Hey Vikings!
After 5 years and nearly 3M units sold, Northgard’s story continues with Cross of Vidar, the follow up to Rig’s Saga.
Hey Vikings!
Sword & Solace, addresses numerous aspects of the game, with a particular focus on UI, Multiplayer experience, Military aspects of the game, and clan balancing.
We would like to kick off this patch note by saying a big thank you on behalf of all the Northgard team to those of you that took the time to take part in our very first Open Beta!
Here is a quick introduction as to why we have made some of the changes.
UI
Northgard menus had some inconsistencies regarding the way information and choices were presented depending on the game modes.
This prevented certain things such as, but not limited to: playing in Extreme difficulty on a classic map, playing in co-op with an AI clan in single player mode and being able to search the existing lobbies whilst being in one.
The aim of this version of the UI is to unify the different options and elements of the different game modes, thus adding new game options and providing the player with complementary information about those options.
Multiplayer
Here are the first steps towards, what we hope, will be a fairer system that will distribute players more evenly.
We are now using the full scale of our GP system, which means that you will be able to go from 0 GP to 1000+ GP, and no longer get stuck in your progression after hitting 400GP.
As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.
Military
Previously, strategic choices offered by the military path weren’t all as viable from a competitive point of view.
Thanks to player feedback, we decided to shuffle things around and give you the possibility to choose a Military Path, much earlier on in a game, that best suits you, or your clan's playstyle.
We know that forging a weapon is a big investment, so we decided to reduce the cost allowing players to forge more than one weapon.
We changed the weapons forge effects for almost all the units and they will all gain an ability now (warriors are no longer the only cool kids on the block!).
Read on to find out more…
Over the next week (or so) we will be testing a new multiplayer lobby and rank system, which will involve close cooperation between ourselves and our wonderful community to understand and improve the current balance of the Northgard multiplayer systems and we'd like you all to get involved.
Hello everyone! Today we have released an update that addresses a number of issues that have arisen since the release of the Clan of the Rat.
Whilst this update doesn't directly address the loss of progression some users are reporting, it does include implementations that will ensure that this does not happen again in the future and we are continuing to look into ways we can resolve the issues of those affected.
Read on to find out more...
Hey everyone!
We are proud to present to you our eighth clan, the clan of the Rat, which brings some exciting new mechanics and units to Northgard.
Read on to find out more about what makes the clan of Dodsvagr so unique.
Hey everyone!
We are very happy to finally present to you the sixth major free update to Northgard, Kröwns and Daggers, available now!
The Kröwns and Daggers update brings a host of new features, gameplay additions and even a new neutral faction to Northgard.
With an increased focus on diplomacy, and a complete overhaul of how you develop and maintain relations with your fellow factions, Kröwns and Daggers is easily one of our most ambitious content updates yet!
Read on to find out more about what to expect...