Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
Hello Vikings!

Today, we’re releasing a huge (possibly even our biggest yet) balance patch that will bring widespread changes to Northgard and all of the formidable clans that inhabit it!

We’ve made a number of massive changes across the board, introducing new ways to approach the game and manage your people as you strive for conquest and you can see the whole list of what’s new below!




The Guardian Military path is still considered to be too weak, and as the vast majority of players usually choose between Tactician and Conqueror, it is being buffed:

⇒ Militia behavior
  • Militia is now controllable by player
  • Militia still cannot leave the player’s territory
  • Militia cannot be assigned to any other role
  • The Militia respawn frequency has been increased
  • The maximum of Militia is back to 2 / 4 / 6
⇒ Suppressing Fire
  • -50% WatchTowers upkeep


The objective here is to give more space to other military units and give more value to warband upgrading:
  • Warrior recruitment cost: 20 krowns => 30 krowns
  • Each new military unit increases the next cost by +5 => +6 krowns .
  • The Watch Tower building cost : 60 => 50 woods , upgrade remains unchanged.


Values change:
  • -5% attack power and defense penalty for each zone away from your territory beyond the first.
  • Malus is lowered by 2 for each year passed since the beginning of the game.


  • +50 => +30% attack power versus Mythical Creatures.
  • Dragonkin are Mythical creatures.


  • Defense 4 => 3






The Jotunn neutral faction always appeared a little too binary for us. With these changes, we’re trying to add a bit more depth to the trading with Giants:
  • Players will now have the possibility to trade with two Jotunn Factions: the Skrymir and the Fjolsvin.
  • Each of those factions can be befriended and grant the players a giant hero : Lög & Jafnadr.
  • The Skrymir and the Fjolsvin are rivals: each player can only trade with one of the two factions, and befriending one will lock the possibility to trade with the other.
  • When befriending a faction, you don’t colonize their zone anymore.
  • You can still trade with the befriended faction.


Jafnadr

The powerful Champion of Jötunnheim's workers, here to help you overthrow the lords who have inherited the land. Seize the means of wool production!



Lög

The dreaded Judicator of Jötunnheim, supreme enforcer of the lords' inherited authority and defender of private property. I am the law!





When clicking on a Jotunn camp, players will now see the relation progression of every other player.




The needed value to befriend neutral factions is scaled on team size: food requirement will be lower in FFA than in team games.











Warchief Recruitment Cost
  • Mielikki costs 80 => 150 krowns
Lynx
  • Both lynx Move speed -15%
Trackers
  • Arrows don't cost wood anymore.
  • Trackers now defend themselves in close combat as previously intended.
  • Trackers in close combat no longer profit from special arrows advantages.
  • Trackers 11 => 10 attack
Trophies & Mythical beast waves
  • Sacred Ram, Sacred Wolves and Sacred Bears stats have changed.
  • Spectral animals now have the same stats than sacred animals.
  • Sacred Ram:
    • PV 37.5 / att 5 / def 5 / militaryXp 5 / HuntTrophy 5 / Meat 30
  • Sacred Wolf:
    • PV 50 / att 11 / def 2.5 / militaryXp 15 / HuntTrophy 15 / Meat 15
  • Sacred Bear:
    • PV 62.5 / att 10 / def 13 / militaryXp 50 / HuntTrophy 50 / Meat 80
  • Waves increment is changed. Waves come every 2 => 3 months.
  • Sacred wolves and sacred bears don't have special attacks anymore.
Relic
  • Placing Gleipnir’s traps in a zone in combat is no longer possible.
  • Traps must have been set before the fight starts, they can then be activated.
  • You can now put 1 trap each year.
Conquest
  • First Bonus:
    • Townhall zone starts with deers. Hunters +10% production.
  • Second bonus:
    • Archery Range give +3 max military pop (instead of +2) and Trackers are 10 krowns cheaper.
  • Third bonus:
    • No change : Oskoreia calls the 2 last waves (not only the last one).
Fame 200
  • Unlock SacredLure ability for Mielikki. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes.
  • Cost feast reduction by 5% (up to 50) for each animal killed.
Fame 500
  • Mielikki won’t die anymore by casting Oskeria.
  • While casting Oskeria, wave max isn’t reset.
  • Spectral animals last longer.


  • They are now 3 different Hunting Paths.
  • The Hunt Trophy “Path Completed” can be chosen multiple times while one path is complete.
  • Special arrows effects can stack.
  • Trophy costs unlock have changed.

WAY OF THE CUNNING

Sharp Eye
  • Brundr & Kaelinn scout and use camouflage.
Nature Takeover
  • Decolonization Speed +10% if Mielikki is in the zone. Same for Brundr and Kaelinn.
Fire Arrows
  • +50% damage on Watchtowers.
  • Target unit has 30% chance to burn.


WAY OF THE HUNTER

Caring Siblings
  • Brundr & Kaelinn slowly regenerate when they are together in ally territory.
  • Brundr +30% att if it is with Kaelinn.
The Great Hunt
  • Get trophies on all Mystical creatures.
  • +20% Attack power on Mystical Creatures
Wild Hunter
  • Military Units don't suffer supply malus nor winter attack power penalty


WAY OF NATURE

Sibling Rivalry
  • Brundr & Kaelinn produce food in territory.
  • Kaelinn gets +40% defense if it is with Brundr
The Wise One
  • Mielikki produce +3 lore outside combat in your territory
Double Shot
  • Trackers fire 2 arrows with 30% damage for the second
Path completed
  • Trackers +5% att speed, +5% range, +5% move speed.
  • Can be bought many times.




Spoils of Plenty
  • Your Warchief can put two Standard Lures in a zone to attract Savage Deer that gives +10% food
  • You can assign 2 Hunters to a Standard Lure.
  • Hunter’s tool is free and 50% forging time.

Archery Mastery (replace Fur Coats)
  • Your first Tracker is always free.
  • Upgrade cost for Archery Range -50%.

Poaching
  • +15% merchants' production.
  • Hunting trophies can be sold on the Market for krowns
  • Allows trading routes.

Nimble Paws
  • Lynx Max health increased by 35%.
  • Dodge 30% of the attacks.

The Wild Hunt
  • +1 Mythical Lure
  • +20% attack on spirits.
At Mystical Lure, Myelikki can summon up to 3 different Spectral Beasts to defend her. The number of invocable beast depends on Mythical Waves cleared :
  • Wave 1:
    • 1 Spectral Ram for 5 Trophies.
  • Wave 3:
    • +1 Spectral Wolf for 20 Trophies.
  • Wave 6:
    • +1 Spectral Bear for 75 Trophies.
Beasts have a cooldown before being summoned again.







Starting Bonuses
  • 1015% attack power and defense bonus .
  • Specialized civilian units have a 3040% production bonus, except Loremasters.
  • +10+15% Food consumption
Unstoppable
  • +10%5% attack power and defense for each discovered Artifact.
Torfin’s hitbox
  • A bit lowered.





Starting Bonuses
  • Added +1 base Wyrd production.
Lore Changes
  • Fresh Fish now replace Colonisation.
  • “Knowledge from Beyond” gives +2 lore per merchant in the Trading Post while trading a neutral faction.





  • Dragonkin recruit cost 5040 krowns .
  • Dragonkin Incremental cost +1015 krowns .
  • Dragonkin are considered as mythical creatures. They trigger Monster Slayer ability.
  • Their spinning attack triggers more frequently.





  • Under Pressure 0.51 Food production
  • Skirmisher recruitment cost: 15 krowns => 20 krowns




Starting Bonuses
  • The player is allowed to colonize zones containing only neutral wolves or bears, at the exception of wolf caverns. Colonization cost +20% in this situation.
  • Wolves and bears in colonized tiles become non aggressive for Boar clan and allies. They cannot be controlled. They defend the zone if it is attacked.
Lay of the land
  • Adds: the player can colonize Wolf Caverns if it contains only neutral wolves. This closes the Cavern as usual.
Mender
  • While Menders are not healing, they produce 1 lore and enough food to feed themselves.




  • Kindred Spirit bonus 10%15%.




Cost of coastal exploration
  • 1020 Krowns .
Fame 200
  • You can trade with Homeland even if “Coinage” isn’t unlocked.
Negotiator
  • Commercial Influence +20% => +10%




Lore Changes
  • Swap position between Hero emblem and Food preservation.
  • The Value of Great Deeds: Skalds produce +1+1.5 krowns , +1.5+2 if upgraded.




Relic Changes
  • Gefjun's Jar becomes a generic relic. No more additional Sheepfold. No more sheep can come with new villagers.
  • Eldhrumnir becomes the Goat specific relic. It now allows building an additional Sheepfold.
Jarl bonus
  • Tower and military units gets +20% => +15% defense when feasting




Spoils of War
  • Enemy warriors loot 1015 krowns .
Veiled Threats
  • Trading bonus with the Berserker in the Trading Post zone : +125%+100%




  • Already GREAT.







Each clan starts with +50 woods .
Woodcutter lodge is no more mandatory to build other buildings (except campaign).

A building becomes greyed if no woodcutter lodges, and player will have less than 50 woods after building it.




  • Brewer, Skalds and Norns produce +25% resources.
  • Upgraded Brewery, Hall of Skalds and Horgr gets +50% => +20% production bonus for Happiness , Fame & Wyrd.
  • Brewery, Hall of Skalds and Horgr building cost is now 60 woods and 10 krowns . The yearly upkeep cost has been decreased by 30%.
The value of happiness now displays the full decimal value.




The amount of resources you can trade with a Trade Route depends on the number of merchants assigned to this Trading Post.

Trade routes cost more resources.
  • With 1 merchant, you can trade 2 Food , 2 Wood , 0.1 Stone , 0.1 Iron for 1 krowns .
  • With 2 merchants, you can trade 4 Food , 4 Wood , 0.2 Stone , 0.2 Iron for 2 krowns .
  • With 3 merchants, you can trade 6 Food , 6 Wood , 0.3 Stone , 0.3 Iron for 3 krowns .
Relationship between players (ally and enemy) no longer exists. Relationships will only impact neutral factions (for trade).




Increases Sailors’s resource by 20% => 25%




It now takes +20% time to unlock the lore .




  • Brewery, Hall of Skalds, Horgr: 60s => 40s.
  • Forge, Völund's Forge => 40s.


Jotunn stats: 100 hp110 hp.




A new option allows Fame and Military Path level up to be notified by a simple notification, in a more discreet way than usual.




Nerf of AI teams in Conquest.




Increases Villagers’ build and repair speed by 15% => 50%.




They are slightly lowered.




#Discussions_QuoteBlock_Author
Thank you all for your support and all of the incredible feedback you’ve provided in the last few months that has contributed towards this update. Keep the feedback and suggestions coming, and we’ll see you in Northgard!

- Shiro Games
Feb 16, 2021
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
Hey Everyone!

We are proud to announce and release our 5th major expansion for Northgard: Expeditions!


This patch introduces a new way to enjoy Northgard content and free cosmetics you can craft with in-game rewards! (And only ever via in game rewards, you will never have to pay money for these cosmetics)




Expeditions are small quests structured in a few hidden steps. Each step asks you to accomplish in-game objectives such as Colonizing a specific tile, Producing resources or Reaching a certain amount of Happiness. Completing a step reveals the next one. Your actions are taken into account for every visible steps, so you can complete multiple objectives at once.

There are two types of expeditions:



DAILY TRIP

It is an expedition you can complete every 24 hours that reward your first games of the day!


WEEK-LONG JOURNEY

This expedition is given out each week, that selects its objectives within a difficulty-based pool. The first step will always be Easy, the second one is a Normal type, the third id Hard to complete and the last is Extreme. Of course, they offer rewards accordingly.




These expeditions reward you for completing Northgard content. They can only be achieved once.
  • Rig’s Saga expeditions focuses on the main story,
  • Conquest expeditions help you follow your progress in the game mode,
  • Achievements expeditions cover Steam achievements. As there are now included in-game, you can easily track them and get rewarded each time you unlock one. (available in a few days)







You bring back treasure chests from your expeditions. With each objective completed, you can open a chest revealing silver. The chest generosity depends on the objective difficulty. Conquer with peril and triumph with glory!



You can use your silver to craft cosmetics in the Treasures menu. You will find new Warchief skins and Townhall skins, offering you alternative in-game appearance for your Warchiefs and Townhalls. We also introduce a new type of cosmetic, the Decorations, to embellish your Townhall zone.

Each skin has its own Rarity, from Common to Legendary.



You can craft up to 57 different cosmetics:
  • 12 Warchief skins, split in two collections: Brutal & Ceremonial.


  • 20 Townhall skins.


  • 25 Decorationss featuring banquets, fireplaces, gates and totems.
Completing all expeditions assure you to grasp the entire collection!



Your previous inventory remains untouched. Players who already own warchiefs skins from Rig’s Saga and townhalls skins from Conquest will keep them.

Rig’s Saga warchief skins and Conquest townhall skins are now part of the Treasure menu. They still require to complete Rig’s Saga on Extreme difficulty and to finish clan Conquests to unlock. Their initial requirements remain unchanged.



Equip skins and decorations directly from the Treasures menu.
Initial options to equip skins have been deactivated.






We are entering Season 6, The Sons of Sigurd, with this patch.

We brought some changes to the Ranked system.

From now on, a season now lasts three months and a new one automatically starts when the previous ends. Ranked totems are no longer buildings but Decorations you can acquire in the Treasures menu. They still require to get the according rank, thus getting Ranked totems remains the ultimate way to show off your rank.





#Discussions_QuoteBlock_Author
With this update, we also bring you another BIG surprise: The official Northgard Artbook!

With the french publishing house Omaké Books, we have created the first and only official Northgard Artbook: The Art of Northgard.

Within these pages, we'll be sharing an in-depth look at the development journey of Northgard. From the conceptualisation, research, and trial and error that led to our initial 2D prototype, all the way to the final release that our players have sunk mil-lions of hours into.

And as you guys come to everywhere in the world, we decided to make The Art of Northgard a bilingual Artbook. It then includes french and english in the same book!


You can now pre-order the Collector's Edition of The Art of Northgard artbook, which includes:
  • The Art of Northgard 178 page artbook
  • An exclusive A3 poster
  • A cardboard display stand with its 3 collector lithographs of the Clan of the Wolf, Boar and Stag
  • An exclusive Townhall to use in-game - only for the PC version
  • A numbered certificate of authenticity - limited to 1000 copies



The Collector's Edition is now available on pre-orders only for a delivery within the end of March.

Pre-order The Art of Northgard Collector's Edition here!




The Standard Edition of The Art of Northgard artbook will be available within the month of June. You'll be able to get your copy on the biggest distribution's websites as Amazon (and FNAC and Cultura for France) and independant libraries (only in France).


#Discussions_QuoteBlock_Author
We hope that you'll enjoy this update as much as we enjoyed developing it, we're incredibly excited to see some of the ways you will all customize your territory and to hear how you all feel about Northgard's latest (and definitely not last) update.

And of course, let us know your thoughts on the Official Northgard Artbook!

Shiro Games
Northgard - Big Bad [Wolf]
#Discussions_QuoteBlock_Author
With the coldest of seasons beginning to descend upon Northgard, has Winter festival sprung to life once again! But the bitter cold winds, snow and perilous winters are not all that await us, as a number of huge changes to the plethora of clans vying for conquest have also arrived with Balance Update #5!

Check out what's new below!



Shieldbearers

Defense 8 ⇒ 7


Eldhrumnir

Your units regenerate health during a feast .
Regen Health 0.05 ⇒ 0.03


Scabbard of Gram

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% ⇒ +10% attack , +15% ⇒ +10% defense to Shield Maiden.


Chilling Aura

Enemies hit by Gram are frozen for 3 ⇒ 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.




Call to arms

Every six months, homeland sends you up to 2 ⇒ 3 Militia to help you defend your territory. You can have a maximum of 2 ⇒ 3 Militia in your territory.


Call to arms II

You can keep up to 4 ⇒ 6 Militia in your territory.


Call to arms III

You can keep up to 6 ⇒ 9 Militia in your territory.









Trackers

Health 50 ⇒ 55
Recruit cost 30 ⇒ 25


Mythical Lure

A lure that attracts mythical beasts. They periodically come in groups hungry for some food . Each wave cleared increases population growth by 2 ⇒ 5%, up to 20%. Destroyed if an enemy colonizes the zone.

NEW You can assign up to two villagers on Mythical Lures to become hunters.


Poaching

Allows you to sell Hunting trophies in the Marketplace at the price of 2 ⇒ 1.5 Hunting trophies for 1 Kröwn .


Feral instinct

Trackers that participated in a mythical animal kill permanently gain + 1 ⇒ 2% attack power (max + 50%). Lost on death.


Hindering Arrows

Your Trackers fire hindering arrows, slowing targets hit.

Attack speed slow 20 ⇒ 30%
Move speed slow 40 ⇒ 50%






Starting Advantages

Your units are tougher, larger and eat more than the other clans, and have a 15 ⇒ 10% attack power and defense bonus .

Specialized civilian units have a 40 ⇒ 30% production bonus, except Loremasters.






Under pressure

You gain + 0.5 Happiness and 1 ⇒ 0.5 Food for each military unit in a non allied zone next to or within an enemy territory.


Poison

Decreases target’s attack speed and move speed by 35% ⇒ 25% for 2 seconds.






Kindred Spirit

Having Kaija, the Armored Bear or Shield Maiden in an area increases local production by [b[strike]]15%[/strike] ⇒ 10%[/b].






Stone cost to build an Altar of Kings is reduced to 5. It gives + 2 ⇒ 3 Happiness and produces Fame .






Mercenaries

Recruit Cost 50 ⇒ 45 (which brings the total raid cost down to 200 ⇒ 180).






Dragonmen

Attack Power 13 ⇒ 12
Health 75 ⇒ 70

SwirlAttack

Dragonmen sometimes execute a mighty swirling strike that damages all surrounding enemies.

Cooldown 0.5 ⇒ 0.8
Secondary target damage coeff 0.8 ⇒ 0.6






Usual Christmas theme decorations on Permafrost map.






  • Building’s window has been reorganized

  • A new toxicity report system has been implemented

  • A progression circle has been added above the calendar to show feast duration (disabled by default)

  • A progression circle has been added above the calendar to show duration before obtaining a new villager (disabled by default)

  • New pop-up added about community conduct (for the first multiplayer connection only).

  • A confirmation button has been added for building upgrades

  • Hovering over teammate's military path icons shows levels and how much experience they have

  • Link to patch note in the main menu has been actualized

  • An anti-aliasing option has been added to Northgard






  • You can’t buy Dragonmen anymore if you don’t have enough Dragon Essence.

  • Drakkar should no longer cross the entire map.

  • Minor bug fix on fight trails and FXs.

#Discussions_QuoteBlock_Author
This update will download automatically from Steam. If you have any problems with regards to this update, leave a comment below or contact us at support@shirogames.com where our Support Team will do everything they can to assist.

Thank you to everyone who has provided feedback and suggestions over the last few months and of course, a massive thanks to our beta testers!

We hope you all enjoy this update and have a great holiday season!

- Shiro Games
Northgard - Brioche Reborn



Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unique luring technique are more than enough to ensure the ongoing prosperity of their people.

The Clan adopted the graceful but threatening lynx’s Brundr & Kaelinn when they were just cubs, who now serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield.






  • Earn Hunting Trophies on animal kills.
  • You can summon Brundr and Kaelinn to your Training Camp. Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron.
  • The Archery Range replaces the Axe Thrower Camp. The Trackers they train are ranged units shooting a wide variety of arrows.
  • The Path of the Hunter replaces Military Paths. Spend Hunting Trophies to unlock powerful abilities for Brundr, Kaelinn and the Trackers.



  • Lure (200)
    • Unlock Mythical Lure for Mielikki. She can place a lure in a non enemy controlled zone, which will periodically attract Mythical animals. They come in higher numbers as time passes.
[/list]
  • Oskoreia (500 )
    • Unlock the Oskoreia ability for Mielikki. She can recall the last and strongest Mythical animals the clan killed. In their spirit form, they come back for a last rampage on earth.





A fierce huntress in her youth, this proud and capable leader now rules the wildlife of Northgard and sees only through her faithful lynx companions eyes.

While her advanced age may limit her effectiveness on the battlefield, she more than makes up for this with her unrivalled command over the wildlife that inhabits these lands who will fight for her and her people without hesitation.









The faithful companions of Mielikke and loyal servants to the Clan of the Lynx.



Brundr is the youngest and more playful brother, and while he may look like an innocent cat, you should never underestimate his fearsome swipes and prowess in combat.

The experienced elder of the two Lynx, Kaelinn has seen a lot and seeks to protect his younger brother and the people of the clan from the dangers that the land of Northgard presents.










Place a Trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last 30 seconds.












The next Feast’s cost is reduced by 5% (up to 50%) per animal you clan killed. +2 Happiness during a Feast . Also give one free Silo upgrade.



Defense Towers are equipped with the Tracker’s arrows you have selected in the Archery Range.



Lynxes frequently leap and dodge every attack while airbone. Gives Brundr and Kaelinn +35% max life.



Mielikki can place one additional lure at a time. Oskoreia spirits gain +20% Attack Power .



Unlocks Trading Routes at the Trading Post. Allows you to sell Hunting trophies in the Marketplace (2:1 ratio). Merchants produce +15% more Krowns .







When taking on the Lynx Conquest, the Clan of the Lynx gets specific Conquest-only bonuses:














Win with the Clan of the Lynx [not in Story Mode].



Achieve 50 Victories with the Clan of the Lynx [not in Story Mode].



Reveal an enemy Townhall with Brundr or Kaelinn [not in Story Mode].



Trade 500 Hunting Trophies in one game [not in Story Mode].



Release Oskoreia at the highest level of threat.



Build the Relic of the Clan of the Lynx.



Finish a Conquest with the clan of the Lynx.






  • [NEW] Korean language is now available on Northgard.
  • [NEW] Server zone for Asia.
  • [NEW] Northgard is now compatible with Asus Aura keyboard. Aura provides a nearly endless spectrum of colors, patterns and the ability to link lighting to Northgard in-game activity.
  • [NEW] New music ‘Angst Of The Unlighted’ has been added to the game.
  • [NEW] Sound design for Militia.


  • [NEW] Cooldown icon has been added above Ancient Graveyard.
  • [NEW] Option menu has been improved.
  • [BUGFIX] In “Create new game’ menu, “Advanced options” has been corrected. These options were reseted after each new game.
  • [BUGFIX] Clicking on a unit’s skill no longer removes the health bar.
Lifebar

Lifebar UI has been improved. Getting an affect with a lifebar icon (ex: BloodBath) forces the display of the lifebar for the duration of the affect.
  • [BUGFIX] Lifebar icons no longer appear above the blizzard effect.





• Mimirsbrunn is no longer a "consumable": if a player has already recovered his tech, another player can now take the tile back and seek his own tech.

• A player must own Mimirsbrunn if he wants to benefit from the tech he has chosen. If he loses Mimirsbrunn, he must take it back to benefit from the effect.

• Each player can choose their own tech, the tech is not related to Mimirsbrunn.

• Mimirsbrunn button in the lore tree has been moved.


JORMUNR RELIC
  • [NEW] 5 colonized zones gives +1 ⇒ +2 lore production.

[REWORK] Ranged units no longer try to find a place at max range of their targets (especially Watch Towers) if they are already placed and in range. In general, groups of ranged units should try to place themselves a bit smarter around the field.

[REWORK] Attack speed and animation-based damage calculations have been cleaned up and rewritten to standardize the results for all cases.

These changes affect:
- Slows: Different slows no longer stack, only the strongest current slow is taken into account and correctly affects the target's DPS.
- Ranged units: Had a different way to calculate their attacks' damages, which resulted in DPS changes with attack speed.

[REWORK] Ranged units' delay between chained attacks was reduced and correctly taken into account for damage calculations
These changes should allow ranged units to attack faster but only once they started shooting.
It also resolved an issue that highly reduced the DPS of ranged attacks (by ~25%), this should be fixed so expect Axe throwers and Trackers to be as deadly from afar as they are in melee range.


[NEW] Right-clicking on an allied unit should move the units to the clicked position and not also that allied unit you clicked on.

[NEW] Wolves will no longer attack the surroundings when their zone is being invaded.

[NEW] Forging an object (ex: relic) while transferring the zone with the forge to an ally, no longer reset progress nor remove resources involved.






• Horse 200 fame bonus gave 5% damage bonus to warriors and axes throwers. This was not intended and it has been corrected.

• Food trade technology : Food trade now increases your Trade Routes Kröwns income by 70% on tiles with a natural food source as intended.

• Trade iron to 0 and getting "Jord's blessing" now gives 10 iron instead of 9.

• Magni’s influence from the dragon's essence bar now shows the correct bonus.

• Dragon’s ‘Capture’ tech : Enslaved Myrkalfar count as +3 ⇒ 2 thralls.

• Vegvisir can no longer be generated on “Imported Knowledge” battle.

• Affects don't get initialized nor completely removed when reloading a game during ongoing affects.

• Fisherman tool has been corrected. In a very specific case, it was not properly working.

• AI Units no longer attack abandoned towers while they could be captured.

• Fixed instant scout injury / Death. Happening when you had Vedrfolnir revealing many tiles before you sent the scout out.

• Selection of friendly units to heal from the healer hut now works correctly.

• Villagers no longer request more houses when a house finishes building.

• A villager turned into a scout is no longer in “No work” (for 2 seconds) after his transformation.

• During the victory dance, some villagers were in “no work” ; This is no longer the case.

• Fixed several crashing issues in multiplayer.




• AI in the conquest battle “Beyond the sea” has been fixed.

• Militia can now appear in “Surrounded” conquest mission.

• It is no longer possible to produce krowns in battle conquest ‘Greed's price’ with Stag clan and its tech 'the Value of Great Deeds'.

• Special rule “The Eldhrumnir relic costs no Iron , takes half the time to forge and doesn’t count as a build relic” in battle ‘Race to Yggrasil’.



• +40 lore from stag’s starting bonus are now correctly given.

• In chapter 3, skipping through the dialogue won’t block Brand and his warriors anymore.





• Button "How to add a mod to multiplayer" has been reworked.

NEW Added function Player.unlockTech() to grant techs to the player.
NEW Added function Player.lockTech() to remove techs from the player.
NEW Added function Player.giveFreeTech() to grant free techs to the player.
NEW Added function Player.unlockedForFree() to know if a tech was unlocked for free.
NEW Added function Player.genericNotify to display custom notifications from script.
NEW Added Player.addPingFlag() to ping the minimap and the world with a flag.
NEW Added field GameState.scriptDesc to add a descriptive text in the Mod window, accessible from the Victory Progress screen.
NEW Added function Player.equipArrow() to change Tracker’s arrow type.
NEW Added function Player.getActiveArrowType() to know which arrows are currently used.
NEW Added function Player.hasTrophy() to know if a Hunting Board ability was unlocked.
NEW Added function Player.unlockTrophy() to unlock a Hunting Board ability for the lynx.
NEW Added function isHost() to test if the script is executed host side or client side. (Multiplayer only)
NEW Added function Player.getTradingPosts() to get all trading posts owned by the player.
NEW A new property “InstantBuild” has been added for buildings in CDB.










https://store.steampowered.com/app/1401490/Northgard__Brundr__Kaelinn_Clan_of_the_Lynx/
Northgard - JayTwoPointOh [Shiro]
Introducing the latest clan to make their way upon the shores of Northgard, The Clan of the Lynx!



Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unmatched luring ability is more than enough to ensure the ongoing prosperity of their people.

The Clan adopted the graceful but threatening lynx’s Brundr & Kaelinn when they were just cubs, raising them to serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield.

The Clan of the Lynx is expected to arrive in September and we’ll have more news about the clan very soon!

In the meantime, awesome new Northgard merch is out now!


Firstly, Northgard prints are now available now on Displate! Here, you can find a number of amazing bespoke metal prints featuring classic Northgard designs, clan art and some cool exclusive to Displate designs that are available to purchase right now and for a limited time, are 37% off at checkout to celebrate the launch!

Check them out here - https://displate.com/northgard?art=5f1833559120d

And finally, we’ve launched pre-orders for a limited edition run of Northgards Soundtrack on vinyl.

And when we say limited edition run, we’re not kidding, there’s only a few hundred copies left, so head over to the store and grab one while you can - https://www.diggersfactory.com/fr/vinyl/229774/shiro-games-northgard
Northgard - JayTwoPointOh [Shiro]
#Discussions_QuoteBlock_Author
Hello Vikings!

Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!

WARNING!

Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.




Call to arms

Now placed in third ⇒ first position.

REMOVED
Converts all civilians in the area into Militia. They can’t go outside of your territory.

Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.

Each kill on allied territory gives +100% Military Experience.


Garrison

Now placed in first ⇒ second position.

Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).

REMOVED Each kill on allied territory gives +100% Military Experience.

You gain 1 free Tower upgrade each year.

You can have a maximum of 4 Militia in your territory.

The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.


Suppressing fire

Now placed in second ⇒ third position.

Human units within an area that contains an allied Defense Tower gain +30% defense.

REMOVED You gain 1 free Tower upgrade each year.

You can have a maximum of 6 Militia in your territory.





  • New hotkey on Shift+Left click to add/remove a unit from the selection
  • New hotkey on Ctrl+Left click to select units of the same type within a selection
  • New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
  • Select cycle is now called “Go next in Unit/Building type” for clarity purposes
  • New toggle to choose rather Icons or Military are displayed by default on the minimap
  • New toggle to choose to display World Info by default or not




Data mods:

Addition of modifiable values ​​in Cdb
  • Tool upgrade, weapon upgrade and relic cost in the forge
  • Wood consumption by units
  • Number of units assignable by default to a building

Script mods:

Restrict "talk" function to valid bannermen







Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore only. Increases building, repairing and forging speed by 30%.




Silos:
  • Cost: 100 ⇒ 80 Wood
Bragaful:
  • Under 500 Commercial Influence: +6 ⇒ +3
  • Between 500 and 1000 Commercial Influence: +8 ⇒ +6
  • Between 1000 and 1500 Commercial Influence: +10 ⇒ +9







Veiled threats
  • Improves your Trade Routes Kröwns income by 75% ⇒ 50% if you have a Warchief and by 150%⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.






Poison
  • Decreases target’s attack speed and move speed by 20% ⇒ 35% for 2 seconds.
BUGFIX
  • Scorched Earth now loots resources on neutral factions.






Sheep
  • Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
BUGFIX
  • The former sheep bonus was active all year for all clans and has been corrected.
Food Trade
  • Food trade also increases your Trade Routes Kröwns income by 70% on tiles with a natural food source.






Whirlwind
  • Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.
Buy thralls:
  • Price increases by 40 ⇒ +50 krowns each time
  • Price decreases -2 ⇒ -4 Krowns each month






Starting Bonuses:
  • Learning a new Lore gives 20 Fame instead of 15.
Greater Blessings (requires 500 Fame )
  • Freya: Winter penalty is massively reduced (30% ⇒ 70% for Food , 50% for Wood ).
  • Baldr: +5 Happiness and +2 Lore production
  • Jörd: WarchiefYour army and upgraded towers get +10% attack
Handiwork
  • Handiwork also grants -10% building upkeep costs.
Osmosis:
  • You obtain 1 Happiness for every 3 colonized zones.
  • Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness .






Recruits (requires 200 Fame )
  • Sailors also produce +100% fame .

#Discussions_QuoteBlock_Author
Thank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!

- Shiro Games


Northgard - Brioche Reborn
#Discussions_QuoteBlock_Author
Hey Everyone!
We're really proud to finally present you the fourth major free update, and possibly the most game changing (no pun intended) yet, The Map Editor!

The Map Editor update stands as one of our biggest updates yet and whole new level of customization to Northgard, allowing you to create and modify battlefields almost limitlessly, populating your maps with buildings, resources, decorations and AI factions of your choosing alongside full control over the visual design and layout of the map.

With this update also comes an external tool allowing even more customization, giving you the ability to change the values of units or buildings (such as attack/defense power, health, price etc..) and write scripts to setup maps with certain units/resources or entirely new victory conditions.

And on top of all of that, the update also implements Steam Workshop support, meaning you guys can create, share, download and play (in both single and multiplayer) each others creations hassle free through Steam!




Here's some more information on what you can do in the editor:
  • Modify maps from classic Northgard map generations

  • Change the elevation and natural barriers between each zones

  • Add any buildings, decorations, creatures/AI of your choosing

  • Edit and customize the starting zones owned by the players

  • Add and edit the special tiles found throughout the map

  • Paint the map with dirt, grass, forest grass and cliff rocks, depending on the biome you created the map on




Mimirsbrunn:


Allows you to assign a villager to become a runemaster and produce lore. They may also discover a new knowledge from opposing clans.

Udarbrunn:


Provides a healing bonus to your healers and allows the use of the Cleanse ability.

Landvidi:


Units inside this tile gain invisibility, making them undetectable from anyone outside of it.

Poisonous Swamp:


Exudes a poisonous gas which hurts and slows anything that dares pass through it.

Naströnd:


Thick thorns prevent anyone but the most agile of warriors to pass though. They can be cleared by a scout, providing additional wood resources.





With the external tool, you can:
  • Change the values from units or building, such as attack/defense power, health, price etc...
  • Write scripts to setup a map with certain units/resources or add new victory conditions.

You can find all of the necessary information for the best use of this tool HERE




And that's not all, as with this update comes full Steam Workshop support, so once you're able to upload your modded maps on steam workshop, download community created ones and play them all with multiplayer support.


Please be aware, that the Map Editor is currently in "Beta Phase" so you may experience some bugs/quirks or crashes during use, however we aim to identify and resolve any outstanding issues as quickly as possible, so please please inform us of any problems you experience via our forums or Discord!





We know that creating mods can represents some issues, for that we created a full documentation where you'll be able to find tutorials and some answers to your questions. Click on the link to access to this documentation!










In addition to the new map editor tools, we have also made some small changes to the game, details of which can be found below:
  • Steam users can now play multiplayer with GOG users (And vice versa)
  • New tiles introduced with the editor can be found in non user generated maps

#Discussions_QuoteBlock_Author
We hope that you'll enjoy this update as much as we enjoyed putting it all together, we're exceptionally proud of the map editor and can't wait to see some of the cool creations you guys come up with!


Stay safe,

Shiro Games
Northgard - Brioche [Shiro]
#Discussions_QuoteBlock_Author
Hey everybody!
We've been hard at work collecting and collating your feedback the past few months and using your insights we have implemented numerous alterations and improvements to the game for the latest Northgard balance patch. Check out what we've been up to below!




- New Altar of Kings cost:
  • 300 Woods
  • 300 Kröwns
  • 15 Stones (Instead of 10)
- Altar of Kings has been reworked, it now gives:
  • +1 Wood / +1 Food / +1 Kröwn / +1 Lore for every 200 Fame - (0-199 Fame : +0 ; 200-399 Fame : +1 ; 400-599 Fame : +2 ; etc) +50 Fame after building it
  • +1 Happiness
- The Clan of the Snake can no longer build the Altar of Kings.

- Lighthouse & Kraken Event:
  • Building a Lighthouse on a Harbor or a Longship Dock prevents it from being attacked by the Kraken Event.
- Carved Stone:
  • Cost cuts from 15 Stones to 10 Stones .
- Brewery Price Reduction:
  • 80 Woods
  • 40 Kröwns .
- Villagers can no longer repair a Tower on a Tile under attack.




- Healers / Menders:
  • Healing Speed has been improved by +10%.
- Smiths:
  • Relics take less time to forge.
- Shield Bearers:
  • Attack Power +5%
  • Defence Power -5%
- Wyverns:
  • Wyverns have received a complete cosmetic redesign and are now scarier than ever!



- AI has been improved: Better resource management, better defense and a bit more aggressive.

- World Hostility has been increased by +10%.

- Winter Wood's consumption now depends on difficulty.

- Draugr Invasion Event is scaled upon difficulty.

- Earthquake Events are scaled upon difficulty.




- World Hostility is always set to High in ranked games.






- Guardian, Suppressing Fire:
  • Yearly free Defense Tower upgrade is now stacked if not used.
- Conqueror, Veteran fighters:
  • Skirmishers: increased the Decolonisation Speed by +5% each. (Previously for Dragonkins).
  • Dragonmen: Whenever a dragonkin kills an enemy unit, you gain a few Dragon Essence.






- Mjöllnir:
  • Damages are halved on military units.
- Bragaful:
  • Kröwns bonus depending on your Commercial Influence is improved.
- Scabbard of Gram:
  • Deceleration Speed reduced by -5%
- Jörmunr:
  • You can colonize zones with Lore every 4 months (instead of 6).






- Erudition:
  • Increases Loremaster Production by 40%. First Carved Stone is free.
- Negotiate:
  • +20% marketplace stock replenishment.
- Recruitment:
  • FROM: “Permanently increases Population Growth Speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.”
  • TO: Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed. (Max 75%) “
- New Boar's stolen lore:
  • Osmosis (previously Legacy)










- City Builder:
  • In improved zones, specialized units get a +10% Production Bonus (instead of 15%) and Buildings upkeep cost is reduced by -50% (instead of -100%). Reduces cost of area’s development by -50%.
- Military Pressure (200 Fame bonus):
  • All non-villager units get a production bonus depending on the number of military units you control.
- The True Hero (500 Fame bonus):
  • Torfin can use provocation: all enemy units and towers target Torfin during a short period and his Defense Power is increased by +100% for 6 seconds (instead of 10 sec.)
- Unstoppable:
  • Torfin gains +5% Attack Power and Defense Power for each discovered Ancestral Equipment. Whenever a unit dies in the same zone as Torfin, his Health slowly regenerates by 10% of the dead unit’s max Health .







- Norns:
  • Happiness Production +20%
  • Wyrd Production +10%.
- Near The Sea Spirit:
  • Generates +1 Kröwn and +1 wyrd every 3 buildings on coastal zones. (Instead of 4 buildings.)
- Foresight Lore moved to replace Medicine.

- Howl of the Sea Master (500 Fame bonus):
  • Military units killed in a neutral or enemy zone have 30% chance to become Spectral Warrior, joining your ranks under your orders. (Max 7 spectral warriors under your control).








- Signy:
  • -5% Attack Power .







- Dragonkin:
  • -5% Attack Power .







- Lay of the Land:
  • The Environment Hostility has been reduced by -70%
  • Increase of the Production by 10% for non-villager units in Forests, Swamps or Fish. (Instead of 10% for all the villagers.)
- Bartering:
  • Neutrals will no longer accept the same trading ressources twice. (Except for food for giants)
- Lore Tree:
  • “Osmosis” is moved from “Negotiate” to “Trading Caravan”.







- Gear Upgrade:
  • Gives +2% Attack Power (Instead of 1%) and Defense Power for each active Sailor or Merchant (20% max instead of 15%).







- Add a new feature on Goat’s Relic: Building Goat’s Relic now allows you to build another Sheepfold.

- New Starting Bonus:
  • The Clan start with one Sheep and can build 2 Sheepfolds.
- Sheep produce 10% less Food .

- “Shepherd” Lore and “Spare Tools” (Goat’s 200 Fame bonus) are reversed.








- Hero Emblem:
  • Altar of Kings cost 5 Stones to build.





- While kiting with ranged units, the next attack takes a little bit of time to throw a projectile.

- Wolves can migrate to empty neutral territory.

- It is no longer possible to assign another sheep to a Sheepfold with the “industrious” Lore.

- Wyverns fixes: Skin colors change upon their Power / Resolved a difficulty issue on Hard Mode in Cooperation (Conquest)

- Earthquake can no longer target the Altar of Kings.

- The steam overlay display has been fixed for macOS Catalina


#Discussions_QuoteBlock_Author
Thank you all for your support and all of the feedback you have provided over the last few months, it has been absolutely invaluable in our work. Keep the feedback and suggestions coming!

- Shiro Games
Northgard - Brioche [Shiro]


#Discussions_QuoteBlock_Author
Hey everybody!
It's time to reveal the latest clan to grace the lands of Northgard... Please welcome the Clan of the Ox!






Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way.





  • Your Warchief is the powerful Torfin.
  • He can find Ancestral Equipment from Ancient Battlegrounds and equip them to become even stronger.
  • Your units are tougher, larger and eat 10% more than the other clans.
  • They have a +15% attack power and defence bonus.
  • Specialized civilian units have a +40% base production bonus, except loremasters.
  • Buildings can hold only one unit, and houses hold less people.











An imposing and unpredictable figure, with unmatched strength and an arsenal of Ancestral Equipment that served only to enhance his already devastating array of attacks, Torfin was considered by those who had not had the misfortune of crossing his path in battle to be an embodiment of tall tales and hearsay.

Now, having led the Ox Clan to becoming one of the most feared and respected in all of Northgard, there are few who question his legitimacy as he lies dormant, awaiting the day that his people call upon him and his immense power once more.









Even in death, Torfin continues watching you upon his Throne from his stone statue. It shows everyone the past, the future and the glory of your Clan, represented by the Clan of the Ox’s most amazing and powerful Warchief in its history.

Torfin isn’t recruited like a usual Warchief. Like a god avatar, you can summon him from his own Throne. His cost is as huge as his might (15 and 250 ).









With centuries of battles behind him, Torfin is able to recall where he can obtain and equip the very same Ancestral Equipment that brought him and the Clan of the Ox so many battlefield victories in aeons past in order to considerably increase all of his abilities and heighten his already devastating array of attacks.




After being summoned, Torfin remembers ancient gigantic battles and where to find some useful equipment. Depending on your military experience, those ancient battlegrounds can appear everywhere in Northgard. Torfin can excavate buried Ancestral Equipment from there, and equip them.









There are 6 unique items of Ancestral Equipment dedicated to Torfin, who is able to wear only 1 equipment of each type, so you have to choose your equipment wisely before charging your enemies. You can change Torfin’s equipment at any time whilst in your territory if not battling.


Tyr's Ancestral Equipment



Heimdall's Ancestral Equipment








It is a terrific helm. It is said that Torfin stole it from the gods themselves with only his pure strength. Forging it back grants Torfin with the ability to “Ram” buildings. Target a building and Torfin will ram to it and destroy it in one headbut. A few buildings are immune to this attack : non-clan buildings, carved stone and Townhall.








  • In improved zones, specialized units get a +15% production bonus and buildings don’t have an upkeep cost.
  • Can be stolen by the Snake Lore “Stolen Lore”.

  • Idle military units in your territory gain Military Experience.
  • 50% of Training Camp upgrade cost.

  • Weapons are +50% faster to forge and cost -50% less.
  • Warriors gain +100% damage after charging (10s cooldown).

  • Torfin gains +5% and for each discovered Ancestral Equipment.
  • Whenever a unit dies in the same zone as Torfin, his regenerates by 10% of the dead unit's max health.

  • Gaining military experience gives and .








By challenging the Ox Conquest, the Clan of the Ox gets specific Conquest-only bonuses:






11th Battle bonus







Ox clan has its own conquest map. If you manage to win Conquest mode with the Clan of the Ox, you will unlock the special Ox Townhall.


Conquest Map




Special Townhall

















Unstoppable Force
  • Win with the Clan of the Ox.

Ox Master
  • Achieve 50 victories with the Clan of the Ox.

Ox Conqueror
  • Finish a Conquest with the Clan of the Ox.

I need more RAM!
  • Build the Aegir relic.

Destruction Derby
  • Destroy 4 different buildings in a single game.

This isn't even my final form!
  • Find all 6 Ancestral Equipments in a single game.

Who needs houses?
  • Win a game without reaching max population


  • "During the Kraken event, your clan is feasting." is unlocked at Fame 200 instead of Fame 500.

  • Howl from the Sea Master: the chance to become a spectral warrior is now at 20% instead of 10%.

  • No more cooldown for Warchiefs at the beginning of the game, except for Kaija.

  • New Sheep Master achievement can now be achieved

  • Stolen lore can steal all allowed lores, not only those from Clans that you own.

  • Svalinn's relic protects now your clan from "High Tide" and "Spectral Warriors" Kraken abilities.

  • Svarn's requests for help during the Chapter 6 of the Story Mode now work as intended.

  • You can now build only one Altar of Kings at a time as intended.

  • Text chat no longer disappear when typing message with numpad.

  • Fixed display of resources obtained from imports.

  • It is no longer possible to use infinite amount of workers on Hörgr.

  • Clicking on Kraken’s spectral attack notification now redirects the camera to the attacked tile.

  • All giant's have an AoE attack that deal damage on every non-allied units.

  • “Near The Sea Spirit” correctly allows Trading Route when stolen by Snake.

  • In chapter 9 of the Campaign, Hrímgandr isn’t blocked anymore by watchtowers.






https://store.steampowered.com/app/1223060/Northgard__Himminbrjotir_Clan_of_the_Ox/
Northgard - Brioche [Shiro]


Happy Winter Festival Everybody!

Don’t forget Northgard would be a great gift for one of your loved ones (and right now, it’s pretty affordable)!

What do I hear? You want to offer Shiro Games something too?

The best present we could imagine is completely free! Just wishlist Darksburg, our next game ;)

https://store.steampowered.com/app/939100/Darksburg/

Thank you so much for your support in 2019 and fear not, many great things are coming to Northgard in 2020 ;-)

Again, happy Winter Festival to you all
...