Northgard - JayTwoPointOh [Shiro]


#Discussions_QuoteBlock_Author
Hello everyone! Today we have released an update that addresses a number of issues that have arisen since the release of the Clan of the Rat.

Whilst this update doesn't directly address the loss of progression some users are reporting, it does include implementations that will ensure that this does not happen again in the future and we are continuing to look into ways we can resolve the issues of those affected.

Read on to find out more...

General
  • Sickness: Sick clan members regain 50% less health from healing.
Rat
Overwork
  • Production is increased by 50% > 30%.
Enrollment
  • Your wounded units cost -50% > -30% Kröwns to train as military units.
Pain Suppressant
  • Wounded units move and attack 30% > 20% faster.
Last Stand (Shaman forge upgrade)
  • When killed, the Shaman will reduce all nearby enemies' defense by -30% > -20% for 5 seconds.
Eir (Warchief)
  • Health: 75 > 80
  • Attack: 15 > 12
  • Defence: 10 > 9
Garm Incarnation (relic)
  • Move speed has been reduced (-33%)
  • Defence: 20 > 16
Bugfixes
  • Garm’s Incarnation heal and decay now properly affects the unit.
  • Garm’s Incarnation active bonus display now reflects the right value.
  • Eradicating a neutral faction now grants the appropriate reward.
  • Missing SFX added.
  • Achievement progress should now be correctly tracked.
  • Missing houses notification does not trigger anymore when playing the clan of the Rat.
  • Offering well icon doesn’t appear as influencing a neutral faction when separated from this faction by a cliff.
  • Rat conquest bonus transmitting sickness to enemy units now correctly attributes the kill of units dying from the sickness to the Rat clan.
  • Rat can build Skirmisher’s camps during “Hostile Lands”.
  • Players can build two different relics in conquest if they play the same clan.
  • Ancient Graveyard research progression can no longer be seen through the fog.
  • Display of eradicated neutral factions in the Diplomacy screen has been fixed.
  • Chapter 8 secondary objective colonize Jötnar camp can be validated.
  • Heal icon no longer displayed over mouse cursor when Shamans or Eir selected.
  • New expeditions related to rat clan achievements have been added.
  • Update no longer overrides and deletes current Stats and Conquests progress.

Known issues
  • The “Continue” option for a mission in a conquest may not work (restart the mission is still available)
  • Border scrolling may not work in Borderless or Windowed
  • Issue with Overwork sound that stop too soon
  • Blood Ties : No SFX and VFX
Northgard - Paul
#Discussions_QuoteBlock_Author
Hey everyone!

We are proud to present to you our eighth clan, the clan of the Rat, which brings some exciting new mechanics and units to Northgard.

Read on to find out more about what makes the clan of Dodsvagr so unique.

https://store.steampowered.com/app/1876990/Northgard__Dodsvagr_Clan_of_the_Rat/








Welcoming wounded and outcast villagers who have been forced out of their original clans without hesitation or prejudice, it is understandable why the many followers of the Rat dedicate their life, and sometimes their death, to the clan.

The clan doesn’t have time for feasts, or even sleeping in houses, only hard work is worth celebrating, but if you have enough energy to celebrate, then you could, and should have worked harder….

The clan will work and fight tirelessly to get what they want, and to survive.






Powerful shaman and merciless warrior, Eir leads the clan of the rat with an iron fist. She taught her clan the ways of the shaman, so they could survive even the most severe injuries, and ensure their enemies do not.

Some say that her mastery of dark practices goes as far as being able to bring back dead beasts from the depths of Helheim...






The shaman, trained by Eir, are powerful units that will fight fearlessly during the heat of battle, and take care of the injured in its aftermath. They can also lend a helping hand to their allies by healing them as well.




  • The clan starts with more villagers but they arrive wounded. Wounded units are exempt from Happiness requirements.




  • The clan doesn't have access to Houses, but all non-mystical buildings provide housing. Once max population is reached, extra villagers stack in a Population Reserve.


  • The Shaman Camp replaces the Healer Hut and trains Shamans able to fight and heal multiple units and allies even outside your territory.




  • When the clan’s units kill foes or die, the corpses are cremated at the Shaman Camp, producing Lore and attracting new villagers faster.




  • Overwork replaces the Feast and boosts all productions at the expense of your worker's Health.




Fame 200

Your units consume -50% less Food while being healed by Eir.


Fame 500

The max Population Reserve increases by +4 villagers.
The maximum duration of Purification Pyre is extended to 6 months.




Enrollment

Wounded units cost -50% Kröwns to train as military units.


Overcrowding

You can place up to two buildings of the same type in a zone, except Defense Towers.




Invasion

When killing neutral faction units, you gain some of their favorite tradable resources. Neutral faction buildings can house additional population.


Pain Suppressant

Wounded units move and attack 30% faster.


Blood Ties

Eir can sacrifice part of her Health to heal all your units in the zone over the next 5 seconds.






You can summon Garm’s Incarnation at a Shaman Camp.






1st Battle

When killed, your units inflict Sickness on their attacker.


6th Battle

Wounded units do not suffer production malus when Overworking.


11th Battle

When the Purification Pyre is ignited, all your units heal.







The Rat King
  • Win with the Clan of the Rat
Rat Master
  • Achieve 50 Victories with the Clan of the Rat
Just Want to Watch the World Burn
  • Build the Relic of the Clan of the Rat
Rat Conqueror
  • Finish a Conquest with the Clan of the Rat



Can I go home now?
  • Overwork the same worker 5 times.
Lord of Cinder
  • Keep the Purification Pyre burning for 12 months without interruption.
It’s Free Real Estate
  • House 10 Villagers or more in neutral faction houses in a single game.
Megastore
  • Have 10 Merchants working in the same zone.






Fields are no longer snapped to a specific placement on a tile and can be placed like other buildings.




The event now lasts 1 month and consumes the clans Food progressively.




Relation gain with neutral factions via trade-routes has been reviewed.

Each neutral faction now has a favorite resource which, if traded with, improves the relation with this faction (indicated on the trade-route UI with a star).

Dwarves now accept Food trade-routes.

Kobolds - Befriend status:
  • The Kobolds will now accept to sell their additional territories for Kröwns to the clans they befriended.


Sheepfold
  • Cost 6080 Wood
Relic
  • Your clan gets a 20% increase to production through feasts, -50-40% Feast cost.
  • You can build an additional Sheepfold.
  • Your units regenerate Health during a Feast.
Fame 500
  • Your Defense Towers and your units gain 15% resistance in your territory when feasting.
  • Your units regenerate Health during a Feast.


Trackers
  • Health = 5550
Caring-Siblings
  • Buff to heal speed when Brundr and Kaelinn are together.


Venison & Ratatouille
  • Effect: Produce 3/5/7/94/6/8/10 to Food, Wood, Kröwns, Lore.
  • Cost: 100 Meat, 100 Mushrooms | 200 Vegetable(Duration) | 300200 Meat (Power)
Fish Soup
  • Effect:
    • New villagers will arrive at the Town Hall 10%/20%/30%/40%30%/60%/100%/130% faster.
    • Units in your territory or neutral zones will slowly regenerate their Health over time.
    • Produce 4/7/10/13 Lore.
  • Cost: 200100 Fish, 200100 Vegetables | 200 Mushrooms(Duration) | 200 Fish (Power)
Meat Stew
  • Cost: 200100 Meat, 100 Vegetables 100 Mushrooms | 300 Vegetables(Duration) | 300200 Fish(Power)


Stolen-Lore UI has been reviewed.




Medicine
  • The behavior and wording has been reworked to include all healing-units and not just Healers.
Carpentry
  • Reduces your buildings' upgrade costs by 20%.
  • Reduces upkeep from upgraded buildings by 20%.
UI Town Hall
  • Addition of a tooltip displaying the current pop-growth bonus on the gauge of arrival of the next villager.





  • Refund on upgraded Altar has been fixed.
  • An “adjacent” zone means that it is connected (not separated by a cliff etc) so Ancestral Influence and Offering Well have been adjusted.
  • Kaija’s passive ability is fixed.
  • In singleplayer, you can now have multiple Jotnar factions.
  • Fixed issue during Jotunheim campaign mission: attacking enemy prevented you from trading with the other factions - it now works as intended.
  • Fixed issue in Map Editor when adding neutral factions.
  • Fixed achievement Dances with Wolves.
  • Fixed issue where burning building from Raven Raids can’t be repaired.
  • Permafrost is now available.
  • Stones from Ragnarok are correctly displayed on the minimap.
  • Sometimes units could walk under the lake, it has been fixed as well as High Tides not giving fish.
  • Both Lynx don’t cross zones after using Sharp Eyes.
  • Breaded Fish Fillets affect Dwarven Operative.
  • Freeze when clearing Naströnd zone has been fixed.
  • Bug on chapter 9 of the Campaign preventing units from attacking has been fixed.
  • Conquest bonus reducing Relic cooldown by 50% now also works for Yggdrasil Root.
  • Achievement requiring you to mine 150 Stone in a single game now triggers correctly.
  • Problem with placing Fields on some zones has been fixed.
  • Rock Golems from eruption event are correctly displayed on the minimap.
  • Boar can no longer colonize neutral faction zones like zones with wolves.
  • Achievement for 500 victories no longer triggers at the same time as the one for 250 victories.
  • Free upgrade for unupgradable units can no longer appear as Conquest bonus.
  • Erudition knowledge now correctly allows a free Lorestone construction.
  • Bifrost bridge no longer blocks unit selection underneath it.
  • Multiple UI fixes.
  • A couple of optimizations have been made.








https://store.steampowered.com/app/1876990/Northgard__Dodsvagr_Clan_of_the_Rat/
Dec 1, 2021
Northgard - unlimited




Attention Mercenaries!

We are proud to announce that Wartales has now entered into Early Access and is available to buy now on Steam!



Well, what a whirlwind of a few months it has been!

From the announcement of Wartales earlier this year, to the mad dash to pull together a demo for the Steam festival, to the recent closed beta and final stretch of develoment before release, to right here, right now, orchestrating the release of our FIFTH game as a company...




First off, we'd like to thank everyone who joined us on our journey from the very start with the demo earlier this year, to have had such a positive reception and to see a community of dedicated and helpful players begin to form around the game at such an early stage was incredibly ecouraging for all of us here at Shiro.

Secondly, a massive thank you to everyone who took part in the recent closed Beta, your feedback and suggestions have been incredible and it is largely down to you that we are now able to release Wartales into Early Access with pride.




A lot of content and features have been added since the demo and the beta, and throughtout Early Access we will continue to develop, expand, iterate and improve every aspect of the game, alongside all of you with your help and support.

New regions, units, items, quests, features, functions, mini games and much more are well underway internally, and will be making their way to the game over time, and we can't wait to hear what all of you think! And we are all ears for any ideas and suggestions you might have that will help us realise the best possible version of Wartales.




There is no firm roadmap available at this time, as we’re still finalising a lot of our plans and working out the logistics in terms of timing but this is something we are discussing internally and hope to share with you all very soon.




https://www.youtube.com/watch?v=8lLyziem3KA



Now it's time for you to write your story in the Wartales, and we hope you'll enjoy your journey throughout the Edoran Empire!

Shiro Games.


https://store.steampowered.com/app/1527950/Wartales/
Northgard - Paul



Welcome to our spooky special event where you will be able to make battle in the terrifying new Draugrheim biome.

In this temporary game mode, you will have to conquer your fears in the land of the living dead and face terrible new (eight-legged) creatures roaming the land of Northgard.

Vikings, it is time to take back what is yours in the Night of the Living Draugar.



However, if you feel like some of those new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.







Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn a new Town Hall skin. You can claim it in Expeditions.













Clans Starting Bonuses:

New: Trade routes with the homeland are available and earn more Krowns. Gain +10% Krowns from merchents and sailors -> +15% Krowns production.

New: Earn Fame by scouting Neutral Factions and enemy Town Halls.

New: Great Trades Routes -10% discount.

New: You can spend Krowns to accelerate the arrival of new villagers in your Town Hall.




Mercenaries from Homeland - Fame 200

You can send Mercenary raids from your Harbors to raid beaches but not on tiles with a Town Hall. Mercenary raids can be upgraded in the Forge.

Trade routes with the homeland is available and earn more Krowns.

New: You can assign 3 more Sailors on a Harbour with a Lighthouse




Sea Supremacy - Fame 500

You can send Mercenary raids on zones with a Town Hall.

You can assign 3 more Sailors on a Harbor with a Lighthouse.

New: Mercenary Raids will use Fire Javelins, damaging buildings upon raiding.




Negotiators

Replaces Ship Building -> Mining Efficiency.

Gain +2 Krowns production and +30% forging speed.




Exotic Goods

Harbor, Trading Post and Marketplace produce 1 Happiness (2 if upgraded).




Others changes:

Raid upgrades take 3 -> 6 months to forge (with 1 smith).

New: You no longer need to activate the faster recruitment of Mercenaries Raids and it no longer changes the raids' cost.








Howl of the Sea Master - Fame 500

Chance to transform an enemy military unit into a spectral warrior has been reduced.




Endless Tide

Reduces the cost of military units by 20% => 15%




Knowledge From Beyond

Reveals the position of all neutral factions.

Trade routes with neutral factions give +2 Lore per merchant and +20% Krowns and relationship.








Supplies - Fame 200

Supplies now arrive as soon as Fame 200 is reached instead of at the new year. Resources are then received every 12 months from the first reception.

Each year a boat brings you +50 Food, Wood and Krowns, +25 Lore and +5 Stone for each completed year, and again at the start of every subsequent year.

Known issue: The description of Supplies appears in English. Translations for all languages will arrive as soon as possible.








Spoils of War

Gain some Krowns for each enemy unit killed.

Eradicate a faction, neutral or clan, earns 50 Military XP.








Mask of Gullinbursti

Produces +10 => +6 Food.

You can pay 150 Lore to summon one GiantBoar. It is controllable as long as it is not in combat.








Guerilla Tactics

Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (30% max).

Enemies clans relations are also affected when you are fighting a neutral faction.








All sailors produce +100% Fame.

The tech Knowledge from Beyond borrowed from the Clan of the Kraken with stolen lore and Mimirsbrunn no longer produced +100% Kröwns with trade routes.








  • Fixed difficulty noted as “extreme” in saves and as “hard” in the information window.
  • Fixed fame notifications not displayed for client.
  • The AI will now avoid moving its spectral warriors into ally territory.
  • Fixed merchants constantly stopping work when assigned after thralls to a trading post.
  • Fixed the display of ore production by slaves.
  • The free lore stone obtained with the knowledge "erudition" will still be free even after cancelling it's construction.
  • Texts have been revised to be gender neutral.
  • Torfin's throne produces +2 Lore which was not displayed. It is now.
  • Option “map special” from Ragnarok has been removed. This was irrelevant as the special map could be replaced by a volcano.
  • When Kobolds spread to a tile with an object (i.e. ruins), the name display of that building/object will no longer turn into "Kobold Hamlet".
  • Fixed wrong icon of the relic “Edda of Vor” displayed in the player list.
  • Fixed description text of Mask of Gullinbursti relic. It cost 150 Lore to summon the Giant Boar (not 200).
  • Fixed villagers carrying hammers in longships in story mode.
  • Fixed "High tide" which sometimes did not generate fish on lakes.
  • Fixed broken food graphic displayed in end-game.
  • THE WISE ONE from the clan of the Lynx, and Torfin’s Throne no longer produce Lore in the conquest mission “Imported Knowledge”.
  • Fixed buildings that were burning after a raven raid. They stop burning after being repaired.
  • Fixed warchief portrait hiding text in fame notification.
  • Fixed Torfin’s shadow not attacking Wyverns and defense towers.
  • Fixed several issues with neutral factions. When dwarves or myrkalfar attack an enemy clan, they continue to advance from tile to tile until they eliminate the clan or are killed. Previously, they could stagnate on a tile and cause colonisation issues, this is no longer the case.
  • You can no longer see enemy unit status (starving, freezing…) after using Warcry.
  • The relic Gefjun’s jar now summons new villagers on the town Hall as intended.
  • In the conquest mission greed’s price, the knowledge “Wool trade” no longer produces Krowns.
  • Clicking on the notification of a built relic no longer leads to the player who built it if you have not scouted him.
  • In the gem cutter conquest mission, trading gems now affect relations.
  • Building an offering well near an eradicated neutral faction is no longer possible.
  • The unit type icons in the healer hut are updated when healed units change jobs.
Northgard - Big Bad [Wolf]
Hey everyone!

We are very happy to finally present to you the sixth major free update to Northgard, Kröwns and Daggers, available now!

The Kröwns and Daggers update brings a host of new features, gameplay additions and even a new neutral faction to Northgard.

With an increased focus on diplomacy, and a complete overhaul of how you develop and maintain relations with your fellow factions, Kröwns and Daggers is easily one of our most ambitious content updates yet!

Read on to find out more about what to expect...













The relation system with neutral factions has been reworked. Each faction now presents 4 relation statuses offering new rewards and risks depending on how you treat the faction.

All new interactions with Neutral factions and Clans are reunited in a new Diplomacy screen.








A new building is available to improve your relations with the neutral factions: the Offering Well.










The Dwarves are joining the Northgard party!

Dwarves, well known for their mining prowess, will obviously have access to and supplies of many treasures and precious resources but come too close, and you might regret it...

On the other hand, they might lend you a helping hand if you manage to gain their trust.









Interactions with rival clans are evolving:

While scouting, the borders of territories under the Fog of War are now colorless.




By sending your scouts to spy on an enemy's Town Hall, you may access new information like their Lore-tree or resource stocks.




In addition, notifications regarding the other clans now feature the portrait of their Warchiefs.












Based on the information you’ve gathered, you can now declare an enemy clan as your Rival, for a gain, but at a cost:
  • Town twinning boosts your population growth, but it also increases the population growth of your Rival.
  • Eavesdropping gains you more Lore based on how much Knowledge your Rival has discovered that you have not.
  • Target a Clan with less Fame than you with Bullying and you will gain more Defense against them, but if they come out on top, they get significantly more Fame in return.
  • Manhunt places a target on your Rival’s back by hitting them with an Attack malus outside their territory. In exchange, they get a bonus as long as they stay within their territory.






To establish this Rivalry, a new building is available: the Emissary Lodge and corresponding unit, the Emissary.











New competitive events for you to take part in against the other clans for a reward.













Kill 3 enemy Dwarves Champion in a single game.




Win a game with every started neutral faction alive and not befriended by anyone.




Eliminate 3 different neutral factions in a single game.




Befriend 3 different neutral factions in a single game.




Eliminate 5 neutral factions after they were befriended by another clan.




Send a scout to spy on 3 different clan's Townhall in a single game.




Maintain for 2 years "Eavesdropping" Rivalry with a clan doing the same with you.




Eliminate a clan targeted by your "Bullying" Rivalry.




Be the target of 3 Manhunt Rivalry at the same time.




Win a competitive event in which all clans have participated.









  • Player names are now displayed in the chat, but they are colorless until scouted (and so are the borders).
  • When a player pauses the game, the player name is displayed to all players.
  • When a player ends the pause, the name of that player is also displayed.

  • Stats for Squirrel Meals have been added.
  • In Food stats, the Feasts are now indicated.
  • In Forge stats, the Unit forged is now indicated.


Coinage (and similar Knowledges that unlock trade routes):
  • Coinage no longer unlocks trade routes.
  • Trade routes are available since the beginning of the game.
  • Trade routes without Coinage are less effective than before
  • Knowledges replacing Coinage in the Lore Tree also benefit from the trade route bonus "Your trade routes produce +100% Kröwns".
Erudition:
  • The first Carved Stone is free. Your next carved stone is free.
Knowledge from Beyond:
  • Reveals all neutral factions. Reveals the position of all neutral factions (without removing the fog of war).
Lore cost:
  • Lore cost for knowledges has been readjusted.

  • New unit: Emissary.
  • New building: Lodge of Emissaries.
  • New building: Offering Well.

  • The Dwarven Prospectors.
  • The Myrkálfar's Levy.
  • Ceremonial Bonfire.

  • Neutral factions attack behavior reviewed to fairer.
  • Jötnar now charges enemy units when attacked on their own territory.
  • All factions except Jötnar now accept Wood via trade routes.
  • Every clan of the Dragon in a game now has the same Dragon Essence gauge bonuses.
  • Rumor mongering was reworked to match with the new neutral factions’ behaviors.
  • The detailed flux of your resources (the tooltip over a resource stock) now displays the flux as a decimal value. Meaning you can know precisely how much Stone / Iron you’re extracting and trading.
  • Scouting speed is reduced by 20% in enemy territory.
  • With the shortcut E you could lose the selection of Kaija by selecting/deselecting her army. This feature was removed.
  • Eradicating a neutral faction no longer gives military XP (eliminating a member of the neutral faction will still provide military XP).
  • Eliminating a player no longer gives you military XP.
  • Several SFX have been added.







  • Wounded debuff on Units is now correctly removed when healed.
  • Wounded debuff only applies once under 80% of health.
  • Oskoreia is no longer canceled when Mieliki is attacked.
  • Achievement “Let me borrow this” is correctly unlocked.
  • Happiness detail now shows the entire list of entries impacting happiness and not just the X first elements.
  • Multiple bugs about achievements/expeditions not triggering upon completion.
  • Fixed value display for Knowledge “value of great deeds”.
  • Fixed Snake’s relic Stealth ability.
  • Fixed Trading Caravan. Relations with neutral factions improved 20% faster as intended. (Instead of 10 before correction).
  • Fixed victory condition cut-off in story mode.
  • Fixed trade with the clan of the Boar. As the Boar, you can no longer trade with another clan.
  • AI of the clan of the squirrel can no longer share a meal with an ally before obtaining “A Helping Hand” ( Fame 200).
  • Icon displayed after a loot no longer cancels a mouse click.
  • The link to the "How to mod" button has been fixed.
  • Fixed the Bodyguard from “Tactician” Military Path sometimes no longer following his warchief.
  • Fixed cursor issue. You could sometimes no longer target an enemy unit with your military units.
  • Fixed console spam causing lags in modded games.
  • Fixed achievements in the expedition menu. Some of them were unlocked in the game but not on steam. It was the game that considered them unlocked too early.
  • In the lobby, the dropdown list no longer closes automatically when you’re selecting a clan and another player choses at the same time. The dropdown list still closes if you’re selecting a color or team at the same time as another player.
  • Myrkalfar no longer stall and teleport when they attack on server.
  • Fixed army selection with ‘E’ and a giant Boar.









All the new Kröwns and Daggers features are not scriptable for mods at this time. This will be possible very soon.



A few sentences in the Rivalry window will only appear in english. They will soon be available in all of the supported languages.
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
Happy Tuesday Vikings!

Today, we’re releasing a yet another MASSIVE balance patch that brings a plethora of changes to Northgard and each of the clans that inhabit these mysterious lands.

With this update, we've made a number of changes and additions, heavily balancing the clans based on your wonderful feedback over the last few months and fixed a multitude of issues that have been reported in the time since our last major update!

You can find the whole list of what’s been addressed below!










Recipe
  • Fish fillets :
    • +1 month cost: 200 vegetables 200 fishes
    • Mining / Forging Bonus 25% / 50% / 75% / 100% => 50% / 75% / 100% / 125%
Fishes were accumulating too much. We want you to use meals other than Venison & Ratatouille and Meat Stew.



Prices of meals in Food is increased depending on the number of clan you share the meal with:
  • 1 clan : population x 2 food
  • 2 clans : population x4 => x 6 food
  • 3 clans : population x 6 food
  • 4 clans : population x 8 food

Clan's Description

Special Squirrel Win Condition → Special Fame Victory for the clan of the Squirrel is removed and replaced with a new Fame 1500.



Fame 200 - A Helping Hand

( +5 Fame per player affected by a meal)



Fame 500 - Plot of the Thrones

You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100 Fame.

Increased amount of Fame earned from extra population based on your most populous opponent.


Fame 1500 (3rd level) - Most Beautiful Banquet
  • Unlock a specific new recipe at the Stove
  • 1.000 Meat, 1.000 Fish, 1.000 Vegetables, 1.000 Mushrooms
  • It takes 3 months to prepare
  • While preparing this recipe, all other recipes are not available
  • Every clan is notified and invited at the great Banquet
  • When the preparation is complete, the game is won
Allowing or not Fame Victory have no more relations with Special Squirrel Win Condition.



Rumor-mongering

No other clan can befriend any neutral faction which has become your ally. This faction gains +20% defense against all your enemies. It also becomes more aggressive towards them (this also affects Jötnars).

If neutral factions are befriended and you have Rumor Mongering, they will attack as soon as possible.

Your units gain Cloaked within these factions' territories.




Economics

You gain +4 krowns during meals and all meals gain +2 Happiness (Only Happiness bonus is shared with ally clans)




Relic Yggdrasil's Root

The chances of being disturbed are reduced.

In some cases we saw that the discord effect of Eldritch zones turning enemy units against one another was too efficient, so we reduced its defensive power slightly.









Fame 500 - Oskoreia

Oskoreia ability:
  • Cast time : 0 => 1.5 sec
  • Oskoreia spirits disappear 10% faster

Relic : Gleipnir

The Trap no longer triggers the instant the player clicks on the skill.

It triggers in 2 steps : First, the trap appears on the area with no effect, then after 3s the trap inflicts damage.

It lets the enemy react and leave the zone to decrease the effects on its army.



Sharp Eyes

You can now use Lynx with Sharp Eyes like Scouts.



Hunting paths

Double arrows:
  • 30% => 20% damage on the second arrow.






Ox is a late game clan, but it was a bit off the curve compared to other clans: too weak in early game and too strong late game. We increased early game power and reduced late game power.


Torfin

Attack power 15 => 14



Torfin's Throne

Torfin's Throne now produces +2 Lore when Torfin is not summoned.



Military Training

Military units in territory produce military XP.

Upgrade cost for Training Camps -50% => -30%



Ferocious Charge

Warriors gain +50% => +30% damage on a charge attack.








The Clan of the Kraken was too map generation dependent and we wanted to give it more control.


Starting Bonuses

Fresh fish tech is removed and become a starting bonus

+20% fishermen production.



Valkyrie Units

Valkyries produce +1 Happiness.

Valkyries regenerate Health near Horgr.



Knowledge From Beyond

Trade routes with neutral factions +20% krowns and relationships.



Foresight replaces Medicine => Colonization



Valhalla’s reinforcement - replaces Legendary Hero

You will have 1 Valkyrie at your Town Hall and you can control +1 Valkyrie. Valkyries also regenerate Health on High Tides tiles and outside combat. Passive regeneration increases by 100%.



Wyrd - High Tides

Now makes fish appear in lakes if there are none.



Army of the Dead (new conquest bonus)

No more Happiness penalty when specter warriors are in your territory.








We’ve heard that Fame 200 Craftsmen became less impactful. We buffed it.


Fame 200 - Craftsmen

Improved tools for civilians get an additional +5% => +10% production bonus.

Selling Stone or Iron earns +20% krowns. Allies receive double resources.








The relic was weak, we improved it.


Skull of Hrungnir

Zombie Giant has its move speed increased.

Zombie Giant costs 200 Food 100 krowns => 200 Food








The Clan of the Snake is complicated to balance. We are reinforcing Skirmishers to encourage some early-game interactions.


Skirmishers

Dodge +10%

The way the dodge is effective has been overhauled.



Black Market

Trading with neutral factions no longer reduces relations with them.



Relic Gungnir

All military units Dodge + 10%

Unlocks the Stealth ability for all your military units.

Stealth : Can’t be targeted by Watch Towers for 5s until attacking it








Majority of complaints for this clan were about the weak Gullinbursti relic. “Pay food to get food”, we changed that and gave a bit of control over the Giant Boar.


Bartering

Trade routes with neutral Factions +20% krowns and relations +1 happiness per trade route.



Osmosis replaces Trading Caravan Negotiation



Relic Mask of Gullinbursti

+10 Food (even if the Giant Boar is not summoned)

Reveals all forests.

Pay 200 Food Lore to summon one non controllable Giant Boar.

Giant Boar is not controllable while in combat.








Relic was a bit too strong, so we’ve changed the way it works to avoid the perma freeze.


Relic Scabbard of Gram

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack +10% defense to shield maiden.

Apply Chilling Aura : freeze enemies hit and adjacent and apply penalties:
  • -15% attack speed
  • -15% move speed
  • effect lasts 2s
    5s cooldown

Kaija

When on a tile with lake fishes (neutral or ally territory), Kaija regenerates Health and produces +2 Food.








Very strong in rush builds, good everywhere with a strong economy, the Clan of the Stag was more powerful than all the other clans in Northgard.


Value of the Great Deeds

Skalds produce 1.5 krown (+2 when upgraded)

Skalds tools are free and -50% forge time



Food Preservation

+3 Food for each Silo (+5 if upgraded)

+1 => +0.5 Happiness per silo (+1 if upgraded).



Fame 200

Gain +150 Food +150 Wood +150 Krowns +75 Lore +10 Stones

You gain +50 Food, Wood and Krowns, +25 Lore and +5 Stones for each completed year, and again at the start of every subsequent year.








The Clan of the Raven is very dependent on beach tiles and thus map generation. We tried to give the clan more control by reducing this dependence. We also redesigned Mercenaries to make them more central to the Clan identity and rebalance their impact, which was too strong against beginner players and too weak against experienced ones.


Negotiators (replace Shipbuilding instead of Mining Efficiency)

Unlock the lighthouse.

Gain +2 Kröwns production and 10% Commercial Influence.

Increases Sailors’ resource production by 20%.



Mercenaries from Homeland ( Fame 200)

You can hire Mercenaries from your Harbor and send them to raid coastal areas without a Town Hall on it. Allow to trade with your Homeland at better rates.

+3 Villagers, +3 pop max, +1 happiness

Upgrades for your raids are available at the forge.



Sea Supremacy ( Fame 500)

RavenPort can hire mercenaries for krowns

You can send your Mercenaries to coastal zones with a Town Hall.

More upgrades for your raids are available at the forge. You can assign 3 more Sailors in your Harbor with a Lighthouse.



New upgrades availables in the Forge

Upgrades available in the Forge at Fame 200 →
  • More Mercenaries : Add 2 mercenaries to the raid.
  • Better Preparation: Reduce the time it takes to recruit by 1 month
Upgrades available in the Forge at Fame 500 →
  • You can upgrade your mercenaries at the Forge
  • Up to 3 times for 2 more mercenaries per Raid and a maximum of 8 mercenaries per Raid
  • Better Preparation: Reduces the time it takes for Mercenaries to approach the coast 1 month
  • Fire Javelins: The mercenaries fleet throws fire javelins that damage and burn the zone’s buildings.

Mercenary unit

Attack power : 10 => 8

Mercenary tool forge upgrade : +20% projectile defense +40% Attack power.








Lots of changes to the Goat. We want to give him back his identity.


Clan description

Goat units get -20% military XP



Fame 500

You gain 1 free feast per year. Your Defense Towers gain 25% resistance when feasting.



Amenities

Costs 80% => 50% less to develop a zone.

Periodically, a sheepfold containing 2 sheeps makes a new sheep appear.



Industrious

Upgraded food-producing buildings and brewery have 4 slots instead of 3.



Barricades removed

Civils +20% defense per building in the zone



Wool trade replaces Erudition

Sheep in Sheepfold earn +0.5 krowns

Sheep can be sacrificed for 40 krowns



Food Trade

Trading food earn +50% krowns

+50% Relationship with Jotunn









Veiled Threats

Trade Routes +50% => +75% if you have a Berserker,

+100% for trade route in the same tile as Berserker

After Berserker died at least once, -50% krowns costs and no Iron to recruit him again.












Mining Efficiency

Miners extract ore from deposits 50 => 30% faster.



Wyvern projectiles

Wyvern projectiles’ impact is still reduced by projectile resistance and can be dodged.

Wyvern projectiles make splash damages that can’t be avoided or dodged

Every target damaged by splash damages becomes burnt and suffers burn damages over time.



Wounded units

A wounded unit suffers 20% production penalty

A unit is wounded only if it goes under 75% HP

A unit stays wounded until it reaches 100% Health

Adding a white bar to the Health bar to see when your units will be wounded.



Neutral Factions

The conditions and the turn over that allow Myrkalfar attacks are reworked to make them more regular and more fair.

Relationships increase time no longer scales with teamsize.

Myrkalfar and Kobold no longer spawn indefinitely



Jotunns

Eradicating the Jotunns faction give 150 Fame => 100 Fame



AI improved

Less Warchief and armies suicides

We’ve corrected a bug that makes Warchief abnormally recruited too soon



Port and Longship Dock - (Quality of Life)

When assigning a sailor, the raid starts directly ( Lore selected by default)



Monster Slayer (for every clan)

+10% attack power vs Dragonkin, +30% attack power vs other mystical creatures

+50% XP from mystical creatures



Expeditions

You can now claim rewards for completed achievements.



Scripting

Added the VMealSquirrel victory condition for scripting (to disable the squirrel victory)



Others changes

Townhall can now be hit by Mjöllnir and Fire javelins, and it can burn.

It’s now possible to copy / paste in text zones












Minimap

New buttons to filter icons
  • Food
  • Lore
  • Stone / Iron
  • Wolf / Draugr Camps
  • Special / Fame



Build menu

Add a little icon to show which resources are mainly produced by each building.





Expeditions

The weekly completion reset time/day now remains visible once you completed all weeklies












Alternate team Spawn

Same teams are scattered across the map.



Free Teams

Can’t be combined with Balanced games, Alternate Team Spawn games and Ranked games. Players can freely build teams











New skins :

Signy Ceremonial




Signy Brutal




Valkyrie Ceremonial




Norn Brutal




Dragonkin Ceremonial (man)




Dragonkin Ceremonial (woman)




Dragonkin Brutal (woman)




Dragonkin Brutal (man)










Fixed several performance issues with Torfin’s ram ability. Please report any issues.

Fixed several UI issues

Silos now raise notifications when building is complete

Torfin’s Ancient Battleground can not longer spawn on poisonous swamp

Fixed special rule from “The Cursed” conquest mission

Fixed relic Gefjun’s bar : Required happiness for population wasn’t reduced

Fixed “negative” life bar for Vedrfolnirs in Story Mode

Remaining time before next ranked season is displayed

Fixed Bodyguard visualisation.

Fixed several crashing issues.

Fixed Eldthurs stuck in Story Mode

Fixed Horse fame 500 deposit which was giving 29 iron or stone instead of 30.

ESC key now works in the editor with an active brush

Mythical Lure no longer displays hunter icons in the tooltip.

Fixed the sword of Odin in conquest. Forge button was disappearing.

Fixed Sharp eye cursor issue

Fixed blocked Lynxes after Sharp eye being used.

Fixed no Sheepfold limit exploit

In the editor, changing tile elevation no longer regenerate map and no longer override changes on the terrain texture

You can no longer exceed Sheepfold limit by using the transfer zone feature. If you have already reached the limit, the sheepfold from the transferred zone will be destroyed.

Military XP gain for expedition quests are no longer multiplied by 10

Balanced map generation improved





#Discussions_QuoteBlock_Author
As always, thank you all so much for your support and feedback these last few months.
Keep the feedback and suggestions coming, stay awesome and we’ll see you all out there in Northgard!

- Shiro Games
Northgard - Big Bad [Wolf]





Led by Andhrímnir, the Clan of the Squirrel knows better than most how to enjoy the present moment but not at the expense of being farsighted and expert at managing resources.

Their talented cooks are able to prepare delicious meals that improve the abilities of the clan and their allies. For all that, their warriors and prowess on the battlefield should not be underestimated!

Furthermore, with Ratatoskr as their totem animal, the clan is also adept at using manipulation and sowing discord in order to further their goals!





Named after the Æsir’s cook, Andhrímnir displayed unprecedented skills in the culinary arts from a young age, despite fierce competition within the clan. As fearless and authoritarian in the kitchen as he is on the battlefield, Andhrímnir has everything one would expect from... a “warchef”!





  • The clan hoards greedily in anticipation of winter 2 months before it begins and can count on a +30% increase in production during this period. However, they have a harder time during winter itself as they consume more Food and Wood (+15%).

  • The Squirrel clan gathers ingredients in its territory, depending on the zones’ types.

  • The Stove replaces the Brewery, where Cooks can prepare meals, providing massive bonuses.

  • The clan can achieve the unique Ratatoskr Victory: reach Fame 1500



A Helping Hand - Fame 200

  • You receive a set of random ingredients by boat and you increase your ingredient storage by 200.

  • You can prepare Meals for your allies, for an additional Food cost.

  • You unlock Gift Routes at the Trading Post.
Gift Routes allow you to share your resources with other clans. It is the best way to build good relationships with potential allies. It also works very well with Northgard neutral factions (3 times better than normal trade routes).



Plot for the Throne

  • You gain Fame based on your extra population compared to your most populous opponent.

  • Arrival of new villagers increases by 5% every 100 Fame.
With this, you will have all the tools you need to achieve your unique Ratatoskr Victory by outclassing any enemy that dare to face you.




As your clan pushes its borders, it has access to more Ingredients for each new zone it exploits that can be used for creating great Meals :
  • Meat: Meat is a good source of protein and iron, harvested from big mammals such as deer and wild boars.

  • Fish: Fish is a source of protein and phoshorus harvested from both freshwater and saltwater specimens.

  • Vegetables: "Vegetable" is an umbrella word which covers pretty much every edible vegetal organism, including roots.

  • Mushrooms: Mushrooms refer to any type of fungus that was found to be edible through painful-to-lethal trial and error.
Cooks can be assigned to any Stove. They bring Happiness to your clan, and more importantly, help produce Ingredients. If need be, Andhrímnir can also help produce Ingredients by being assigned to the Stove.

Gather as many Ingredients as possible to ensure you’re always ready to prepare powerful meals.




The Squirrel clan knows how to cook 6 recipes that will help you conquer Northgard:



  • Food, Wood, Lore, Krowns production bonus


  • Forge speed bonus
  • Mining speed bonus


  • Winter resistance bonus
  • Scouting speed bonus


  • Health regeneration
  • Scouting speed bonus


  • Defense unit bonus
  • Projectil resistance bonus


  • Attack power bonus
  • Military XP bonus
[/list]

Each Meal must be prepared with enough common Food as an additional cost. This Food cost increases sensibly if you wish to include your teammates to your table!



Each clan can benefit from one meal per Squirrel clan. New meals replace the previous one. But having many Squirrel friends means taking advantage of multiple meals at the same time!




Ratatoskr is famous for scurrying from Yggdrasil's branches to its roots, instilling doubt and discord in the mind of its enemies. The Squirrel clan perpetuates this legacy to keep itself out of harm’s way.

The zone where Yggdrasil's Root is built becomes “Eldritch." After every period of one year, one zone in your territory adjacent to an eldritch zone also becomes Eldritch.

  • Units in Eldritch zones benefit from periodical production bonuses.

  • Enemy units in an Eldritch zone have a chance to fight against their own kin for 5s.


If an Eldritch zone becomes neutral, it reverts back to normal.






- Replaces Colonization -
  • +1 Food / Wood production bonus for each 100 Food / Wood in stock (max +10). Not affected by winter malus.

  • Your Silos do not require building slots.




- Replaces Hearthstone -
  • Meal bonus level: +1

  • Meal Food cost: -20%




- Replaces Weaponsmith -
  • Your next warchief recruitment is free. (no Krowns, no Iron)

  • Reviving warchief cooldown: -50%.




- Replaces Mining Efficiency -
  • Every Krowns incomes gets +10%.

  • Meals gain additional effects : +2 Happiness +4 Krowns.




- Replaces Negotiate -
  • No other clan can befriend any neutral faction which has become your ally. This faction gains +20% Defense against all your enemies.

  • It also becomes more aggressive towards them (this also affects Jötnar).

  • Your units gain “Cloak” within these factions' territories.



1st Battle
  • Ingredients production +20%

  • You can benefit from multiple meals at the same time.

6th Battle
  • Stoves can hold one more Cook.

11th Battle
  • +1 level for Meals













Aggressive Negotiations
  • Win with the Clan of the Squirrel
Squirrel Master
  • Achieve 50 Victories with the Clan of the Squirrel
The Root of our Clan
  • Build the Relic of the Clan of the Squirrel
Squirrel Conqueror
  • Finish a Conquest with the Clan of the Squirrel


Just a little help for my friends
  • Win a game having shared all your meals with all teammates.
Unlimited Flower
  • Control a territory of at least 10 Eldritch zones.
I’m a Generous God
  • Gift 1,000 resources in one game





4 news skins are available in the treasure window:






















  • Cooldown time for each ability is now displayed

  • Jörmunr relic no longer displays your teammate’s lore

  • Military XP is no longer displayed when hovering enemy military icon

  • “Losing control” is replaced by “taking control” when you are taking an enemy tile

  • Units are automatically selected when you recruit a warchief (Instead of warrior camp)

  • You can no longer build an altar, then give it to your ally and build another

  • Boar colonization cost for tiles containing foes now depends on the number and type of foes on the tile.

  • Conquest battle “befriend jötnar” can no longer be played with the clan of the snake (Black market tech prevents this battle from beign feasible)

  • Oskoreïa can now be used even if Mielikki is fighting

  • Relations with neutral factions now scale with the amount of resources you trade with them.

  • Befriended neutral factions now give 50 Fame even if they were befriended by another player.





  • Fixed several text issues with chinese localisation

  • Fixed several display issues

  • Double shot from the Clan of the Lynx can no longer target sheep

  • Fixed year counter in conquest. Some of them were broken in several battles

  • It’s now possible to build a mythical lure on a thor wrath

  • End-game stats will no longer be displayed in story mode

  • Bartering in story mode is fixed.

  • VFX from the relic of the clan of the horse is fixed. It gets removed with warchief death.

  • Trades routes without merchants no longer produce happiness and lore

  • Fixed several issues with the giant Boar from the relic of the clan of the Boar

  • You could no longer use your relic if you built one and took the same relic you built from an enemy.

  • Conquest Myrkalfar’s Uprising: you were sometimes not spawning in Ragnarök biome

  • In Inner sea conquest battle AI units were sometimes able to walk through the inner sea


https://store.steampowered.com/app/1644210/Northgard__Ratatoskr_Clan_of_the_Squirrel/
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
Hello Vikings!

Today, we’re releasing a huge (possibly even our biggest yet) balance patch that will bring widespread changes to Northgard and all of the formidable clans that inhabit it!

We’ve made a number of massive changes across the board, introducing new ways to approach the game and manage your people as you strive for conquest and you can see the whole list of what’s new below!




The Guardian Military path is still considered to be too weak, and as the vast majority of players usually choose between Tactician and Conqueror, it is being buffed:

⇒ Militia behavior
  • Militia is now controllable by player
  • Militia still cannot leave the player’s territory
  • Militia cannot be assigned to any other role
  • The Militia respawn frequency has been increased
  • The maximum of Militia is back to 2 / 4 / 6
⇒ Suppressing Fire
  • -50% WatchTowers upkeep


The objective here is to give more space to other military units and give more value to warband upgrading:
  • Warrior recruitment cost: 20 krowns => 30 krowns
  • Each new military unit increases the next cost by +5 => +6 krowns .
  • The Watch Tower building cost : 60 => 50 woods , upgrade remains unchanged.


Values change:
  • -5% attack power and defense penalty for each zone away from your territory beyond the first.
  • Malus is lowered by 2 for each year passed since the beginning of the game.


  • +50 => +30% attack power versus Mythical Creatures.
  • Dragonkin are Mythical creatures.


  • Defense 4 => 3






The Jotunn neutral faction always appeared a little too binary for us. With these changes, we’re trying to add a bit more depth to the trading with Giants:
  • Players will now have the possibility to trade with two Jotunn Factions: the Skrymir and the Fjolsvin.
  • Each of those factions can be befriended and grant the players a giant hero : Lög & Jafnadr.
  • The Skrymir and the Fjolsvin are rivals: each player can only trade with one of the two factions, and befriending one will lock the possibility to trade with the other.
  • When befriending a faction, you don’t colonize their zone anymore.
  • You can still trade with the befriended faction.


Jafnadr

The powerful Champion of Jötunnheim's workers, here to help you overthrow the lords who have inherited the land. Seize the means of wool production!



Lög

The dreaded Judicator of Jötunnheim, supreme enforcer of the lords' inherited authority and defender of private property. I am the law!





When clicking on a Jotunn camp, players will now see the relation progression of every other player.




The needed value to befriend neutral factions is scaled on team size: food requirement will be lower in FFA than in team games.











Warchief Recruitment Cost
  • Mielikki costs 80 => 150 krowns
Lynx
  • Both lynx Move speed -15%
Trackers
  • Arrows don't cost wood anymore.
  • Trackers now defend themselves in close combat as previously intended.
  • Trackers in close combat no longer profit from special arrows advantages.
  • Trackers 11 => 10 attack
Trophies & Mythical beast waves
  • Sacred Ram, Sacred Wolves and Sacred Bears stats have changed.
  • Spectral animals now have the same stats than sacred animals.
  • Sacred Ram:
    • PV 37.5 / att 5 / def 5 / militaryXp 5 / HuntTrophy 5 / Meat 30
  • Sacred Wolf:
    • PV 50 / att 11 / def 2.5 / militaryXp 15 / HuntTrophy 15 / Meat 15
  • Sacred Bear:
    • PV 62.5 / att 10 / def 13 / militaryXp 50 / HuntTrophy 50 / Meat 80
  • Waves increment is changed. Waves come every 2 => 3 months.
  • Sacred wolves and sacred bears don't have special attacks anymore.
Relic
  • Placing Gleipnir’s traps in a zone in combat is no longer possible.
  • Traps must have been set before the fight starts, they can then be activated.
  • You can now put 1 trap each year.
Conquest
  • First Bonus:
    • Townhall zone starts with deers. Hunters +10% production.
  • Second bonus:
    • Archery Range give +3 max military pop (instead of +2) and Trackers are 10 krowns cheaper.
  • Third bonus:
    • No change : Oskoreia calls the 2 last waves (not only the last one).
Fame 200
  • Unlock SacredLure ability for Mielikki. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes.
  • Cost feast reduction by 5% (up to 50) for each animal killed.
Fame 500
  • Mielikki won’t die anymore by casting Oskeria.
  • While casting Oskeria, wave max isn’t reset.
  • Spectral animals last longer.


  • They are now 3 different Hunting Paths.
  • The Hunt Trophy “Path Completed” can be chosen multiple times while one path is complete.
  • Special arrows effects can stack.
  • Trophy costs unlock have changed.

WAY OF THE CUNNING

Sharp Eye
  • Brundr & Kaelinn scout and use camouflage.
Nature Takeover
  • Decolonization Speed +10% if Mielikki is in the zone. Same for Brundr and Kaelinn.
Fire Arrows
  • +50% damage on Watchtowers.
  • Target unit has 30% chance to burn.


WAY OF THE HUNTER

Caring Siblings
  • Brundr & Kaelinn slowly regenerate when they are together in ally territory.
  • Brundr +30% att if it is with Kaelinn.
The Great Hunt
  • Get trophies on all Mystical creatures.
  • +20% Attack power on Mystical Creatures
Wild Hunter
  • Military Units don't suffer supply malus nor winter attack power penalty


WAY OF NATURE

Sibling Rivalry
  • Brundr & Kaelinn produce food in territory.
  • Kaelinn gets +40% defense if it is with Brundr
The Wise One
  • Mielikki produce +3 lore outside combat in your territory
Double Shot
  • Trackers fire 2 arrows with 30% damage for the second
Path completed
  • Trackers +5% att speed, +5% range, +5% move speed.
  • Can be bought many times.




Spoils of Plenty
  • Your Warchief can put two Standard Lures in a zone to attract Savage Deer that gives +10% food
  • You can assign 2 Hunters to a Standard Lure.
  • Hunter’s tool is free and 50% forging time.

Archery Mastery (replace Fur Coats)
  • Your first Tracker is always free.
  • Upgrade cost for Archery Range -50%.

Poaching
  • +15% merchants' production.
  • Hunting trophies can be sold on the Market for krowns
  • Allows trading routes.

Nimble Paws
  • Lynx Max health increased by 35%.
  • Dodge 30% of the attacks.

The Wild Hunt
  • +1 Mythical Lure
  • +20% attack on spirits.
At Mystical Lure, Myelikki can summon up to 3 different Spectral Beasts to defend her. The number of invocable beast depends on Mythical Waves cleared :
  • Wave 1:
    • 1 Spectral Ram for 5 Trophies.
  • Wave 3:
    • +1 Spectral Wolf for 20 Trophies.
  • Wave 6:
    • +1 Spectral Bear for 75 Trophies.
Beasts have a cooldown before being summoned again.







Starting Bonuses
  • 1015% attack power and defense bonus .
  • Specialized civilian units have a 3040% production bonus, except Loremasters.
  • +10+15% Food consumption
Unstoppable
  • +10%5% attack power and defense for each discovered Artifact.
Torfin’s hitbox
  • A bit lowered.





Starting Bonuses
  • Added +1 base Wyrd production.
Lore Changes
  • Fresh Fish now replace Colonisation.
  • “Knowledge from Beyond” gives +2 lore per merchant in the Trading Post while trading a neutral faction.





  • Dragonkin recruit cost 5040 krowns .
  • Dragonkin Incremental cost +1015 krowns .
  • Dragonkin are considered as mythical creatures. They trigger Monster Slayer ability.
  • Their spinning attack triggers more frequently.





  • Under Pressure 0.51 Food production
  • Skirmisher recruitment cost: 15 krowns => 20 krowns




Starting Bonuses
  • The player is allowed to colonize zones containing only neutral wolves or bears, at the exception of wolf caverns. Colonization cost +20% in this situation.
  • Wolves and bears in colonized tiles become non aggressive for Boar clan and allies. They cannot be controlled. They defend the zone if it is attacked.
Lay of the land
  • Adds: the player can colonize Wolf Caverns if it contains only neutral wolves. This closes the Cavern as usual.
Mender
  • While Menders are not healing, they produce 1 lore and enough food to feed themselves.




  • Kindred Spirit bonus 10%15%.




Cost of coastal exploration
  • 1020 Krowns .
Fame 200
  • You can trade with Homeland even if “Coinage” isn’t unlocked.
Negotiator
  • Commercial Influence +20% => +10%




Lore Changes
  • Swap position between Hero emblem and Food preservation.
  • The Value of Great Deeds: Skalds produce +1+1.5 krowns , +1.5+2 if upgraded.




Relic Changes
  • Gefjun's Jar becomes a generic relic. No more additional Sheepfold. No more sheep can come with new villagers.
  • Eldhrumnir becomes the Goat specific relic. It now allows building an additional Sheepfold.
Jarl bonus
  • Tower and military units gets +20% => +15% defense when feasting




Spoils of War
  • Enemy warriors loot 1015 krowns .
Veiled Threats
  • Trading bonus with the Berserker in the Trading Post zone : +125%+100%




  • Already GREAT.







Each clan starts with +50 woods .
Woodcutter lodge is no more mandatory to build other buildings (except campaign).

A building becomes greyed if no woodcutter lodges, and player will have less than 50 woods after building it.




  • Brewer, Skalds and Norns produce +25% resources.
  • Upgraded Brewery, Hall of Skalds and Horgr gets +50% => +20% production bonus for Happiness , Fame & Wyrd.
  • Brewery, Hall of Skalds and Horgr building cost is now 60 woods and 10 krowns . The yearly upkeep cost has been decreased by 30%.
The value of happiness now displays the full decimal value.




The amount of resources you can trade with a Trade Route depends on the number of merchants assigned to this Trading Post.

Trade routes cost more resources.
  • With 1 merchant, you can trade 2 Food , 2 Wood , 0.1 Stone , 0.1 Iron for 1 krowns .
  • With 2 merchants, you can trade 4 Food , 4 Wood , 0.2 Stone , 0.2 Iron for 2 krowns .
  • With 3 merchants, you can trade 6 Food , 6 Wood , 0.3 Stone , 0.3 Iron for 3 krowns .
Relationship between players (ally and enemy) no longer exists. Relationships will only impact neutral factions (for trade).




Increases Sailors’s resource by 20% => 25%




It now takes +20% time to unlock the lore .




  • Brewery, Hall of Skalds, Horgr: 60s => 40s.
  • Forge, Völund's Forge => 40s.


Jotunn stats: 100 hp110 hp.




A new option allows Fame and Military Path level up to be notified by a simple notification, in a more discreet way than usual.




Nerf of AI teams in Conquest.




Increases Villagers’ build and repair speed by 15% => 50%.




They are slightly lowered.




#Discussions_QuoteBlock_Author
Thank you all for your support and all of the incredible feedback you’ve provided in the last few months that has contributed towards this update. Keep the feedback and suggestions coming, and we’ll see you in Northgard!

- Shiro Games
Feb 16, 2021
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
Hey Everyone!

We are proud to announce and release our 5th major expansion for Northgard: Expeditions!


This patch introduces a new way to enjoy Northgard content and free cosmetics you can craft with in-game rewards! (And only ever via in game rewards, you will never have to pay money for these cosmetics)




Expeditions are small quests structured in a few hidden steps. Each step asks you to accomplish in-game objectives such as Colonizing a specific tile, Producing resources or Reaching a certain amount of Happiness. Completing a step reveals the next one. Your actions are taken into account for every visible steps, so you can complete multiple objectives at once.

There are two types of expeditions:



DAILY TRIP

It is an expedition you can complete every 24 hours that reward your first games of the day!


WEEK-LONG JOURNEY

This expedition is given out each week, that selects its objectives within a difficulty-based pool. The first step will always be Easy, the second one is a Normal type, the third id Hard to complete and the last is Extreme. Of course, they offer rewards accordingly.




These expeditions reward you for completing Northgard content. They can only be achieved once.
  • Rig’s Saga expeditions focuses on the main story,
  • Conquest expeditions help you follow your progress in the game mode,
  • Achievements expeditions cover Steam achievements. As there are now included in-game, you can easily track them and get rewarded each time you unlock one. (available in a few days)







You bring back treasure chests from your expeditions. With each objective completed, you can open a chest revealing silver. The chest generosity depends on the objective difficulty. Conquer with peril and triumph with glory!



You can use your silver to craft cosmetics in the Treasures menu. You will find new Warchief skins and Townhall skins, offering you alternative in-game appearance for your Warchiefs and Townhalls. We also introduce a new type of cosmetic, the Decorations, to embellish your Townhall zone.

Each skin has its own Rarity, from Common to Legendary.



You can craft up to 57 different cosmetics:
  • 12 Warchief skins, split in two collections: Brutal & Ceremonial.


  • 20 Townhall skins.


  • 25 Decorationss featuring banquets, fireplaces, gates and totems.
Completing all expeditions assure you to grasp the entire collection!



Your previous inventory remains untouched. Players who already own warchiefs skins from Rig’s Saga and townhalls skins from Conquest will keep them.

Rig’s Saga warchief skins and Conquest townhall skins are now part of the Treasure menu. They still require to complete Rig’s Saga on Extreme difficulty and to finish clan Conquests to unlock. Their initial requirements remain unchanged.



Equip skins and decorations directly from the Treasures menu.
Initial options to equip skins have been deactivated.






We are entering Season 6, The Sons of Sigurd, with this patch.

We brought some changes to the Ranked system.

From now on, a season now lasts three months and a new one automatically starts when the previous ends. Ranked totems are no longer buildings but Decorations you can acquire in the Treasures menu. They still require to get the according rank, thus getting Ranked totems remains the ultimate way to show off your rank.





#Discussions_QuoteBlock_Author
With this update, we also bring you another BIG surprise: The official Northgard Artbook!

With the french publishing house Omaké Books, we have created the first and only official Northgard Artbook: The Art of Northgard.

Within these pages, we'll be sharing an in-depth look at the development journey of Northgard. From the conceptualisation, research, and trial and error that led to our initial 2D prototype, all the way to the final release that our players have sunk mil-lions of hours into.

And as you guys come to everywhere in the world, we decided to make The Art of Northgard a bilingual Artbook. It then includes french and english in the same book!


You can now pre-order the Collector's Edition of The Art of Northgard artbook, which includes:
  • The Art of Northgard 178 page artbook
  • An exclusive A3 poster
  • A cardboard display stand with its 3 collector lithographs of the Clan of the Wolf, Boar and Stag
  • An exclusive Townhall to use in-game - only for the PC version
  • A numbered certificate of authenticity - limited to 1000 copies



The Collector's Edition is now available on pre-orders only for a delivery within the end of March.

Pre-order The Art of Northgard Collector's Edition here!




The Standard Edition of The Art of Northgard artbook will be available within the month of June. You'll be able to get your copy on the biggest distribution's websites as Amazon (and FNAC and Cultura for France) and independant libraries (only in France).


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We hope that you'll enjoy this update as much as we enjoyed developing it, we're incredibly excited to see some of the ways you will all customize your territory and to hear how you all feel about Northgard's latest (and definitely not last) update.

And of course, let us know your thoughts on the Official Northgard Artbook!

Shiro Games
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
With the coldest of seasons beginning to descend upon Northgard, has Winter festival sprung to life once again! But the bitter cold winds, snow and perilous winters are not all that await us, as a number of huge changes to the plethora of clans vying for conquest have also arrived with Balance Update #5!

Check out what's new below!



Shieldbearers

Defense 8 ⇒ 7


Eldhrumnir

Your units regenerate health during a feast .
Regen Health 0.05 ⇒ 0.03


Scabbard of Gram

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% ⇒ +10% attack , +15% ⇒ +10% defense to Shield Maiden.


Chilling Aura

Enemies hit by Gram are frozen for 3 ⇒ 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.




Call to arms

Every six months, homeland sends you up to 2 ⇒ 3 Militia to help you defend your territory. You can have a maximum of 2 ⇒ 3 Militia in your territory.


Call to arms II

You can keep up to 4 ⇒ 6 Militia in your territory.


Call to arms III

You can keep up to 6 ⇒ 9 Militia in your territory.









Trackers

Health 50 ⇒ 55
Recruit cost 30 ⇒ 25


Mythical Lure

A lure that attracts mythical beasts. They periodically come in groups hungry for some food . Each wave cleared increases population growth by 2 ⇒ 5%, up to 20%. Destroyed if an enemy colonizes the zone.

NEW You can assign up to two villagers on Mythical Lures to become hunters.


Poaching

Allows you to sell Hunting trophies in the Marketplace at the price of 2 ⇒ 1.5 Hunting trophies for 1 Kröwn .


Feral instinct

Trackers that participated in a mythical animal kill permanently gain + 1 ⇒ 2% attack power (max + 50%). Lost on death.


Hindering Arrows

Your Trackers fire hindering arrows, slowing targets hit.

Attack speed slow 20 ⇒ 30%
Move speed slow 40 ⇒ 50%






Starting Advantages

Your units are tougher, larger and eat more than the other clans, and have a 15 ⇒ 10% attack power and defense bonus .

Specialized civilian units have a 40 ⇒ 30% production bonus, except Loremasters.






Under pressure

You gain + 0.5 Happiness and 1 ⇒ 0.5 Food for each military unit in a non allied zone next to or within an enemy territory.


Poison

Decreases target’s attack speed and move speed by 35% ⇒ 25% for 2 seconds.






Kindred Spirit

Having Kaija, the Armored Bear or Shield Maiden in an area increases local production by [b[strike]]15%[/strike] ⇒ 10%[/b].






Stone cost to build an Altar of Kings is reduced to 5. It gives + 2 ⇒ 3 Happiness and produces Fame .






Mercenaries

Recruit Cost 50 ⇒ 45 (which brings the total raid cost down to 200 ⇒ 180).






Dragonmen

Attack Power 13 ⇒ 12
Health 75 ⇒ 70

SwirlAttack

Dragonmen sometimes execute a mighty swirling strike that damages all surrounding enemies.

Cooldown 0.5 ⇒ 0.8
Secondary target damage coeff 0.8 ⇒ 0.6






Usual Christmas theme decorations on Permafrost map.






  • Building’s window has been reorganized

  • A new toxicity report system has been implemented

  • A progression circle has been added above the calendar to show feast duration (disabled by default)

  • A progression circle has been added above the calendar to show duration before obtaining a new villager (disabled by default)

  • New pop-up added about community conduct (for the first multiplayer connection only).

  • A confirmation button has been added for building upgrades

  • Hovering over teammate's military path icons shows levels and how much experience they have

  • Link to patch note in the main menu has been actualized

  • An anti-aliasing option has been added to Northgard






  • You can’t buy Dragonmen anymore if you don’t have enough Dragon Essence.

  • Drakkar should no longer cross the entire map.

  • Minor bug fix on fight trails and FXs.

#Discussions_QuoteBlock_Author
This update will download automatically from Steam. If you have any problems with regards to this update, leave a comment below or contact us at support@shirogames.com where our Support Team will do everything they can to assist.

Thank you to everyone who has provided feedback and suggestions over the last few months and of course, a massive thanks to our beta testers!

We hope you all enjoy this update and have a great holiday season!

- Shiro Games
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