Northgard - Lord_brioche
Hello Northgardians!

We're sorry to announce a little delay in the arrival of dedicated servers in Northgard...

Dedicated Servers

We've had some partnership issues that forced us to postpone the release of this crucial feature to January. We absolutely understand your frustration regarding the problems that poor internet connection and leaving hosts can generate.

Please be sure that our decision on this matter is only motivated by the urge to give you the best multiplayer experience. We'll spend this time to set up an infrastructure that will allow us to have a very large number of Northgard instances running at the same time.

December Update

This problem will not prevent us from delivering you your monthly update :-)

Changes on Tech Trees:

For all clans:
  • We’ve merge Militia & Defense, giving Defense Strategy: +20% Attack for Villagers & +20% defense for Watch Towers
  • Feeling Safe has been moved and is now replaced by MonsterSlayer: +30% attack power against Mystical Creatures - Draugar, Valkyries, Giants, Giant Hero (Blainn), Wyvern.
  • Sharp Weapons has been replaced by Military Strategy: Military units gains +5% attack for each type of friendly military units in the area.
  • Trading (or Bartering) is now necessary to build a Lighthouse
  • Erudition buff for Loremaster is now by 20% (previously 10%)



Clan of the Goat:
  • Barricade’s bonus now goes from 30% to 20%
  • Food Trade: Trading food increases your trading routes' income by 50% (previously 100%)

Clan of the Bear:
Shield Master’s bonus goes from 20% resistance to 15% and the tech changes place

Clan of the Raven:
Fame 200 now grants +3 Villagers and +3 Max Population

Clan of the Boar:
  • The menders now grant +1 Lore instead of +2
  • Bartering now grants:
    • +1 Krowns per 8 population (rounded down)
    • The ability to trade with Neutrals
    • Unlocks the Lighthouse (see the Trade Victory Section)
  • Handiwork takes the place of Nature Gift (which has disappeared)
  • Handiwork has been replaced by Lay of the Land: -30% chance of being attacked by Wolves, Draugar or Valkyries



Clan of the Wolf:
  • Cartography has been removed (very low pick rate) and replaced by Plunder: When decolonizing a tile, the units in this tile are healed by +50% of their max health
  • Pillage is now called Spoils of War

New Features
  • The Clans of the Boar, Raven, Goat and Stag now have different skins for their Warchiefs!

  • When creating a multiplayer game, you can now choose the difficulty of each AI and the hostility of Northgard separately
  • When creating a FFA game with AI players, the AI will now be placed on Northgard randomly (in previous versions, the AIs were always grouped)
  • We changed the way victory is displayed when winning in team (the game now congratulates every member of the winning team)!
  • We changed the way the ESC button works. ESC will close each active window and only then open the menu.
  • When someone is kicked from a lobby, they won’t have the possibility to re-enter the lobby
  • When someone leaves a game, they will be replaced by an AI after 5 minutes. If the player reconnects, he will take back control of his clan. The AI difficulty is scaled on the hostility of Northgard.
  • We changed a few more things in the way disease works:
    • When a unit gets sick, it will lose 90% of its max health (if a unit has 100hp, it will lose 90hp).
    • The player can heal a unit during the disease. We added the fact that the unit will remain sick if the food or wood production remains < 0.
  • It is no longer possible for a healer/mender’s hut to heal a unit already healed by another healer/mender’s hut.
  • We upped the damages of the AxeThrowers by 20%
  • Upgrading military buildings will now only grant a +5% attack power bonus (10% previously)


    Trade Victory



    We completely changed the way the trade victory worked:
    • To win a Trade victory, you now need to build a Lighthouse
    • The Lighthouse can be built as an extension to a Longship Dock or a Harbor
    • This new building extension will allow you to gain access to “Great Trade Routes”
    • These will allow you to send Kröwns to various locations and gain Commercial Influence:
      • Sending Kröwns to your homeland on the continent will grant you +5 in Commercial Influence for -5 Kröwns
      • Sending Kröwns to Miklagard will grant you +10 in Commercial Influence in exchange for -20 Krowns
      • Sending Kröwns to Vinland will grant you +15 in Commercial Influence in exchange for -40 Krowns
    • You cannot build more than 1 Lighthouse, and therefore, you cannot have more than 1 Great Trade Route!
    • To win a Trade victory, you will need to reach 2000 in Commercial Influence



    Bug Fixes

    • When healing Vedrfolnir with x different huts, the achievement was unlocked x times. This has been fixed!
    • When repairing a military building, players were losing a few Kröwns, this has been fixed
    • The UI will now allow much more compatibility with various screen resolutions!
    • Deers now respawn normally
    • The message “you’re under attack” will now always disappear once this attack is over
    • When a player loses a game in multiplayer, he is no longer allowed to pause it anymore. This also generated a bug where the “resume the game” button didn’t work.
    • There was an issue in the way ressources incomes were displayed (the addition of various resources didn’t correspond to the flow). It is now fixed
    • We fixed most “Zone is null” errors
    • The map size didn’t worked as intended. You will now be able to play on very large map with any number of players
    • The achievement "Iron Miner" now requires to mine 60 iron (previously 150)

    Again, we’re sorry for the delay in the server’s release, we hope you’ll have fun with this new update :)


Northgard - Brioche [Shiro]
Hello Northgardians!

We're sorry to announce a little delay in the arrival of dedicated servers in Northgard...

Dedicated Servers

We've had some partnership issues that forced us to postpone the release of this crucial feature to January. We absolutely understand your frustration regarding the problems that poor internet connection and leaving hosts can generate.

Please be sure that our decision on this matter is only motivated by the urge to give you the best multiplayer experience. We'll spend this time to set up an infrastructure that will allow us to have a very large number of Northgard instances running at the same time.

December Update

This problem will not prevent us from delivering you your monthly update :-)

Changes on Tech Trees:

For all clans:
  • We’ve merge Militia & Defense, giving Defense Strategy: +20% Attack for Villagers & +20% defense for Watch Towers
  • Feeling Safe has been moved and is now replaced by MonsterSlayer: +30% attack power against Mystical Creatures - Draugar, Valkyries, Giants, Giant Hero (Blainn), Wyvern.
  • Sharp Weapons has been replaced by Military Strategy: Military units gains +5% attack for each type of friendly military units in the area.
  • Trading (or Bartering) is now necessary to build a Lighthouse
  • Erudition buff for Loremaster is now by 20% (previously 10%)



Clan of the Goat:
  • Barricade’s bonus now goes from 30% to 20%
  • Food Trade: Trading food increases your trading routes' income by 50% (previously 100%)

Clan of the Bear:
Shield Master’s bonus goes from 20% resistance to 15% and the tech changes place

Clan of the Raven:
Fame 200 now grants +3 Villagers and +3 Max Population

Clan of the Boar:
  • The menders now grant +1 Lore instead of +2
  • Bartering now grants:
    • +1 Krowns per 8 population (rounded down)
    • The ability to trade with Neutrals
    • Unlocks the Lighthouse (see the Trade Victory Section)
  • Handiwork takes the place of Nature Gift (which has disappeared)
  • Handiwork has been replaced by Lay of the Land: -30% chance of being attacked by Wolves, Draugar or Valkyries



Clan of the Wolf:
  • Cartography has been removed (very low pick rate) and replaced by Plunder: When decolonizing a tile, the units in this tile are healed by +50% of their max health
  • Pillage is now called Spoils of War

New Features
  • The Clans of the Boar, Raven, Goat and Stag now have different skins for their Warchiefs!

  • When creating a multiplayer game, you can now choose the difficulty of each AI and the hostility of Northgard separately
  • When creating a FFA game with AI players, the AI will now be placed on Northgard randomly (in previous versions, the AIs were always grouped)
  • We changed the way victory is displayed when winning in team (the game now congratulates every member of the winning team)!
  • We changed the way the ESC button works. ESC will close each active window and only then open the menu.
  • When someone is kicked from a lobby, they won’t have the possibility to re-enter the lobby
  • When someone leaves a game, they will be replaced by an AI after 5 minutes. If the player reconnects, he will take back control of his clan. The AI difficulty is scaled on the hostility of Northgard.
  • We changed a few more things in the way disease works:
    • When a unit gets sick, it will lose 90% of its max health (if a unit has 100hp, it will lose 90hp).
    • The player can heal a unit during the disease. We added the fact that the unit will remain sick if the food or wood production remains < 0.
  • It is no longer possible for a healer/mender’s hut to heal a unit already healed by another healer/mender’s hut.
  • We upped the damages of the AxeThrowers by 20%
  • Upgrading military buildings will now only grant a +5% attack power bonus (10% previously)


    Trade Victory



    We completely changed the way the trade victory worked:
    • To win a Trade victory, you now need to build a Lighthouse
    • The Lighthouse can be built as an extension to a Longship Dock or a Harbor
    • This new building extension will allow you to gain access to “Great Trade Routes”
    • These will allow you to send Kröwns to various locations and gain Commercial Influence:
      • Sending Kröwns to your homeland on the continent will grant you +5 in Commercial Influence for -5 Kröwns
      • Sending Kröwns to Miklagard will grant you +10 in Commercial Influence in exchange for -20 Krowns
      • Sending Kröwns to Vinland will grant you +15 in Commercial Influence in exchange for -40 Krowns
    • You cannot build more than 1 Lighthouse, and therefore, you cannot have more than 1 Great Trade Route!
    • To win a Trade victory, you will need to reach 2000 in Commercial Influence



    Bug Fixes

    • When healing Vedrfolnir with x different huts, the achievement was unlocked x times. This has been fixed!
    • When repairing a military building, players were losing a few Kröwns, this has been fixed
    • The UI will now allow much more compatibility with various screen resolutions!
    • Deers now respawn normally
    • The message “you’re under attack” will now always disappear once this attack is over
    • When a player loses a game in multiplayer, he is no longer allowed to pause it anymore. This also generated a bug where the “resume the game” button didn’t work.
    • There was an issue in the way ressources incomes were displayed (the addition of various resources didn’t correspond to the flow). It is now fixed
    • We fixed most “Zone is null” errors
    • The map size didn’t worked as intended. You will now be able to play on very large map with any number of players
    • The achievement "Iron Miner" now requires to mine 60 iron (previously 150)

    Again, we’re sorry for the delay in the server’s release, we hope you’ll have fun with this new update :)


Northgard - Lord_brioche
Hey guys!

We're so glad to see that you adopted the Clan of the Boar!
We know you cannot wait for new stuff coming to Northgard ;)



As the official release approaches, it seemed important to give you an overview of what's coming in the game for the last phase of Early Access!

Until multiplayer patch

We've identified a few problems and bugs with the current version of the game, and we're working on solving these :)

Multiplayer Patch - December

This update will introduce something that many of you asked: Dedicated servers.
Those servers will hopefully grant you more stable and less laggy games, solving the issues of hosts disconnecting!

We'll add many more things to make the experience more fun and intuitive:
- The possibility to choose a different difficulty for Northgard (as the environment) and for each AI individually
- The possibility to kick someone from the lobby (he won't be able to join again)
- The players leaving a game will be replaced by an AI
- The AI will have a more human behavior

In this patch we plan to entirely revisit the Trade Victory, more information about it will soon come.
We'll also add some other smaller things that were missing in the game.

First Campaign update - January 2018

We'll unveal the first 4 chapters of the campaign in the beginning of 2018.
This campaign will tell a story about a young Viking Warchief and his quest for colonizing Northgard!
The player will meet each clan one after the other, interact with them (not all of them have good intentions ;) )

Some changes to the UI and Key Binding will also be implemented at this time.

The end of Early Access Period

We intend to fully release Northgard in Februray-March 2018 (this is an objective, not a certainty ^^).
The period of time between the January update and the official release will be dedicated on solving every little problem that we identify!

Northgard after its official release

The official launch of the game will not mean the end of new features addition, and we're looking into adding new clans, gameplay mechanics, etc...

What would you like to see added into the game? Tell us :-)


Northgard - Brioche [Shiro]
Hey guys!

We're so glad to see that you adopted the Clan of the Boar!
We know you cannot wait for new stuff coming to Northgard ;)



As the official release approaches, it seemed important to give you an overview of what's coming in the game for the last phase of Early Access!

Until multiplayer patch

We've identified a few problems and bugs with the current version of the game, and we're working on solving these :)

Multiplayer Patch - December

This update will introduce something that many of you asked: Dedicated servers.
Those servers will hopefully grant you more stable and less laggy games, solving the issues of hosts disconnecting!

We'll add many more things to make the experience more fun and intuitive:
- The possibility to choose a different difficulty for Northgard (as the environment) and for each AI individually
- The possibility to kick someone from the lobby (he won't be able to join again)
- The players leaving a game will be replaced by an AI
- The AI will have a more human behavior

In this patch we plan to entirely revisit the Trade Victory, more information about it will soon come.
We'll also add some other smaller things that were missing in the game.

First Campaign update - January 2018

We'll unveal the first 4 chapters of the campaign in the beginning of 2018.
This campaign will tell a story about a young Viking Warchief and his quest for colonizing Northgard!
The player will meet each clan one after the other, interact with them (not all of them have good intentions ;) )

Some changes to the UI and Key Binding will also be implemented at this time.

The end of Early Access Period

We intend to fully release Northgard in Februray-March 2018 (this is an objective, not a certainty ^^).
The period of time between the January update and the official release will be dedicated on solving every little problem that we identify!

Northgard after its official release

The official launch of the game will not mean the end of new features addition, and we're looking into adding new clans, gameplay mechanics, etc...

What would you like to see added into the game? Tell us :-)


Northgard - Lord_brioche
Hello Northgardians!

A new clan will be released tomorrow: The Clan of the Boar!



PRESENTATION OF THE BOAR

A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.



Starting bonuses
  • The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing.
  • Under The Stars: Each additional tile gives +2 max population.
  • No happiness penalties for non-upgraded houses.
Heritage (200 Fame points)

1 Free Lore (does not count towards Lore victory or Blessing unlock)

Greater Blessings (500 Fame points)

Blessings have upgraded effects:
  • Freya: Blizzard penalty reduction: 30% => 50%.
  • Baldr: happiness +3 => +5
  • Jörd: Warchief and upgraded towers get +10% att


Lore tree changes
  • Trading => Bartering: +3 Krowns, Allows trading routes with neutral factions (not other clans)
  • Mining efficiency => Handiwork: +10% production for non upgraded buildings
  • Coinage => Simple living: -50% wood construction costs for buildings
  • Medecine => Herbalism: Each active Mender give +5% production in the Mender’s Hut Territory
  • Carpentry Mastery => Nature’s Gift: +1 Krowns each 5 clan members
  • Growth knowledge => Legacy: Altar of Kings production is doubled
  • Wealth knowledge => Osmosis: Forests, Swamps & Fishes gives +2 happiness

You'll be able to find the full presentation of this clan in this video!

NEW FEATURES

  • Vedrfolnir now has a different description text once he’s healed
  • As Vedrfolnir crashed after being wounded, there is now a mark on the ground (may need some work)
  • Vedrfolnir cannot spawn on Magma Flows tiles
  • There is now a healing icon above the health bar of the healed clan member
  • ONE NEW MUSIC TRACK! :D
  • Many new sound FX (victory and loss of a game, ally trading with you, feasting, etc…)
  • A new special effect for the warrior's charge
  • Non upgraded silos now grant a +300 max food stock. Upgrading them will raise this to 500.

BUG FIXING

We corrected some issues in the game, here is the list:

  • Fixed a bug in the way bonuses granted by upgraded silos were calculated
  • Fixed an issue with the way the game calculated winter food consumption (depending on the size of the clan population)
  • The Altar of King bonuses weren't always displayed
  • Forests had a chance not to be occupied by wolves
  • The mining exploit has been fixed: it is not possible to extend indefinitely the stone and iron reserves in a mine
  • When reaching 0 in a traded ressource, the trade route just stops
  • A lot of "NULL ACCESS" and "CALLED FROM" errors have been fixed

We worked hard on this update, and we hope you'll have fun playing the Clan of the Boar! :-)

Northgard - Brioche [Shiro]
Hello Northgardians!

A new clan will be released tomorrow: The Clan of the Boar!



PRESENTATION OF THE BOAR

A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.



Starting bonuses
  • The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing.
  • Under The Stars: Each additional tile gives +2 max population.
  • No happiness penalties for non-upgraded houses.
Heritage (200 Fame points)

1 Free Lore (does not count towards Lore victory or Blessing unlock)

Greater Blessings (500 Fame points)

Blessings have upgraded effects:
  • Freya: Blizzard penalty reduction: 30% => 50%.
  • Baldr: happiness +3 => +5
  • Jörd: Warchief and upgraded towers get +10% att


Lore tree changes
  • Trading => Bartering: +3 Krowns, Allows trading routes with neutral factions (not other clans)
  • Mining efficiency => Handiwork: +10% production for non upgraded buildings
  • Coinage => Simple living: -50% wood construction costs for buildings
  • Medecine => Herbalism: Each active Mender give +5% production in the Mender’s Hut Territory
  • Carpentry Mastery => Nature’s Gift: +1 Krowns each 5 clan members
  • Growth knowledge => Legacy: Altar of Kings production is doubled
  • Wealth knowledge => Osmosis: Forests, Swamps & Fishes gives +2 happiness

You'll be able to find the full presentation of this clan in this video!

NEW FEATURES

  • Vedrfolnir now has a different description text once he’s healed
  • As Vedrfolnir crashed after being wounded, there is now a mark on the ground (may need some work)
  • Vedrfolnir cannot spawn on Magma Flows tiles
  • There is now a healing icon above the health bar of the healed clan member
  • ONE NEW MUSIC TRACK! :D
  • Many new sound FX (victory and loss of a game, ally trading with you, feasting, etc…)
  • A new special effect for the warrior's charge
  • Non upgraded silos now grant a +300 max food stock. Upgrading them will raise this to 500.

BUG FIXING

We corrected some issues in the game, here is the list:

  • Fixed a bug in the way bonuses granted by upgraded silos were calculated
  • Fixed an issue with the way the game calculated winter food consumption (depending on the size of the clan population)
  • The Altar of King bonuses weren't always displayed
  • Forests had a chance not to be occupied by wolves
  • The mining exploit has been fixed: it is not possible to extend indefinitely the stone and iron reserves in a mine
  • When reaching 0 in a traded ressource, the trade route just stops
  • A lot of "NULL ACCESS" and "CALLED FROM" errors have been fixed

We worked hard on this update, and we hope you'll have fun playing the Clan of the Boar! :-)

Northgard - Lord_brioche
Hello Northgardians!

A new clan will be released tomorrow: The Clan of the Boar!



Presentation

A recluse once forgotten by the other clans but recently found again, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.

Starting specificities

The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing.
Under The Stars: Each additional tile gives +2 max population.
No happiness penalties for non-upgraded houses.


You'll be able to find the full presentation of this clan in this video!

We hope you'll have fun playing the Clan of the Boar! The full patchnote will arrive tomorrow ;-)
Northgard - Brioche [Shiro]
Hello Northgardians!

A new clan will be released tomorrow: The Clan of the Boar!



Presentation

A recluse once forgotten by the other clans but recently found again, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.

Starting specificities

The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing.
Under The Stars: Each additional tile gives +2 max population.
No happiness penalties for non-upgraded houses.


You'll be able to find the full presentation of this clan in this video!

We hope you'll have fun playing the Clan of the Boar! The full patchnote will arrive tomorrow ;-)
Northgard - Lord_brioche
Hey Northgardians!

We fixed a few things that troubled some of you, please update your game to get the latest patch ;-)

BUG FIXES
  • The AI won't trigger the achievements anymore
  • The healers are now more reactive when switching from food gathering to healing (with Medecine).
  • The issue of units stuck between trees or rocks has been fixed.
  • We corrected the majority of the "NULL ACCESS" errors we observed.
  • The cost gap when hiring warriors one by one and as a group has been fixed.
  • We optimized the bandwidth of Multiplayer games (with a 30% impovement). Your online games should be more fluid now =)

Northgard - Brioche [Shiro]
Hey Northgardians!

We fixed a few things that troubled some of you, please update your game to get the latest patch ;-)

BUG FIXES
  • The AI won't trigger the achievements anymore
  • The healers are now more reactive when switching from food gathering to healing (with Medecine).
  • The issue of units stuck between trees or rocks has been fixed.
  • We corrected the majority of the "NULL ACCESS" errors we observed.
  • The cost gap when hiring warriors one by one and as a group has been fixed.
  • We optimized the bandwidth of Multiplayer games (with a 30% impovement). Your online games should be more fluid now =)

...