- As for quests the combination of the queue and overtime caused some unexpected issues and the queue was mostly used to exploit the rng for quests anyway, I removed the quest queue. People who had it already got it refunded and their pet stones back. - Added favourite slots as replacement. With a favourite slot you can set a quest as favourite which causes it to always appear on a daily reset, if the rank fits and it is not unique, so no rng needed anymore. - Fixed a few issues, some small things, some offline issues, hopefully some online save issue. Some changes with save online behaviour.
- I will make the ITRTG in 64 bit for windows from now on, as there were some issues with the 32 bit version. As 64 bit is kinda standard since 20 years I hope that there aren't many 32 bit users anymore. - Added Super Pet Leveling as a new challenge. Basically the Pet Leveling Challenge, just for endgamers. You need a total growth of at least 30 million to be able to start it. It does increase your pet leveling speed by 5% per completion. - With the removal of the Unity Ads I was able to remove most of the Unity tracking now. Now the game only takes a minimum of data from the players: User Id (Google Play Games Id if you play on Android, Steam id if you play on Steam and Kongregate id if you play on Kongregate) together with the game save to backup the player saves and prevent the loss of your saves, Crash data along with user id and what OS you use to be able to fix the most common crashes more easily, IAP data to be able to see how good the IAPs sell and to calculate the bonus % on the god power page and specific values for Steam Highscores, visible for all players (only if you play on Steam and can be disabled in the settings). - fixed a memory leak on save/load and a few smaller bugs.
- As people said the new "ads" are not really ads and that decreased the value of the ad pack a lot, I added now a bonus to people who purchase the ad pack. Additional to the 20 ad points per day, they will now also give daily free dungeon exp depending on your total dungeon levels and 5 bonus growth for every pet you have. - Fixed some typos, crashes and a webgl issue.
- It seems that updating to the new Unity version caused the old ads implementation for android to stop working and their new replacement for it is much worse, so I removed the ads for now. Not sure if I ever add them again or not. If so, then a different ad provider. As people still want the ad points, I added some internal ads and jokes instead, you can get up to 10 per day. Sorry for decreasing the free limit from 20 to 10, but as there is no ad income anymore I had to decrease it. The advantage for you is still there are no issues with ads anymore and no spying from ad providers anymore. You can still get up to 20 per day like usual from the ad packs. - Fixed a few bugs.
- Updated the Unity Engine to the 2022 version. I had to do this sooner or later because the one I used was not supported from Unity anymore and started to cause issues. As with Engine changes often happens, there might be some bugs. I fixed the most obvious ones, but there might be still some there. I hope it is kinda stable for the players, though. - As it was requested a few time and the adventure mode will be a bit bigger, I gave it now its own tab, independent on Multiverse. It is now in between of the planet and Multiverse tab. The special fight tab is now moved left to the TBS tab. That means that all tab slots are kinda full now, so if I add another one in the future I might need to remove one. - Added a warning if you use v2 pills or liquids and your current rebirth is less than 1 hour. - Fixed a few smaller issues and typos.
- It seems like there were many people who got angry with the reduction in their game progress ranking in the statistics page. I'm not sure why as that is just some value which does not affect the game at all and is only meant for players so they can compare it to each other and everyone is rated the same way. The % was balanced with in mind that no legit player has 100% atm, but that endgamers can reach it within 2 years, and I plan to adjust it roughly every 2 years. The game gets more content once in a while after all and more than 100% of something kinda does not exist, so I need to value it down once in a while. That said, as there were so many complains that people dropped from end game to late game and from late game to mid game, I changed it so that the game progress name is now based on the points and not % anymore, so that won't go down again in the future. As this can go over 100, I added 'Super End Game' as a new name for people with over 100 points. - Some fixes: The ! button is now red again if you have overflow and the overflow time is up. Some issues with crystal max all, scrollkey not being given with the code, shroud reforge.
- Added the new overall game progress stats to the statistics export. - The tooltip on Owl shows now how much bonus growth and exp he gave to other pets if you have the shroud. - Owl gains now twice as much exp as an adventurer if the shroud is equipped. - People who evolved Basilisk and threw away the scrollkey can now get it again if they input "scrollkey" in the settings page. - Fixed a few bugs, crystal MA and sacrifice, golden dragon tooltip, font color, some owl issues and some with the ! button.
- The alert-button is now only yellow for quests and dungeons if you have that overtime gotten. - Changed the logic for the Overall Game Progress a bit. As the game gets older and new content gets added the progress % will go down once in a while. To compare it to older saves, an ever increasing number is good to have, though. So there are two values now, a percent value, which is usually your current progress compared to what the most endgame value, which will be adjusted once in a while and a second value, which will always grow and only gets adjusted in case it is too unbalanced. - It is now possible to scrap event equips if it is not maxed. For example if someone got a +10 one from the event one and wants to buy a +20 one instead of upgrading that other one with pet stones. Please be careful with that. - Gems are now auto removed if you scrap an equip with a gem. - Added a special version of the Basilisk Boss fight for D4-10 which upgrades the damage from Basilisk if you manage to win. You can fight it, if you take Basilisk + Scroll Key to D4-10 Forest. I don't think anyone can beat that boss yet (it is harder than D4-10 a mimics), but sooner or later people will be able to win. - As some people exploited the owl blacksmith enforcement for the shroud quest and never finishing it, it will now only receive 20% of exp while crafting until that quest is finished. - Changed the save location of saves on mobile. It should be for most devices now in Android\data\de.shugasu.itrtg\files\Saves and it creates a new one every day. You might need a different file manager or a pc to access it, but it should remove the need for clipboard saves as that did not work well on all devices. I still kept the clipboard option for now in case something does not work as expected, but that might be removed in the future. - Added custom font colors for the UI. Makes it a bit more custom to your liking. Exception are special set colors like the green and red for the rebirth page, they will always be that color. - Added a 'Start All' button for challenge buttons to use up all tries at once with a multiplier to gems received depending on the available tries. - Dungeon log exports have now info about the pet levels and growth so you can see how old your pets were in older logs. - The export for pet stats now uses ; as separators instead of \t because the \t was interpreted as 8 spaces with some devices, which caused some issues with a commonly used spreadsheet. - The MA button from the crystal factory will now level up to only one of the highest level crystal and keep the rest as lv 1. - Reduced the hp based damage against ancient minics from fire taco to 10% of current hp. - Fixed an offline issue with quest overtime and some other small fixes.
- Added bonus levels to event elements for people who didn't start the event yet. - You can now set the beach background from the event or background from easter as an avatar background. - The calculation for power level uses now current health instead of max health. - You can now sort pets depending on their fav food. - Fixed a few more description errors and event issues.
Hello, I hope you have a nice summer time. As people voted for more similar events like the easter event, I made the summer event similar. The balance is just a bit different and you can also get fee pet exp this time! Maxing out the event currency should be doable in 11 days or so, even if you don't optimize things. The rest is uncapped this time so you can focus on what you want more than last time.
Here the full changelog:
Changes for Version 4.28.1466 (2024-07-08) - Added a summer event starting tomorrow. In this event you can get a Sun Statue which boosts your RTI by up to 10% and additionally gives a small bonus to building speed. As you voted for more events like this, I made it similar to the last event with some slight changes and improvements. You can get pet stones, growth and free pet exp from that on top of the event currency. - You can now buy the creators vest from last year summer again if you didn't get your two already. - As per request, you can now buy chocolate in a 5000 pack. - Added a token improvement to Bee. With the improvement, the bee can craft honey (base crafting time of 15 hours) and honey will boost its crafting speed. - The tooltip of gold dragon shows now how much total growth it gave, but only from now on, previously gained growth can't be added there. - Fixed lots of smaller issues like typos, loading, Earmuff, overtime and LCC issues.