For those concerned about extra levels taking up dev time, please know that compared to the campaign content, these missions take practically no time at all to develop - just a few short hours apiece (you can watch us do most of the development for these on stream). Because they all use existing assets, systems and artwork, one of our devs can create an extra level very fast indeed.
We're still charging full steam ahead with the fire ant update - we just thought there's plenty of you who would appreciate something new to play in the meantime.
My name is Dan (Dan.C/Dan 2) and I’m the new Environment Artist here at Slug Disco! This means I’ll be working on some seriously cool level art for EotU and any future projects (spoilers).
If you want to get in touch I’m over on the Slug Disco Discord, you can also find me on Artstation where I’ll be posting how the assets for EotU were made, as well as some personal projects! And if you’re interested in seeing what an Environment Artist with an irrational fear of spiders looks like, make sure to tune in when we stream EotU!
Keep an eye out for future screenshots and environment updates, I can’t wait to share with you what we’ve been working on!
Thanks guys,
Dan.C
For those concerned about extra levels taking up dev time, please know that compared to the campaign content, these missions take practically no time at all to develop - just a few short hours apiece (you can watch us do most of the development for these on stream). Because they all use existing assets, systems and artwork, one of our devs can create an extra level very fast indeed.
We're still charging full steam ahead with the fire ant update - we just thought there's plenty of you who would appreciate something new to play in the meantime.
For those concerned about extra levels taking up dev time, please know that compared to the campaign content, these missions take practically no time at all to develop - just a few short hours apiece (you can watch John do most of the development for these on stream). Because they all use existing assets, systems and artwork, one of our devs can create an extra level very fast indeed.
We're still charging full steam ahead with the fire ant update - we just thought there's plenty of you who would appreciate something new to play in the meantime.