Northgard - Shiro_Steven

Hey guys!

As it has been one of your long time request, we decided to work on a spectator mode for Northgard
Here is all the info you need to help us test this addition to the game

Spectator mode
This addition to Northgard will allow one spectator to join the game. As such, this new role will give them access to different options. That way it will be easier to follow what’s happening for every player.



CHOOSE YOUR POINT OF VIEW
The spectator mode will allow you to switch between each player and see their gameplay. You will also be able to activate an “omniscient view” that will allow you to see the map beyond the scouted zone.

REAL TIME RESOURCES
With the options “Resources” and “Military”, you will be able to see how everyone advances and what they are focusing on. That way it will be easy to notice the lack of one player against another.

STATS AND UI
You will be able to follow every stat during the game but you will also be able to hide UI to have a more cinematic view of the action.

OTHER DETAILS
-The spectator mode is made to accept one spectator, you can talk in the lobby but not during the game.
-You can spectate an already started game.

If you have any more questions, we’ll be glad to answer them in the comments.

HOW do I access the Open Beta:

1. Right click on Northgard in your Steam Library.
2. Select Properties, then the Beta Tab.
3. Enter the password - bonjourbonsoir
4. Select open-beta in the drop down.
5. Download the update and launch the game.


Your feedback is important to us, please consider joining our discord to send yours by this link:

Our discord server

You will find special channels to report everything on [Open-Beta]

Thanks in advance to our dear community, you always backed us when we needed and we know we can count on you. We believe this mode opens new possibilities and will let you rediscover the game, literally, from a new angle.

-Shiro team

https://store.steampowered.com/app/466560/Northgard/
Northgard - Paul
The saga reaches its epilogue

With the release of the epilogue, the Cross of Vidar campaign reaches its conclusion. You can now battle your way through mission 9 and 10 and complete this epic story.
Clan of the Lion
With this release, the clan of the Lion is now available to play in multiplayer ranked games.
Clan of the Dragon
The warchief of the clan of the Dragon is now Surtr following the events of the Cross of Vidar.
You can still find the previous warchief skin as an optional skin in the Treasures.


Cross of Vidar Missions

All Missions
  • Made the secondary objectives hidden until completing the mission once.
  • Minor UI rework
  • Sheep have been added to some missions (best change ever)
  • Fixed the AI
  • Specific music is now played during each mission
Mission 6
  • Minor map rework to make mission objectives clearer
  • Second phase has been reworked and rebalanced to propose a higher level of challenge
Mission 7
  • Enemy AI now periodically sends reinforcements to zones it already controls.
  • Enemy tiles are decolonized faster
Mission 8
  • Added +20 relationship toward the Dwarves at the start to avoid being in bad relations when colonizing zones near them
  • Minor map rework
  • Reworked the boss fight UI
  • Reworked SFX for the boss fight
Bugfixes
  • Kingdom of the Lion : Added 3D models for the fishermen
  • Kingdom of the Lion : Operative Dwarves doesn’t count in the livability
  • Kingdom of the Lion : Fixed multiple UI
  • Kingdom of the Lion : Can upgrade a tile without having all building slot used
  • Kingdom of the Lion : Repair a building doesn’t add livability
  • Kingdom of the Lion : Save Vedrfolnir give faith
  • Operative Dwarves : Fixed their forge to work as usual
  • Rig’s saga : Fixed mission 11 to not break events when saving
  • Clan of the Kraken : “Near the Sea” does not produce Krowns during the mission “greed Price”
  • Clan of the Boar : Fixed Hvedrung model to not show a horn below it
  • Ceremonial Bonfire : Fixed trades to consume wood
  • Fixed woodcutter idle animation
  • Fixed some localization issues
Known Issues
  • Some localizations are missing
We hope you will enjoy this conclusion to the Cross of Vidar campaign, with this epilogue opens new possibilities for Northgard. Keep an eye out for what's next for Northgard and the southern kingdoms!

-Shiro Games

https://store.steampowered.com/app/2228200/Northgard__Cross_of_Vidar_Expansion_Pack/
Northgard - Big Bad [Wolf]
The Cross of Vidar



Hey everyone!

We’re very proud to present to you all the long awaited second campaign for Northgard, The Cross of Vidar

Cross of Vidar is a new expansion for the world of Northgard, pushing the boundaries of the viking clans to reach a new civilization, the Southern Kingdoms.

Alongside the new campaign this expansion includes a new faction: The Kingdom of the Lion, so prepare yourself to forge new alliances and clash with new rivals!

Read on to find out more...
The Cross of Vidar Campaign
The new campaign takes place a few years after the end of the previous story: Ragnarök has ravaged the land of Northgard, threatening our clans’ survival. In a desperate move, a few of them will begin a journey in hopes of finding a new home. There, they will meet new characters, get involved in a series of conflicts and alliances, and take part in a quest for the three swords that are said to hold the power to put an end to Ragnarök.

The new campaign consists of 8 new missions, unique gameplay twists and a new story to uncover centered around both returning and new protagonists.
On January the 19th the Epilogue for the campaign will be released for free to all owners of the campaign and will add 2 additional missions to conclude the epic story of the cross of vidar.

The Southern Kingdoms
Introduced in this campaign is a new civilisation, entirely different from vikings, with their own traditions, technologies, and culture: The Southern Kingdoms.

Features
  • Southern Kingdoms have their own set of unique buildings, and unique units.
  • Their buildings evolve in different forms, with different effects.
  • They do not use Lore but Faith instead.
  • They have some specific Knowledge, and Blessings are replaced with Vows.
  • They cannot use Lorestones, Circle of Stones or other Viking artifacts to produce Lore, but can use them to produce more Kröwns or Faith.
  • The Chapel is your main building. It spawns new subjects, your base unit.
  • Subjects produce Faith instead of Food.
  • Buildings have no builder nor worker limit, but you can only assign additional workers if the Livability in the zone is sufficient.
  • Workers in a zone with 8 Livability or more have a +30% production bonus and +10% bonus population growth.
  • The Chapel protects all subjects in its zone from the cold and feeds them until winter comes. It also heals units assigned to it.
  • Building upgrades cost less Stone. It is not necessary to upgrade the Chapel first.
  • Feasts give +2 Happiness and apply Prosperity to all of your zones.
  • Military units can be upgraded with different military upgrades.
  • They have their own relics, different from the viking ones.

The Kingdom of the Lion
The first playable of the southern kingdoms is the new Kingdom of the Lion. A kingdom focused on religious and military means.

Start-with
  • Zones with military camps gain +1 Livability.
  • Killing a foe generates Faith if Hildegard takes part in the fight.
  • Military units can be recruited using Faith instead of Kröwns.
Fame 200: Religious Processions
  • Feasts cost 3% less for each acquired Knowledge and Vow.
  • Each military camp in a zone with Prosperity gives a +5% attack bonus to the associated units.
Fame 500: Rise of the Twelve Peers
  • You can evolve Monks into Paladins for a cost in Faith.
  • Paladins can be assigned a Relic and carry it with them, including into enemy territory.
  • Relics require no building slot.
Knowledge
  • Steelwork
    • Each military building in a zone with an active Smithy provides a +5% defense bonus to the associated units.
  • Ost
    • Your next Sentry Camp upgrade is free.
    • Military XP gains are increased by 15%.
  • Marchfield
    • Military upgrades unlock faster and have a higher chance to trigger.
  • Chanson de Geste
    • Killing mystical creatures generates Faith
  • Miraculous Healing
    • Religious buildings slowly heal units within their zones.
Relic: Lance of Longinus
  • Clan units who died within the Lance's zone can be revived in exchange for Faith.


Achievements
Campaign Achievements
  • New achievements for completing the new campaign main and secondary objectives.
Clan Achievements
  • The Wonder Collector
    Capture an enemy Relic
  • Midas was an amateur
    Build the Altar of Volvinius
  • Faithbook
    Build the Codex Aureus
  • Monk is not dead
    Build the relic of the clan of the Lion
  • Do you have a moment to talk about our Lord and Savior?
    Carry a Relic into enemy territory
  • Everything the light touches
    Control 5 forts or more
  • Guess who's back? (everyone)
    Revive 20 or more units at once
  • The Twelve Peers
    Raise an army comprised of at least 12 paladins

Changes

Global
Rat Infestation event
  • Rats now target houses and reduce Food production in the zone. Silos and upgraded Foraging Posts protect the zone against the infestation.
UI
  • Buildings placement on the construction panel has been changed.
  • Several texts have been corrected.
Bugfix
  • Pathfinding issues have been resolved.
  • When a tower is attacked on a Landvidi zone, it now displays the units attacking the tower.
  • When a special Townhall has already been unlocked by completing a Conquest, the notification for unlocking it is no longer displayed.
  • It is no longer possible to transfer a tool or relic being forged to an ally by transferring the forge building.
  • Spike Barricade now correctly appears on all zones.
  • Helheim Invasion event now works correctly.
  • It is no longer possible to open several building panels at once.
  • It is no longer possible to send Food without assigned Merchants in Campaign 1 - Mission 7
  • Mining progression is now correctly displayed.
  • Damages inflicted by Kraken final Conquest bonus have been reworked.
  • Thralls no longer gather more Food in a zone with a Silo if they are not assigned to a Food production building.
  • Names can now be changed in Creative Mode.
  • Several value roundings adjustments.
Known Issues
  • minor UI issues
  • Monks produce faith when building relics

Thank you everyone for your continued support of the game, we're very happy to finally give you the opportunity to continue Rig's story and explore even more of the world of Northgard. Enjoy the campaign!

-Shiro Games

https://store.steampowered.com/app/2228200/Northgard__Cross_of_Vidar_Expansion_Pack/
Northgard - JayTwoPointOh [Shiro]


5 years ago, thousands of settlers embarked on a journey that landed them upon the shores of Northgard to set about building a new life and civilization, and now we are extremely proud to share that now over 3 million vikings have joined our clan!

Thank you to each and every one of the 3 million who have accompanied us on this journey, we can't wait to continue it with all of you!

Stay tuned for news on the upcoming Campaign expansion...
Northgard - Shiro_Steven
TEMPORARY GAME MODE
From the 22nd of October, we welcome you back to our spooky special event where you will be able to make battle in the terrifying new Draugrheim biome.

In this temporary game mode, you will have to conquer your fears in the land of the living dead and face terrible new (eight-legged) creatures roaming the land of Northgard.

Vikings, it is time to take back what is yours in the Night of the Living Draugar.


however, If you feel like some of those new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.

TEMPORARY TOWN HALL SKIN
Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn a new Town Hall skin. You can claim it in Expeditions

Northgard - Paul
#Discussions_QuoteBlock_Author
Hey everyone!

We are proud to present to you our ninth clan, the clan of the Eagle, which brings some exciting new mechanics and units to Northgard.

Read on to find out more about what makes the clan of Hræsvelg so unique.

https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/






Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.

Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desolate areas.

They are led by Grif, the only survivor of an extinct clan.







Orphaned upon the fall of their parent’s clan, Grif was adopted at a young age by the followers of Hraesvelg.

This demonstration of adaptability made them a perfect leader for the Eagle clan.







  • The Aviaries replace the Scout Camps. They train Falconers and reveal Buried Caches on the map over time.



  • Falconers gain Lore when exploring uncharted lands. They can explore Ruins, Shipwrecks, and close Wolf Dens and Draugr Tombs even outside their territory.

  • You start with 1 Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.

  • Resources are dropped in a Loot Pouch on the zone. It can be claimed by the Eagle clan, or left for an ally clan to collect.

  • Aviaries require no building slot and increase the maximum number of Hawks you can send on a Boneyard.

  • The clan gains no Fame for colonizing new zones.



Fame 200 | Nomadic Tribe
  • Clan units outside of the territory consume -30% Food and Firewood.

  • Zones can be upgraded using Food.

  • Houses and Military Camps in upgraded zones house +1 Pop and +1 Warband.

Fame 500 | Scavenging
  • Wolf Dens, Draugr Tombs, Ruins, and Shipwrecks can be explored a second time. Providing additional resources except Fame.



Sentinel
  • Replace: Colonization

  • Effect: Falconers can be assigned as Sentinel to a zone to increase its production, and the
    attack power of units in the zone.

Blood Eagle
  • Replace: Defensive Strategy

  • Effect: When a unit is attacked in a zone containing Hawks, they blind the enemy unit for 3 seconds.

Training Field
  • Replace: Feeling Safe

  • Effect: For each zone without foes bordering the clan territory, the clan gains +1 Happiness.

Rapine
  • Replace: Legendary Heroes

  • Effect: Decolonizing an enemy territory turns the zone into a Boneyard. Hawks collect resources from production buildings in addition to natural resources.

Foraging
  • Replace: Mining Efficiency

  • Effect: Resources gained from colonizing special zones, closing Wolf Dens and Draugr Tombs are increased by 60%.



  • Relic reveals a Forbidden Cache containing rare resources guarded by mythical creatures.

  • For each opened Buried Cache military units gain +2% Attack Power permanently (max: +10%).

  • Every time a Forbidden Cache is opened, all current military units gain +10% Attack Power until they die (max of combined bonuses: 30%).




Note

The clan is available in all game modes, and will be available in Ranked multiplayer in two weeks. A special channel is open on the Northgard server for you to provide feedback on the clan balancing so we can get the balance as close to perfect as possible for when the clan becomes available in ranked.














  • The clan can use Swidden Field on its zones to temporarily increase production at the cost of a reduced production afterward.

  • The clan can copy knowledge of any clan they encounter.



Skirmishers
  • Skirmishers can be used to attack enemy territories but they do not decolonize zones on their own.

Signy

Age 16: Raised by Wolves
  • Signy gains Cloaked ability.

  • When units are Cloaked among wild creatures, they neutralize their aggressivity toward the clan, and increase their aggressivity toward enemy clans.

  • When an assault is launched by the creatures, they reveal the zone they attack.
Age 17: Shadow of the Wild
  • All military units gain Cloaked ability.



Black Market
  • Merchants produce 20% more Kröwns.

  • The clan can trade even with Factions and Clans at war against them.

  • When Cloaked on a neutral faction zone, units degrade the relationship between the faction and enemy clans.

Rapacious Exploitation
  • Each zone affected by Swidden Field provides +1 Happiness to the clan (max: +3).

Under Pressure
  • Skirmishers can attack enemy production buildings to steal the resources they contain.

Guerilla Tactics
  • Each unit slayed or lost in enemy territory permanently increases all military units Attack Power by +1% (Max: 20%).

  • This bonus is doubled during the first 5 seconds of combat.







Shield Wall (Shield Bearer forge upgrade)
  • Unit defense is increased by 40% when receiving the first attack in combat (rather than when the combat engages in the zone).

Cloaked
  • Units cloaked among wild creatures consume 50% less Food.



Marketplace
  • It is now possible to buy the smallest amount of each resource at the Marketplace.

Mines
  • Ore extraction now functions with a gauge system. Miners increase the gauge, when full, 1 Ore is extracted at once from deposit and added to the clan resources (This is to avoid the problem of 0,5 ore being extracted from deposits, and deposits giving 14 ores total instead of 15 for example).



Dwarves
  • Dwarves when in good relations with a clan now just give one type of Ores (Stone or Iron) - randomly selected at the start of each game - The ores they sent players are extracted from the deposits on their territory. Eliminating the faction will allow a clan to colonize the zone to exploit the remaining resources.



Scouting
  • There is now a maximum scouting time for a zone. On big and huge maps, time required to scout the farthest zones are thus decreased.

Performances
  • Optimized various game systems to improve multiplayer performances.

Creative Mod
  • Player names can be customized in the map editor

  • Units stats are now displayed without a factor in the Northgard Editor.

UI
  • Improved the font system for 4k monitors, so all the texts are displayed nicely (it’s crisp!).

  • In the multiplayer lobby, the players’ ELO are displayed correctly.

  • War notifications are now clickable, and it moves the camera to where the fight happens.

Controls
  • Add a special keybind (ctrl-e) to select all military units that can go outside the player territory.

Localization
  • Improved various texts






  • Fixed a bug where sometimes FFA placement at the end of the game was wrong

  • Fixed Navy color on the minimap

  • Fixed a memory leak in the map creator

  • Fixed a bug where myrkalfar raids wouldn’t launch

  • Fixed a UI glitch with modded games in the multiplayer lobby

  • Fixed Overwork SFX stop before the end

  • Fixed IA Squirrel cook meals

  • Fixed the achievements “Great explorer” is no longer validated by launching the campaign

  • Fixed some localizations

  • Conquest Kraken : the second bonus now works on Dystopia battle

  • Conquest Squirrel : can no longer produce Krown through meal on Greed's Price battle

  • Krown productions from Skald can benefit from production bonuses like Feast

  • Heroes and companions are no longer consuming wood while outside their territory

  • The competitive event window no longer shift when the event is finished

  • When playing the squirrel clan, AI can now cook meals

  • "Operative Dwarf" now mine their ore correctly

  • When writing something in the multiplayer chat, the “/’ no longer opens the console.

  • Reset UI scale to 1x when switching off 4k.



  • P2P transfer issue if the Host leaves the game and there are several non-AI players

  • Some french sentences are not translated

  • Coop conquest: no reconnect button

  • Falconers are unable to scout enemy townhalls



https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/
Aug 30, 2022
Northgard - Paul
#Discussions_QuoteBlock_Author
Hello everybody!

We're extremely happy to finally share with you all of the incredible stuff we’ve been preparing for Gamescom over the last few months!

We hope that you will be as excited about this news as we have been throughout development, and we can't wait to share even more details about what’s to come down the line.

Let's start!




[h4]Northgard | The Clan of the Eagle[/h4]

We start these announcements with the preview of the next Northgard clan, the Clan of the Eagle!




Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will easily venture outside to gather resources.

Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desert areas. They are led by Grif, the only survivor of an extinct clan...

More details will be shared very soon!




[h4]Northgard | New Campaign Chapter[/h4]

As a long-awaited novelty, we are extremely happy to say that the next chapter of the Northgard campaign is coming...

More details will be released very soon! But at this time we can only share with you some concepts of it. Tell us what you think about them and feel free to speculate in the comments about what we might be seeing in this highly anticipated expansion!






https://store.steampowered.com/app/466560/Northgard/








[h4]Dune: Spice Wars | House Corrino[/h4]

As we have already shared with you, the Imperial House Corrino, rulers of the Known Universe for the last ten millennia are finally coming to Arrakis...

The factions on Arrakis have become unruly, and as such, the Padishah Emperor Shaddam IV is left with no choice but to make a rare trip to the desert planet, alongside his feared Sardaukar in order to remind them of his dominion. While he holds a lot of power, he must also be careful to preserve certain essential relationships, most crucially with the Spacing Guild.

Playing as House Corrino, players will experience a very different kind of economy to balance. Tip the scales of spice in your favor by receiving spice taxes or bribes from other factions while paying the Spacing Guild’s fees to maintain interstellar travel at affordable rates and hold the empire together.

House Corrino will join the battle in the next major update, releasing soon.

Stay tuned for news...






https://store.steampowered.com/app/1605220/Dune_Spice_Wars/








[h4]Wartales | The Great Gosenberg | Next Free Major Update[/h4]

We're incredibly excited and proud to present the second free major update for Wartales, The Great Gosenberg, which will bring hours of new content and gameplay!





Gosenberg, our beautiful capital, is a marvellous place, filled with beautiful architecture, the smartest and richest minds in all of the land and host to the most gifted of artists and performers.

This historic city operates today as a central merchants hub, providing opportunities not only to the rich and powerful, but anyone who is savvy enough to dabble in the trades. Beneath the surface however, it seems there is a much more sinister side to this seemingly idyllic city, one that has spent years waiting to be uncovered...

Gosenberg is yours to explore in Wartales this September!





https://store.steampowered.com/app/1527950/Wartales/



#Discussions_QuoteBlock_Author
And that's it for our Gamescom announcements and news!

We hope you enjoyed discover them, and are as excited as we are during their development!

More details will be share with you very soon, so stay tuned...

Shiro Games Team.
Jul 28, 2022
Northgard - Dynamo [Shiro CM]




Welcome, Vikings!

We're very proud to announce that Northgard is free to play this weekend!


The Steam Free Weekend starts on the 29th and ends on the 31st of July so you'll have plenty of time to hone your skills and work towards conquering this mysterious, newfound continent! And if you want to carry on playing afterwards, you can pick up the game at a massive 75% off!

Northgard is a unique, immersive RTS based on Norse mythology where you control a clan of Vikings vying for control of a strange and dangerous new land.

Witness the epic tale that is Rig’s Saga, bring glory to your Clan of choice in Conquest and vy for control of Northgard by defeating your opponents and working with your teammates in multiplayer.



Happy conquering vikings, we look forward to seeing you on the battlefield…


https://store.steampowered.com/app/466560/Northgard/

Shiro Games
Northgard - Dynamo [Shiro CM]
Hey Vikings!

After 5 years and nearly 3M units sold, Northgard’s story continues with Cross of Vidar, the follow up to Rig’s Saga.


The fight against Hvedrung united the six clans of Northgard, but it did not suffice to prevent the onset of Ragnarök.



Forced to escape, our heroes will set foot on a foreign land and get involved in the quarrels of its leaders.



The stage is set for their ultimate fight against the dark powers of Ragnarök.

This Northgard Expansion arrives this winter.


Northgard - Paul


#Discussions_QuoteBlock_Author
Hey Vikings!

Sword & Solace, addresses numerous aspects of the game, with a particular focus on UI, Multiplayer experience, Military aspects of the game, and clan balancing.

We would like to kick off this patch note by saying a big thank you on behalf of all the Northgard team to those of you that took the time to take part in our very first Open Beta!

Here is a quick introduction as to why we have made some of the changes.


UI

Northgard menus had some inconsistencies regarding the way information and choices were presented depending on the game modes.

This prevented certain things such as, but not limited to: playing in Extreme difficulty on a classic map, playing in co-op with an AI clan in single player mode and being able to search the existing lobbies whilst being in one.

The aim of this version of the UI is to unify the different options and elements of the different game modes, thus adding new game options and providing the player with complementary information about those options.


Multiplayer

Here are the first steps towards, what we hope, will be a fairer system that will distribute players more evenly.

We are now using the full scale of our GP system, which means that you will be able to go from 0 GP to 1000+ GP, and no longer get stuck in your progression after hitting 400GP.

As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.


Military

Previously, strategic choices offered by the military path weren’t all as viable from a competitive point of view.

Thanks to player feedback, we decided to shuffle things around and give you the possibility to choose a Military Path, much earlier on in a game, that best suits you, or your clan's playstyle.

We know that forging a weapon is a big investment, so we decided to reduce the cost allowing players to forge more than one weapon.

We changed the weapons forge effects for almost all the units and they will all gain an ability now (warriors are no longer the only cool kids on the block!).

Read on to find out more…











Global

More contextual information about the different game options and their impact on the games.


Profile

Player rank is now displayed on the main menu, and both profile and multiplayer rank can be accessed from this new entry display.





Single Player

New Custom Mode - allow for more customization options, such as setting each AI difficulty level, and coop with and/or against AI clans.


Multiplayer

It is now possible to check the list of existing lobbies after creating/joining one.

You can now filter games based on all the settings of a multiplayer game.


Clan Selection

Animated backgrounds for each one of the different clans!

More information about the unique aspects and overview of each clan.





Conquest

Completed Conquest clan icon now also indicates the highest level of difficulty at which the Conquest has been completed.


Other minor adjustments








A new tier has been added between Gold and Rimsteel: Gemstone.

We have reworked how GP is calculated at the end of the game.

All players will start this new season at 300 GP.

In the first 10 games, you will win or lose more GPs, this means that you should reach a rank closer to your skill level faster.

At the end of future seasons, GP will be recalculated based on the player rank in the previous season.





New tier ranges

Tier
From
To
Wood
0 GP
199 GP
Stone
200 GP
399 GP
Iron
400 GP
599 GP
Gold
600 GP
799 GP
Gemstone
800 GP
999 GP
Rimsteel
1000 GP



You will only be able to enter in a lobby if you are in the same GP range as the host. GP range is currently set to 150 GP difference.

Family share accounts are no longer able to play ranked games.

As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.









Leadership Path




Bodyguard: 50 Military XP

Your Warchief can recruit a Bodyguard.

This unit will taunt nearby enemies in order to protect your Warchief.

Your warchief produces Military XP for each military unit in the same zone (10 max)

The cooldown to recruit a Bodyguard has been reduced to 3 months.


Armed Wing of the Clan: 500 Military XP

Your warchief benefits from all weapons forged.


First Line of Defense: 1500 Military XP

Your chief gives a 10% defense bonus for all your units in the zone.


Rally: 3000 Military XP

Your Warchief can use the Rally ability: Your military units gain 30% attack speed and movement speed bonus for 5 sec.




Guardian Path




Oversight:50 Military XP

Access to a new building: Watch Tower.

Watch Tower: Scouts nearby zones and produces Military XP. Their upkeep is less expensive than Defense Towers.


Call To Arms: 500 Military XP

Call to Arms is a passive ability placed on your Town Hall. Every six months, the homeland sends you Militias in order to help you defend your territory.

The militia is a defensive military unit that cannot leave allied territory.

You can have a maximum of 4 Militia in your territory.


Suppressing Fire: 1500 Military XP

You gain a free Watch Tower upgrade each year.

Human units within a zone that contains an allied Watch Tower or Defense Tower gain +10% defense.

Each Watch Tower adds +1 to your maximum warband (+2 if upgraded).


Hold The Line: 3000 Military XP

You can place spike walls in a zone that will deal damage when an enemy tries to engage.




Legions Path




Military Base: 50 Military XP

Your Warchief can recruit a Bodyguard.

When there is more than 1 military building in a zone, they produce Military XP.

Reduce the cost of military buildings by 20%.


War Effort: 500 Military XP

Reduce the base cost of military units by 25% (does not affect the cost per Warband).


Veteran: 1500 Military XP

Bonuses from upgraded military buildings are 50% more powerful.


Call of Valhalla: 3000 Military XP

While in the Battleground zone your units have 30% attack power and attack speed bonus.

Battleground zone: In a zone where 10 clan units die, the zone becomes a battleground. You have 10% bonus Military XP.





General Changes

Weapon cost

50 Krowns & 10 -> 5 Iron, takes 6 -> 3 months to forge.


Weapons

We removed all the stats from the forge, now if you want to improve it you have to upgrade camps (except Mercenary).




Warrior

Charge -> Increases run speed when the engaged target is close enough and applies Breached Armor (10% less defense) on the first hit.


Shield Bearer

Shield Wall -> When entering a zone with enemies, this unit will have 40% bonus defense during 5 seconds.


Tracker

Feral Instinct -> When Trackers kill an enemy, they have a 20% chance (50% against animals) to summon their spirit animal.


Axe Thrower

Double Attack -> The second attack of this unit is quicker.


Skirmisher, Dragonkin, Valkyrie, Shamans, and Mercenary are unchanged.




With the removal of stats from the weapon improvements, some units were at a disadvantage, such as the Trackers and Axe Throwers (due to their range) so we adjusted them accordingly.


Axe Thrower

Their range has been greatly increased.


Tracker

Their range has been greatly increased and their attack by 15%


Bodyguard

Increase their health by 10%


Shield Bearer

Increase their defense by 1 and their projectile resistance by 10%



Unit recruitment cost

The cost of recruiting units has changed.

Rather than each unit recruitment costing +6 more Krowns for each military unit you already own, the cost increases by +6 for each military unit of the same type, and only by +3 for each military units of a different types. Allowing for a more diverse warband at a reduced cost.











Horse was too spawn dependent and only had one playstyle, going for Excavation -> QoL then full mid tree. We tried to change this by giving the clan more flexibility, allowing for other playstyles.





Starting Bonuses

Villagers build and repair 30% faster -> Eitria & Brok can build, repair, mine, and forge 20% faster.

Eitra has an additional +30% bonus for builds and repairs.

Brok has an additional +30% bonus for forges.


Fame 200: Craftsmen

Upgraded tools get an additional +10% production bonus

When in the same zone, Warchiefs mine and forge 50% faster.

Selling Stone or Iron earns +20% Krowns. Neutral factions will accept Stone and Iron.

Allies and neutral factions receive double resources.


Fame 500: Earth Legacy

You discover 2 Stone and 2 Iron deposits in your territory.

You can build a second Relic -> Zones with or adjacent to an active relic gain +15% production.


Lore Tree

Metalcraft has been removed.

Quality of Life replaces Erudition.

Völund Fire (New) replaces Mining Efficiency:

Each Warchief mining Stone or Iron earns +4 Lore -> Warchiefs produce 5 Lore for each ore extracted.

Ancestral Influence:

Relics don't use a building slot. Zones with or adjacent to an active relic gain +5% production. -> Relics don't use a building slot. You can build a second relic (max 1 relic per zone).

Forging a relic takes 50% less time.







We felt Stag was a bit underwhelming so we tried to redefine its personality and give it some cool tools to play with, mostly based around Fame and expansion.





Fame 200: Supplies

Each year a boat brings you +50 Food, Wood and Krowns, +25 Lore and +5 Stone. -> Each 200 Fame a boat brings you +50 Food, Wood and Krowns, +25 Lore and +5 Stone.


Fame 500: Dedication -> Annexation

Upgraded buildings gain an additional 10% production bonus.

All productions get +1% per 100 Fame. -> For each 200 Fame, the Colonization price is decreased by 5% and unit production is increased by 3%.


Fame 1000: Valorous Leader (New)

Your warchief gains the Valorous Leader ability. His base defense also increases by 100% and his health by 60%.


Lore Tree

Food Preservation

For each Silo, gain +3 Food and +0.5 Happiness, +5 Food and +1 Happiness if upgraded.


Young and Proud

Increases your military units' attack power by 3% for every positive Happiness you have. -> Increases your military units' attack power by 2% per zone you control (30% max).


Glory of the Clan

Increases Fame gains by 20% -> 30%

Increases gains from Trade Routes and Great Trade Routes by 20% -> 10% each 200 Fame.


Relic: Hlidskjalf

Gives your Warchief the Annexation ability. Whenever your Warchief decolonizes a zone, you colonize it for free. -> You can train Einherjar by assigning them to Hlidskjalf.

Einherjars are proud warriors that want to partake and die in the most glorious battles possible.

Their base attack power increases with Fame and they benefit from all Warrior upgrades.

They cost more Krowns and consume 50% more Food.







Draconic Frenzy

Bodyguard is no longer counted in the effect.


Dragonkin

Dragonkin recruitment price increases by 15 > 10 Kröwns for each Dragonkin you already own.






With the Military Path reworked, we wanted to adjust the hunting path to give the clan of the lynx a bit more versatility.

Sharp Eyes and The Great Hunt swapped positions.

Nature Freedom has been removed.


Experienced Hunters: replaces Nature Freedom

Military units that participated in killing a foe permanently gain +5% attack power (max +25%). Lost upon death.






Ferocious Charge

Forged melee units can use Charge ability and gain 30% damage on a charge attack.

Weapons are 100% faster to forge and cost 50% less.






Shield Mastery

ShieldBearers' weapon is free.

Increases the resistance of all military units by 5%






Banquet of Valhöll

The special victory of the clan of the squirrel has been decorrelated from the fame. Now it must have at least 8 active Cooks to prepare the meal, even during the preparation.

Preparation time has been increased to 6 months.






Overwork

Overworking gives a 30 -> 40% bonus to your unit's production at the cost of their health.


Shamanic Care

When healed by Eir, your units consume 50% less Food. -> While being healed your units consume -30% less Food.


Purification Pyres

When the clan units kill foes or die, all your Shaman Camps pyres ignite.

While active you produce +1 > +0.5 Lore and new villagers arrive faster.







Stats at the end of the game display more information.

Improved KeyBindings. Complex key combinations can be used, like Ctrl-Alt-Shift-3. Extra mouse buttons can also be bound.

Building a Training Camp is no longer required to build other camps.

You can now recruit your Warchief in other military Camps except for clans: Snake, Dragon, Horse, Ox, Rat, and Lynx.

The supply malus has been reworked.

Continuing conquests is now done via the load game section .







Bear spawn correctly prioritizes spawns with fish nearby.

Lorestones spawning in the second circle from a Townhall should be less frequent.

If a Townhall is destroyed by the burning effect, the player will be defeated.

Clan of the Dragon scouts will no longer trigger attack notifications while going through a neutral faction.

Player units will no longer make side steps when trying to attack another unit.

The second Stag bonus from Conquest has been fixed, Villagers are now correctly affected by silos.

Rally point behavior has been fixed.

You can now transfer zone with a tower on it.

Rat can no longer use houses.

Cooldown of Ancient Spirit ability is now correctly triggered.

Killing Wolf's unit with Mjolnir should not trigger Spoil of War.

Dwarven Operatives are now affected by Breaded Fish Filets.

Fixed Fame 500 Kraken: Spectral Warrior can't spawn in allied territory.







Current game saves aren't compatible.

Epic Games Store and GOG can be disconnected from game servers.
...