Just in case the change in the winds isn't perceptible to all yet, I’ll spell it out - we're approaching a point where we'll soon be ready to announce our release date for version 1.0 of Empires of the Undergrowth. Official reveals for the setting and species you'll be encountering have begun, and so this newsletter will focus firmly on that.
What wonders await in the savannah?
The reveals began at the start of the month and since then we've been doing regular posts on our social media (X/Twitter, Facebook, YouTube, Discord), usually on a Saturday. A few other content creators are also getting involved in the fun this time around! Let's go through everything that has been revealed so far and give it some in-depth discussion.
The Matabele Ants
The final ants that the player will control in the campaign is the Matabele ant, a large and fierce termite-eating species Megaponera analis. They live in sub-Saharan Africa. We did a 'Creature Feature'-style short video about it, which also begins to show off some of the environment they live in - the grassland savannah.
These ants habitually pillage nearby termite nests - indeed, they are entirely dependent on them (in-game other creatures will be consumable to them, but yield very meagre pickings compared to termites). As obligate termite eaters, they inhabit spaces where they can conduct dusk and dawn raids on nearby mounds.
One of their most interesting qualities is that they are an extremely rare example of helping behaviour in insects. For almost all other eusocial insects, colony members that are wounded in a conflict are left to die. However, Matabele ants that are not mortally injured release a distress pheromone, which attracts their sisters. They're collected and brought back to the nest, where they are nursed back to health.
A Medic ant - someone call an antbulance!
Although the healed ants aren't as strong or fast as their unscathed broodmates, in this way the Matabeles can significantly reduce their foraging losses and have many more productive ants in the colony. In Empires of the Undergrowth, this whole process is represented by a special Medic class of ant that will take injured Matabeles home, where they will be revived in short order to live a second life with some reduced stats. In this way, the Medic class allows you to increase your population beyond its tile limit. It's the Medic class that you'll be able to unlock for your formicarium.
Termites
Absolutely central to tier 5 is Macrotermes bellicosus, an African termite. Termites evolved from a cockroach-like ancestor, as opposed to ants who evolved from a wasp or wasp-like ancestor. The Latin 'bellicosus' means combative, or war-like. It's a slightly misleading name in some respects - although they do not usually seek conflict with their neighbours, they are well-prepared for it and have evolved multiple defensive castes involving major and minor soldiers. They build iconic cathedral-like mounds out of clay and saliva, which are cunningly crafted to provide an ideal internal temperature for their brood in spite of the baking daytime savannah temperatures.
Mulch gang for life
They take refuge in their mounds during the warmest parts of the day, and conduct most of their foraging activities when the temperature is more forgiving. They collect mulchy lignocellulose (drying plant material) from the surface, which they process into edible fungus through a partial digestion process. In-game, this gives them a similar yet slightly more complex food production pipeline to tier 3's leafcutter ants.
Termite reproductives mate for life - the queen becomes huge and immobile as she grows, and unlike ants that only mate once during a nuptial flight, a termite king lives alongside his queen for their entire lives. In the 5.x levels this rare example of insect monogamy will be represented by the termite king acting as the queen's fierce protector in her laying chamber.
Some of the only real lovebugs in nature
The Matabele-wielding player will need to conduct raids on termites at opportune times, whilst striking a balance - how many termites should they take, without over-harvesting their most important resource? A dead termite colony cannot produce useful food in the future, after all.
African Stink Ant
One of the two auxiliary ant species that the player will encounter in tier 5 is the African stink ant, Paltothyreus tarsatus. These relatives of the Matabele are not as dependent as they are on the nearby termite hills but termites still represent an important part of their diet.
Living in a network of shallow tunnels near the surface, stink ants usually hunt or scavenge alone. However, when the odds are against them they will attract more of their nestmates over a significant distance with their powerful pheromones. It's these potent pheromones that give the ants their name - they smell strongly sulphurous to human noses.
Sun Spider
Just in case anyone was worried about us forgetting about one of the best things from the last tier (titan-class enemies), we've got you covered. One of the titans you'll encounter in tier 5 is the sun spider (Zeria keyserlingi). We gave one of our favourite YouTube content creators Frazzz a bit of a preview of the sun spider in a special Battle Arena build - the video gives a great representation of their look, animations and abilities. Check it out!
[sun spider video by Frazzz]
Solfugae (sun spiders), otherwise known as camel spiders, achieved an almost cryptid-like status on the internet in the 2000s due to many unfounded myths about them. The idea that they could kill a dog, or are as dangerous as cobras, or perform facehugger-like jumping attacks at camels are all entirely unfounded but fun to read about.
Death awaits you all, with nasty, big, pointy teeth!
They are in fact venomless, and the most harm they could ever do you is give you a relatively medically insignificant bite. Perhaps it's their unsettling appearance that makes them so memorable - they're arachnids, but not true spiders and nothing else looks quite like them. They're also capable of running very fast for invertebrates, and have a habit of scuttling towards people's shadows in an attempt to get out of the direct sunlight.
Of course, if you're the size of an ant, they represent a much bigger existential risk. Keep an eye out for them in the savannah!
Common Earwig
Everyone who's ever dug around in the dirt as a kid (or indeed as a grown-up enthusiast) will be familiar with earwigs. This species is Forficula auricularia, an originally European / Asian native that has spread to almost everywhere that humans inhabit, including the parts Africa where the 5.x levels take place. A common nocturnal and subterranean enemy, it can use the pincer on the tip of its tail as an additional attack vector when it encounters prey or predators.
This enemy comes in a male and female variation, indicated by the shape of the tail pincer.
African Tiger Beetle
Would it even really be a proper Empires of the Undergrowth update without a new tiger beetle? Tier 3 excluded, obviously. This is Dromicoida elegantia, and like all tiger beetles it is a fierce predator with excellent vision, fast motion, and powerful slicing jaws. It will feature as one of the regular enemies roaming the savannah.
The Savannah
The tier 5 levels take place in the savannahs of sub-Saharan Africa. African savannahs are grasslands with open-canopy tree populations. Daytime temperatures can be brutal, and most species must take refuge in the shade in the hottest parts of the day. For termites this means retreating to their naturally air-conditioned mounds. It is a place of clay-rich soil and impressive biodiversity. Savannahs are far from deserts - standing water is often found there, and flowing water is available seasonally with most rainfall confined to a wet season.
An overview of one of the 5.x levels, WIP
At some point in the coming weeks I’ll do an environmental showcase for the savannah levels, as we get closer to the artwork being completed for them.
That's everything that's revealed so far about tier 5 - but there's a lot more to come. The round-ups in newsletters and vlogs will continue, but our social media (X/Twitter, Facebook, YouTube, Discord) is the best place to get news quick.
ANTCON 2024
Unless something happens in the meantime there’s a very strong possibility that myself and one other Slug Disco team member will be going to ANTCON 2024 in Carmarthen, Wales in May. That team member is unlikely to be one of the EotU devs - it’s an understandably very busy time for them! Tickets for the event are sold out, but if you managed to snag one then we look forward to seeing you on the Saturday. Last year’s event was great fun - check out the travelog we recorded.
Screenshot Central
As always, if you’d like to submit a screenshot to this part of the newsletter the easiest place to do that is on the appropriate channel of our Discord. Hit F9 (by default) to enter photo mode, and hold shift whilst you do that to uncouple the camera from the ground plain, allowing for some creative angles.
Army ants climb a bullfrog from WarriorAntGaming
Foam washes over the beach from Zvistic
Two different tiger beetles clash from Akilay Williams
Ant-icipation Rises
A final note from me as I close up this newsletter and get back to the ultra-busy period of time the Slug Disco team is currently in - we are indeed approaching the end of the long early access journey, and the one thing that has been able to sustain us through that is you. Your patience and understanding has allowed this tiny team of three old friends to slowly craft their dream game, and that dream is nearly fully realised. Now, back to it.
Hello! From now until March 21st, you can save 35% on Empires of the Undergrowth, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out!
This festival celebrates tabletop-inspired games and the incredible game studios behind them. From March 7th to March 11th, you'll find demos, previews of upcoming titles, panels from developers, and game discounts, too.
If you've been anticipating playing Empires of the Undergrowth, it is currently 35% off until March 10.
Survive, build, conquer, and rule over the ant hill today!
The final chapter of the story is not too far away, so let's talk about the final ant species you'll be playing as in Empires of the Undergrowth. The video below is a creature feature style one to reveal a little about the ants and their environment, and their eating habits.
In the expansive savannah of sub-Saharan Africa, the sun scorches the earth during the day and creatures find different ways to survive. Some dig; some build spire-topped cathedrals.
Some of the diggers feed on the builders. Large, powerful, and specialised, Megaponera analis - the Matabele ant - feeds almost entirely on termites. They habitually conduct sweeping raids of nearby mounds at dawn and dusk, when the heat is more forgiving.
We'll be doing fairly regular reveals on our social media from now on (YouTube, Facebook and X / Twitter and of course our Discord server) so those are the places to follow along if you want news as fast as you can get it - but we'll be doing round-ups in newsletters and vlogs, too. The newsletter coming in a couple of weeks from this post will be packed with tier 5 stuff!
Making this game has been a wonderful, long, life-changing journey that is now nearing its end and we're glad you made it with us.
We've decided internally on a release date for Empires of the Undergrowth - it's now full steam ahead to meet it! We'll be doing some creature and setting reveals for the final tier soon. This vlog, while necessarily short, should plug the gap between calm and storm.
Note that this vlog also deals with news about 2 other games that Slug Disco publishes - if you'd rather skip that, the timecode is 3:53.
Empires of the Undergrowth is currently on sale for 20% off. At the end of the sale, the price of the game will be raised to reflect advancements made during Early Access. We wanted to provide advance notice in case anyone would like to purchase the game at the current discounted price.
So, we’re in Empires of the Undergrowth’s release year now! That’s a terrifying and exciting concept. If you watched last month’s vlog, you’ll have seen that we’ve managed to narrow down the release window of the game to a slight 12 months. Well done us.
The Nian Beast encounters firecrackers in the New Year's Feast level. From Orion (Dilphy) on our Discord
Just a reminder that November’s newsletter contains the roadmap that should cover what to expect as we approach full release of the project - so refer back to that if you’d like some clarification on what’s happening over the coming few months. I’ll try to keep this newsletter relatively brief - in this time shortly before we start revealing stuff from the final tier, news is a little slight. However, next time should be full of exciting reveals! There’s definitely a few things worth discussing now - let’s dive in.
2024 Release
So, the big news I spoke about in the previous vlog at the end of last year is that Empires of the Undergrowth will be releasing in 2024! Upon this announcement being made, the memes almost immediately began saying things along the lines of “One second before 2025 confirmed!”, which I must admit made us giggle.
I don’t want to narrow down the launch window any further just yet, but I will say the aim is definitely for this to not be the case. Our internal decision on the release window is getting surer by the day, and as is always the case the rest of the team is holding me back from just blurting everything out! Believe me, I’ve been biting my tongue for months.
Creature Features
In the lead-up to us revealing stuff for the final tier, we’ve started doing semi-regular ‘Creature Feature’ videos on our YouTube channel. We hope these can introduce the critters from the game to everyone, and might even be mildly educational at the same time. We’re aiming to go through the game, highlighting some of the creepier crawlies as we go. Who knows what will happen when we reach the end of the existing campaign?
Daily Devlog
Now would be a great time to join our Discord, where I’ve recently started a new channel called Daily Devlog. A few times a week, I will go into Empires of the Undergrowth’s source control (software we use to keep track of code and assets as they are being developed) and see what has been committed recently.
I get to use [REDACTED] at work without working for the government. Neat!
This is a fun way of keeping track of what we’re up to in these last few precious months before release, and although I won’t be posting direct spoilers there (at least not until we’ve officially revealed something) it’s well worth a look if you're curious about what our small team gets up to on a day-to-day basis.
New Year’s Feast Now Active
Our annual New Year’s level, fittingly dubbed New Year’s Feast, is now active and ready for play. Click on the Chinese lantern that has appeared on the main menu to jump in - it’ll be here all the way until the end of February (covering the Lunar New Year too) so you’ve got plenty of time to get those spicy new achievements before Spring comes around.
We like to take a fanciful approach to our holiday levels, as opposed to the more reality-based settings of the documentary levels in the campaign.
The fire ant queen is making her famous New Year's Eve hotpot, but her daughters have forgotten to bring her the ingredients for the broth. Help them find the correct spices in time for the New Year celebrations, whilst making liberal use of festive firecrackers to clear enemies and shorten your path. Rescue lost invitees to diversify your colony!
Map Contest Over and Out
Thank you to everyone who has played since the Custom Game & Achievements Update went live just before the Christmas break! I thought now would be the right time to say a heartfelt thank you to everyone who sent in a map suggestion - although we could only pick 2 winners, it was a joy going through the submissions and seeing all the wonderful ways in which your brains work.
Custom game maps Strawclutch (designed by Noctazar) and Imprisoned (designed by 鶴轟) are of course now in the game forever, as a testament to the creativity of our players. We may well do some more contests like this in the future - but likely after full release at this point. Time for us to crack on!
Here’s a list of everyone who sent in a valid entry, in no particular order. I hope your imaginations are working overtime for the next one.
Ungar, who made a 15 minute video describing their idea: https://youtu.be/DgM5AqXvFZs Heolx, for cheekily submitting a Heart of the Swarm map.
Buglife charity donation
Back in April of last year, we had the enormous privilege of being part of the organising team for Steam’s Earth Appreciation Festival and associated sale. Empires of the Undergrowth was of course featured, and we donated a portion of our revenue from the event to our favourite UK-based invertebrate conservation charity, Buglife. We were able to raise £2224, which gets doubled up via the Big Give No Insectinction Campaign to £4448.
Click the logo to visit the Buglife blog entry!
I had a quick chat with Nikki Banfield, Communication Officer for the charity, and with my answers she put together an article about our donation, what some of the money will be used for, why we chose Buglife and what we’ve found inspiring in our time developing Empires of the Undergrowth.
With the help of our players, we hope to be able to do more charity drives in the future for conservation concerns close to our heart like this one. Thank you so much to everyone who participated, and everyone who’s bought the game - please know that you’ve helped put us in the position where we can support a charity we love.
Thank You
Thanks for reading our first newsletter of 2024 - things are about to get very exciting! Before I see us out with Screenshot Central, I’d just like to thank each and every one of you for being with us on this long journey to make our dream game, from early beginnings so long ago to now going through the process of preparing something fully realised to completion. We would not have been able to do this without the understanding and kind patience of a community who genuinely want what is best for us, and are willing to wait for quality.
You’ve made Empires of the Undergrowth what it is, and made us what we will continue to be.
Screenshot Central
Always a treat getting to this point of the writing - share your screenshots on the Steam Community tab, or more easily (for me) you can join our Discord and post them up in the appropriate channel. Remember - if you hold shift while you press the photo mode button (F9 by default) you can uncouple the camera from the tile grid, allowing you to get some lovely snaps.
Attacking big-headed ants from WarriorAntGaming, who has posted whole sagas on our Discord
Fire in the swamp from Vanguard on our Discord
The Nian Beast being formidable from Orion (Dilphy) on our Discord
The recently-implemented automatic crash reporting system in Empires of the Undergrowth has highlighted some issues that have been lurking in the dark for a long time, that we’ve now been able to root out and patch up. This update deals with the most pressing of those.
0.320034 Notes
Fixed a crash when a titan-class creature is near the edge of the map
Fixed some creature fringe cases causing other crashes
Fixed several rarer crashes
This patch also brings platforms other than Windows 64 bit up to date (Windows 32 bit, Mac). The following notes are from the previous update, but included for the convenience for those demographics.
Notes for Windows 32 bit / Mac
Achievements
Cramped extra level will no longer trigger 3.2’s achievements
'Multitasking' can now be completed if the pinecone on the island has been deleted
Fixed an issues where 'Clever Little Ants' always failed even when nothing got hit
New Year’s Feast achievements should now register
'Full House' counting issue fixed
Other
Fix for velvet worm attacking itself
Closed the New Year’s Feast nest entrance
Christmas hats removed from invisible queens on a few levels (Festive Spider, etc)
Beetles Rise Up no longer stuck on impossible difficulty
Creature stats resynchronised between campaign & custom games
Welcome to 2024! This patch fixes some issues with achievements and extra levels that have cropped up over the Christmas break - and I thought I’d throw in a reminder about the New Year’s Feast level as well, which is now active and playable through until the end of February. It’s a little early for Chinese New Year, but we figured we should be early with something for once.
"The fire ant queen is making her famous New Year's Eve hotpot, but her daughters have forgotten to bring her the ingredients for the broth. Help them find the correct spices in time for the New Year celebrations, whilst making liberal use of festive firecrackers to clear enemies and shorten your path. Rescue lost invitees to diversify your colony!"
This patch is somewhat urgent because of the achievement issues, and we hope this resolves the last of them. For that reason, it is being rolled out in stages as we can compile them - starting with Win64, then moving onto Win32 and Mac as soon as they’re ready. This might take a day or two.
Version 0.320032 Patch Notes
Achievements
Cramped extra level will no longer trigger 3.2’s achievements
'Multitasking' can now be completed if the pinecone on the island has been deleted
Fixed an issues where 'Clever Little Ants' always failed even when nothing got hit
New Year’s Feast achievements should now register
'Full House' counting issue fixed
Other
Fix for velvet worm attacking itself
Closed the New Year’s Feast nest entrance
Christmas hats removed from invisible queens on a few levels (Festive Spider, etc)
Beetles Rise Up no longer stuck on impossible difficulty
Creature stats resynchronised between campaign & custom games:
We have some time scheduled coming up to spend a few days just playing custom games & may make some custom game-specific creature changes in a future update