Counter-Strike 2 - contact@rockpapershotgun.com (Katharine Castle)

I’m sure everyone’s feeling a bit of Black Friday fatigue by now (trust me, I want this all to be over just as much as you do), but in the interests of those after that one, last, final deal to end all deals, I present to you our newly refreshed Black Friday and Cyber Monday PC gaming deals hub. I’ve cleared away all the deals that have been swept into oblivion by the almighty wave of discount-grabbers, leaving you with the best of the best PC gaming deals that are still available. Whether you’re after a new graphics card, monitor, SSD, gaming headset or even a new CPU, mouse and keyboard, your deals herald will provide. Here are all the best Black Friday and Cyber Monday PC gaming deals you can grab right now.

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HITMAN™ - contact@rockpapershotgun.com (Katharine Castle)

Black Friday is almost over here in the UK, but the deals train is still going strong for all you folk over in the US. It seems like forever ago that I boarded at Deals Station Central, but there’s still a fair old time before we all reach our final destination that is the culmination of November’s online deals frenzy, Cyber Monday. Thus, it falls to me, your ever faithful deals herald to continue striving away at the deals-based coal face to bring you the best Black Friday and Cyber Monday deals around.

Now, I’m not saying you should just spend a load of money for the sake of it. Indeed, you should only really partake of Black Friday / Cyber Monday deals madness if you really need to upgrade to something. I ended up buying a laptop today, not because it was cheap (although that was certainly a factor), but because the battery on my current workhorse is practically bursting out from beneath my touchpad. Or at least I think it’s my battery. Either way, it’s getting on a bit and I could do with a new one. So, if you are> thinking about upgrading your PC, Black Friday and its accompanying deals jamboree Cyber Monday can be a great time to pick up some deals on the cheap, whether it’s a new graphics card, CPU, SSD, headset, or mouse and keyboard. So let’s dive straight in and see what bargains this year’s Black Friday has to offer.

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HITMAN™ - contact@rockpapershotgun.com (Katharine Castle)

Can you taste the Black Friday deals turkey yet? (Happy Thanksgiving, by the way, to those celebrating) Can you smell those sweet, sweet discounts wafting through the cracks in your screen that tell you, yes, it is> time to buy a new gaming monitor, and maybe find a deal on a new graphics card, CPU, SSD and literally every other PC component under the sun? Yes, you say? Me too! And have I got the best PC gaming deals for you this fine Black Friday eve.

For I, your trusted deals herald, have been beavering away this past week (month, year, it seems so long ago) to bring you the best Black Friday deals the internet has to offer. You’ll find everything here for building a new PC, including all the best Black Friday graphics card deals, monitor deals, SSD deals, gaming laptop deals, CPU deals, headset deals and please send help because I actually can’t stop saying the word ‘deals’ (DEALS).

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HITMAN™ - contact@rockpapershotgun.com (Katharine Castle)

Despite it being only Wednesday, the Black Friday deals jamboree is well and truly under way. With more deals than you can shake a stick of RAM at, now is the time to get some tasty PC gaming deals on the cheap, especially if you’re after some nice new hardware. To help you make sense of all the deals madness, I’m here to help, as I’ve gone and gathered up all the best PC gaming Black Friday deals I can find, including deals on graphics cards, gaming monitors, SSDs, laptops and more. Yes, my soul is now nothing more than a withered husk, but at least it saves you the trouble of trawling through the internet yourself in search of the best savings. On that note, let’s get down to the business of all them deals, shall we? Here are the best Black Friday deals the internet has to offer.

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Surviving Mars - candyalien


Space Race is out now! And if you don't have it already you can buy it here.

PATCH NOTES:

Reimagined Mission Sponsors - Each sponsor in Space Race has a new unique building and a unique new vehicle that may be a Rocket, Rover, Drone or even new type of Probe. All of these dramatically change the way the individual sponsor plays and develops their strategy.

New Sponsors - Brazil and Japan have entered the competition to carve a new home on the red planet! They come with their unique buildings and vehicles, sponsor goals and challenges for the colonization of Mars.

Rival Colonies – other Sponsors now set up their own Colonies and compete with the player for anomalies and events, engage in trade, covert ops and answer distress calls

You are no longer alone on Mars. With Space Race you have the option to start a new game with 1 to 3 rival colonies which will land on other coordinates on Mars.

You can contact other colonies and exchange technologies or open trade routes. You can also request help or provide aid to another colony.

All colonies on Mars compete with each other for milestones and planetary Anomalies – and only the first colony will reap the benefits.

You can steal their Drones and Tech, sabotage their buildings and even attract their best Colonists to your own colony! Be warned - your standing with the rival colony will plummet and as they tighten security measures, you might lose the covert ops team and even the Rocket!

Events, related to Space Race - Events are story elements that depict different situations arising in the colony and will play out randomly as your colony grows. Sometimes there will be difficult decisions to make, and sometimes your choice of Commander Profile and Mission Sponsor will affect the decision options you have.

There is a unique set of events that can unfold only if the Rival Colonies are present, and they require the Space Race add on to happen.

6 new Challenges – A set of 3 new challenges for each of the new sponsors, Japan and Brazil

New Decoration set – a set of out-of-dome decorations including flags and monuments

New Dome skins – a set of skins to add variety to your new colony

10 new Achievements:

Space Shopping - Play as USA and have a Geoscape Dome with a Megamall before Sol 100

Tao - Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Space Capitalism - Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100

Europa Universalis - Play as Europe and reach daily production of 10,000 Research before Sol 100

Waste Not, Want Not - Play as India and convert 3000 Waste Rock to useful materials before Sol 100

The Pace of Progress - Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher

No Pain, No Gain - Play as Russia and have 500 colonists on challenge rating 500% or higher

The Garden of Eden - Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100

Bushido - Play as Japan and train 200 specialists before Sol 100
Gold Rush - Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
Surviving Mars - candyalien


New Features:

New UI – The user interface of Surviving Mars has been completely updated to a new visual style

Sponsor Goals - Each sponsor now provides a set of five unique goals. Completing those goals awards various rewards – from Funding and Applicants to free prefabs of Domes and even free Rockets.
The five goals have varying difficulty and can push you to play in a specific direction if you want to get their reward quickly. The more difficult sponsors have tougher goals which sometimes even have a time limit.
Sponsor goals are an improvement and an overhaul of the current Mission Evaluation mechanic which is retired with the update.

Events – Events are story elements that depict different situations arising in the colony and will play out randomly as your colony grows. Sometimes there will be difficult decisions to make, and sometimes your choice of Commander Profile and Mission Sponsor will affect the decision options you have.
There are more than a hundred Event chains, each telling a different story of life on Mars, with more than 250 individual Events. Perhaps a Dust Storm caused a major malfunction in a Fusion Reactor, or a Renegade sabotaged the launch of a Rocket returning to Earth... Once in a while it’s just interesting to see how people may relax and have fun on the red planet.

Planetary Anomalies and Expeditions – Martian Anomalies are no longer found only in your sector – now you can discover them all over the planet. To analyze such a planetary anomaly, you will need to send a rocket to its coordinates on Mars. You will also need Drones, Rovers or Colonists for the expedition. Planetary Anomalies can yield research points, new Techs and Breakthroughs as well as resources and offer bigger rewards than Anomalies in the immediate vicinity of your colony.

Supply Pods - You may need an urgent delivery from Earth every now and then, and your rockets can be on the far side of Mars now. Supply Pods are one-use delivery space vehicles that can transport a limited payload from Earth. They are faster than Rockets and can land in any conditions, even during Dust Storms, but incur $100 M extra cost on launch. Also, they can be salvaged after crash-landing.

New Points of Interest in your sector – new "Research site" and "Vista" locations can be now discovered in your sector map. They boost comfort and research (respectively) in nearby buildings and domes; they are revealed when a sector is scanned; those locations are randomly placed but depend on visible terrain features

Sponsor Logos – a set of new sponsor logos, based on the national flags of the sponsors

Important changes:

Completed Milestones now grant Research Points as reward
Added a new building - Waste Rock Processor - unlocked by Waste Rock Liquefaction tech
Unused research points now go to the cheapest tech if no assigned research exists
Shuttles can transport waste rock
Updated sensor tower infopanel UI to include information about working units and disaster early warning
Added ability to enable/disable shuttle service for storage depots
Black Cubes Mystery: Black cubes can no longer destroy passages or appear over deposits
Buildings locked behind technologies will now list the tech field and name in their description
Added new functionality to Shuttle Hub - switch transportation modes between "people", "cargo", and "everything"
Removed Fuelled Extractor's upgrade from Concrete Plants
Wildfire Mystery: fix for long-term consequences of not researching the Cure
Mission Evaluation removed (replaced by Sponsor goals)

Other fixes:

Fix for factories to update Production per sol in real time
Fix for "Charge" hint for RC Generator (fixed both description and controller shortcut)
Fix for closed solar panels to not accumulate dust
Fix for the timer of completed challenges - in-game
Fix for RC Transport route creation when using overview map
Fixes for manual control over a Drone for cable/pipe construction, RC Transport unloading, construction site clearance
Fix for misleading text for pause/unpause
Fix for game freeze when packing numerous drones over short period of time
Fix for colonists migration and job allocation between connected domes - colonists now check if working in connected domes is forbidden when searching for a new dome
Fix for load/unload functionality of RC Transport
Fix for construction process to properly clear construction site when construction is on the edge of construction range
Fix for occasional overlap of buildings
Fix for passage placement to limit some invalid passage positions
Fix for cable placement when outside of drone hub range, which shows cable lines in unbuildable places
Fix for auto-pin option for exceptional colonists
Fixed controller button info when using rename feature
Fix for Crystals in Philosopher's stone mystery, to no longer spawn with a dome base
Fix for Waste Rock Processor model, now does not intersect with pipes
Fix for metal deposits placement to avoid inaccessible locations
Fix for rocket launch failing because of disembarking transport
Fix to keep new deposit positions fixed to map seed
Living Quarters renamed to Living Complex to reflect building sizes naming convention
Fix to remove concrete terrain once a concrete deposit has been depleted
Fix to prevent drones being assigned to destroyed commanders
Fix for drones idle movement while waiting to recharge
Fix for Research screen tooltip to update cost for repeatable techs in queue
Fix to allow sending an empty passenger rocket from Earth (also added a warning)
Added on-screen notification for destroyed buildings
Updated upgrade rollover text to show available resources
Fix for scaling of particle of anomaly scanning
Fix for construction rover to properly utilize/deal with resources on construction site
Fix for loss of control when performing quick actions in the build menu with a controller
Fix for Dome infopanel to better communicate comfort issues
Fix for follow-up camera when units disappear
Fix for setting traits in School/Sanatorium
Fix for pathfinder, reported as automated rover not responding
Removed old mission evaluation system and related notifications when loading pre-Gagarin saves
Tutorial 3: added shield against player spending all money and unable to continue a tutorial step
Various performance optimizations

PC – specific fixes:

[OSX] Fix for window resize and occasional crash after using Command+Tab
[Linux] Fix for switch between Full screen and Windowed mode
Surviving Mars - Azure


Surviving Mars: Space Race Expansion has Launched!
Available now for download

Space Race has officially launched! Challenge rival sponsors in the race of the century with all new features and gameplay. Available now, so click here to play!

Gather your colonists, prepare your rocket, and descend upon the red planet to show those rival sponsors how it's done... the Space Race has begun!

A few of the major features you'll find include:
  • Rival colonies will compete to discover planetary anomalies and unlock the secrets of Mars
  • Negotiate with or terrorize your rivals with new diplomacy options
  • Unique buildings and vehicles for every sponsor
  • New events will shape your colonies progression - for better or worse!
  • Two new sponsors (Brazil and Japan)
  • Complete unique sponsor missions to help your colony succeed

https://www.youtube.com/watch?v=l_rvTkwe9qo&feature=youtu.be

https://store.steampowered.com/app/801670/Surviving_Mars_Space_Race/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=spra_suma_20181115_ste_rel
Surviving Mars

The colony desperately needed botanists. Well, it really needed food, but that wasn’t going to happen without the appropriate specialists running the farms. Starvation was imminent, the prospective pool of recruits back home wasn’t good enough and the colony was in trouble. With disaster nipping at my heels, it was one of Surviving Mars: Space Race’s rival colonies that saved the day. 

Space Race follows the Paradox DLC model. It’s a meaty expansion that brings with it some significant changes and, importantly, gives every player something new thanks to the free features that accompany the paid ones. The most significant of the premium additions is the titular space race. Instead of having the red planet all to yourself, you can optionally share it with up to three competing colonies. 

You can’t visit these colonies, but you can see their location on Mars via the new planetary screen, from which you can get their vital statistics—population, number of buildings, resources—and call them up. There’s trade, espionage, even a bit of charity. It’s a whole family of systems, so you’d probably expect them to have a big, noticeable impact right from the get-go, but my first few hours fiddling with my new colony didn’t inspire me to interact with my rivals at all.

That’s not to say that it was all business as usual. I was playing with one of the new mission sponsors, Brazil. Every sponsor now comes with a unique building or vehicle, and Brazil provided my burgeoning colony with an extremely handy refinery that turned the utterly useless waste rock generated by other buildings into resources that could be exported to Earth. Exports in general also earn more cash. 

Friends with benefits

Picking a mission sponsor now feels more like picking a faction. Your choice encourages a particular approach, not just through the traits and extra tools, but through bespoke objectives that dole out big rewards. The objectives themselves are a bit plain and too easy to forget about, but it’s convenient simply to have a checklist of things to do, giving you some direction. 

Doling out a few quid more for Space Race Plus also gets you some extra cosmetic options. They’re not remotely essential and DLC for DLC is always cheeky, but they do spruce the place up, particularly the domes. You can given them blinds if you want, but watch out, they get filthy with Martian dust. 

On the subject of domes, they can now be linked up! This feature arrived in an earlier free update but having not played for a while, it’s still new to me. It means colonists can independently move between linked domes, travelling through tubes. Services, power and life support get shared by the network, too. It’s extremely convenient and takes some micromanagement pressure off you. 

While I was working away, expanding my colony, I got intermittent messages from my rivals, offering trade deals. Rather than picking resources to trade, you have to wait for your rivals to offer you a specific swap, like some of your concrete for some of their metal. Early on, none of the deals were asking for anything I had in abundance, so I just learned to ignore them. It wasn’t until disaster was looming that I felt compelled to see if I could exploit my rivals.

I finally had resources to trade, but the one thing colonies won’t trade is, not surprisingly, colonists. I could have held out for a food deal, but then I’d be reliant on that finite trade route, and I’d have to keep supplying the colony with another resource. There was another option, however. Covert missions can be undertaken to sabotage rival colonies, steal tech and kidnap ('recruit' is definitely a euphemism) colonists. Unfortunately, you can’t specify a specific type of specialist, like a botanist, but it’s still a viable way of filling in gaps. It also really pisses off the other colony. 

Space saunter

Before that point, I’d never really considered the other colonies to be my opponents, which is strange, given how Space Race is framed as a competition. They just don’t really act like adversaries. They might scan a planetary anomaly before you do, or reach a milestone, taking a potential reward away from you, but they don’t seem to be in a rush to do that either. Even when they beat you to the punch, it doesn’t really feel like a setback. 

The exception to this is when the rival colonies intersect with the new events system. Inspired by Paradox’s grand strategy romps, Space Race throws random narrative events into the mix that confront you with a few choices. Earlier in the game, my colony discovered lots of food inside an unmarked rocket, which nobody was claiming. I decided to bring it into the dome. Big mistake! It had been tampered with by a rival and caused a mini-crisis. Often, they flesh out things that were just glossed over before. Instead of just finding out one of your colonists is unstable, you might instead get an event where they go on a rampage and you have to decide how best to deal with them. 

All the flavour text gives the colony and its inhabitants a lot more character, but it’s more than fluff, getting you directly involved with these problems and story arcs. It’s not overt, but it does feel a little bit like you’re defining your colony through these choices. Sometimes you’re just trying to make the best of a shitty situation, but there’s occasionally a moral component. Upon discovering that a colonist is a troubled savant, for instance, you can choose to sympathise, but you can also choose to see it as an opportunity, exploiting someone vulnerable. 

It wasn’t until I started pissing off my rivals that it started to feel like a race. Annoying them is a risk, of course. They’re not going to offer any trade deals to someone who’s pinching their tech and colonists. I was ready for some pushback. This came in the form of one of my competitors trying to undercut me back on Earth, selling resources for 25 percent less. Since I was loaded, I reckoned I could take the hit, choosing to let the event run its course. They couldn’t afford to do it forever. And that’s how I became the richest man in the solar system, somehow. 

Instead of reducing the amount of money I earned exporting stuff to Earth, it multiplied it by… well, a very big number. Instead of making millions with each cargo rocket, I was making billions. It was very generous, but the bug also meant every obstacle became barely a blip on my radar. Resource scarcity is the the ultimate source of almost every problem in Surviving Mars, but with a nearly infinite supply of cash, I could just keep importing food and metal and all the other stuff I needed from Earth. Just when things were getting a bit competitive, Space Race gave me some rocket boots and launched me towards the finish line. 

I expect I’ll take another crack at nurturing a colony when Surviving Mars: Space Race launches later today. It was a frustrating end for my first attempt, but up until that point I was enjoying revisiting the dusty planet. The rival colonies could definitely do with being more aggressive, but each new system ends up making Surviving Mars a richer management game. I just wish it hadn’t made me so rich. 

Nov 14, 2018
Surviving Mars - candyalien


Hello, fellow Martians! I am Boyan Ivanov and today I’m here to share some juicy details about the cool new features coming in Space Race - the first expansion for Surviving Mars.

New and Improved Sponsors (paid feature)

With Space Race, we wanted to improve upon the variety of each playthrough and make the choice of sponsor matter even more. Each sponsor in Space Race has a new unique building and a unique new vehicle that may be a Rocket, Rover, Drone or even new type of Probe. All of these dramatically change the way the individual sponsor plays and develops their strategy.

Instead of spoiling all the changes to existing sponsors, I’m going to showcase my favorite sponsor – the Blue Sun Corporation.

The Blue Sun Corporation is all about making money and having additional uses for Funding. Their new unique building is the Corporate Office – which generates funding each Sol based on the number of workers in the office. This provides a good alternative to mining Rare Metals, however working in an office is not really the life colonists imagined on Mars and they take Comfort penalties when stationed there. Of course, you can offset the Comfort loss with additional services.

You can read the dev diary in full here.

***ALSO*** Join us for the Space Race Launch stream tomorrow at 17:00 CET. Susie and Niki will be joined by Haemimont on stream to take a good look at the expansion and celebrate its release (it will release at 18:00 CET and we have an awesome release trailer which we will also show off on the stream! You can watch the stream here: https://www.twitch.tv/paradoxinteractive
Surviving Mars - contact@rockpapershotgun.com (Alice O'Connor)

After launching small DLC without the game exploding on the pad, Surviving Mars developers Haemimont Games are just about ready for their colony-management sim’s first expansion. Space Race is its name and, publishers Paradox confirmed today, launching on November 15th is its aim. The expansion will introduce rival colonies competing with you for the contracts, support, and parent-like approval of sponsors (including two new sponsors, Brazil and Japan), leading to new challenges, new vehicles, new buildings, new skulduggery, and new events including… problems with a Flat Mars Society? Oh sure, let them build a spaceship to go up and prove Mars is flat, that will work out fine.

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