Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
Happy Tuesday Vikings!

Today, we’re releasing a yet another MASSIVE balance patch that brings a plethora of changes to Northgard and each of the clans that inhabit these mysterious lands.

With this update, we've made a number of changes and additions, heavily balancing the clans based on your wonderful feedback over the last few months and fixed a multitude of issues that have been reported in the time since our last major update!

You can find the whole list of what’s been addressed below!










Recipe
  • Fish fillets :
    • +1 month cost: 200 vegetables 200 fishes
    • Mining / Forging Bonus 25% / 50% / 75% / 100% => 50% / 75% / 100% / 125%
Fishes were accumulating too much. We want you to use meals other than Venison & Ratatouille and Meat Stew.



Prices of meals in Food is increased depending on the number of clan you share the meal with:
  • 1 clan : population x 2 food
  • 2 clans : population x4 => x 6 food
  • 3 clans : population x 6 food
  • 4 clans : population x 8 food

Clan's Description

Special Squirrel Win Condition → Special Fame Victory for the clan of the Squirrel is removed and replaced with a new Fame 1500.



Fame 200 - A Helping Hand

( +5 Fame per player affected by a meal)



Fame 500 - Plot of the Thrones

You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100 Fame.

Increased amount of Fame earned from extra population based on your most populous opponent.


Fame 1500 (3rd level) - Most Beautiful Banquet
  • Unlock a specific new recipe at the Stove
  • 1.000 Meat, 1.000 Fish, 1.000 Vegetables, 1.000 Mushrooms
  • It takes 3 months to prepare
  • While preparing this recipe, all other recipes are not available
  • Every clan is notified and invited at the great Banquet
  • When the preparation is complete, the game is won
Allowing or not Fame Victory have no more relations with Special Squirrel Win Condition.



Rumor-mongering

No other clan can befriend any neutral faction which has become your ally. This faction gains +20% defense against all your enemies. It also becomes more aggressive towards them (this also affects Jötnars).

If neutral factions are befriended and you have Rumor Mongering, they will attack as soon as possible.

Your units gain Cloaked within these factions' territories.




Economics

You gain +4 krowns during meals and all meals gain +2 Happiness (Only Happiness bonus is shared with ally clans)




Relic Yggdrasil's Root

The chances of being disturbed are reduced.

In some cases we saw that the discord effect of Eldritch zones turning enemy units against one another was too efficient, so we reduced its defensive power slightly.









Fame 500 - Oskoreia

Oskoreia ability:
  • Cast time : 0 => 1.5 sec
  • Oskoreia spirits disappear 10% faster

Relic : Gleipnir

The Trap no longer triggers the instant the player clicks on the skill.

It triggers in 2 steps : First, the trap appears on the area with no effect, then after 3s the trap inflicts damage.

It lets the enemy react and leave the zone to decrease the effects on its army.



Sharp Eyes

You can now use Lynx with Sharp Eyes like Scouts.



Hunting paths

Double arrows:
  • 30% => 20% damage on the second arrow.






Ox is a late game clan, but it was a bit off the curve compared to other clans: too weak in early game and too strong late game. We increased early game power and reduced late game power.


Torfin

Attack power 15 => 14



Torfin's Throne

Torfin's Throne now produces +2 Lore when Torfin is not summoned.



Military Training

Military units in territory produce military XP.

Upgrade cost for Training Camps -50% => -30%



Ferocious Charge

Warriors gain +50% => +30% damage on a charge attack.








The Clan of the Kraken was too map generation dependent and we wanted to give it more control.


Starting Bonuses

Fresh fish tech is removed and become a starting bonus

+20% fishermen production.



Valkyrie Units

Valkyries produce +1 Happiness.

Valkyries regenerate Health near Horgr.



Knowledge From Beyond

Trade routes with neutral factions +20% krowns and relationships.



Foresight replaces Medicine => Colonization



Valhalla’s reinforcement - replaces Legendary Hero

You will have 1 Valkyrie at your Town Hall and you can control +1 Valkyrie. Valkyries also regenerate Health on High Tides tiles and outside combat. Passive regeneration increases by 100%.



Wyrd - High Tides

Now makes fish appear in lakes if there are none.



Army of the Dead (new conquest bonus)

No more Happiness penalty when specter warriors are in your territory.








We’ve heard that Fame 200 Craftsmen became less impactful. We buffed it.


Fame 200 - Craftsmen

Improved tools for civilians get an additional +5% => +10% production bonus.

Selling Stone or Iron earns +20% krowns. Allies receive double resources.








The relic was weak, we improved it.


Skull of Hrungnir

Zombie Giant has its move speed increased.

Zombie Giant costs 200 Food 100 krowns => 200 Food








The Clan of the Snake is complicated to balance. We are reinforcing Skirmishers to encourage some early-game interactions.


Skirmishers

Dodge +10%

The way the dodge is effective has been overhauled.



Black Market

Trading with neutral factions no longer reduces relations with them.



Relic Gungnir

All military units Dodge + 10%

Unlocks the Stealth ability for all your military units.

Stealth : Can’t be targeted by Watch Towers for 5s until attacking it








Majority of complaints for this clan were about the weak Gullinbursti relic. “Pay food to get food”, we changed that and gave a bit of control over the Giant Boar.


Bartering

Trade routes with neutral Factions +20% krowns and relations +1 happiness per trade route.



Osmosis replaces Trading Caravan Negotiation



Relic Mask of Gullinbursti

+10 Food (even if the Giant Boar is not summoned)

Reveals all forests.

Pay 200 Food Lore to summon one non controllable Giant Boar.

Giant Boar is not controllable while in combat.








Relic was a bit too strong, so we’ve changed the way it works to avoid the perma freeze.


Relic Scabbard of Gram

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack +10% defense to shield maiden.

Apply Chilling Aura : freeze enemies hit and adjacent and apply penalties:
  • -15% attack speed
  • -15% move speed
  • effect lasts 2s
    5s cooldown

Kaija

When on a tile with lake fishes (neutral or ally territory), Kaija regenerates Health and produces +2 Food.








Very strong in rush builds, good everywhere with a strong economy, the Clan of the Stag was more powerful than all the other clans in Northgard.


Value of the Great Deeds

Skalds produce 1.5 krown (+2 when upgraded)

Skalds tools are free and -50% forge time



Food Preservation

+3 Food for each Silo (+5 if upgraded)

+1 => +0.5 Happiness per silo (+1 if upgraded).



Fame 200

Gain +150 Food +150 Wood +150 Krowns +75 Lore +10 Stones

You gain +50 Food, Wood and Krowns, +25 Lore and +5 Stones for each completed year, and again at the start of every subsequent year.








The Clan of the Raven is very dependent on beach tiles and thus map generation. We tried to give the clan more control by reducing this dependence. We also redesigned Mercenaries to make them more central to the Clan identity and rebalance their impact, which was too strong against beginner players and too weak against experienced ones.


Negotiators (replace Shipbuilding instead of Mining Efficiency)

Unlock the lighthouse.

Gain +2 Kröwns production and 10% Commercial Influence.

Increases Sailors’ resource production by 20%.



Mercenaries from Homeland ( Fame 200)

You can hire Mercenaries from your Harbor and send them to raid coastal areas without a Town Hall on it. Allow to trade with your Homeland at better rates.

+3 Villagers, +3 pop max, +1 happiness

Upgrades for your raids are available at the forge.



Sea Supremacy ( Fame 500)

RavenPort can hire mercenaries for krowns

You can send your Mercenaries to coastal zones with a Town Hall.

More upgrades for your raids are available at the forge. You can assign 3 more Sailors in your Harbor with a Lighthouse.



New upgrades availables in the Forge

Upgrades available in the Forge at Fame 200 →
  • More Mercenaries : Add 2 mercenaries to the raid.
  • Better Preparation: Reduce the time it takes to recruit by 1 month
Upgrades available in the Forge at Fame 500 →
  • You can upgrade your mercenaries at the Forge
  • Up to 3 times for 2 more mercenaries per Raid and a maximum of 8 mercenaries per Raid
  • Better Preparation: Reduces the time it takes for Mercenaries to approach the coast 1 month
  • Fire Javelins: The mercenaries fleet throws fire javelins that damage and burn the zone’s buildings.

Mercenary unit

Attack power : 10 => 8

Mercenary tool forge upgrade : +20% projectile defense +40% Attack power.








Lots of changes to the Goat. We want to give him back his identity.


Clan description

Goat units get -20% military XP



Fame 500

You gain 1 free feast per year. Your Defense Towers gain 25% resistance when feasting.



Amenities

Costs 80% => 50% less to develop a zone.

Periodically, a sheepfold containing 2 sheeps makes a new sheep appear.



Industrious

Upgraded food-producing buildings and brewery have 4 slots instead of 3.



Barricades removed

Civils +20% defense per building in the zone



Wool trade replaces Erudition

Sheep in Sheepfold earn +0.5 krowns

Sheep can be sacrificed for 40 krowns



Food Trade

Trading food earn +50% krowns

+50% Relationship with Jotunn









Veiled Threats

Trade Routes +50% => +75% if you have a Berserker,

+100% for trade route in the same tile as Berserker

After Berserker died at least once, -50% krowns costs and no Iron to recruit him again.












Mining Efficiency

Miners extract ore from deposits 50 => 30% faster.



Wyvern projectiles

Wyvern projectiles’ impact is still reduced by projectile resistance and can be dodged.

Wyvern projectiles make splash damages that can’t be avoided or dodged

Every target damaged by splash damages becomes burnt and suffers burn damages over time.



Wounded units

A wounded unit suffers 20% production penalty

A unit is wounded only if it goes under 75% HP

A unit stays wounded until it reaches 100% Health

Adding a white bar to the Health bar to see when your units will be wounded.



Neutral Factions

The conditions and the turn over that allow Myrkalfar attacks are reworked to make them more regular and more fair.

Relationships increase time no longer scales with teamsize.

Myrkalfar and Kobold no longer spawn indefinitely



Jotunns

Eradicating the Jotunns faction give 150 Fame => 100 Fame



AI improved

Less Warchief and armies suicides

We’ve corrected a bug that makes Warchief abnormally recruited too soon



Port and Longship Dock - (Quality of Life)

When assigning a sailor, the raid starts directly ( Lore selected by default)



Monster Slayer (for every clan)

+10% attack power vs Dragonkin, +30% attack power vs other mystical creatures

+50% XP from mystical creatures



Expeditions

You can now claim rewards for completed achievements.



Scripting

Added the VMealSquirrel victory condition for scripting (to disable the squirrel victory)



Others changes

Townhall can now be hit by Mjöllnir and Fire javelins, and it can burn.

It’s now possible to copy / paste in text zones












Minimap

New buttons to filter icons
  • Food
  • Lore
  • Stone / Iron
  • Wolf / Draugr Camps
  • Special / Fame



Build menu

Add a little icon to show which resources are mainly produced by each building.





Expeditions

The weekly completion reset time/day now remains visible once you completed all weeklies












Alternate team Spawn

Same teams are scattered across the map.



Free Teams

Can’t be combined with Balanced games, Alternate Team Spawn games and Ranked games. Players can freely build teams











New skins :

Signy Ceremonial




Signy Brutal




Valkyrie Ceremonial




Norn Brutal




Dragonkin Ceremonial (man)




Dragonkin Ceremonial (woman)




Dragonkin Brutal (woman)




Dragonkin Brutal (man)










Fixed several performance issues with Torfin’s ram ability. Please report any issues.

Fixed several UI issues

Silos now raise notifications when building is complete

Torfin’s Ancient Battleground can not longer spawn on poisonous swamp

Fixed special rule from “The Cursed” conquest mission

Fixed relic Gefjun’s bar : Required happiness for population wasn’t reduced

Fixed “negative” life bar for Vedrfolnirs in Story Mode

Remaining time before next ranked season is displayed

Fixed Bodyguard visualisation.

Fixed several crashing issues.

Fixed Eldthurs stuck in Story Mode

Fixed Horse fame 500 deposit which was giving 29 iron or stone instead of 30.

ESC key now works in the editor with an active brush

Mythical Lure no longer displays hunter icons in the tooltip.

Fixed the sword of Odin in conquest. Forge button was disappearing.

Fixed Sharp eye cursor issue

Fixed blocked Lynxes after Sharp eye being used.

Fixed no Sheepfold limit exploit

In the editor, changing tile elevation no longer regenerate map and no longer override changes on the terrain texture

You can no longer exceed Sheepfold limit by using the transfer zone feature. If you have already reached the limit, the sheepfold from the transferred zone will be destroyed.

Military XP gain for expedition quests are no longer multiplied by 10

Balanced map generation improved





#Discussions_QuoteBlock_Author
As always, thank you all so much for your support and feedback these last few months.
Keep the feedback and suggestions coming, stay awesome and we’ll see you all out there in Northgard!

- Shiro Games
Northgard - Big Bad [Wolf]





Led by Andhrímnir, the Clan of the Squirrel knows better than most how to enjoy the present moment but not at the expense of being farsighted and expert at managing resources.

Their talented cooks are able to prepare delicious meals that improve the abilities of the clan and their allies. For all that, their warriors and prowess on the battlefield should not be underestimated!

Furthermore, with Ratatoskr as their totem animal, the clan is also adept at using manipulation and sowing discord in order to further their goals!





Named after the Æsir’s cook, Andhrímnir displayed unprecedented skills in the culinary arts from a young age, despite fierce competition within the clan. As fearless and authoritarian in the kitchen as he is on the battlefield, Andhrímnir has everything one would expect from... a “warchef”!





  • The clan hoards greedily in anticipation of winter 2 months before it begins and can count on a +30% increase in production during this period. However, they have a harder time during winter itself as they consume more Food and Wood (+15%).

  • The Squirrel clan gathers ingredients in its territory, depending on the zones’ types.

  • The Stove replaces the Brewery, where Cooks can prepare meals, providing massive bonuses.

  • The clan can achieve the unique Ratatoskr Victory: reach Fame 1500



A Helping Hand - Fame 200

  • You receive a set of random ingredients by boat and you increase your ingredient storage by 200.

  • You can prepare Meals for your allies, for an additional Food cost.

  • You unlock Gift Routes at the Trading Post.
Gift Routes allow you to share your resources with other clans. It is the best way to build good relationships with potential allies. It also works very well with Northgard neutral factions (3 times better than normal trade routes).



Plot for the Throne

  • You gain Fame based on your extra population compared to your most populous opponent.

  • Arrival of new villagers increases by 5% every 100 Fame.
With this, you will have all the tools you need to achieve your unique Ratatoskr Victory by outclassing any enemy that dare to face you.




As your clan pushes its borders, it has access to more Ingredients for each new zone it exploits that can be used for creating great Meals :
  • Meat: Meat is a good source of protein and iron, harvested from big mammals such as deer and wild boars.

  • Fish: Fish is a source of protein and phoshorus harvested from both freshwater and saltwater specimens.

  • Vegetables: "Vegetable" is an umbrella word which covers pretty much every edible vegetal organism, including roots.

  • Mushrooms: Mushrooms refer to any type of fungus that was found to be edible through painful-to-lethal trial and error.
Cooks can be assigned to any Stove. They bring Happiness to your clan, and more importantly, help produce Ingredients. If need be, Andhrímnir can also help produce Ingredients by being assigned to the Stove.

Gather as many Ingredients as possible to ensure you’re always ready to prepare powerful meals.




The Squirrel clan knows how to cook 6 recipes that will help you conquer Northgard:



  • Food, Wood, Lore, Krowns production bonus


  • Forge speed bonus
  • Mining speed bonus


  • Winter resistance bonus
  • Scouting speed bonus


  • Health regeneration
  • Scouting speed bonus


  • Defense unit bonus
  • Projectil resistance bonus


  • Attack power bonus
  • Military XP bonus
[/list]

Each Meal must be prepared with enough common Food as an additional cost. This Food cost increases sensibly if you wish to include your teammates to your table!



Each clan can benefit from one meal per Squirrel clan. New meals replace the previous one. But having many Squirrel friends means taking advantage of multiple meals at the same time!




Ratatoskr is famous for scurrying from Yggdrasil's branches to its roots, instilling doubt and discord in the mind of its enemies. The Squirrel clan perpetuates this legacy to keep itself out of harm’s way.

The zone where Yggdrasil's Root is built becomes “Eldritch." After every period of one year, one zone in your territory adjacent to an eldritch zone also becomes Eldritch.

  • Units in Eldritch zones benefit from periodical production bonuses.

  • Enemy units in an Eldritch zone have a chance to fight against their own kin for 5s.


If an Eldritch zone becomes neutral, it reverts back to normal.






- Replaces Colonization -
  • +1 Food / Wood production bonus for each 100 Food / Wood in stock (max +10). Not affected by winter malus.

  • Your Silos do not require building slots.




- Replaces Hearthstone -
  • Meal bonus level: +1

  • Meal Food cost: -20%




- Replaces Weaponsmith -
  • Your next warchief recruitment is free. (no Krowns, no Iron)

  • Reviving warchief cooldown: -50%.




- Replaces Mining Efficiency -
  • Every Krowns incomes gets +10%.

  • Meals gain additional effects : +2 Happiness +4 Krowns.




- Replaces Negotiate -
  • No other clan can befriend any neutral faction which has become your ally. This faction gains +20% Defense against all your enemies.

  • It also becomes more aggressive towards them (this also affects Jötnar).

  • Your units gain “Cloak” within these factions' territories.



1st Battle
  • Ingredients production +20%

  • You can benefit from multiple meals at the same time.

6th Battle
  • Stoves can hold one more Cook.

11th Battle
  • +1 level for Meals













Aggressive Negotiations
  • Win with the Clan of the Squirrel
Squirrel Master
  • Achieve 50 Victories with the Clan of the Squirrel
The Root of our Clan
  • Build the Relic of the Clan of the Squirrel
Squirrel Conqueror
  • Finish a Conquest with the Clan of the Squirrel


Just a little help for my friends
  • Win a game having shared all your meals with all teammates.
Unlimited Flower
  • Control a territory of at least 10 Eldritch zones.
I’m a Generous God
  • Gift 1,000 resources in one game





4 news skins are available in the treasure window:






















  • Cooldown time for each ability is now displayed

  • Jörmunr relic no longer displays your teammate’s lore

  • Military XP is no longer displayed when hovering enemy military icon

  • “Losing control” is replaced by “taking control” when you are taking an enemy tile

  • Units are automatically selected when you recruit a warchief (Instead of warrior camp)

  • You can no longer build an altar, then give it to your ally and build another

  • Boar colonization cost for tiles containing foes now depends on the number and type of foes on the tile.

  • Conquest battle “befriend jötnar” can no longer be played with the clan of the snake (Black market tech prevents this battle from beign feasible)

  • Oskoreïa can now be used even if Mielikki is fighting

  • Relations with neutral factions now scale with the amount of resources you trade with them.

  • Befriended neutral factions now give 50 Fame even if they were befriended by another player.





  • Fixed several text issues with chinese localisation

  • Fixed several display issues

  • Double shot from the Clan of the Lynx can no longer target sheep

  • Fixed year counter in conquest. Some of them were broken in several battles

  • It’s now possible to build a mythical lure on a thor wrath

  • End-game stats will no longer be displayed in story mode

  • Bartering in story mode is fixed.

  • VFX from the relic of the clan of the horse is fixed. It gets removed with warchief death.

  • Trades routes without merchants no longer produce happiness and lore

  • Fixed several issues with the giant Boar from the relic of the clan of the Boar

  • You could no longer use your relic if you built one and took the same relic you built from an enemy.

  • Conquest Myrkalfar’s Uprising: you were sometimes not spawning in Ragnarök biome

  • In Inner sea conquest battle AI units were sometimes able to walk through the inner sea


https://store.steampowered.com/app/1644210/Northgard__Ratatoskr_Clan_of_the_Squirrel/
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
Hello Vikings!

Today, we’re releasing a huge (possibly even our biggest yet) balance patch that will bring widespread changes to Northgard and all of the formidable clans that inhabit it!

We’ve made a number of massive changes across the board, introducing new ways to approach the game and manage your people as you strive for conquest and you can see the whole list of what’s new below!




The Guardian Military path is still considered to be too weak, and as the vast majority of players usually choose between Tactician and Conqueror, it is being buffed:

⇒ Militia behavior
  • Militia is now controllable by player
  • Militia still cannot leave the player’s territory
  • Militia cannot be assigned to any other role
  • The Militia respawn frequency has been increased
  • The maximum of Militia is back to 2 / 4 / 6
⇒ Suppressing Fire
  • -50% WatchTowers upkeep


The objective here is to give more space to other military units and give more value to warband upgrading:
  • Warrior recruitment cost: 20 krowns => 30 krowns
  • Each new military unit increases the next cost by +5 => +6 krowns .
  • The Watch Tower building cost : 60 => 50 woods , upgrade remains unchanged.


Values change:
  • -5% attack power and defense penalty for each zone away from your territory beyond the first.
  • Malus is lowered by 2 for each year passed since the beginning of the game.


  • +50 => +30% attack power versus Mythical Creatures.
  • Dragonkin are Mythical creatures.


  • Defense 4 => 3






The Jotunn neutral faction always appeared a little too binary for us. With these changes, we’re trying to add a bit more depth to the trading with Giants:
  • Players will now have the possibility to trade with two Jotunn Factions: the Skrymir and the Fjolsvin.
  • Each of those factions can be befriended and grant the players a giant hero : Lög & Jafnadr.
  • The Skrymir and the Fjolsvin are rivals: each player can only trade with one of the two factions, and befriending one will lock the possibility to trade with the other.
  • When befriending a faction, you don’t colonize their zone anymore.
  • You can still trade with the befriended faction.


Jafnadr

The powerful Champion of Jötunnheim's workers, here to help you overthrow the lords who have inherited the land. Seize the means of wool production!



Lög

The dreaded Judicator of Jötunnheim, supreme enforcer of the lords' inherited authority and defender of private property. I am the law!





When clicking on a Jotunn camp, players will now see the relation progression of every other player.




The needed value to befriend neutral factions is scaled on team size: food requirement will be lower in FFA than in team games.











Warchief Recruitment Cost
  • Mielikki costs 80 => 150 krowns
Lynx
  • Both lynx Move speed -15%
Trackers
  • Arrows don't cost wood anymore.
  • Trackers now defend themselves in close combat as previously intended.
  • Trackers in close combat no longer profit from special arrows advantages.
  • Trackers 11 => 10 attack
Trophies & Mythical beast waves
  • Sacred Ram, Sacred Wolves and Sacred Bears stats have changed.
  • Spectral animals now have the same stats than sacred animals.
  • Sacred Ram:
    • PV 37.5 / att 5 / def 5 / militaryXp 5 / HuntTrophy 5 / Meat 30
  • Sacred Wolf:
    • PV 50 / att 11 / def 2.5 / militaryXp 15 / HuntTrophy 15 / Meat 15
  • Sacred Bear:
    • PV 62.5 / att 10 / def 13 / militaryXp 50 / HuntTrophy 50 / Meat 80
  • Waves increment is changed. Waves come every 2 => 3 months.
  • Sacred wolves and sacred bears don't have special attacks anymore.
Relic
  • Placing Gleipnir’s traps in a zone in combat is no longer possible.
  • Traps must have been set before the fight starts, they can then be activated.
  • You can now put 1 trap each year.
Conquest
  • First Bonus:
    • Townhall zone starts with deers. Hunters +10% production.
  • Second bonus:
    • Archery Range give +3 max military pop (instead of +2) and Trackers are 10 krowns cheaper.
  • Third bonus:
    • No change : Oskoreia calls the 2 last waves (not only the last one).
Fame 200
  • Unlock SacredLure ability for Mielikki. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes.
  • Cost feast reduction by 5% (up to 50) for each animal killed.
Fame 500
  • Mielikki won’t die anymore by casting Oskeria.
  • While casting Oskeria, wave max isn’t reset.
  • Spectral animals last longer.


  • They are now 3 different Hunting Paths.
  • The Hunt Trophy “Path Completed” can be chosen multiple times while one path is complete.
  • Special arrows effects can stack.
  • Trophy costs unlock have changed.

WAY OF THE CUNNING

Sharp Eye
  • Brundr & Kaelinn scout and use camouflage.
Nature Takeover
  • Decolonization Speed +10% if Mielikki is in the zone. Same for Brundr and Kaelinn.
Fire Arrows
  • +50% damage on Watchtowers.
  • Target unit has 30% chance to burn.


WAY OF THE HUNTER

Caring Siblings
  • Brundr & Kaelinn slowly regenerate when they are together in ally territory.
  • Brundr +30% att if it is with Kaelinn.
The Great Hunt
  • Get trophies on all Mystical creatures.
  • +20% Attack power on Mystical Creatures
Wild Hunter
  • Military Units don't suffer supply malus nor winter attack power penalty


WAY OF NATURE

Sibling Rivalry
  • Brundr & Kaelinn produce food in territory.
  • Kaelinn gets +40% defense if it is with Brundr
The Wise One
  • Mielikki produce +3 lore outside combat in your territory
Double Shot
  • Trackers fire 2 arrows with 30% damage for the second
Path completed
  • Trackers +5% att speed, +5% range, +5% move speed.
  • Can be bought many times.




Spoils of Plenty
  • Your Warchief can put two Standard Lures in a zone to attract Savage Deer that gives +10% food
  • You can assign 2 Hunters to a Standard Lure.
  • Hunter’s tool is free and 50% forging time.

Archery Mastery (replace Fur Coats)
  • Your first Tracker is always free.
  • Upgrade cost for Archery Range -50%.

Poaching
  • +15% merchants' production.
  • Hunting trophies can be sold on the Market for krowns
  • Allows trading routes.

Nimble Paws
  • Lynx Max health increased by 35%.
  • Dodge 30% of the attacks.

The Wild Hunt
  • +1 Mythical Lure
  • +20% attack on spirits.
At Mystical Lure, Myelikki can summon up to 3 different Spectral Beasts to defend her. The number of invocable beast depends on Mythical Waves cleared :
  • Wave 1:
    • 1 Spectral Ram for 5 Trophies.
  • Wave 3:
    • +1 Spectral Wolf for 20 Trophies.
  • Wave 6:
    • +1 Spectral Bear for 75 Trophies.
Beasts have a cooldown before being summoned again.







Starting Bonuses
  • 1015% attack power and defense bonus .
  • Specialized civilian units have a 3040% production bonus, except Loremasters.
  • +10+15% Food consumption
Unstoppable
  • +10%5% attack power and defense for each discovered Artifact.
Torfin’s hitbox
  • A bit lowered.





Starting Bonuses
  • Added +1 base Wyrd production.
Lore Changes
  • Fresh Fish now replace Colonisation.
  • “Knowledge from Beyond” gives +2 lore per merchant in the Trading Post while trading a neutral faction.





  • Dragonkin recruit cost 5040 krowns .
  • Dragonkin Incremental cost +1015 krowns .
  • Dragonkin are considered as mythical creatures. They trigger Monster Slayer ability.
  • Their spinning attack triggers more frequently.





  • Under Pressure 0.51 Food production
  • Skirmisher recruitment cost: 15 krowns => 20 krowns




Starting Bonuses
  • The player is allowed to colonize zones containing only neutral wolves or bears, at the exception of wolf caverns. Colonization cost +20% in this situation.
  • Wolves and bears in colonized tiles become non aggressive for Boar clan and allies. They cannot be controlled. They defend the zone if it is attacked.
Lay of the land
  • Adds: the player can colonize Wolf Caverns if it contains only neutral wolves. This closes the Cavern as usual.
Mender
  • While Menders are not healing, they produce 1 lore and enough food to feed themselves.




  • Kindred Spirit bonus 10%15%.




Cost of coastal exploration
  • 1020 Krowns .
Fame 200
  • You can trade with Homeland even if “Coinage” isn’t unlocked.
Negotiator
  • Commercial Influence +20% => +10%




Lore Changes
  • Swap position between Hero emblem and Food preservation.
  • The Value of Great Deeds: Skalds produce +1+1.5 krowns , +1.5+2 if upgraded.




Relic Changes
  • Gefjun's Jar becomes a generic relic. No more additional Sheepfold. No more sheep can come with new villagers.
  • Eldhrumnir becomes the Goat specific relic. It now allows building an additional Sheepfold.
Jarl bonus
  • Tower and military units gets +20% => +15% defense when feasting




Spoils of War
  • Enemy warriors loot 1015 krowns .
Veiled Threats
  • Trading bonus with the Berserker in the Trading Post zone : +125%+100%




  • Already GREAT.







Each clan starts with +50 woods .
Woodcutter lodge is no more mandatory to build other buildings (except campaign).

A building becomes greyed if no woodcutter lodges, and player will have less than 50 woods after building it.




  • Brewer, Skalds and Norns produce +25% resources.
  • Upgraded Brewery, Hall of Skalds and Horgr gets +50% => +20% production bonus for Happiness , Fame & Wyrd.
  • Brewery, Hall of Skalds and Horgr building cost is now 60 woods and 10 krowns . The yearly upkeep cost has been decreased by 30%.
The value of happiness now displays the full decimal value.




The amount of resources you can trade with a Trade Route depends on the number of merchants assigned to this Trading Post.

Trade routes cost more resources.
  • With 1 merchant, you can trade 2 Food , 2 Wood , 0.1 Stone , 0.1 Iron for 1 krowns .
  • With 2 merchants, you can trade 4 Food , 4 Wood , 0.2 Stone , 0.2 Iron for 2 krowns .
  • With 3 merchants, you can trade 6 Food , 6 Wood , 0.3 Stone , 0.3 Iron for 3 krowns .
Relationship between players (ally and enemy) no longer exists. Relationships will only impact neutral factions (for trade).




Increases Sailors’s resource by 20% => 25%




It now takes +20% time to unlock the lore .




  • Brewery, Hall of Skalds, Horgr: 60s => 40s.
  • Forge, Völund's Forge => 40s.


Jotunn stats: 100 hp110 hp.




A new option allows Fame and Military Path level up to be notified by a simple notification, in a more discreet way than usual.




Nerf of AI teams in Conquest.




Increases Villagers’ build and repair speed by 15% => 50%.




They are slightly lowered.




#Discussions_QuoteBlock_Author
Thank you all for your support and all of the incredible feedback you’ve provided in the last few months that has contributed towards this update. Keep the feedback and suggestions coming, and we’ll see you in Northgard!

- Shiro Games
Feb 16, 2021
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
Hey Everyone!

We are proud to announce and release our 5th major expansion for Northgard: Expeditions!


This patch introduces a new way to enjoy Northgard content and free cosmetics you can craft with in-game rewards! (And only ever via in game rewards, you will never have to pay money for these cosmetics)




Expeditions are small quests structured in a few hidden steps. Each step asks you to accomplish in-game objectives such as Colonizing a specific tile, Producing resources or Reaching a certain amount of Happiness. Completing a step reveals the next one. Your actions are taken into account for every visible steps, so you can complete multiple objectives at once.

There are two types of expeditions:



DAILY TRIP

It is an expedition you can complete every 24 hours that reward your first games of the day!


WEEK-LONG JOURNEY

This expedition is given out each week, that selects its objectives within a difficulty-based pool. The first step will always be Easy, the second one is a Normal type, the third id Hard to complete and the last is Extreme. Of course, they offer rewards accordingly.




These expeditions reward you for completing Northgard content. They can only be achieved once.
  • Rig’s Saga expeditions focuses on the main story,
  • Conquest expeditions help you follow your progress in the game mode,
  • Achievements expeditions cover Steam achievements. As there are now included in-game, you can easily track them and get rewarded each time you unlock one. (available in a few days)







You bring back treasure chests from your expeditions. With each objective completed, you can open a chest revealing silver. The chest generosity depends on the objective difficulty. Conquer with peril and triumph with glory!



You can use your silver to craft cosmetics in the Treasures menu. You will find new Warchief skins and Townhall skins, offering you alternative in-game appearance for your Warchiefs and Townhalls. We also introduce a new type of cosmetic, the Decorations, to embellish your Townhall zone.

Each skin has its own Rarity, from Common to Legendary.



You can craft up to 57 different cosmetics:
  • 12 Warchief skins, split in two collections: Brutal & Ceremonial.


  • 20 Townhall skins.


  • 25 Decorationss featuring banquets, fireplaces, gates and totems.
Completing all expeditions assure you to grasp the entire collection!



Your previous inventory remains untouched. Players who already own warchiefs skins from Rig’s Saga and townhalls skins from Conquest will keep them.

Rig’s Saga warchief skins and Conquest townhall skins are now part of the Treasure menu. They still require to complete Rig’s Saga on Extreme difficulty and to finish clan Conquests to unlock. Their initial requirements remain unchanged.



Equip skins and decorations directly from the Treasures menu.
Initial options to equip skins have been deactivated.






We are entering Season 6, The Sons of Sigurd, with this patch.

We brought some changes to the Ranked system.

From now on, a season now lasts three months and a new one automatically starts when the previous ends. Ranked totems are no longer buildings but Decorations you can acquire in the Treasures menu. They still require to get the according rank, thus getting Ranked totems remains the ultimate way to show off your rank.





#Discussions_QuoteBlock_Author
With this update, we also bring you another BIG surprise: The official Northgard Artbook!

With the french publishing house Omaké Books, we have created the first and only official Northgard Artbook: The Art of Northgard.

Within these pages, we'll be sharing an in-depth look at the development journey of Northgard. From the conceptualisation, research, and trial and error that led to our initial 2D prototype, all the way to the final release that our players have sunk mil-lions of hours into.

And as you guys come to everywhere in the world, we decided to make The Art of Northgard a bilingual Artbook. It then includes french and english in the same book!


You can now pre-order the Collector's Edition of The Art of Northgard artbook, which includes:
  • The Art of Northgard 178 page artbook
  • An exclusive A3 poster
  • A cardboard display stand with its 3 collector lithographs of the Clan of the Wolf, Boar and Stag
  • An exclusive Townhall to use in-game - only for the PC version
  • A numbered certificate of authenticity - limited to 1000 copies



The Collector's Edition is now available on pre-orders only for a delivery within the end of March.

Pre-order The Art of Northgard Collector's Edition here!




The Standard Edition of The Art of Northgard artbook will be available within the month of June. You'll be able to get your copy on the biggest distribution's websites as Amazon (and FNAC and Cultura for France) and independant libraries (only in France).


#Discussions_QuoteBlock_Author
We hope that you'll enjoy this update as much as we enjoyed developing it, we're incredibly excited to see some of the ways you will all customize your territory and to hear how you all feel about Northgard's latest (and definitely not last) update.

And of course, let us know your thoughts on the Official Northgard Artbook!

Shiro Games
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
With the coldest of seasons beginning to descend upon Northgard, has Winter festival sprung to life once again! But the bitter cold winds, snow and perilous winters are not all that await us, as a number of huge changes to the plethora of clans vying for conquest have also arrived with Balance Update #5!

Check out what's new below!



Shieldbearers

Defense 8 ⇒ 7


Eldhrumnir

Your units regenerate health during a feast .
Regen Health 0.05 ⇒ 0.03


Scabbard of Gram

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% ⇒ +10% attack , +15% ⇒ +10% defense to Shield Maiden.


Chilling Aura

Enemies hit by Gram are frozen for 3 ⇒ 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.




Call to arms

Every six months, homeland sends you up to 2 ⇒ 3 Militia to help you defend your territory. You can have a maximum of 2 ⇒ 3 Militia in your territory.


Call to arms II

You can keep up to 4 ⇒ 6 Militia in your territory.


Call to arms III

You can keep up to 6 ⇒ 9 Militia in your territory.









Trackers

Health 50 ⇒ 55
Recruit cost 30 ⇒ 25


Mythical Lure

A lure that attracts mythical beasts. They periodically come in groups hungry for some food . Each wave cleared increases population growth by 2 ⇒ 5%, up to 20%. Destroyed if an enemy colonizes the zone.

NEW You can assign up to two villagers on Mythical Lures to become hunters.


Poaching

Allows you to sell Hunting trophies in the Marketplace at the price of 2 ⇒ 1.5 Hunting trophies for 1 Kröwn .


Feral instinct

Trackers that participated in a mythical animal kill permanently gain + 1 ⇒ 2% attack power (max + 50%). Lost on death.


Hindering Arrows

Your Trackers fire hindering arrows, slowing targets hit.

Attack speed slow 20 ⇒ 30%
Move speed slow 40 ⇒ 50%






Starting Advantages

Your units are tougher, larger and eat more than the other clans, and have a 15 ⇒ 10% attack power and defense bonus .

Specialized civilian units have a 40 ⇒ 30% production bonus, except Loremasters.






Under pressure

You gain + 0.5 Happiness and 1 ⇒ 0.5 Food for each military unit in a non allied zone next to or within an enemy territory.


Poison

Decreases target’s attack speed and move speed by 35% ⇒ 25% for 2 seconds.






Kindred Spirit

Having Kaija, the Armored Bear or Shield Maiden in an area increases local production by [b[strike]]15%[/strike] ⇒ 10%[/b].






Stone cost to build an Altar of Kings is reduced to 5. It gives + 2 ⇒ 3 Happiness and produces Fame .






Mercenaries

Recruit Cost 50 ⇒ 45 (which brings the total raid cost down to 200 ⇒ 180).






Dragonmen

Attack Power 13 ⇒ 12
Health 75 ⇒ 70

SwirlAttack

Dragonmen sometimes execute a mighty swirling strike that damages all surrounding enemies.

Cooldown 0.5 ⇒ 0.8
Secondary target damage coeff 0.8 ⇒ 0.6






Usual Christmas theme decorations on Permafrost map.






  • Building’s window has been reorganized

  • A new toxicity report system has been implemented

  • A progression circle has been added above the calendar to show feast duration (disabled by default)

  • A progression circle has been added above the calendar to show duration before obtaining a new villager (disabled by default)

  • New pop-up added about community conduct (for the first multiplayer connection only).

  • A confirmation button has been added for building upgrades

  • Hovering over teammate's military path icons shows levels and how much experience they have

  • Link to patch note in the main menu has been actualized

  • An anti-aliasing option has been added to Northgard






  • You can’t buy Dragonmen anymore if you don’t have enough Dragon Essence.

  • Drakkar should no longer cross the entire map.

  • Minor bug fix on fight trails and FXs.

#Discussions_QuoteBlock_Author
This update will download automatically from Steam. If you have any problems with regards to this update, leave a comment below or contact us at support@shirogames.com where our Support Team will do everything they can to assist.

Thank you to everyone who has provided feedback and suggestions over the last few months and of course, a massive thanks to our beta testers!

We hope you all enjoy this update and have a great holiday season!

- Shiro Games
Northgard - Brioche Reborn



Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unique luring technique are more than enough to ensure the ongoing prosperity of their people.

The Clan adopted the graceful but threatening lynx’s Brundr & Kaelinn when they were just cubs, who now serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield.






  • Earn Hunting Trophies on animal kills.
  • You can summon Brundr and Kaelinn to your Training Camp. Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron.
  • The Archery Range replaces the Axe Thrower Camp. The Trackers they train are ranged units shooting a wide variety of arrows.
  • The Path of the Hunter replaces Military Paths. Spend Hunting Trophies to unlock powerful abilities for Brundr, Kaelinn and the Trackers.



  • Lure (200)
    • Unlock Mythical Lure for Mielikki. She can place a lure in a non enemy controlled zone, which will periodically attract Mythical animals. They come in higher numbers as time passes.
[/list]
  • Oskoreia (500 )
    • Unlock the Oskoreia ability for Mielikki. She can recall the last and strongest Mythical animals the clan killed. In their spirit form, they come back for a last rampage on earth.





A fierce huntress in her youth, this proud and capable leader now rules the wildlife of Northgard and sees only through her faithful lynx companions eyes.

While her advanced age may limit her effectiveness on the battlefield, she more than makes up for this with her unrivalled command over the wildlife that inhabits these lands who will fight for her and her people without hesitation.









The faithful companions of Mielikke and loyal servants to the Clan of the Lynx.



Brundr is the youngest and more playful brother, and while he may look like an innocent cat, you should never underestimate his fearsome swipes and prowess in combat.

The experienced elder of the two Lynx, Kaelinn has seen a lot and seeks to protect his younger brother and the people of the clan from the dangers that the land of Northgard presents.










Place a Trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last 30 seconds.












The next Feast’s cost is reduced by 5% (up to 50%) per animal you clan killed. +2 Happiness during a Feast . Also give one free Silo upgrade.



Defense Towers are equipped with the Tracker’s arrows you have selected in the Archery Range.



Lynxes frequently leap and dodge every attack while airbone. Gives Brundr and Kaelinn +35% max life.



Mielikki can place one additional lure at a time. Oskoreia spirits gain +20% Attack Power .



Unlocks Trading Routes at the Trading Post. Allows you to sell Hunting trophies in the Marketplace (2:1 ratio). Merchants produce +15% more Krowns .







When taking on the Lynx Conquest, the Clan of the Lynx gets specific Conquest-only bonuses:














Win with the Clan of the Lynx [not in Story Mode].



Achieve 50 Victories with the Clan of the Lynx [not in Story Mode].



Reveal an enemy Townhall with Brundr or Kaelinn [not in Story Mode].



Trade 500 Hunting Trophies in one game [not in Story Mode].



Release Oskoreia at the highest level of threat.



Build the Relic of the Clan of the Lynx.



Finish a Conquest with the clan of the Lynx.






  • [NEW] Korean language is now available on Northgard.
  • [NEW] Server zone for Asia.
  • [NEW] Northgard is now compatible with Asus Aura keyboard. Aura provides a nearly endless spectrum of colors, patterns and the ability to link lighting to Northgard in-game activity.
  • [NEW] New music ‘Angst Of The Unlighted’ has been added to the game.
  • [NEW] Sound design for Militia.


  • [NEW] Cooldown icon has been added above Ancient Graveyard.
  • [NEW] Option menu has been improved.
  • [BUGFIX] In “Create new game’ menu, “Advanced options” has been corrected. These options were reseted after each new game.
  • [BUGFIX] Clicking on a unit’s skill no longer removes the health bar.
Lifebar

Lifebar UI has been improved. Getting an affect with a lifebar icon (ex: BloodBath) forces the display of the lifebar for the duration of the affect.
  • [BUGFIX] Lifebar icons no longer appear above the blizzard effect.





• Mimirsbrunn is no longer a "consumable": if a player has already recovered his tech, another player can now take the tile back and seek his own tech.

• A player must own Mimirsbrunn if he wants to benefit from the tech he has chosen. If he loses Mimirsbrunn, he must take it back to benefit from the effect.

• Each player can choose their own tech, the tech is not related to Mimirsbrunn.

• Mimirsbrunn button in the lore tree has been moved.


JORMUNR RELIC
  • [NEW] 5 colonized zones gives +1 ⇒ +2 lore production.

[REWORK] Ranged units no longer try to find a place at max range of their targets (especially Watch Towers) if they are already placed and in range. In general, groups of ranged units should try to place themselves a bit smarter around the field.

[REWORK] Attack speed and animation-based damage calculations have been cleaned up and rewritten to standardize the results for all cases.

These changes affect:
- Slows: Different slows no longer stack, only the strongest current slow is taken into account and correctly affects the target's DPS.
- Ranged units: Had a different way to calculate their attacks' damages, which resulted in DPS changes with attack speed.

[REWORK] Ranged units' delay between chained attacks was reduced and correctly taken into account for damage calculations
These changes should allow ranged units to attack faster but only once they started shooting.
It also resolved an issue that highly reduced the DPS of ranged attacks (by ~25%), this should be fixed so expect Axe throwers and Trackers to be as deadly from afar as they are in melee range.


[NEW] Right-clicking on an allied unit should move the units to the clicked position and not also that allied unit you clicked on.

[NEW] Wolves will no longer attack the surroundings when their zone is being invaded.

[NEW] Forging an object (ex: relic) while transferring the zone with the forge to an ally, no longer reset progress nor remove resources involved.






• Horse 200 fame bonus gave 5% damage bonus to warriors and axes throwers. This was not intended and it has been corrected.

• Food trade technology : Food trade now increases your Trade Routes Kröwns income by 70% on tiles with a natural food source as intended.

• Trade iron to 0 and getting "Jord's blessing" now gives 10 iron instead of 9.

• Magni’s influence from the dragon's essence bar now shows the correct bonus.

• Dragon’s ‘Capture’ tech : Enslaved Myrkalfar count as +3 ⇒ 2 thralls.

• Vegvisir can no longer be generated on “Imported Knowledge” battle.

• Affects don't get initialized nor completely removed when reloading a game during ongoing affects.

• Fisherman tool has been corrected. In a very specific case, it was not properly working.

• AI Units no longer attack abandoned towers while they could be captured.

• Fixed instant scout injury / Death. Happening when you had Vedrfolnir revealing many tiles before you sent the scout out.

• Selection of friendly units to heal from the healer hut now works correctly.

• Villagers no longer request more houses when a house finishes building.

• A villager turned into a scout is no longer in “No work” (for 2 seconds) after his transformation.

• During the victory dance, some villagers were in “no work” ; This is no longer the case.

• Fixed several crashing issues in multiplayer.




• AI in the conquest battle “Beyond the sea” has been fixed.

• Militia can now appear in “Surrounded” conquest mission.

• It is no longer possible to produce krowns in battle conquest ‘Greed's price’ with Stag clan and its tech 'the Value of Great Deeds'.

• Special rule “The Eldhrumnir relic costs no Iron , takes half the time to forge and doesn’t count as a build relic” in battle ‘Race to Yggrasil’.



• +40 lore from stag’s starting bonus are now correctly given.

• In chapter 3, skipping through the dialogue won’t block Brand and his warriors anymore.





• Button "How to add a mod to multiplayer" has been reworked.

NEW Added function Player.unlockTech() to grant techs to the player.
NEW Added function Player.lockTech() to remove techs from the player.
NEW Added function Player.giveFreeTech() to grant free techs to the player.
NEW Added function Player.unlockedForFree() to know if a tech was unlocked for free.
NEW Added function Player.genericNotify to display custom notifications from script.
NEW Added Player.addPingFlag() to ping the minimap and the world with a flag.
NEW Added field GameState.scriptDesc to add a descriptive text in the Mod window, accessible from the Victory Progress screen.
NEW Added function Player.equipArrow() to change Tracker’s arrow type.
NEW Added function Player.getActiveArrowType() to know which arrows are currently used.
NEW Added function Player.hasTrophy() to know if a Hunting Board ability was unlocked.
NEW Added function Player.unlockTrophy() to unlock a Hunting Board ability for the lynx.
NEW Added function isHost() to test if the script is executed host side or client side. (Multiplayer only)
NEW Added function Player.getTradingPosts() to get all trading posts owned by the player.
NEW A new property “InstantBuild” has been added for buildings in CDB.










https://store.steampowered.com/app/1401490/Northgard__Brundr__Kaelinn_Clan_of_the_Lynx/
Northgard - JayTwoPointOh [Shiro]
Introducing the latest clan to make their way upon the shores of Northgard, The Clan of the Lynx!



Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unmatched luring ability is more than enough to ensure the ongoing prosperity of their people.

The Clan adopted the graceful but threatening lynx’s Brundr & Kaelinn when they were just cubs, raising them to serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield.

The Clan of the Lynx is expected to arrive in September and we’ll have more news about the clan very soon!

In the meantime, awesome new Northgard merch is out now!


Firstly, Northgard prints are now available now on Displate! Here, you can find a number of amazing bespoke metal prints featuring classic Northgard designs, clan art and some cool exclusive to Displate designs that are available to purchase right now and for a limited time, are 37% off at checkout to celebrate the launch!

Check them out here - https://displate.com/northgard?art=5f1833559120d

And finally, we’ve launched pre-orders for a limited edition run of Northgards Soundtrack on vinyl.

And when we say limited edition run, we’re not kidding, there’s only a few hundred copies left, so head over to the store and grab one while you can - https://www.diggersfactory.com/fr/vinyl/229774/shiro-games-northgard
Northgard - JayTwoPointOh [Shiro]
#Discussions_QuoteBlock_Author
Hello Vikings!

Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!

WARNING!

Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.




Call to arms

Now placed in third ⇒ first position.

REMOVED
Converts all civilians in the area into Militia. They can’t go outside of your territory.

Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.

Each kill on allied territory gives +100% Military Experience.


Garrison

Now placed in first ⇒ second position.

Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).

REMOVED Each kill on allied territory gives +100% Military Experience.

You gain 1 free Tower upgrade each year.

You can have a maximum of 4 Militia in your territory.

The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.


Suppressing fire

Now placed in second ⇒ third position.

Human units within an area that contains an allied Defense Tower gain +30% defense.

REMOVED You gain 1 free Tower upgrade each year.

You can have a maximum of 6 Militia in your territory.





  • New hotkey on Shift+Left click to add/remove a unit from the selection
  • New hotkey on Ctrl+Left click to select units of the same type within a selection
  • New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
  • Select cycle is now called “Go next in Unit/Building type” for clarity purposes
  • New toggle to choose rather Icons or Military are displayed by default on the minimap
  • New toggle to choose to display World Info by default or not




Data mods:

Addition of modifiable values ​​in Cdb
  • Tool upgrade, weapon upgrade and relic cost in the forge
  • Wood consumption by units
  • Number of units assignable by default to a building

Script mods:

Restrict "talk" function to valid bannermen







Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore only. Increases building, repairing and forging speed by 30%.




Silos:
  • Cost: 100 ⇒ 80 Wood
Bragaful:
  • Under 500 Commercial Influence: +6 ⇒ +3
  • Between 500 and 1000 Commercial Influence: +8 ⇒ +6
  • Between 1000 and 1500 Commercial Influence: +10 ⇒ +9







Veiled threats
  • Improves your Trade Routes Kröwns income by 75% ⇒ 50% if you have a Warchief and by 150%⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.






Poison
  • Decreases target’s attack speed and move speed by 20% ⇒ 35% for 2 seconds.
BUGFIX
  • Scorched Earth now loots resources on neutral factions.






Sheep
  • Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
BUGFIX
  • The former sheep bonus was active all year for all clans and has been corrected.
Food Trade
  • Food trade also increases your Trade Routes Kröwns income by 70% on tiles with a natural food source.






Whirlwind
  • Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.
Buy thralls:
  • Price increases by 40 ⇒ +50 krowns each time
  • Price decreases -2 ⇒ -4 Krowns each month






Starting Bonuses:
  • Learning a new Lore gives 20 Fame instead of 15.
Greater Blessings (requires 500 Fame )
  • Freya: Winter penalty is massively reduced (30% ⇒ 70% for Food , 50% for Wood ).
  • Baldr: +5 Happiness and +2 Lore production
  • Jörd: WarchiefYour army and upgraded towers get +10% attack
Handiwork
  • Handiwork also grants -10% building upkeep costs.
Osmosis:
  • You obtain 1 Happiness for every 3 colonized zones.
  • Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness .






Recruits (requires 200 Fame )
  • Sailors also produce +100% fame .

#Discussions_QuoteBlock_Author
Thank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!

- Shiro Games


Northgard - Brioche Reborn
#Discussions_QuoteBlock_Author
Hey Everyone!
We're really proud to finally present you the fourth major free update, and possibly the most game changing (no pun intended) yet, The Map Editor!

The Map Editor update stands as one of our biggest updates yet and whole new level of customization to Northgard, allowing you to create and modify battlefields almost limitlessly, populating your maps with buildings, resources, decorations and AI factions of your choosing alongside full control over the visual design and layout of the map.

With this update also comes an external tool allowing even more customization, giving you the ability to change the values of units or buildings (such as attack/defense power, health, price etc..) and write scripts to setup maps with certain units/resources or entirely new victory conditions.

And on top of all of that, the update also implements Steam Workshop support, meaning you guys can create, share, download and play (in both single and multiplayer) each others creations hassle free through Steam!




Here's some more information on what you can do in the editor:
  • Modify maps from classic Northgard map generations

  • Change the elevation and natural barriers between each zones

  • Add any buildings, decorations, creatures/AI of your choosing

  • Edit and customize the starting zones owned by the players

  • Add and edit the special tiles found throughout the map

  • Paint the map with dirt, grass, forest grass and cliff rocks, depending on the biome you created the map on




Mimirsbrunn:


Allows you to assign a villager to become a runemaster and produce lore. They may also discover a new knowledge from opposing clans.

Udarbrunn:


Provides a healing bonus to your healers and allows the use of the Cleanse ability.

Landvidi:


Units inside this tile gain invisibility, making them undetectable from anyone outside of it.

Poisonous Swamp:


Exudes a poisonous gas which hurts and slows anything that dares pass through it.

Naströnd:


Thick thorns prevent anyone but the most agile of warriors to pass though. They can be cleared by a scout, providing additional wood resources.





With the external tool, you can:
  • Change the values from units or building, such as attack/defense power, health, price etc...
  • Write scripts to setup a map with certain units/resources or add new victory conditions.

You can find all of the necessary information for the best use of this tool HERE




And that's not all, as with this update comes full Steam Workshop support, so once you're able to upload your modded maps on steam workshop, download community created ones and play them all with multiplayer support.


Please be aware, that the Map Editor is currently in "Beta Phase" so you may experience some bugs/quirks or crashes during use, however we aim to identify and resolve any outstanding issues as quickly as possible, so please please inform us of any problems you experience via our forums or Discord!





We know that creating mods can represents some issues, for that we created a full documentation where you'll be able to find tutorials and some answers to your questions. Click on the link to access to this documentation!










In addition to the new map editor tools, we have also made some small changes to the game, details of which can be found below:
  • Steam users can now play multiplayer with GOG users (And vice versa)
  • New tiles introduced with the editor can be found in non user generated maps

#Discussions_QuoteBlock_Author
We hope that you'll enjoy this update as much as we enjoyed putting it all together, we're exceptionally proud of the map editor and can't wait to see some of the cool creations you guys come up with!


Stay safe,

Shiro Games
Northgard - Brioche [Shiro]
#Discussions_QuoteBlock_Author
Hey everybody!
We've been hard at work collecting and collating your feedback the past few months and using your insights we have implemented numerous alterations and improvements to the game for the latest Northgard balance patch. Check out what we've been up to below!




- New Altar of Kings cost:
  • 300 Woods
  • 300 Kröwns
  • 15 Stones (Instead of 10)
- Altar of Kings has been reworked, it now gives:
  • +1 Wood / +1 Food / +1 Kröwn / +1 Lore for every 200 Fame - (0-199 Fame : +0 ; 200-399 Fame : +1 ; 400-599 Fame : +2 ; etc) +50 Fame after building it
  • +1 Happiness
- The Clan of the Snake can no longer build the Altar of Kings.

- Lighthouse & Kraken Event:
  • Building a Lighthouse on a Harbor or a Longship Dock prevents it from being attacked by the Kraken Event.
- Carved Stone:
  • Cost cuts from 15 Stones to 10 Stones .
- Brewery Price Reduction:
  • 80 Woods
  • 40 Kröwns .
- Villagers can no longer repair a Tower on a Tile under attack.




- Healers / Menders:
  • Healing Speed has been improved by +10%.
- Smiths:
  • Relics take less time to forge.
- Shield Bearers:
  • Attack Power +5%
  • Defence Power -5%
- Wyverns:
  • Wyverns have received a complete cosmetic redesign and are now scarier than ever!



- AI has been improved: Better resource management, better defense and a bit more aggressive.

- World Hostility has been increased by +10%.

- Winter Wood's consumption now depends on difficulty.

- Draugr Invasion Event is scaled upon difficulty.

- Earthquake Events are scaled upon difficulty.




- World Hostility is always set to High in ranked games.






- Guardian, Suppressing Fire:
  • Yearly free Defense Tower upgrade is now stacked if not used.
- Conqueror, Veteran fighters:
  • Skirmishers: increased the Decolonisation Speed by +5% each. (Previously for Dragonkins).
  • Dragonmen: Whenever a dragonkin kills an enemy unit, you gain a few Dragon Essence.






- Mjöllnir:
  • Damages are halved on military units.
- Bragaful:
  • Kröwns bonus depending on your Commercial Influence is improved.
- Scabbard of Gram:
  • Deceleration Speed reduced by -5%
- Jörmunr:
  • You can colonize zones with Lore every 4 months (instead of 6).






- Erudition:
  • Increases Loremaster Production by 40%. First Carved Stone is free.
- Negotiate:
  • +20% marketplace stock replenishment.
- Recruitment:
  • FROM: “Permanently increases Population Growth Speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.”
  • TO: Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed. (Max 75%) “
- New Boar's stolen lore:
  • Osmosis (previously Legacy)










- City Builder:
  • In improved zones, specialized units get a +10% Production Bonus (instead of 15%) and Buildings upkeep cost is reduced by -50% (instead of -100%). Reduces cost of area’s development by -50%.
- Military Pressure (200 Fame bonus):
  • All non-villager units get a production bonus depending on the number of military units you control.
- The True Hero (500 Fame bonus):
  • Torfin can use provocation: all enemy units and towers target Torfin during a short period and his Defense Power is increased by +100% for 6 seconds (instead of 10 sec.)
- Unstoppable:
  • Torfin gains +5% Attack Power and Defense Power for each discovered Ancestral Equipment. Whenever a unit dies in the same zone as Torfin, his Health slowly regenerates by 10% of the dead unit’s max Health .







- Norns:
  • Happiness Production +20%
  • Wyrd Production +10%.
- Near The Sea Spirit:
  • Generates +1 Kröwn and +1 wyrd every 3 buildings on coastal zones. (Instead of 4 buildings.)
- Foresight Lore moved to replace Medicine.

- Howl of the Sea Master (500 Fame bonus):
  • Military units killed in a neutral or enemy zone have 30% chance to become Spectral Warrior, joining your ranks under your orders. (Max 7 spectral warriors under your control).








- Signy:
  • -5% Attack Power .







- Dragonkin:
  • -5% Attack Power .







- Lay of the Land:
  • The Environment Hostility has been reduced by -70%
  • Increase of the Production by 10% for non-villager units in Forests, Swamps or Fish. (Instead of 10% for all the villagers.)
- Bartering:
  • Neutrals will no longer accept the same trading ressources twice. (Except for food for giants)
- Lore Tree:
  • “Osmosis” is moved from “Negotiate” to “Trading Caravan”.







- Gear Upgrade:
  • Gives +2% Attack Power (Instead of 1%) and Defense Power for each active Sailor or Merchant (20% max instead of 15%).







- Add a new feature on Goat’s Relic: Building Goat’s Relic now allows you to build another Sheepfold.

- New Starting Bonus:
  • The Clan start with one Sheep and can build 2 Sheepfolds.
- Sheep produce 10% less Food .

- “Shepherd” Lore and “Spare Tools” (Goat’s 200 Fame bonus) are reversed.








- Hero Emblem:
  • Altar of Kings cost 5 Stones to build.





- While kiting with ranged units, the next attack takes a little bit of time to throw a projectile.

- Wolves can migrate to empty neutral territory.

- It is no longer possible to assign another sheep to a Sheepfold with the “industrious” Lore.

- Wyverns fixes: Skin colors change upon their Power / Resolved a difficulty issue on Hard Mode in Cooperation (Conquest)

- Earthquake can no longer target the Altar of Kings.

- The steam overlay display has been fixed for macOS Catalina


#Discussions_QuoteBlock_Author
Thank you all for your support and all of the feedback you have provided over the last few months, it has been absolutely invaluable in our work. Keep the feedback and suggestions coming!

- Shiro Games
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