Northgard - JayTwoPointOh [Shiro]


Ohoi Vikings!

We are very pleased to present you all with the latest major content update to grace the perilous shores of Northgard: The Trials of Odin!

In what is surely one of the most biggest and most impactful free updates we've released to date, you'll be greeted with new conquests, new warchiefs, massive clan overhauls/reworks, tons of balancing and more...

But don't take our word for it, read on to find out more about what's included in this massive new update for Northgard!

Conquest:

A new foe emerges from the abyss...
Battles

9 new unique conquest battles are available!

Ox
  • Death Match
  • No Gods or Master
  • Threats from the Underground
Lynx
  • Foxholes
  • How to train your Wyvern
  • The Great Hunt
Squirrel
  • Glorious Lands
  • Minopoly
  • Rising from the Abyss
Bonuses

Some clan-specific Conquest bonuses have been re-designed/ adjusted following changes to the clans themselves.

Spectator Mode:

A new spectator mode is available for multiplayer games!

While setting up multiplayer lobbies, you can choose to allow or not a spectator to watch the game. (Not available for ranked games)

If you do, a spectator can join the game lobby, even after the game has begun, and has access to a bunch of information about how the game is going and what each player is doing!




Clan reworks and Balancing:

General changes

Relics
We’re reworking the “basic” relics and restricting their number from 5 to 3, both for Viking Clans and Kingdoms in order to make them all more interesting.

  • Svalinn is removed.
  • Bragaful is removed.
Viking Relics
Jörmunr
  • Unchanged
Gefjun's Jar
  • Previous behavior is scrapped.
New behavior:
  • Population Happiness requirement is reduced.
  • Your workers have an increased production based on your Happiness level.
Mjöllnir
  • Previous behavior is scrapped.
New behavior:
  • Forge is 50% faster.
  • Forged military units have a chance to summon a lightning bolt on their enemy when they land a strike.
Kingdom Relics
  • Codex Aureus - unchanged
  • Altar of Volvinius - unchanged
New relic: Holy Fire
  • Feasts cost -50% and use Wood instead of Food.
  • During Feasts, the units in your territory inflict Burning Damages.
Rivalries
  • Rivalries have globally been nerfed.
Events
Kraken Event - modifications:
  • Sailors now get Fame for venturing on the sea when the Kraken is roaming.
  • Ships will no longer be automatically destroyed during the event, the Kraken will only attack if too many ships are at sea during the event.
Victories
Commercial Victory - modifications:
  • If you stop all Great Trade-Routes, your Commercial Influence will slowly decrease over time.
  • If several clans have Great Trade-Routes at the same time, the amount of Commercial Influence they’re getting out of it is reduced.
Knowledges
Monster Slayer
  • Gives +10% Attack Power against Dragonkins > Draconic Units
  • (Dragonkins, Draconic Nightmares, Draconic Jotnars, Surtr)
  • Other effects are unchanged.
Buildings
Forge
  • Forge upgrade cost: 10 > 5 Stones.
MarketPlace
  • All prices have been reduced by 50%.
Ruins/ Shipwrecks
  • Value of ruins and shipwrecks based on their distance to the player TownHall have been globally reduced.
Units
Bodyguard
  • Bodyguard is now a controllable unit and can be recruited even if the warchief is not in the zone. (But can only be recruited if you have your warchief)
  • If the warchief dies, the bodyguard dies as well.
  • Cooldown before you can recruit the Bodyguard again: 3 > 6 months.
Clans:

Warchief

  • Karà is the new warchief of the Kraken Clan.
  • She is a Valkyrie, and as such, she also Heal near Hörgrs, and in zones under the effect of High-Tide with the knowledge of Valhalla's Reinforcement.
  • Her stats have been rebalanced.
Start-with
  • Wyrd is no longer a stacking resource but a flux and replaces Happiness completely.
  • The clan is unaffected by Happiness maluses and bonuses.
  • Wyrd abilities are removed (they are reworked into other elements).
  • When you have a positive production of Wyrd, the Kraken will send you new Villagers.
  • When you have a negative production of Wyrd you will instead receive Spectral Warriors under your control that can be sacrificed to apply High-Tide to the zone they are in.
  • High-Tide can be applied to coastal zones.
  • The maximum number of Spectral Warriors you can have under your control is increased by +1 for each Hörgr built, +2 if upgraded.
  • Norns are renamed Seeresses.
  • A Seeress can be evolved into a Valkyrie for 120 Kröwns, and inflict a constant cost of -3 Wyrd.
  • Valkyries possess the ability to be sacrificed to colonize a zone from start (required to forge units previously).
  • Other start-with are unchanged.
Fame 200
  • You no longer receive a fixed amount of Wyrd.
New effect:
  • Spectral Warriors increase the production of the zone they’re in by +15%.
  • Other effects are unchanged.
Fame 500
New effect:
  • Your maximum number of Spectral Warriors is increased by +4.
  • Other effects are unchanged.
Relic
  • Previous effect of the relic is scrapped.
New effect:
  • You can call on the Kraken and trigger a Kraken event.
  • During a Kraken event, when a boat gets destroyed you get the resources it contained.
Knowledges
Foresight
  • Knowledge is removed.
Near The Sea Spirit
  • Previous effect is reworked.
New effect:
  • High-Tide zones generate +1 Kröwns, +1 Wyrd, and have +1 Building Slot.
New Blessing: Blessing of Ràn
  • Replaces Blessing of Baldr
  • You receive 3 Spectral Warriors.
Valkyries
Stats
  • 17.5 > 14 Def
Forge:
  • Previous effect is now available from the start on Valkyries.
2 New effects:
  • If Wyrd production is positive: Enlightenment.
  • The Valkyrie heals nearby military units outside of combat.
  • If Wyrd production is negative: Corruption.
  • The Valkyrie gains +25% Move speed and +10% Attack Power.

Warchief
  • Surtr is the new warchief of the Dragon Clan.

  • Surtr can be recruited for a cost in Draconic Essence instead of Iron.
  • He is now considered a Draconic unit and benefits from bonuses that affect them.
  • His stats have been rebalanced.
  • He has a chance to enslave the enemies he slays.
Start-with
  • There are no more limits on Thralls.
  • Thralls do not need a Longship Dock to be purchased.
  • Base price for Thralls has been adjusted.
  • Thralls can be assigned to production buildings from the start and no longer require the knowledge of Hard Labor.
  • Thralls can be assigned to the Forge.
  • When assigned to buildings, Thralls no longer produce resources themselves but they instead boost the production of workers.
  • Draconic Essence is consumed faster depending on the number of Thralls you have compared to your clan population.
  • Other start-with are unchanged.
Fame 500
  • The clan no longer gains bonuses for being behind on victories.
New effect:
  • Dragonkins can be sent to a Dragonkin Altar a second time to be turned into Draconic Nightmares.
  • Other bonuses are unchanged.
Knowledges
Hard Labor
  • Knowledge is removed and is now a start-with of the clan.
Capture
  • The part about capturing enemy units is now a start-with.
  • Other effects are unchanged.
Blood, Sweat & Tears
  • Now replaces Eradication.
  • Increases the number of Thralls you can assign by 2 > 1.
  • or 2 if the building is upgraded.
Thrall Trade
  • Now replaces Medicine.
New effect:
  • Draconic Essence gauge decreases 30% slower.
  • Other effects are unchanged.
New Knowledge: Draconic Rage
  • Replaces Monster Slayer.
  • Draconic units have +15% Attack Power.
  • Instead of capturing enemy units as Thralls, if you have available Warband slots, they are instantly turned into Dragonkins and join your army.
Units
Draconic Nightmares
  • New Forge for the Nightmares: Battlecry
  • When the Nightmare takes a hit, it screams to intimidate nearby enemies and decrease their Attack Power by -30% for 3 seconds.
  • Cooldown: 10 seconds.

Warchief
  • Signy stats have been rebalanced.
  • Her stats now only scale for the 3 first years but not after she’s 18.
Ages
Age 15
  • Signy has access to Scorched-Earth from the beginning but can only use it on neutral and ally zones.
  • Scorched Earth gives +20% Attack Power to Snake units and steals natural resources from the zone. (not in ally zone)
  • Cooldown: 4 months.
Age 16: Fire with fire
  • Raised by Wolves is removed.
  • When Scorched Earth is applied to a zone, all wild creatures flee to adjacent zones, revealing them in the process.
  • Other effects are unchanged.
Age 17: Shadow of the Wild
  • Signy no longer gets +50% bonus stats at age 17.
  • You can have one more zone affected by Scorched-Earth simultaneously.
  • Effects are unchanged.
Age 18: Scorched Earth
  • Scorched Earth can target enemy zones and gives +50% Attack Power to Snake units.
Start-with
  • Swidden Field is removed.
  • Instead Signy has access to Scorched Earth from the start.
Knowledges
Rapacious Exploitation:
  • Previous effect is scrapped.
New effect:
  • Snake military units gather the natural resources and heal while standing on a burning Scorched Earth zone.
  • (the first 2 months of Scorched Earth)
Stolen Lore
  • Now replaces Medicine.
  • Effects unchanged.
Black-Market
  • No longer degrades the relation of other clans when you have units Cloaked among neutral factions units.
New effect:
  • When you have Cloaked units among neutral factions, they steal the resources that enemy clans send via trade-route.
  • (it does not affect the relation gain)
  • Other effects are unchanged.
Under Pressure
  • Attacking buildings to steal resources no longer burns them.
  • Other effects are unchanged.
Guerilla Tactics
  • Bonus is 100% more effective during the first 5 > 3 seconds of a fight.

Warchief
  • Liv is the new warchief of the Raven Clan.

  • She comes in with a brand new skin to celebrate this.
  • Her stats have been rebalanced.
  • She has a new active ability: Odin’s Eyes
  • You can see through the fog of war for 1 month.
  • Cooldown: 6 months.
Start-with
  • Financial Optimisation is removed (Passive +15% bonus to Kröwns production)
  • You can no longer spend Kröwns to attract new Villagers faster.
  • Great Trade-Routes reduction (-10%) is removed.
  • Trade-Routes with Homeland are no longer available from the start.
  • New: You gain Lore when you scout new zones.
  • Sailors assigned to Harbors can now either produce Kröwns or Scout coastal zones. (They produce more Kröwns than classic Sailors)
  • Raids are now available from the start but can’t target enemy zones.
  • You can no longer choose how many Mercenaries you send on raid, they automatically send as many Mercenaries as you have Sailors assigned to the Harbor.
  • Cooldown is no longer on Harbors but on the zones targeted by the raids.
  • Raids prices have been rebalanced.
  • Raids forge are removed.
  • You can control Mercenaries.
  • They only stay 30 seconds on the zone targeted and can’t decolonize it.
  • Each Mercenary steals some of the natural resources from the tile, but only when they leave the tile (IF they leave it alive).
Fame 200
  • Raids can target enemy zones.
  • Trade-Routes with Homeland are available at the Trading Posts and provide resources for a cost in Kröwns.
  • Other effects are unchanged.
Fame 500: Wartime Economy
  • Previous Fame 500 is scrapped.
New effects:
  • Upkeep costs of all buildings are reduced by -15% and by -50% for Military Buildings.
  • Mercenaries can be recruited at Military Camps to bolster your Warband. They do not consume Food and Wood but require a constant payment in Kröwns to remain under your control.
Relic
  • A Son of Hymir automatically joins all of your raids and gathers twice as many resources as a normal Mercenary.
  • Raven Ships become unsinkable and are unaffected by Kraken and Frozen Sea events.
Knowledges
Negotiators
  • Now replaces Coinage.
  • Forging speed bonus is removed.
New effects:
  • MarketPlace prices are reduced by -25%.
  • You send -25% less resources via Trade-Routes.
  • Other effects are unchanged.
Exotic Goods
  • Now replaces Shipbuilding.
  • Previous effect is scrapped.
New effect:
  • Sailors produce +20%.
  • All Great Trade-Routes provide +2 Happiness.
  • For each 200 Commercial Influence, your next Villagers arrive +15% faster. (Max: +75%)
Journeymen
  • Now replaces Medicine.
  • Effects unchanged.
Gear Upgrade
  • Now replaces Weaponsmith.
  • Military Units gain +6 > +4% Attack Power and Defense, for each active Merchant or Sailor. (Max: +30% > +20%)

Warchief
  • Halvard is the new warchief of the Goat Clan.

  • He comes in with a brand new skin to celebrate this.
  • His stats have been rebalanced.
  • He has a new passive ability: Shepherd.
  • After participating in clearing a zone, wild Sheeps in the zone are captured by Halvard.
Start-with
  • Military XP gains are no longer reduced for the clan.
Relic
  • Additional Sheepfold is removed from Relic effects.
Knowledges
Spare Tools
  • Replaces Industrious as a stealable Knowledge.
  • Previous effect is scrapped.
New effect:
  • Tools can be forged without Iron.
Industrious
  • Previous effect is scrapped.
New effect:
  • Halvard can be assigned to buildings producing Food or Happiness to increase their production by +60%.

Warchief
  • Svarn is the new warchief of the Boar Clan.
  • He comes in with a brand new skin to celebrate this.
  • His stats have been rebalanced.
Fame 200
New effect:
  • Svarn heals wounded animals inside your territory and can Tame an animal to join him in battle.

Warchief
  • Borgild is the new warchief of the Bear Clan.
  • She comes in with a brand new skin to celebrate this.
Knowledges
Winter Festival
  • Now replaces Hearthstone.
  • Previous effect is scrapped.
New effect:
  • Food production is no longer reduced during Winter.
  • All other productions are increased by +15% during Winter.

Warchief
  • Brand is the new warchief of the Stag Clan.

  • He comes in with a brand (ahah) new skin to celebrate this.
Start-with
New effect:
  • The clan gains more Happiness and Fame from its territory. (+50%)
Fame 500
  • Max gain of production and reduction of colonization costs 25% > 15%.
Relic
  • Einherjars
  • Max Atk +5 > +4.

Warchief
  • Egil is the new warchief of the Wolf Clan.
  • He comes in with a brand new skin to celebrate this.
Knowledges
Veiled Threats
  • Now replaces Coinage.
  • Trade-Routes produce +150% Kröwns.
  • Other effects are unchanged.

Warchief
  • Horse Warchiefs stats have been rebalanced.
  • Their mining speed has been increased.
Fame 500
  • Production bonus on zones adjacent to a relic no longer stacks if there are 2 relics adjacent.
Knowledges
Excavation
  • Warchiefs produce 5 > 4 Lore for each ore extracted.
Völund Fire
  • Tool forge gives an additional +10% > +5% prod.

Knowledges
Military Training
  • Passive production of Military XP is removed.
New effect:
  • Upkeep costs of Military buildings are reduced by -30%.

Knowledges
Poaching
  • You can no longer sell Trophies.
New effect:
  • You can buy Trophies at the Marketplace.
  • Marketplace prices are reduced by 30%.

Fame 200
  • Effects of Meals are reduced by -50% for allies.
  • Cost in Food for ally Meals have been reduced accordingly.

Shamans
Forge: Last Stand
  • Previous effect is scrapped.
New effect:
  • After taking a hit, the Shaman next attack deals +60% Dmgs.

Start-with
  • The clan no longer gains Lore when scouting new zones.
  • Caches are no longer passively uncovered by Aviaries, but by active Falconers.
  • Aviaries upgrade increased scouting speed by +50% > +20%. (But the bonus stacks for each upgrade)
  • Caches content have been rebalanced.
  • Tiles with multiple Ore deposits no longer count as multiple sources or Ore for generation of Loot Pouches.
  • (So the max amount of Ore you can get in one clear is 6)
Knowledges
  • Training Field
  • If you have Griff you gain +3 > +1 Happiness.
Blood Eagle
  • Blind effect lasts for 3 > 2 seconds.
Sentinel
  • Wachkeeping ability gives +10% > +20% bonus production to the zone.
Unit
Falconers
  • Falconer's Forge increases Caches Spawn speed, and no longer scouting speed.

Start-with
  • Recruitment cost in Faith: 100% > 150% of the cost in Kröwns.
Buildings
Smithy
  • Give a base bonus of 20% > 25%.
Reliquary
  • No longer gives +20% Faith production
Units
Champions
  • Second hit only passes on 100% > 30% of the Damages.
  • Champions base Atk is increased from 7 to 8.
Monks
  • No more than 3 Monks can heal at the same time - the others keep producing Faith/ crafting Relics.
Relic
  • Revive all units with 10% Health > 50% Health.
Knowledges
Steelwork
  • Smithy increases defense to military units by 15% > 10%.
Visual Changes:
  • Warchiefs are now bigger in scale.
  • Outlines of units now appear in the color of their clan.
  • Except for Warchiefs and Heros who appear with a gold outline.
  • Pause UI has been reworked.
Audio Changes:
  • Addition of new sounds.
Ranking Changes
  • GPs wins and losses in Free-for-all games are now calculated differently to take into account the end position of the player.
  • Players' end position in Free-for-all games no longer take into account the progress on passive victories. If a player wins by any Victory other than Domination, all remaining players are all ranked at the same lowest remaining position.
  • (For example if 4 players remain and one wins with a Wisdom Victory, all 3 remaining players will be ranked in 4th position.)
Bugfixes:
  • Fix - Performance issues when using the Spike Barricade
  • Fix - Recruiting military units is no longer blocked on attacked tiles
  • Fix - Starving sometimes didn’t trigger
  • Fix - Neutral factions no longer directly target the TH
  • Fix - Decolonizing last Kobold tiles even while they’re attacking another territory now correctly eradicates the Faction
  • Fix - Operatives Dwarves no longer appear as no-work if there are no activity they can be assigned to
  • Fix - Healer Hut correctly displays the no-assigned icon when no units are assigned
  • Fix - Spike Barricade repair message is correctly displayed
  • Fix - Pseudo no longer resets when selecting some game options
  • Fix - Colonizing and canceling repeatedly a zone for Lore no longer artificially increases Lore production in stat screen
  • Fix - Blessing no longer overlap on top of lores unlocked in stat screen
  • Fix - Texture correctly appears at the destruction of a building
  • Fix - Crash when using Ram ability of Torfin has been corrected
  • Fix - Ancestral Equipment no longer trigger a “build complete” notification when they spawn
  • Fix - Giant Boar is no longer counted in Pop
  • Fix - Lion TownHall can now be correctly spied on
  • Fix - Kingdom Forts can no longer be used by Viking clans
  • Fix - Squirrel meal window overlapping problem
  • Fix - Hildegard model is correctly loaded
  • Fix - Dragonkin female model sword fix
  • Fix - SFX when joining a Lobby no longer plays twice
  • Fix - Crash in P2P when Host leaves the game
  • Fix - Freeze when launching a custom multiplayer game
  • Fix - Report button in lobby
  • Fix - Cross of vidar - Mission 2 fix secondary objective of Griff increment problem when colonizing a zone with a loot pouch.
  • Optimisation - mission 10 Cross of Vidar
  • Fix - Cross of vidar - Mission 10 save problem which loaded the wrong 3D model of Hildegard
  • Fix - Rig’s Saga - Mission 6 zone colonization icon now correctly displays the resource used for colonization
  • Fix - Settings no longer reset at the application of a new patch (starting at the next patch)
  • Fix - Fix multiple descriptions on Neustria biome
  • Fix - Texts sometime appeared twice
  • Fix - Pseudo length is correctly capped in Diplomacy screen
  • Fix Lion Smith being in no-work when a relic is under construction in the same zone
  • Fix Fame 500 horse in custom map that didn’t created new deposits
  • Fix Gayant Champion move speed to be the same as Jotunn Champion
  • Added security for Conquest’s saves
  • Fix - Multiple texts/localization issues
  • Fix - Multiple UI fixes
As always, please don't hesitate to any feedback you might have on your experiences with the Trials of Odin update and thank you all for your support and feedback that has helped us bring this update together!

It's going to be another big year for Northgard, with a ton of things to look forward to on the horizon, so stay tuned for news!

We'll see you all on the battlefield!

- Shiro Games
Northgard - Shiro_Steven
Ohoi Vikings!

We’re working hard on Northgard and you can expect a ton of new changes this year. Keep in mind this roadmap is mostly tentative, hence why no dates will be revealed as of today.
But enough talk, here is what you came for
Northgard in 2023

The near future
Our next update is the annual major balancing patch. It is coming in the next month or so but it is not exclusively balancing that it will be bringing to the game.

Before expanding the game further, it was important for us to focus on some of the more pressing matters that have been brought to our attention over the last few months. With that, this is some of what the next update will include:

- A rework of a number of clans and relics
- Redesign of the base game warchiefs.
- New unique conquests for some DLC clans (more news coming soon)
- The spectator mode that you can already try in open beta. Link to the announcement here



Coming this year
A new kingdom will reveal itself
Born from the events of the recent campaign DLC, a new clan from the southern kingdom will join our vikings. They will bring with them other needed reworks and should arrive around the end of summer
Other vikings arrive on our shores
For the end of the year, another viking clan will arrive and shake up/freshen up the gameplay to provide new and fun ways to play the game.

What else?
Those are the big updates of the year, and as usual we’ll continue to update and improve the game based on your feedback. Thank you for being a part of this adventure on Northgard, the spectator mode is one of the most popular demands since launch, and one that we are glad we've had the opportunity to implement and we hope we’ll be able to give you even more going forward!

- Shiro Games

https://store.steampowered.com/app/466560/Northgard/
Northgard - Shiro_Steven

Hey guys!

As it has been one of your long time request, we decided to work on a spectator mode for Northgard
Here is all the info you need to help us test this addition to the game

Spectator mode
This addition to Northgard will allow one spectator to join the game. As such, this new role will give them access to different options. That way it will be easier to follow what’s happening for every player.



CHOOSE YOUR POINT OF VIEW
The spectator mode will allow you to switch between each player and see their gameplay. You will also be able to activate an “omniscient view” that will allow you to see the map beyond the scouted zone.

REAL TIME RESOURCES
With the options “Resources” and “Military”, you will be able to see how everyone advances and what they are focusing on. That way it will be easy to notice the lack of one player against another.

STATS AND UI
You will be able to follow every stat during the game but you will also be able to hide UI to have a more cinematic view of the action.

OTHER DETAILS
-The spectator mode is made to accept one spectator, you can talk in the lobby but not during the game.
-You can spectate an already started game.

If you have any more questions, we’ll be glad to answer them in the comments.

HOW do I access the Open Beta:

1. Right click on Northgard in your Steam Library.
2. Select Properties, then the Beta Tab.
3. Enter the password - bonjourbonsoir
4. Select open-beta in the drop down.
5. Download the update and launch the game.


Your feedback is important to us, please consider joining our discord to send yours by this link:

Our discord server

You will find special channels to report everything on [Open-Beta]

Thanks in advance to our dear community, you always backed us when we needed and we know we can count on you. We believe this mode opens new possibilities and will let you rediscover the game, literally, from a new angle.

-Shiro team

https://store.steampowered.com/app/466560/Northgard/
Northgard - Paul
The saga reaches its epilogue

With the release of the epilogue, the Cross of Vidar campaign reaches its conclusion. You can now battle your way through mission 9 and 10 and complete this epic story.
Clan of the Lion
With this release, the clan of the Lion is now available to play in multiplayer ranked games.
Clan of the Dragon
The warchief of the clan of the Dragon is now Surtr following the events of the Cross of Vidar.
You can still find the previous warchief skin as an optional skin in the Treasures.


Cross of Vidar Missions

All Missions
  • Made the secondary objectives hidden until completing the mission once.
  • Minor UI rework
  • Sheep have been added to some missions (best change ever)
  • Fixed the AI
  • Specific music is now played during each mission
Mission 6
  • Minor map rework to make mission objectives clearer
  • Second phase has been reworked and rebalanced to propose a higher level of challenge
Mission 7
  • Enemy AI now periodically sends reinforcements to zones it already controls.
  • Enemy tiles are decolonized faster
Mission 8
  • Added +20 relationship toward the Dwarves at the start to avoid being in bad relations when colonizing zones near them
  • Minor map rework
  • Reworked the boss fight UI
  • Reworked SFX for the boss fight
Bugfixes
  • Kingdom of the Lion : Added 3D models for the fishermen
  • Kingdom of the Lion : Operative Dwarves doesn’t count in the livability
  • Kingdom of the Lion : Fixed multiple UI
  • Kingdom of the Lion : Can upgrade a tile without having all building slot used
  • Kingdom of the Lion : Repair a building doesn’t add livability
  • Kingdom of the Lion : Save Vedrfolnir give faith
  • Operative Dwarves : Fixed their forge to work as usual
  • Rig’s saga : Fixed mission 11 to not break events when saving
  • Clan of the Kraken : “Near the Sea” does not produce Krowns during the mission “greed Price”
  • Clan of the Boar : Fixed Hvedrung model to not show a horn below it
  • Ceremonial Bonfire : Fixed trades to consume wood
  • Fixed woodcutter idle animation
  • Fixed some localization issues
Known Issues
  • Some localizations are missing
We hope you will enjoy this conclusion to the Cross of Vidar campaign, with this epilogue opens new possibilities for Northgard. Keep an eye out for what's next for Northgard and the southern kingdoms!

-Shiro Games

https://store.steampowered.com/app/2228200/Northgard__Cross_of_Vidar_Expansion_Pack/
Northgard - Big Bad [Wolf]
The Cross of Vidar



Hey everyone!

We’re very proud to present to you all the long awaited second campaign for Northgard, The Cross of Vidar

Cross of Vidar is a new expansion for the world of Northgard, pushing the boundaries of the viking clans to reach a new civilization, the Southern Kingdoms.

Alongside the new campaign this expansion includes a new faction: The Kingdom of the Lion, so prepare yourself to forge new alliances and clash with new rivals!

Read on to find out more...
The Cross of Vidar Campaign
The new campaign takes place a few years after the end of the previous story: Ragnarök has ravaged the land of Northgard, threatening our clans’ survival. In a desperate move, a few of them will begin a journey in hopes of finding a new home. There, they will meet new characters, get involved in a series of conflicts and alliances, and take part in a quest for the three swords that are said to hold the power to put an end to Ragnarök.

The new campaign consists of 8 new missions, unique gameplay twists and a new story to uncover centered around both returning and new protagonists.
On January the 19th the Epilogue for the campaign will be released for free to all owners of the campaign and will add 2 additional missions to conclude the epic story of the cross of vidar.

The Southern Kingdoms
Introduced in this campaign is a new civilisation, entirely different from vikings, with their own traditions, technologies, and culture: The Southern Kingdoms.

Features
  • Southern Kingdoms have their own set of unique buildings, and unique units.
  • Their buildings evolve in different forms, with different effects.
  • They do not use Lore but Faith instead.
  • They have some specific Knowledge, and Blessings are replaced with Vows.
  • They cannot use Lorestones, Circle of Stones or other Viking artifacts to produce Lore, but can use them to produce more Kröwns or Faith.
  • The Chapel is your main building. It spawns new subjects, your base unit.
  • Subjects produce Faith instead of Food.
  • Buildings have no builder nor worker limit, but you can only assign additional workers if the Livability in the zone is sufficient.
  • Workers in a zone with 8 Livability or more have a +30% production bonus and +10% bonus population growth.
  • The Chapel protects all subjects in its zone from the cold and feeds them until winter comes. It also heals units assigned to it.
  • Building upgrades cost less Stone. It is not necessary to upgrade the Chapel first.
  • Feasts give +2 Happiness and apply Prosperity to all of your zones.
  • Military units can be upgraded with different military upgrades.
  • They have their own relics, different from the viking ones.

The Kingdom of the Lion
The first playable of the southern kingdoms is the new Kingdom of the Lion. A kingdom focused on religious and military means.

Start-with
  • Zones with military camps gain +1 Livability.
  • Killing a foe generates Faith if Hildegard takes part in the fight.
  • Military units can be recruited using Faith instead of Kröwns.
Fame 200: Religious Processions
  • Feasts cost 3% less for each acquired Knowledge and Vow.
  • Each military camp in a zone with Prosperity gives a +5% attack bonus to the associated units.
Fame 500: Rise of the Twelve Peers
  • You can evolve Monks into Paladins for a cost in Faith.
  • Paladins can be assigned a Relic and carry it with them, including into enemy territory.
  • Relics require no building slot.
Knowledge
  • Steelwork
    • Each military building in a zone with an active Smithy provides a +5% defense bonus to the associated units.
  • Ost
    • Your next Sentry Camp upgrade is free.
    • Military XP gains are increased by 15%.
  • Marchfield
    • Military upgrades unlock faster and have a higher chance to trigger.
  • Chanson de Geste
    • Killing mystical creatures generates Faith
  • Miraculous Healing
    • Religious buildings slowly heal units within their zones.
Relic: Lance of Longinus
  • Clan units who died within the Lance's zone can be revived in exchange for Faith.


Achievements
Campaign Achievements
  • New achievements for completing the new campaign main and secondary objectives.
Clan Achievements
  • The Wonder Collector
    Capture an enemy Relic
  • Midas was an amateur
    Build the Altar of Volvinius
  • Faithbook
    Build the Codex Aureus
  • Monk is not dead
    Build the relic of the clan of the Lion
  • Do you have a moment to talk about our Lord and Savior?
    Carry a Relic into enemy territory
  • Everything the light touches
    Control 5 forts or more
  • Guess who's back? (everyone)
    Revive 20 or more units at once
  • The Twelve Peers
    Raise an army comprised of at least 12 paladins

Changes

Global
Rat Infestation event
  • Rats now target houses and reduce Food production in the zone. Silos and upgraded Foraging Posts protect the zone against the infestation.
UI
  • Buildings placement on the construction panel has been changed.
  • Several texts have been corrected.
Bugfix
  • Pathfinding issues have been resolved.
  • When a tower is attacked on a Landvidi zone, it now displays the units attacking the tower.
  • When a special Townhall has already been unlocked by completing a Conquest, the notification for unlocking it is no longer displayed.
  • It is no longer possible to transfer a tool or relic being forged to an ally by transferring the forge building.
  • Spike Barricade now correctly appears on all zones.
  • Helheim Invasion event now works correctly.
  • It is no longer possible to open several building panels at once.
  • It is no longer possible to send Food without assigned Merchants in Campaign 1 - Mission 7
  • Mining progression is now correctly displayed.
  • Damages inflicted by Kraken final Conquest bonus have been reworked.
  • Thralls no longer gather more Food in a zone with a Silo if they are not assigned to a Food production building.
  • Names can now be changed in Creative Mode.
  • Several value roundings adjustments.
Known Issues
  • minor UI issues
  • Monks produce faith when building relics

Thank you everyone for your continued support of the game, we're very happy to finally give you the opportunity to continue Rig's story and explore even more of the world of Northgard. Enjoy the campaign!

-Shiro Games

https://store.steampowered.com/app/2228200/Northgard__Cross_of_Vidar_Expansion_Pack/
Northgard - JayTwoPointOh [Shiro]


5 years ago, thousands of settlers embarked on a journey that landed them upon the shores of Northgard to set about building a new life and civilization, and now we are extremely proud to share that now over 3 million vikings have joined our clan!

Thank you to each and every one of the 3 million who have accompanied us on this journey, we can't wait to continue it with all of you!

Stay tuned for news on the upcoming Campaign expansion...
Northgard - Shiro_Steven
TEMPORARY GAME MODE
From the 22nd of October, we welcome you back to our spooky special event where you will be able to make battle in the terrifying new Draugrheim biome.

In this temporary game mode, you will have to conquer your fears in the land of the living dead and face terrible new (eight-legged) creatures roaming the land of Northgard.

Vikings, it is time to take back what is yours in the Night of the Living Draugar.


however, If you feel like some of those new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.

TEMPORARY TOWN HALL SKIN
Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn a new Town Hall skin. You can claim it in Expeditions

Northgard - Paul
#Discussions_QuoteBlock_Author
Hey everyone!

We are proud to present to you our ninth clan, the clan of the Eagle, which brings some exciting new mechanics and units to Northgard.

Read on to find out more about what makes the clan of Hræsvelg so unique.

https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/






Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.

Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desolate areas.

They are led by Grif, the only survivor of an extinct clan.







Orphaned upon the fall of their parent’s clan, Grif was adopted at a young age by the followers of Hraesvelg.

This demonstration of adaptability made them a perfect leader for the Eagle clan.







  • The Aviaries replace the Scout Camps. They train Falconers and reveal Buried Caches on the map over time.



  • Falconers gain Lore when exploring uncharted lands. They can explore Ruins, Shipwrecks, and close Wolf Dens and Draugr Tombs even outside their territory.

  • You start with 1 Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.

  • Resources are dropped in a Loot Pouch on the zone. It can be claimed by the Eagle clan, or left for an ally clan to collect.

  • Aviaries require no building slot and increase the maximum number of Hawks you can send on a Boneyard.

  • The clan gains no Fame for colonizing new zones.



Fame 200 | Nomadic Tribe
  • Clan units outside of the territory consume -30% Food and Firewood.

  • Zones can be upgraded using Food.

  • Houses and Military Camps in upgraded zones house +1 Pop and +1 Warband.

Fame 500 | Scavenging
  • Wolf Dens, Draugr Tombs, Ruins, and Shipwrecks can be explored a second time. Providing additional resources except Fame.



Sentinel
  • Replace: Colonization

  • Effect: Falconers can be assigned as Sentinel to a zone to increase its production, and the
    attack power of units in the zone.

Blood Eagle
  • Replace: Defensive Strategy

  • Effect: When a unit is attacked in a zone containing Hawks, they blind the enemy unit for 3 seconds.

Training Field
  • Replace: Feeling Safe

  • Effect: For each zone without foes bordering the clan territory, the clan gains +1 Happiness.

Rapine
  • Replace: Legendary Heroes

  • Effect: Decolonizing an enemy territory turns the zone into a Boneyard. Hawks collect resources from production buildings in addition to natural resources.

Foraging
  • Replace: Mining Efficiency

  • Effect: Resources gained from colonizing special zones, closing Wolf Dens and Draugr Tombs are increased by 60%.



  • Relic reveals a Forbidden Cache containing rare resources guarded by mythical creatures.

  • For each opened Buried Cache military units gain +2% Attack Power permanently (max: +10%).

  • Every time a Forbidden Cache is opened, all current military units gain +10% Attack Power until they die (max of combined bonuses: 30%).




Note

The clan is available in all game modes, and will be available in Ranked multiplayer in two weeks. A special channel is open on the Northgard server for you to provide feedback on the clan balancing so we can get the balance as close to perfect as possible for when the clan becomes available in ranked.














  • The clan can use Swidden Field on its zones to temporarily increase production at the cost of a reduced production afterward.

  • The clan can copy knowledge of any clan they encounter.



Skirmishers
  • Skirmishers can be used to attack enemy territories but they do not decolonize zones on their own.

Signy

Age 16: Raised by Wolves
  • Signy gains Cloaked ability.

  • When units are Cloaked among wild creatures, they neutralize their aggressivity toward the clan, and increase their aggressivity toward enemy clans.

  • When an assault is launched by the creatures, they reveal the zone they attack.
Age 17: Shadow of the Wild
  • All military units gain Cloaked ability.



Black Market
  • Merchants produce 20% more Kröwns.

  • The clan can trade even with Factions and Clans at war against them.

  • When Cloaked on a neutral faction zone, units degrade the relationship between the faction and enemy clans.

Rapacious Exploitation
  • Each zone affected by Swidden Field provides +1 Happiness to the clan (max: +3).

Under Pressure
  • Skirmishers can attack enemy production buildings to steal the resources they contain.

Guerilla Tactics
  • Each unit slayed or lost in enemy territory permanently increases all military units Attack Power by +1% (Max: 20%).

  • This bonus is doubled during the first 5 seconds of combat.







Shield Wall (Shield Bearer forge upgrade)
  • Unit defense is increased by 40% when receiving the first attack in combat (rather than when the combat engages in the zone).

Cloaked
  • Units cloaked among wild creatures consume 50% less Food.



Marketplace
  • It is now possible to buy the smallest amount of each resource at the Marketplace.

Mines
  • Ore extraction now functions with a gauge system. Miners increase the gauge, when full, 1 Ore is extracted at once from deposit and added to the clan resources (This is to avoid the problem of 0,5 ore being extracted from deposits, and deposits giving 14 ores total instead of 15 for example).



Dwarves
  • Dwarves when in good relations with a clan now just give one type of Ores (Stone or Iron) - randomly selected at the start of each game - The ores they sent players are extracted from the deposits on their territory. Eliminating the faction will allow a clan to colonize the zone to exploit the remaining resources.



Scouting
  • There is now a maximum scouting time for a zone. On big and huge maps, time required to scout the farthest zones are thus decreased.

Performances
  • Optimized various game systems to improve multiplayer performances.

Creative Mod
  • Player names can be customized in the map editor

  • Units stats are now displayed without a factor in the Northgard Editor.

UI
  • Improved the font system for 4k monitors, so all the texts are displayed nicely (it’s crisp!).

  • In the multiplayer lobby, the players’ ELO are displayed correctly.

  • War notifications are now clickable, and it moves the camera to where the fight happens.

Controls
  • Add a special keybind (ctrl-e) to select all military units that can go outside the player territory.

Localization
  • Improved various texts






  • Fixed a bug where sometimes FFA placement at the end of the game was wrong

  • Fixed Navy color on the minimap

  • Fixed a memory leak in the map creator

  • Fixed a bug where myrkalfar raids wouldn’t launch

  • Fixed a UI glitch with modded games in the multiplayer lobby

  • Fixed Overwork SFX stop before the end

  • Fixed IA Squirrel cook meals

  • Fixed the achievements “Great explorer” is no longer validated by launching the campaign

  • Fixed some localizations

  • Conquest Kraken : the second bonus now works on Dystopia battle

  • Conquest Squirrel : can no longer produce Krown through meal on Greed's Price battle

  • Krown productions from Skald can benefit from production bonuses like Feast

  • Heroes and companions are no longer consuming wood while outside their territory

  • The competitive event window no longer shift when the event is finished

  • When playing the squirrel clan, AI can now cook meals

  • "Operative Dwarf" now mine their ore correctly

  • When writing something in the multiplayer chat, the “/’ no longer opens the console.

  • Reset UI scale to 1x when switching off 4k.



  • P2P transfer issue if the Host leaves the game and there are several non-AI players

  • Some french sentences are not translated

  • Coop conquest: no reconnect button

  • Falconers are unable to scout enemy townhalls



https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/
Aug 30, 2022
Northgard - Paul
#Discussions_QuoteBlock_Author
Hello everybody!

We're extremely happy to finally share with you all of the incredible stuff we’ve been preparing for Gamescom over the last few months!

We hope that you will be as excited about this news as we have been throughout development, and we can't wait to share even more details about what’s to come down the line.

Let's start!




[h4]Northgard | The Clan of the Eagle[/h4]

We start these announcements with the preview of the next Northgard clan, the Clan of the Eagle!




Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will easily venture outside to gather resources.

Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desert areas. They are led by Grif, the only survivor of an extinct clan...

More details will be shared very soon!




[h4]Northgard | New Campaign Chapter[/h4]

As a long-awaited novelty, we are extremely happy to say that the next chapter of the Northgard campaign is coming...

More details will be released very soon! But at this time we can only share with you some concepts of it. Tell us what you think about them and feel free to speculate in the comments about what we might be seeing in this highly anticipated expansion!






https://store.steampowered.com/app/466560/Northgard/








[h4]Dune: Spice Wars | House Corrino[/h4]

As we have already shared with you, the Imperial House Corrino, rulers of the Known Universe for the last ten millennia are finally coming to Arrakis...

The factions on Arrakis have become unruly, and as such, the Padishah Emperor Shaddam IV is left with no choice but to make a rare trip to the desert planet, alongside his feared Sardaukar in order to remind them of his dominion. While he holds a lot of power, he must also be careful to preserve certain essential relationships, most crucially with the Spacing Guild.

Playing as House Corrino, players will experience a very different kind of economy to balance. Tip the scales of spice in your favor by receiving spice taxes or bribes from other factions while paying the Spacing Guild’s fees to maintain interstellar travel at affordable rates and hold the empire together.

House Corrino will join the battle in the next major update, releasing soon.

Stay tuned for news...






https://store.steampowered.com/app/1605220/Dune_Spice_Wars/








[h4]Wartales | The Great Gosenberg | Next Free Major Update[/h4]

We're incredibly excited and proud to present the second free major update for Wartales, The Great Gosenberg, which will bring hours of new content and gameplay!





Gosenberg, our beautiful capital, is a marvellous place, filled with beautiful architecture, the smartest and richest minds in all of the land and host to the most gifted of artists and performers.

This historic city operates today as a central merchants hub, providing opportunities not only to the rich and powerful, but anyone who is savvy enough to dabble in the trades. Beneath the surface however, it seems there is a much more sinister side to this seemingly idyllic city, one that has spent years waiting to be uncovered...

Gosenberg is yours to explore in Wartales this September!





https://store.steampowered.com/app/1527950/Wartales/



#Discussions_QuoteBlock_Author
And that's it for our Gamescom announcements and news!

We hope you enjoyed discover them, and are as excited as we are during their development!

More details will be share with you very soon, so stay tuned...

Shiro Games Team.
Jul 28, 2022
Northgard - Dynamo [Shiro CM]




Welcome, Vikings!

We're very proud to announce that Northgard is free to play this weekend!


The Steam Free Weekend starts on the 29th and ends on the 31st of July so you'll have plenty of time to hone your skills and work towards conquering this mysterious, newfound continent! And if you want to carry on playing afterwards, you can pick up the game at a massive 75% off!

Northgard is a unique, immersive RTS based on Norse mythology where you control a clan of Vikings vying for control of a strange and dangerous new land.

Witness the epic tale that is Rig’s Saga, bring glory to your Clan of choice in Conquest and vy for control of Northgard by defeating your opponents and working with your teammates in multiplayer.



Happy conquering vikings, we look forward to seeing you on the battlefield…


https://store.steampowered.com/app/466560/Northgard/

Shiro Games
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