Oct 30, 2023
Idling to Rule the Gods - Ryu82
Full changelog:

- Added a halloween event. Sorry a bit late this year, but it still starts before halloween on oct 31th and will last for two weeks. While this event lasts you can find souls in the graveyard campaign. With souls you can buy a pet token and a new event equip.
- Added a new pet: Vampire! She is for rather late game and can be a good alchemist, which can also be used in dungeons.
- Added Godly Hammer as an event equip. Equipping it will increase your building speed by up to 25% (additive) + 10% (multiplicative). You can get up to two of them, either from event currency or buying an event pack. The event pack will also give sacred stones and strategy books.
- If you missed out the Master Gloves last year, it is now possible to buy them either with pet stones or money. They are still capped to a maximum of 2.
- Added a new minigame: Defend! It is a simple tower defense game where you can also earn up to 2000 event currency.
- Multiverse levelup speed is now shown in the statistic page.
- Bugfixes: targeting issue in dungeons, sacrificed crystals shown for NRCPC, offline multiverse boost calc, some rounding issues and smaller things.
Idling to Rule the Gods - Ryu82
- Not everyone was happy that the new challenge was multi reset and the multis were not really used in this challenge, so I made a vote and people decided to make it harder in turn for more chps. Now you also need to defeat P.Baal V 1 + completions to finish it. Because it is harder now, all completions above 3 done before this update are removed.
- Added a new chp upgrade to improve the stone pet and give it an extra 100% bonus for all campaigns.
- Improved the calculation for pet progress in the statistics page to include equip and pet village, which was ignored before. Tooltip also shows more info now.
Idling to Rule the Gods - Ryu82
- Added a new challenge: No rebirth Crystal Power Challenge. It is like a NRC with the difference that you need to gain a specific amount of crystal power through crystal sacrifice (30 + 30 * completions). Capped at 25 and it can increase the modul upgrade chance by up to 10% if maxed. You need to have crystal sacrifice and at least 100k total cp to unlock it.
- Added some new stats to the other statistics page to make it easier to compare game progress to other players.
- Some bugfixes (Owl) other, smaller things, mostly ui and text issues.
Idling to Rule the Gods - Ryu82
- Reworked the ancient mimics a bit. The reflect with perma death in SY was a bit unintented, so mimics don't have reflect anymore. Instead it uses a freezing aura which damages all pets per turn instead. With the stat rebalancing and that aura it is likely stronger than before, but less rng involved. I also added ancient mimic points you get from them (currently hidden, but will have use in the future for a new pet). They will also drop a shinier stone instead of a shiny stone now!
- Because the tenko fortunes were exploitable before I changed the way the seed works and she only gets fortunes if evolved to an adventurer now and if someone had more than one of the 1% fortunes before this version all but one are removed.
- Some small bugfixes like usual.
Idling to Rule the Gods - Ryu82
- Added 5 new pets: Azure Dragon (from PapA3, earth supporter), Black Tortoise (from Kurik, water defender), White Tiger (from Rebels, wind assassin), Vermilion Pheasant (from Rebels, fire rogue) and Tenko (from Qiarel, neutral adventurer). The first 4 are unlockable for free but have a token improvement for a special ability while the fifth can only be unlocked with a token and has a special ability as base.
- Halved the crafting time of sacred stones.
- Added some semi-secred enemies to D4. Not totally final yet.
- Fixed a few issues.
Idling to Rule the Gods - Ryu82
- Added spread ratios to spacedim.
- Fixed a few issues related to the strategy room, spread ratios, descriptions related to growth and small issues.
Idling to Rule the Gods - Ryu82
- Added the strategy room for the pet village. In that room you can change how the stats of your pets are distributed. You can also add up to 8 pets to the strategy room, which give dungeon stat boosts to all pets as 10% of the set stat as a base. Each class can only be set once. Your pet with the second lowest growth of all unlocked pets adds a multiplier to the bonus stats gained of sqrt(growth)/5%. This means if you set a pet to the attack slot with 10,000 attack and your pet with the 4th lowest growth has 100,000 growth, all pets would receive 1632 base attack. That attack is still modified with their class bonus (150% for mages, 40% for defenders...)
- Sauces for feeding pets and the different growths are removed. Instead there is only total growth now, the total growth gained and total growth pets have should be the same as before.
- Made the hard mode UGC harder. Sorry the balancing was totally off for higher completions. That is why it is harder now and I had to reduce completions for people who did a lot already to adjust for the higher difficulty.
- Fixed a few bugs, D4 boss room chp upgrade, WonderAxe def ignore, some Owl issue, Nanobots copies giving exp, typos, lots of small bugs.
Idling to Rule the Gods - Ryu82
- Improved the Shadow Clone pet a bit so it creates more clones per tick and reduced evo growth requirement. It also receives class exp as adventurer in dungeons now.
- Improved the Koi to give a multiplicative bonus instead of additive to Fishing Points.
- Removed back row penalty for Sniper.
- Added a new Chp upgrade: Earlier D4 boss. Each upgrade costs 100 Chp and moves the boss room of D4 one room earlier.
Idling to Rule the Gods - Ryu82
- Added two new pets: Sniper (wind assassin which has only one action and attacks last, but does triple damage) from nono and Shadow Clone (can create some shadow clones) from Kaly.
- Added token improvements for Octopus (you can give it maxed T3 hammers for more crafting speed) and Hedgehog (better growth and divinity campaign bonuses)
- Fixed a few bugs (creating bonus event equip, GGC steals, tootlips, typos and small stuff)
Jul 14, 2023
Idling to Rule the Gods - Ryu82
Full changelog:

- Added a summer event. It lasts for two weeks and as long as it lasts, there will be an event campaign where you can get pet stones and uhm some random stones. You also get a few from the daily free draw. It is possible to get a pet token from the stones and a new event equip: Creators Vest. If it is equipped to any pet, it will increase your creating speed by up to 25% (additive) + 10% (multiplicative).
- As there are always some people who are surprised that the event equip is removed after the event ends, even if it is written at multiple places, this time you have 7 days bonus time after the event ends to spend event currency for anything. After the 7 days of bonus time are over, all left over event items you still have will be auto converted to pet stones.
- It is now possible to get previously missed Candy Canes or Spectrometers again on the special purchase page for either money or pet stones. In the future, it will be the same for all missed event items one year after the initial release.
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