The Witcher 2: Assassins of Kings Enhanced Edition - contact@rockpapershotgun.com (Alice Bell)

summer sale header

The old quote is wrong: neither death nor taxes are, it seems to me, as terrifyingly certain as the Steam Summer Sale. Yes, once more we can add to the heap that is our backlog by buying games for, what, five quid, on average? But there are so many to choose from that it’s easy to get flustered, so who better than the staff of RPS to hand-pick the best ones for your consideration (rhetorical question; do not answer)?

Check out the full list below for a mix of games that should suit all pockets and tastes.

(more…)

Northgard - Brioche [Shiro]
Ohoï Warchiefs!

Next update will be coming next month! As we promised, we'll introduce a new clan :D



Brace yourselves for Sváfnir, the Clan of the Snake!



https://steamcommunity.com/sharedfiles/filedetails/?id=1417920667

And that's not it! We have many new things coming in this update, we'll keep giving you new information



In the meantime, we'll be having another AMA on the 27th of June at 15:30 GMT (17:30 Paris time)!
It will be hosted on the Northgard TV.
If you want to ask a specific question, please post it on the form we prepared for the occasion!

We hope to see many of you! :-)
Northgard - Brioche [Shiro]
Hello Northgardians!

First, we want to thank you for supporting our game and giving that much feedback! The multiplayer aspect of the Northgard Trials made your participation on Steam, Discord and Reddit more valuable than ever!

We just pushed an update for Northgard. Here's what's new:


  • Exotic Goods now only grants +1 per harbor (+2 if upgraded)
  • When launching mercenaries attacks, the amount of looted has been decreased from 80 to 50


  • The colonization speed the Wolf's tech "Conqueror" has been fixed
  • We added navigation arrows in the Player Profile tab
  • We fixed some issue with the friend's invitation feature (this was causing a lot of display issues in the lobby, with empty games, or duplicated games)
  • We fixed a lot of the text & translation issues (both for MP and Story modes)
  • We added 2 new dedicated servers to cope with the new influx of player!

EDIT 28/05/2018 - Patch 1.2.9225

We just pushed a small update that should fix a few things:
  • The Improved Trade Routes tech for the Clan of the Raven has been fixed
  • An issue in the lobby caused some players to get the 15min ban for no reason, this has been fixed
  • In rare cases, victorious players were considered as leavers, this has also been fixed
  • We added another 3 additionnal servers


Once again, thank you so much for your support! We're so glad to see that you enjoy the Trials!
We keep on improving the game and futher bug fixing updates will soon come





Northgard - Valve
Save 33% on Northgard during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time
Northgard - Brioche [Shiro]


Welcome to the Northgard Trials!
In this first update since the official release of the game, after overcoming the challenges and dangers of the colonization of Northgard with Rig, Halvard and the others, you’ll have to prove your worthiness and climb the ranks towards every Viking’s ultimate goal: the Rimesteel League!

https://steamcommunity.com/sharedfiles/filedetails/?id=1387259238



This update brings into the game a completely new ranking system:
  • In Northgard’s new Multiplayer menu, you now have the possibility to choose to create a “ranked” type of game (for the moment, only on dedicated Servers).
  • Ranked games always have every Victory Conditions enabled.
  • When winning a ranked game, you’ll receive Glory Points (). The amount of you’ll get is based on the rank of the other players in the game. The higher rank your enemies are ranked, better will be the rewards.
  • We added a new Player Ranking page, which allows you to see your current rank and the result history of the last 20 games you’ve played.
  • You’ll start in the Wood league and earning will allow you to reach new leagues:
    • Wood League: 0 to 149
    • Stone League: 150 to 299
    • Iron League: 300 to 449
    • Gold League: 450 to 599
    • Rimesteel League: 600 and more



  • Every league will unlock a new aspect for your Townhalls (for both Single and Multiplayer games).
  • In a Ranked game, a disconnected player will be considered as a leaver if he’s not reconnected before 5 minutes. As a leaver, he will lose the ongoing game (with a penalty) and will not have the possibility to join any Multiplayer game (ranked or not) before 15 minutes.




A lot of you asked for it, so we made it!
Huge maps are now available for Single and Multiplayer games. With larger maps come new game modes:
  • FFA - 8 Players
  • 4v4
  • 2v2v2v2

Disclaimer: The generation for these maps may take a few moments at the beginning of games. Low configuration computers may have some trouble running this type of games (especially in end game).



As you know, we value a LOT the randomness of the map generation in Northgard. However, it seemed a bit unfair to allow the win and the loss of ranked games to depend in a large part on such a huge random factor.

In this update, you’ll have the possibility to choose to have balanced map generation!
Here are a few rules about this map generation:
  • For the moment, balanced generation is only available for the following game modes:
    • Duel
    • 2v2
    • 3v3
    • 4v4
    • 2v2v2
  • Balanced generation is built by team (not by player).
  • Special Tiles and Neutral Factions are the only tiles that aren’t exactly the same in the two sides of the maps (if a team gets Thor’s Wrath, the other may have a Geyser).
  • Some specific clans will get specific positioning in the map:
    • The clan of the Raven will have the most access to shores
    • The clan of the Bear will have the most access to fish tiles



We changed a few other things in the game. Next patch will add some major changes in the balance of the game. We felt that with the arrival of the Northgard Trials, we should let you apply the strategies you have been practicing in the last few weeks.

Here are the minor changes:
  • Warriors now have a damage bonus against Shield Bearers.
  • We changed the Gold income coming from trading with the Giants
  • Trade victory has been slightly modified:
    • You can now build a Lighthouse event if the Trade Victory isn’t enabled
    • Greater Trade Routes now grant +1, +3 and +6 happiness depending on the level of the route.

As a conclusion, I strongly advise the everyone willing to find other people to play with (or against) to join us on the official Northgard Discord Server!
Here is the link: http://discord.gg/Northgard
Northgard - Brioche [Shiro]
We'll give you HUGE maps! :D

Enjoy new Multiplayer game modes:
  • 8 Players FFA
  • 4vs4
  • 2vs2vs2vs2
Available May, 16!

https://steamcommunity.com/sharedfiles/filedetails/?id=1374161097
Northgard - Brioche [Shiro]


Hello Northgardians!

A new Multiplayer update is coming soon

Get ready to climb the ladder ;-)

https://steamcommunity.com/sharedfiles/filedetails/?id=1374161097

Northgard

If you like RTSs then Northgard should be on your radar. As Fraser said in his review, its campaign isn't the best but its Skirmish mode shows just how elegant its systems are, creating unpredictable matches that pull you all over its Viking maps. In its latest patch, Shiro Games has fixed a long list of bugs that users have reported since the game came out last month, improved certain features, and teased what to expect in future updates.

Namely, the next update will add a multiplayer ranking system that should give you more reason to play against friends or online randoms. An improved map generator—which Fraser already thought was solid—will provide further incentive to jump in, and should throw up more balanced games. "Shortly after" that's done, Shiro Games will release another clan of fighters (think factions or races in other RTS games). At the moment, the campaign serves as an introduction to the game by giving you control of all the different clans in turn, so I wonder if the new clan also means a new story chapter. We'll have to wait and see.

In the latest patch, the team improved signposting in the campaign to give players a better idea of what to do at certain points. It also fixed a bug that meant, when entering an area, players couldn't kill a neutral unit before first defeating any enemy units, which was being "abusively used by some players". Lastly, it nerfed the Clan of the Raven by increasing the resources players needs to spend to colonise a territory.

The bug fixes are many, and issues with health bars, the camera and population numbers have been ironed out. You can read the full list in the patch notes.

Northgard - Brioche [Shiro]
Hello Northgardians!

We’ve been working hard these past few weeks to fix the majority of the bugs you reported! Here is the complete Patch note for this update :-)


  • The ESC key now closes the chat window in priority
  • Trade Route will be stopped before reaching 0 Krowns (to prevent building from burning)
  • We added an effect on ongoing scenarios to help clarity of the campaign map. This should help new players understand their current objective!
  • We balanced a little some of the campaign scenarios:
    • Chapter V: there is now a clear sign showing when reinforcement will arrive
    • Chapter VI: answering one of Svarn’s request now also grants some happiness
    • Chapter IX: there were some text errors
  • We added the Turkish language to the game (sorry for the delay)
  • When entering an area with both an enemy unit and a neutral unit, the player can now kill the neutral unit before killing the enemy unit. This was abusively used by some players.
  • Once you finished a chapter at least once, you will have the possibility to choose to watch the first ingame cinematic




After last patch, the Clan of the Raven became a little unbalanced, thanks to its ability to colonize territories with krowns. We changed a few things about it:
  • We increased the Krown cost of colonisation by 10%
  • The Raven’s Fame 200 now also grant 1 happiness

  • In the Multiplayer game creation menu, we fixed a visual bug that caused the “AI number” line to switch place with the “map Size”
  • It is not possible anymore to upgrade the Gates of Helheim
  • When befriended, the Jotnar (on the Jotunn tile) won’t count as clan’s population
  • Scouts health bar sometimes disappears when scouting, this has been fixed
  • There is now a progress bar for the menders’ healing
  • We fixed a bug allowing trade routes to keep going even after reaching 0 food stock
  • When slaughtered by the Wolf Clan, sheeps will not provide gold anymore with Pillage
  • The Draugar Invasion alert sound has been added
  • Mercenaries in your territory will not count in wood consumption during winter anymore.
  • The “Hanging Out With Friends” achievement is now functional (so sorry for the trouble)
  • We fixed a wording issue with Fur Coats: it affect both civilians and military units
  • We fixed a Camera behavior bug when switching between military group of units
  • We addressed some UI issues
  • We fixed NULL ACCESS errors


Thank you all for your support and reporting the bugs your witnessed!
The next months will be dedicated to develop a new Multiplayer Ranking System with balanced map generation! A new clan will shortly follow this update ;-)

Happy Easter and enjoy your sheeps ;)


Northgard - Brioche [Shiro]
Hello Northgardians!

We’ve been working hard these past few weeks to fix the majority of the bugs you reported! Here is the complete Patch note for this update :-)


  • The ESC key now closes the chat window in priority
  • Trade Route will be stopped before reaching 0 Krowns (to prevent building from burning)
  • We added an effect on ongoing scenarios to help clarity of the campaign map. This should help new players understand their current objective!
  • We balanced a little some of the campaign scenarios:
    • Chapter V: there is now a clear sign showing when reinforcement will arrive
    • Chapter VI: answering one of Svarn’s request now also grants some happiness
    • Chapter IX: there were some text errors
  • We added the Turkish language to the game (sorry for the delay)
  • When entering an area with both an enemy unit and a neutral unit, the player can now kill the neutral unit before killing the enemy unit. This was abusively used by some players.
  • Once you finished a chapter at least once, you will have the possibility to choose to watch the first ingame cinematic




After last patch, the Clan of the Raven became a little unbalanced, thanks to its ability to colonize territories with krowns. We changed a few things about it:
  • We increased the Krown cost of colonisation by 10%
  • The Raven’s Fame 200 now also grant 1 happiness

  • In the Multiplayer game creation menu, we fixed a visual bug that caused the “AI number” line to switch place with the “map Size”
  • It is not possible anymore to upgrade the Gates of Helheim
  • When befriended, the Jotnar (on the Jotunn tile) won’t count as clan’s population
  • Scouts health bar sometimes disappears when scouting, this has been fixed
  • There is now a progress bar for the menders’ healing
  • We fixed a bug allowing trade routes to keep going even after reaching 0 food stock
  • When slaughtered by the Wolf Clan, sheeps will not provide gold anymore with Pillage
  • The Draugar Invasion alert sound has been added
  • Mercenaries in your territory will not count in wood consumption during winter anymore.
  • The “Hanging Out With Friends” achievement is now functional (so sorry for the trouble)
  • We fixed a wording issue with Fur Coats: it affect both civilians and military units
  • We fixed a Camera behavior bug when switching between military group of units
  • We addressed some UI issues
  • We fixed NULL ACCESS errors


Thank you all for your support and reporting the bugs your witnessed!
The next months will be dedicated to develop a new Multiplayer Ranking System with balanced map generation! A new clan will shortly follow this update ;-)

Happy Easter and enjoy your sheeps ;)


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