- Added a token upgrade for Ape. If he has that upgrade, he will use his first action in dungeons to transform into super Ape. The transformation will last for class level / 5 actions and gives a class level% boost to all stats and the ape will hit twice. This means at class level 100 he would have a 100% boost to all stats for 20 actions. This works once per room. - Added a button to auto equip all pets below the unequip button. This might not be the optimal choice for everything, but can make it easier to equip, especially non dungeon pets. - Reduced the cost for the robe of economy a bit. - I did some rewirting on dungeon code and the challenge dungeons. The changes are mostly internal to make adding future dungeon content easier. If it went well, you should notice no change, other than I lowered the reflect damage from the neutral challenge and Slime Queen summons now 3 x 2 slimes instead of 1x 5. If you notice something different or have any bugs, please report that to me. - Fixed a few bugs (targeting issue in dungeons, some special boss issues, pet sort issues, tooltip and wrong text bugs)
- Added a way to simulated the infinity towers. With the sim-button left to the start button for starting a tower run you can see an instant result with the selected team. This is only for testing to make it easier to set up your team. No items are used, no experience or other reward is gained. - Added a new runestone boss to improve Gram from Malfat. You can get the runestone drop from the new Patreon God for V32 and you can fight the boss in newbie dungeon if you take 4 runestones with you and have beaten the previous 3 bosses. - Renamed the T4 Mountain equip into Jungle equip. People didn't like the name Mountain for T4 equip so much because it confused some players with the mountain dungeon. - Evolved Aether has now an alternative art from nooby. - Your CC will now be adjusted to the max once you buy more and the setting for that is on. - Fixed a few bugs (offline v4s, typos, some wrong tooltips).
- Added a new runestone boss to improve Gram from Kentorax. You can get the runestone drop from the new Patreon God for V31 and you can fight the boss in newbie dungeon if you take 3 runestones with you. - Runestones will now only drop if you have beaten at least one Mimic. The bosses are harder than Mimics and if someone didn't defeat a Mimic yet he has no chance. - SpaceDim elements have now the name visible even if they are unlocked. The name is just red. - Added a button to input the exp needed for the next level on the pet dungeon stats page. - The action ini of ghost is now 9999 + speed, so he can outspeed even high level enemies. - Fixed a few bugs (attack and def buff of enemies did nothing. Now it does something (this could make some enemies harder), archer double action with the T4 bow, the T3 bars showing even if not forgeable and the toggle was on, the bug with the changeable difficulty was not totally fixed, it should be now, some tooltip issues and missing info)
- Added a new challenge: Universes for Clones Challenge. In this challenge you will start with a set amount of clones, which will decrease after every completion. The challenge will end once you have a maximum clone count of 20 million. You can only increase your maximum clones with trading universes for them. Finishing the challenge will increase your building speed. - Added some more info to the statistics export for the spreadsheet people. - Added a 2% dungeon exp bonus from the T5 patreon DeltĪ. - Bugfixes (difficulty is not changeable anymore while a team was in a dungeon, Cardboard evo, spread ratio from portal did reset after rb, repeat floor option loss after reset GP challenge, dungeon log issues)
- Added 3 new pets from patreons, Unicorn (from Red/Sim, Adventurer), Portal (from Rykkerbow, Adventurer), Cardboard (from risestorm, Rogue). - Added a token upgrade for Robot. With that upgrade he will get a crafting bonus for speed and quality while crafting T4 equip of its growth^0.121 per class level. - You can now exchange elemental tower points into other elements if you have the party slot. - Some balance changes with T4 equip (element stats) and some fixes.
- Added T4 equip. It is very expensive to craft and not really something you should do before you can easily farm D3-10 and infinity tower 40+. You can get the needed T4 materials from infinity tower points (500 points for one T4 mat) or an alchemist can craft them with a mana cape (100 T3 mats for one T4 mat, with the Robe of Economy you can reduce it to 60). I also added the dark and light equip already but you need dark matter or angel wings for it, which is not obtainable yet. - You can now convert maxed special T3 equip into bars. Most give still 10, alchemist capes give 8, magic sticks and pots give 15 and the magic hammer gives 5 of each inferno, forest and titanium bars. - Added 2 new dungeon bosses. One boss is from Sonder, you can fight him if you take the second Runestone, you get from fighting him, to the newbie dungeon boss room. If you win the fight, your Gram will become stronger. The other boss is from Nooby, you can fight him if you take the Aether Ring into the newbie dungeon boss room. This boss will improve your Aether pet every time you win and will become stronger after every time you win. - Monsters in the infinity tower have now a chance to drop T3 and T4 materials. The drop chance is floors% per enemy for T3 mats and (1/20 floors)% for T4 mats. Rogues or other dungeon drop increase effects have no influence on that drops. Like with other dungeons, the drops are lost if you die. - Fixed a few bugs.
- Reduced the cost of the party slot from infinity points. - The temp levels you get from RTI now also gives points for Overflow Challenges (same as SpaceDim). - Added a dialog to confirm the divinity shield because people often did that by mistake. - Added buttons to switch to party teams faster. - The black hole and god crystal tooltips show now how much gp was earned this rebirth. - The sort button shows now the current sorting. - Bugfixes: Eartheater can now eat planets offline and the toggle is visible if it is on campaigns, added missing pet cards, pet sor by party.
- Added 4 new pets from patreons, Clam (from ElChorizo, Token, Rogue), Earth Eater (from notfromearth, Token, Adventurer), Gnome (from nonomo, secret unlock, Defender), Aether (from Nooby, secret unlock) - The export / import in the settings can now also export and import pet equip. - In the dungeon logs it shows now the total leeched exp from pets with a leech weapon instead of one at a time and the hp of pets every turn. - Reduced the heal power of enemies in towers 25 and higher. - A few bugfixes (adventurer exp, OCCC creating, dungeon settings, some wrong descriptions and logs).
- Changed the formula for status effects to attacker elements/2/defender elements-0,3. This should make water tower a bit easier. - Changed the Ghost scare formula a bit to have a chance to scare higher def enemies. It is now Ghost attack / enemy def * 0.6. So Ghost has a 30% chance to scare an enemy with twice as much def as Ghost has attack, compared to 0% before. - Undines ability will now work for the infinity towers, but only if Hourglass is not in the same team. - Requirement to unlock the infinity towers is now to have total dungeon levels of 4000. It doesn't make much sense to go for the towers sooner, you would only slow down your progress. - Added highscores of highest floor reached in the towers and changed the scores for DUC and DNDC to square root (points) because it was capped at max int (Steam). - Added an info descriptions for the new towers to the dungeon ? page. - Fixed a few bugs (next at for trainings if ignore clonecount is off, some log issues in towers, some conflict with normal dungeons and towers, some tooltip issues)
- Added new dungeons: Infinity Tower. They work similar to normal dungeons, but the monsters give no drops. There are 6 different ones, each element and one multi element tower. It has floors, similar to dungeon rooms, but take one hour each to beat and your team will go one floor higher after they beat it. Each floor is stronger than the previous one and there is no limit in floors. The most you can do at once is 24, though, so 24 hours. As a reward you will receive Infinity Points of the element of the tower and the higher you are, the more points you get. Currently you can get at most 50 points per floor. This will change later after some player feedback and balancing. Currently you can buy one pet team slot with the points, soon you will be able to buy T4 materials to craft T4 equip. - Reworked the chp upgrade page so it looks the same as the overflow points page. - Added an all button to the easier rebirth page which will spend all available baal power for light clones. - Added a pet stone increase to repeat the same floor of infinity towers for the whole duration. - Added a gp purchase to add a customizable divinity purchase button to the div gen page. - Changed the hp drain from succubus so she drains hp depending on her own hp now. It is 0.33% of her max hp * class level per action. - Because some challenges are unlimited and you can gain unlimited challenge points, the chp upgrades for planet level are now uncapped, divinity gain cap is increased to 50 and crafting speed to 20. - Fixed a few bugs (typos, some things in the offline calc, some chp bonuses which counted twice, doughnut bonus, some dungeon issues).