The Sa-dhu is a legendary relic, preserved down the centuries by the Protectorate as a vestige of the ancient, forgotten wars.
After the Human invasion of the Broken Planet, Master Nin-Dingir gave the Sa-dhu to Shae, who vowed to use it to bring the Protectors’ wrath over the Terrans.
This weapon can attune with the warrior’s Aleph, concentrating it for a single, devastating first shot, at the cost of overheating the rifle. https://www.youtube.com/watch?v=NP-mUc0qCMU
When General Marmalade experimented with Aleph overdoses on his test subjects, Loaht was the only survivor, but the unexpected side effects turned Loaht into a rampaging beast. Crazed by pain and the hideous changes brought upon him, Loaht tore himself free from the surgery table and fled the General’s laboratories, massacring all who stood in his way.
The new "Subject 02" skin for Loaht is now available in Spacelords.
It has been a while since we published our latest State of the Game Address, but there’s been a really good reason to this delay: We are working hard to bring you the next big event in the Spacelords Roadmap: Spacelords Identity. We cannot give you a definite release date right now, but we are confident it won’t be a long wait.
We are burning the midnight oil to fix the last few bugs before sending the update to the Console systems’ owners for approval -the final steps before release. Spacelords Identity is a huge update, full of new features, and we can’t wait for you to see it. Including all that content is taking us longer than expected which, as our beloved Lycus Dion says: “…that sounds very uncool”. So, aiming to give you new content more frequently, we have reworked the Spacelords Roadmap adding some serious items that will come right after the Spacelords Identity update. Have a look at it!
Having new milestones in the Roadmap doesn’t mean you will have to wait longer for latest instalments to arrive, only that you will enjoy new content before we get there! Of course, we will be continue to release new characters (Sööma will be just the first), weapons and cosmetic items along the way.
MercurySteam reveals today the first images of Sööma, a brand-new playable character for Spacelords interpreted by Dutch actress and model Stefanie Joosten. This new character will be available in Q2 2019.
https://www.youtube.com/watch?v=eqlYOIOr4l8&lc=z22gx5gwbrihyjqtpacdp432hrbxyo4akstgx0ur1ftw03c010c Working in conjunction with MercurySteam’s artists and animators, Joosten has lent her image and voice talents to play the role of Sööma, a member of the Umbra Wardogs faction, born in the Cydonia region, on distant Mars, as part of a seclusive cult devoted to helping those who suffer pain and oppression.
"Sööma is a really interesting character to play with,” said Stefanie Joosten. “She can absorb the damage suffered by her allies, but that power comes with a price for her to pay. It is really exciting seeing my character coming to life, and can’t wait for Sööma to be released!”
The A'gi are indiscernible to the human eye, and only become visible when they gather in their thousands. Even then, they will look more like a cloud of dust than a swarm of insects. But their minuscule size plays to H.I.V.E.’s advantage -when loaded in her Plague weapon, H.I.V.E. can shoot the A'gi against targets behind cover. Even if they are not hit directly, the tiny insects will find their way through every nook and cranny to get to their victims. H.I.V.E.’s enemies have nowhere to hide.
128K-ULTRA vision goggles, check. Fishtank Murder edition self-glowing vest, check. Retro style DJ-Saturnum table to make the wait more bearable, check. Neuro-vibrating suit with musical beat sensor, check. Computerized bracelet to steal the data of all the unwary concert-goers, check. Pins, stickers and patches to show who’s the f****** best: EVERYTHING’S READY. Desire to enjoy the King Yama Fest to the max: Always ready!
The “Harvester” combat armour was inspired by the gigantic bees that inhabit the Yaskâ rainforest. Valeria found endearing the fact that the bellicose insects ripped the heads off their prey before feeding on their spine marrow. The “Harvester” armour is equipped with state of the art scanners for precise enemy detection, as well as all kinds of blades, claws and other sharp, neck-severing objects. Valeria always says that Harvesting Days are all the more fun since she built this battlesuit.
https://www.youtube.com/watch?v=u_Zt6jodpnk The “Shakura” is a genetically and cybernetically modified blossom also known as the Fifth Council Flower. It is Valeria’s favourite flower, who promptly implemented the flower’s rotation technology into a new weapon, allowing her to control and change the trajectory of the quantum projectiles at her will.
As the second milestone in the Spacelords Roadmap -Space Identity- approaches, join Community Manager Karen Hernández for an exclusive sneak peek into many of the new features the MercurySteam is preparing for Spacelords!
The latest Spacelords 13.2 update improves the user experience of Aneska's Atlas G-620, and fixes several bugs:
Atlas G-620 Reworked
This weapon has a rather low learning curve, similar to the other default weapons. However, synergy between its clip size, effective range and the projectiles’ delayed detonation result on a rough user experience and a general underperformance for the weapon. We've done a little rework to make its use much more satisfying.
- Clip increased from 2 to 3.
- Now if a projectile hits an enemy, it explodes inmediately.
- If a projectile explodes in the air or hits a wall, the explosion time has been reduced from 1.5s to 0.5s.
- Range increased from 10 to 15 meters.
Damage Multipliers bug fixed
Several entities were not correctly applying some game-mode damage multipliers. Although this was not affecting game balance - we've been balancing the game around that bug- we have to both fix this bug and readjust all the damage numbers of those entities. The affected entities are:
"La Parca.” A silent killer who decimated a Hades Division camp located in the Darsa gorge, triggering a collective crisis resulting in mass desertions and many suicides, and ultimately causing the dismantling of the camp. It all started the day 200 new mercenaries, recruited from the worst humankind can offer, relocated in the camp.
https://www.youtube.com/watch?v=1cn1mjokOQI The white haired one always raised some suspicions among the rest of the staff, but they were too terrified to report him. A shame, considering that just a casual inspection would have revealed that the number of ears that adorned the pendant he hid under his jacket matched the number of corpses found.