’ve seen interesting discussions about possible tweaks on Raven, we’re not sure how impactful or needed these changes might be, but we think beta is a good environment to test them to see if they lead to more interesting options for the clan.
Start-With
  • Lore produced when scouting has been buffed from +1.5 to +2.
Fame
  • Fame 200
    Trade-routes with Homeland prices have been reduced from 1.5 to 1 Kröwns.
[/expand]

Conquest
[expand type=detail]
  • When playing Co-op Conquest, each player will now have their own pool of bonuses to choose from.
  • When playing Co-op Conquest, a new visual indication has been added to highlight what Battle is selected by each player.
  • Some Conquest bonuses have been reworked to be more interesting:
    • [Building] requires no building slot > Now works not just with a specific building, but with all buildings producing a specific [Resource].
    • (Food, Happiness, Kröwns…)
      [Building] can be upgraded freely X times > Now works not just with a specific building, but with all buildings producing a specific [Resource].
[/expand]

UI
[expand type=detail]
  • Units now have icons next to their stats highlighting the categories they belong to (Military unit, Specialized worker, Animal, Draconic unit, etc…)
  • From your Multiplayer Ranked screen, or the Leaderboard screen there is now a new tab highlighting the Cosmetic Rewards that can be obtained at the end of the season.
  • The Problem Report button is now a more discreet, and looks like this:
[/expand]
Bugfix
[expand = type]
  • Snake - Stolen Lore works as intended.
  • Snake - Rapacious Exploitation colonization cost reduction now displays the correct value.
  • Owl - After Clan relic is forged, zones can be upgraded correctly without warning messages saying the maximum number of buildings has not been reached yet.
  • Lore/Faith menu - The exit button on the top right of the window is now correctly displayed.
  • Localisation - Some text issues fixed.
[/expand]

Known Issues
[expand type=detail]
  • In Co-op Conquest, even if players have separate pools of bonuses, the bonuses are still the same for each player, they should be different ones.
  • Problem report button might sometimes not appear on main menu
  • During team game, text highlighting if you’re currently typing in team or global chat will not be refresh when you press tab
  • After the placement game, pop-up showing your current GP and league might now show up
  • You can join a teammate with an invalid GP difference
  • Joining a team game in premade will display a pop up asking you if you want to leave your premade (clicking no will let you play normally with your premade)
  • You can see unranked player in the leaderboard
[/expand]
Northgard - Shiro_Steven
v3.3.27.36556-beta

Balancing
Following the first changes we’ve introduced regarding Ox and Lynx, we kept working on the part we wanted to tweak on those two clans specifically.
[expand type=details]
Ox
Since our rework of military unit camp bonuses, Ox was weakened by the change on the Warriors, so we want to give it this strength back.

We also globally want to reward a more aggressive playstyle, making earnings like Warcraft stronger, but only rewarding fighting and no longer passive XP production.



  • Military Training
    (in addition to existing bonus)
    Each camp upgrade provides an additional +5% Attack Power to the associated unit
  • Ferocious Charge
    Has been changed to only focus on Warriors but make their weapon forge entirely free.
  • Warcraft
    Lore and Fame is now only gained on kills, but the values have been increased.
    50% of Military XP converted into Lore - instead of 30% previously.
    20% of Military XP converted into Fame - instead of 10% previously.

Lynx
With those new changes we tried to make Lynx start a bit more comfortable, especially its early clearing, giving it more ways to remain outside its territory without being penalized for it.

We also wanted to reaffirm Mielikki’s role as master huntress, making her less related to managing the clan economy and being inside your territory, and giving her instead more reasons to be outside in the wild hunting with her lynxes.



    Start-with
  • Hunters have a native +10% production bonus.

    Lore
  • Spoils of Plenty
    The lures can now be placed from the building menu and no longer require Mielikki to do it.

    (The +10% production bonus to Hunters on Lures is removed because it is now a global start-with)


    Fame
  • Fame 200 - Mythical lure
    The mythical lure can now be placed from the building menu and no longer requires Mielikki to do it.
    Each animal kill decreases the next Feast cost by -7.5% - instead of -5% previously.


    Path of the hunter
  • Caring Sibling
    The heal on Brundr and Kaelinn now triggers outside your territory if Mielikki is in the zone with them.

  • Sibling Rivalry
    Brundr food production now works everywhere and no longer just inside your territory.

  • The Wise One
    Mielikki lore production is no longer restricted to your territory only.
[/expand]

Bugfix
This includes issues fixed now as well as some hotfixes that might have happened in between patches.
[expand type=details]
  • Removed watermark in game
  • No need to have named a custom lobby to research a game with lobby finder
[/expand]

Known Issues
[expand type=details]
  • Red cross not showing up on lore/faith UI sometimes
  • Lynx lure can be placed on a tile with natural Deer
[/expand]

If you have a bug you would like to report, use the "report a problem" button in-game!
If you have a feedback about the beta, you can let us know on Discord or the dedicated Steam forum!
...