In his 80-scored Surviving Mars review, Fraser concluded that "managing a burgeoning colony never stops being compelling" despite at times being "a lot of hard work". With so much going on, city-builders can overwhelm—which, following player feedback, is why Haemimont Games rolled out a five-part tutorial system in last week's Curiosity update.
"Before launch, we thought to ourselves: nobody wants to play a tutorial," the developer's CEO Gabriel Dobrev tells me when asked why Surviving Mars shipped without a tutorial. "People would rather jump straight into the game, right? We decided then to build this elaborate game system that gives you a guide at any moment, which tells players what the next best step is.
"This works well, it gives people a clue, but what I think is missing there—and this is why people wanted a tutorial—is to help players understand the bigger picture. What is the goal here? Sure, the next step might be that I need more power, but where is this going?"
Surviving Mars' Curiosity update adds several new domes, a Colony Control Centre UI tool that helps players later in the game, and a new Infobar that provides an overview of resources and research progress. Each branch of the new five-part tutorial system focuses on specific areas, and while they're designed to be played in order, each is self-contained allowing players to cherry pick as they see fit.
Dobrev explains that at its core, Surviving Mars is about balancing the way it scales from an empty map to managing thousands of citizens and drones. "It's a big, huge mess, by that point," he says. "It's impossible to control every single person—but initially you start with a few, where it is possible. We needed to balance those opposites and that's where the tutorial came in.
"On the tutorial question: we made a mistake. A straight, honest to god mistake. To us, the game did not seem that complex because we know it. We decided that, okay, we will do this elaborate system and people will gradually learn it as they go. In the end, it wasn't exactly like that.
"But that's something we've learned from, and that's something that's very good about Paradox and reflects our thinking as well—that we'll keep listening to players and keep improving the game. The launch is just the beginning."
Check out Fraser's Surviving Mars review in full here, and check out patch notes for the city-builder's Curiosity update in this direction.
Red planet colonisation sim Surviving Mars did a mostly stand-up job of transplanting Sim City tropes to a hostile new world, but a slightly iffy interface and an inflexible aesthetic perhaps meant that its high-stakes potato-farming wasn’t always as epic as hoped. As is increasingly tradition for Paradox-published games – hey-o, Stellaris and Cities: Skylines – it seems long-term refinement is very much plan. We’ve had two major updates since its March launch, adding features and tweaking annoyances, and this week sees the third, ‘Curiosity.’
This performs some pretty signficant user interface-reworking, but clearly the first thing we’ll all be cooing at is the different dome designs it’s adding to the hitherto ‘any shape you want, so long as it’s an upside-down pudding bowl’ options. In other words, Surviving Mars is now even better suited to taking screenshots that look like prog-rock LP covers. (more…)
Surviving Mars' domes, in which your colonists live, are one of my favourite things about the game. They're full of colour and light and really stand out from the dusty backdrop of the Red Planet. In an update on Monday, developer Haemimont Games will add five more dome types of various shapes and sizes, and they look very pretty indeed.
I especially like the design of the barrel dome, which you can see below. It's quite small, but it won't require many resources to build, so it should be handy early in the game. You can say the same for the micro dome, another cheap dome that's triangular in shape.
You'll have two larger triangular domes to play with: the Trigon dome and the Mega Trigon dome. They'll provide more space, but their shape makes them harder to place on the map.
The only dome that actually requires new tech (the others will unlock alongside the old domes as you play) is the Diamond dome, below. That requires a 'breakthrough', which you find by researching anomalies on Mars. It stands out because it can host two Spires—central structures that make your domes more useful. Most other domes can only house one.
Alongside the new domes, the Curiosity update will add a "huge five-part monster of a tutorial", which a lot of new players have been asking for. And rightly so, because the game can get a little complex at times. "Creating a tutorial after release may seem like a waste of effort, but we really want to make our game more welcoming to newcomers and we see this tutorial as very important for the future health of Surviving Mars," the team said in a blog post.
The update also introduces the Command Center, which is basically a massive data tool set that can help you get more information about your buildings, colonists and transportation system, complete with graphs. Lastly, it adds an info bar to the main screen that shows you how your current research project is progressing.
If you're a fan of city builders and haven't yet checked out Surviving Mars, it's worth considering. Read Fraser's review to find out why.
Solid city builder Surviving Mars didn't ship with console commands, but thanks to one modder you can add any cheats you want in just a few clicks. Want to quickly erect three residential domes in a cluster and then rain asteroids down on them? That's an option. Want to remove all negative traits from your colonists to create a perfect oasis filled with hard-working, charming spacefarers? Yup, you can do that to.
Grab the mod, called Expanded Cheat Menu, here. All you have to do is download a folder and place it in your game files, then enable the mod with the in-game mod manager. You can then use a number of different keyboard shortcut—detailed in the previous link—to open the cheat menu, the console, or an editor mode.
Digging into the photos on the mod's Nexus page suggests that your options are broad. You can play around with the gravity settings, automate buildings, eliminate the need for maintenance, cure all illnesses and make your drones' batteries last forever, among other things.
I wouldn't suggest it for new players but if, like me, you enjoyed the game and then drifted away from it then it could be worth popping back in for five minutes and playing around with the settings. I found the early game a bit of a struggle, so the prospect of cheating my way to the late game is pretty enticing.
And if you haven't yet checked out Surviving Mars, Fraser's review is a good place to start. If you're a beginner, then here's a list of tips and tricks.