Spacelords - Herraez


All players will have access to one premium mission every week.

Raiders of the Broken Planet is a campaign-based indie game with Triple-A production values that includes a starter campaign that players are be able to play for free and, if they like the game enough, invest 9.99€/$ in one of its premium campaigns.

Having a substantial part of Raiders of the Broken Planet offered for free, the game is labelled “Free to Play” in First Party game stores, and that has led to some confusion and discomfort among players who expected to find the usual F2P formula within.

For the game to progress, we need to satisfy that perception in a way that brings more players in and improves the game to be a better experience for all users.

We started by adding the possibility to play with all the game’s characters and interact with the progression and economy systems in the Eternal Soldier free starter campaign. Then we introduced the Invitation system and the Mission Unlocking for Gold. Now, we take a step further with the Mission of the Week.

From now on, all players will have access to one premium mission every week. This mission will rotate each week. This way, players who don’t own the premium campaigns will be able to play through the missions more easily, in addition to the current Mission Unlocking for Gold and the Invitation system.



This will help bring in more players and open new possibilities to veterans:

• As it has always been, only premium campaign owners can be awarded invitations. This is a key feature that eases progression and helps unlock new characters.

• Veterans will now have easier access to non-premium users who play the game and are hoping to be invited to other missions. These people will be easier to find; they will gather in the current Mission of the Week.

• Whatever map is currently chosen as Mission of the Week will have more players on it. This will lead to faster matchmaking times if you include that mission in your queue list.

We’ll announce what new Mission of the Week is available every Monday in all our Social Media channels. This is just the first of the many major changes we are implementing in Raiders of the Broken Planet based in the players’ feedback. We hope you enjoy them!

See you at the Broken Planet.

https://www.youtube.com/watch?v=1EH62Pi6e2k
Spacelords - Herráez


All players will have access to one premium mission every week.

Raiders of the Broken Planet is a campaign-based indie game with Triple-A production values that includes a starter campaign that players are be able to play for free and, if they like the game enough, invest 9.99€/$ in one of its premium campaigns.

Having a substantial part of Raiders of the Broken Planet offered for free, the game is labelled “Free to Play” in First Party game stores, and that has led to some confusion and discomfort among players who expected to find the usual F2P formula within.

For the game to progress, we need to satisfy that perception in a way that brings more players in and improves the game to be a better experience for all users.

We started by adding the possibility to play with all the game’s characters and interact with the progression and economy systems in the Eternal Soldier free starter campaign. Then we introduced the Invitation system and the Mission Unlocking for Gold. Now, we take a step further with the Mission of the Week.

From now on, all players will have access to one premium mission every week. This mission will rotate each week. This way, players who don’t own the premium campaigns will be able to play through the missions more easily, in addition to the current Mission Unlocking for Gold and the Invitation system.



This will help bring in more players and open new possibilities to veterans:

• As it has always been, only premium campaign owners can be awarded invitations. This is a key feature that eases progression and helps unlock new characters.

• Veterans will now have easier access to non-premium users who play the game and are hoping to be invited to other missions. These people will be easier to find; they will gather in the current Mission of the Week.

• Whatever map is currently chosen as Mission of the Week will have more players on it. This will lead to faster matchmaking times if you include that mission in your queue list.

We’ll announce what new Mission of the Week is available every Monday in all our Social Media channels. This is just the first of the many major changes we are implementing in Raiders of the Broken Planet based in the players’ feedback. We hope you enjoy them!

See you at the Broken Planet.

https://www.youtube.com/watch?v=1EH62Pi6e2k
Jan 24, 2018
Spacelords - Herraez


80 new Faction Cards are now available in Raiders of the Broken Planet, so you can give your Raiders the edge in battles!

As the war for control of the Broken Planet intensifies, all four factions have been honing their martial skills and improving their strategies, and now they are deadlier than ever!

Today, MercurySteam has released a new Faction Cards pack, including 10 cards for each Faction plus their Rare counterparts. Now all Raiders of the Broken Planet players can customize their characters to suit any gaming style, either playing as Raiders or as Antagonists.

Each Faction Card is designed to subtly enhance the character’s performance during the game, while keeping the essence and character of the race it represents in mind. This way, the vengeful Locals will receive Cards like “Merciless”, that increases their weapons’ damage output after a kill (something Doldren will surely enjoy!), while the cold and calculating Fifth Council characters, like Konstantin and Ginebra, can deploy Cards such as “Firewall”, reducing the damage received when they have maximum health.

The Hades Division mercenaries, including Lycus and Mikah, also get their share of new Cards, like “Nerves of Steel” that allows them to reload faster after being hit, while the savage Umbra Wardogs can find “Kamikaze” among their Cards -increasing the damage of their first strike after performing a jump.

The new Faction Cards Pack for Raiders of the Broken Planet is now available for all players. Let us know your favourite character configurations and share them with the community on Twitter, Facebook and in the Raiders of the Broken Planet’s official forum.

See you on the Broken Planet.
Jan 24, 2018
Spacelords - Herráez


80 new Faction Cards are now available in Raiders of the Broken Planet, so you can give your Raiders the edge in battles!

As the war for control of the Broken Planet intensifies, all four factions have been honing their martial skills and improving their strategies, and now they are deadlier than ever!

Today, MercurySteam has released a new Faction Cards pack, including 10 cards for each Faction plus their Rare counterparts. Now all Raiders of the Broken Planet players can customize their characters to suit any gaming style, either playing as Raiders or as Antagonists.

Each Faction Card is designed to subtly enhance the character’s performance during the game, while keeping the essence and character of the race it represents in mind. This way, the vengeful Locals will receive Cards like “Merciless”, that increases their weapons’ damage output after a kill (something Doldren will surely enjoy!), while the cold and calculating Fifth Council characters, like Konstantin and Ginebra, can deploy Cards such as “Firewall”, reducing the damage received when they have maximum health.

The Hades Division mercenaries, including Lycus and Mikah, also get their share of new Cards, like “Nerves of Steel” that allows them to reload faster after being hit, while the savage Umbra Wardogs can find “Kamikaze” among their Cards -increasing the damage of their first strike after performing a jump.

The new Faction Cards Pack for Raiders of the Broken Planet is now available for all players. Let us know your favourite character configurations and share them with the community on Twitter, Facebook and in the Raiders of the Broken Planet’s official forum.

See you on the Broken Planet.
Spacelords - Herraez


Earlier this week we shared with you the Patch 07 Designers’ Notes that will include the rebalancing of some characters and missions. We expected V07 to go live today, but the submission process took a bit longer than expected and it will finally go out early next week. To make the wait more bearable, we’d like to share with you a sneak peek of what awaits us when the Hades Betrayal campaign arrives! (We’ll announce the release date in due time, no worries).

As you might have guessed, the third campaign will see the Raiders go head to head against the fearsome Hades Division, an elite mercenary outfit that previously counted Lycus, Hans and Mikah among their ranks. If Harec’s team is going to have any chance of defeating Krausher’s Hades Division, it will be by convincing her most trusted lieutenant, Ayana Kwena, to betray him.



But the Hades Division won’t be the only bad guys around! The Umbra Wardogs have a long-standing enmity with the Hades Division, stretching way back from the days before the Broken Planet’s invasion.



The Hades Betrayal campaign will feature an incredible level of visual variety, and our concept and environment artists have outdone themselves creating really moody, evocative landscapes never seen before on the Broken Planet.





As usual, our concept artists put an incredible attention to detail when designing the Raiders’ weapons, making them look exotic and futuristic while retaining a sense of functionality and authenticity. Which Raider will be using of this pistol?





And of course we have the missions themselves. Our designers are putting the finishing touches to the most hard-fought and dangerous battles to date! Will the Raiders be able to defeat the best equipped fighting force in the galaxy?



Lastly, as was the case with the previous campaigns, we’ll meet new Raiders who will join the team in their guerrilla war against the human invaders, each with their unique fighting style and special abilities. Now, who is this guy exactly?



That’s all for now. If you enjoyed this Spoiler Alert Special, let us know on Twitter and Facebook and we might come back with a sequel soon!

See you on the Broken Planet, Raiders.
Spacelords - Herráez


Earlier this week we shared with you the Patch 07 Designers’ Notes that will include the rebalancing of some characters and missions. We expected V07 to go live today, but the submission process took a bit longer than expected and it will finally go out early next week. To make the wait more bearable, we’d like to share with you a sneak peek of what awaits us when the Hades Betrayal campaign arrives! (We’ll announce the release date in due time, no worries).

As you might have guessed, the third campaign will see the Raiders go head to head against the fearsome Hades Division, an elite mercenary outfit that previously counted Lycus, Hans and Mikah among their ranks. If Harec’s team is going to have any chance of defeating Krausher’s Hades Division, it will be by convincing her most trusted lieutenant, Ayana Kwena, to betray him.



But the Hades Division won’t be the only bad guys around! The Umbra Wardogs have a long-standing enmity with the Hades Division, stretching way back from the days before the Broken Planet’s invasion.



The Hades Betrayal campaign will feature an incredible level of visual variety, and our concept and environment artists have outdone themselves creating really moody, evocative landscapes never seen before on the Broken Planet.





As usual, our concept artists put an incredible attention to detail when designing the Raiders’ weapons, making them look exotic and futuristic while retaining a sense of functionality and authenticity. Which Raider will be using of this pistol?





And of course we have the missions themselves. Our designers are putting the finishing touches to the most hard-fought and dangerous battles to date! Will the Raiders be able to defeat the best equipped fighting force in the galaxy?



Lastly, as was the case with the previous campaigns, we’ll meet new Raiders who will join the team in their guerrilla war against the human invaders, each with their unique fighting style and special abilities. Now, who is this guy exactly?



That’s all for now. If you enjoyed this Spoiler Alert Special, let us know on Twitter and Facebook and we might come back with a sequel soon!

See you on the Broken Planet, Raiders.
Spacelords - Herraez


We are just a few days away from the newest Raiders of the Broken Planet update, taking the game to its V.07 version.

This update is focused on rebalancing some missions and characters to accommodate the new content we have released since the Wardog Fury campaign launched - Including new characters, weapons and Cards. V.07 also serves as a bridge to a major update we are working on, that will radically change the Raiders of the Broken Planet’s progression and economy system, and includes one big change that we will announce by the end of the week.

We expect V.07 to go live by the end of the week, once the First Party submission process has gone its way - we’ll announce it via all our social media channels. In the meantime, let’s have an in-depth look to the different tweaks and rebalancing included in the update.

The design team is happy with the new characters’ performance and how they have been integrated into the game’s ongoing ecosystem. However, we have detected significant differences on some missions: some are too easy to beat, while others have a very low victory rate. We've have analyzed where those defeats occur and moved difficulty spikes towards mission parts that are deeper or more interesting to play.



Missions

In Shock

- Increased enemy spawn rate during the first phase (10-15%).

- Rebalanced some values of Shae's electrocution.

- Increased Dr. Kuzmann's life when not playing against an Antagonist (5%).

- Increased Dr. Kuzmann's Tesla ground attack damage (10%).

- Increased number of enemies per spawn on Dr. Kuzmann combat (+1)


A Breath of Hope

- Decreased the number of Aleph charges needed on first monolith when
playing against an Antagonist.

- Decreased the number of Aleph charges needed on second monolith.

- Increased the number of Aleph charges needed on third monolith.

- Increased the waiting time on monoliths when not playing against an
Antagonist (10%)

- Increased enemy spawn rate during the monolith phases (10%-15%).

- Increased bonus enemy spawn on Survival phases when not playing
against an Antagonist (20%).

- Increased Guardian regeneration when playing against an Antagonist
(5%).


A Fistful of Sand

- Increased enemy spawn rate during the first phase when not playing
against an Antagonist (7%).

- Decreased the Protector's shield (10%).

- Increased the Protector's life (5%).

- Decreased the number of enemies spawned when you find the Protector
(-1).


The Enemy Within

- Increased enemy spawn rate during the first phase when not playing
against an Antagonist (5%).

- Increased Drone life when not playing against an Antagonist (5%).

- Reduced Drone spawn rate when not playing against an Antagonist (5%).

- Reduced Council's progress bar speed when not playing against an
Antagonist (10%).

- Reduced Uras-Beherit life when not playing against an Antagonist (5%).

- Reduced the number of Aleph charges needed to activate the Uras-
Beherit when not playing against an Antagonist (-1).

- Increased the amount of time the Uras-Beherit stays activated when not
playing against an antagonist (10%).

- Reduced the number of enemies at the first phase initial spawn when
playing against an Antagonist (-1).

- Increased enemy spawn rate when playing against an Antagonist (10%).

- Reduced Drone life when playing against an Antagonist (5%).


Short-Fused

- Reduced Loaht's house resistance when not playing against an Antagonist
(10%).

- Reduced enemy spawn rate during the second phase when not playing
against an Antagonist (5%).

- Reduced the number of enemies at the second phase's initial spawn when
playing against an Antagonist (-1)


No Reservations

- Reduced waiting time at the bridges (-5s).

- Reduced enemy spawn rate during the second convoy (5%).

- Reduced enemy spawn rate during the third convoy when not playing
against an Antagonist (20%).

- Reduced enemy spawn rate during the third convoy when playing against
an Antagonist (10%).

- Increased fart duration by 10%. (I love my job)

- Reduced firing rate of Wardog gunship during third convoy.

- Increased duration of the final phase (10%).


A Weapon from The Past

- Increased the Drone's life (5%).

- Increased the Drone shield's turning speed (5-10%).

- Decreased Lyras' Sphere speed bar (15%).

- Increased enemy spawn rate during second phase (10-15%).

- Increased engineer spawn rate (5%).


The Beast’s Lair

- Increased enemy spawn rate during first phase (10%).

- Decreased the number of enemies during the escape from the first phase.

- Increased enemy spawn rate during Marmalade's first phase when not
playing against an Antagonist (20%).

- Increased enemy spawn rate during Marmalade's first phase when playing
against an Antagonist (15%).

- Increased Marmalade's damage (15%).

- Decreased the number of enemies per wave during Marmalade's final
phase when not playing against an Antagonist (-1).

- Decreased enemy spawn rate during Marmalade's final phase when not
playing against an Antagonist (10%).

- Decreased the Aleph charges needed during Marmalade's final phase
when not playing against an Antagonist (-2).

- Decreased engineer spawn rate during Marmalade's final phase (30%)


Characters

Harec

- Decreased Stalk's target acquisition time (-20%).

- Increased Stalk's flying back speed when wounded (roughly +10%).


Hans

- Increased Heaven's Bane K8's projectile speed (+45%).

- Decreased Heaven's Bane K8's regular projectile explosion radius (-10%).

- Increased Heaven's Bane K8's final projectile explosion radius (+5%).

- Decreased Ansgar "Warm" MM1's damage (-15%).


Lycus

- Increased the kinetic Shield's capacity (+5%)

- Increased the kinetic Shield's recharge speed (+7%)

- Decreased Shit Happens's damage (-5%)


Alicia

- Walljump flotation lasts longer (roughly +15%)


Dr. Kuzmann

- Increased Light Horizons's healing power (+33%).

- Increased Light Horizons's damage (+5%).


Ginebra

- Increased Javelin Ursa M-02's time between shots (+10%).

- Decreased Javelin Ursa M-02's tension chargrup speed (+20%).


Loaht

- Increased Bubble Gum's time between shots (+50%).

- Decreased Bubble Gum's ammo clip (from 5 to 4).


Iune

- Decreased Last Wish's Aleph pressure chargeup speed (-20%).

- Increased The Vortex's Aleph pressure chargeup speed (+15%).


Cards

Iune

- Increased Munificent's cooldown boost (roughly +20%).

- Decreased Angelic's cooldown boost (roughly -15%).


"CrashDumps"

We have also included a new feature for the Steam version of the game to facilitate bug tracking. Now, the game will automatically save only the latest incidence, making it easier to track down when necessary and avoiding accumulating unnecessary data.

The path where the data is stored in is: "Documents\MercurySteam\Raiders of the Broken Planet\<steam-id>\CrashDumps

Spacelords - Herráez


We are just a few days away from the newest Raiders of the Broken Planet update, taking the game to its V.07 version.

This update is focused on rebalancing some missions and characters to accommodate the new content we have released since the Wardog Fury campaign launched - Including new characters, weapons and Cards. V.07 also serves as a bridge to a major update we are working on, that will radically change the Raiders of the Broken Planet’s progression and economy system, and includes one big change that we will announce by the end of the week.

We expect V.07 to go live by the end of the week, once the First Party submission process has gone its way - we’ll announce it via all our social media channels. In the meantime, let’s have an in-depth look to the different tweaks and rebalancing included in the update.

The design team is happy with the new characters’ performance and how they have been integrated into the game’s ongoing ecosystem. However, we have detected significant differences on some missions: some are too easy to beat, while others have a very low victory rate. We've have analyzed where those defeats occur and moved difficulty spikes towards mission parts that are deeper or more interesting to play.



Missions

In Shock

- Increased enemy spawn rate during the first phase (10-15%).

- Rebalanced some values of Shae's electrocution.

- Increased Dr. Kuzmann's life when not playing against an Antagonist (5%).

- Increased Dr. Kuzmann's Tesla ground attack damage (10%).

- Increased number of enemies per spawn on Dr. Kuzmann combat (+1)


A Breath of Hope

- Decreased the number of Aleph charges needed on first monolith when
playing against an Antagonist.

- Decreased the number of Aleph charges needed on second monolith.

- Increased the number of Aleph charges needed on third monolith.

- Increased the waiting time on monoliths when not playing against an
Antagonist (10%)

- Increased enemy spawn rate during the monolith phases (10%-15%).

- Increased bonus enemy spawn on Survival phases when not playing
against an Antagonist (20%).

- Increased Guardian regeneration when playing against an Antagonist
(5%).


A Fistful of Sand

- Increased enemy spawn rate during the first phase when not playing
against an Antagonist (7%).

- Decreased the Protector's shield (10%).

- Increased the Protector's life (5%).

- Decreased the number of enemies spawned when you find the Protector
(-1).


The Enemy Within

- Increased enemy spawn rate during the first phase when not playing
against an Antagonist (5%).

- Increased Drone life when not playing against an Antagonist (5%).

- Reduced Drone spawn rate when not playing against an Antagonist (5%).

- Reduced Council's progress bar speed when not playing against an
Antagonist (10%).

- Reduced Uras-Beherit life when not playing against an Antagonist (5%).

- Reduced the number of Aleph charges needed to activate the Uras-
Beherit when not playing against an Antagonist (-1).

- Increased the amount of time the Uras-Beherit stays activated when not
playing against an antagonist (10%).

- Reduced the number of enemies at the first phase initial spawn when
playing against an Antagonist (-1).

- Increased enemy spawn rate when playing against an Antagonist (10%).

- Reduced Drone life when playing against an Antagonist (5%).


Short-Fused

- Reduced Loaht's house resistance when not playing against an Antagonist
(10%).

- Reduced enemy spawn rate during the second phase when not playing
against an Antagonist (5%).

- Reduced the number of enemies at the second phase's initial spawn when
playing against an Antagonist (-1)


No Reservations

- Reduced waiting time at the bridges (-5s).

- Reduced enemy spawn rate during the second convoy (5%).

- Reduced enemy spawn rate during the third convoy when not playing
against an Antagonist (20%).

- Reduced enemy spawn rate during the third convoy when playing against
an Antagonist (10%).

- Increased fart duration by 10%. (I love my job)

- Reduced firing rate of Wardog gunship during third convoy.

- Increased duration of the final phase (10%).


A Weapon from The Past

- Increased the Drone's life (5%).

- Increased the Drone shield's turning speed (5-10%).

- Decreased Lyras' Sphere speed bar (15%).

- Increased enemy spawn rate during second phase (10-15%).

- Increased engineer spawn rate (5%).


The Beast’s Lair

- Increased enemy spawn rate during first phase (10%).

- Decreased the number of enemies during the escape from the first phase.

- Increased enemy spawn rate during Marmalade's first phase when not
playing against an Antagonist (20%).

- Increased enemy spawn rate during Marmalade's first phase when playing
against an Antagonist (15%).

- Increased Marmalade's damage (15%).

- Decreased the number of enemies per wave during Marmalade's final
phase when not playing against an Antagonist (-1).

- Decreased enemy spawn rate during Marmalade's final phase when not
playing against an Antagonist (10%).

- Decreased the Aleph charges needed during Marmalade's final phase
when not playing against an Antagonist (-2).

- Decreased engineer spawn rate during Marmalade's final phase (30%)


Characters

Harec

- Decreased Stalk's target acquisition time (-20%).

- Increased Stalk's flying back speed when wounded (roughly +10%).


Hans

- Increased Heaven's Bane K8's projectile speed (+45%).

- Decreased Heaven's Bane K8's regular projectile explosion radius (-10%).

- Increased Heaven's Bane K8's final projectile explosion radius (+5%).

- Decreased Ansgar "Warm" MM1's damage (-15%).


Lycus

- Increased the kinetic Shield's capacity (+5%)

- Increased the kinetic Shield's recharge speed (+7%)

- Decreased Shit Happens's damage (-5%)


Alicia

- Walljump flotation lasts longer (roughly +15%)


Dr. Kuzmann

- Increased Light Horizons's healing power (+33%).

- Increased Light Horizons's damage (+5%).


Ginebra

- Increased Javelin Ursa M-02's time between shots (+10%).

- Decreased Javelin Ursa M-02's tension chargrup speed (+20%).


Loaht

- Increased Bubble Gum's time between shots (+50%).

- Decreased Bubble Gum's ammo clip (from 5 to 4).


Iune

- Decreased Last Wish's Aleph pressure chargeup speed (-20%).

- Increased The Vortex's Aleph pressure chargeup speed (+15%).


Cards

Iune

- Increased Munificent's cooldown boost (roughly +20%).

- Decreased Angelic's cooldown boost (roughly -15%).


"CrashDumps"

We have also included a new feature for the Steam version of the game to facilitate bug tracking. Now, the game will automatically save only the latest incidence, making it easier to track down when necessary and avoiding accumulating unnecessary data.

The path where the data is stored in is: "Documents\MercurySteam\Raiders of the Broken Planet\<steam-id>\CrashDumps

Spacelords - Herraez


In his maddened quest for total efficiency as the Fifth Council’s most infamous Geneticist, Dr. Pavel Kuzmann designed the vile Slave Unit Program. Using reanimated cadavers, DR. Kuzmann cloned the minds of the best Fifth Council Hunter Units.

These Slave Units could be controlled remotely by their originals, called Alpha Units, thus expanding their area of operations and reducing risks. Given Ginebra’s exceptional performance, the Fifth Council granted her control over several of such units.

Slave Units are extremely difficult to operate, requiring all the Alpha’s concentration to remotely handle one of them. However, there are rumours suggesting that five Ginebra units were sighted at the Battle of Vagos.

The new Ginebra Slave Unit skin is now available in Raiders of the Broken Planet.

https://www.youtube.com/watch?v=JR8DPIyKRio&feature=youtu.be
Spacelords - Herráez


In his maddened quest for total efficiency as the Fifth Council’s most infamous Geneticist, Dr. Pavel Kuzmann designed the vile Slave Unit Program. Using reanimated cadavers, DR. Kuzmann cloned the minds of the best Fifth Council Hunter Units.

These Slave Units could be controlled remotely by their originals, called Alpha Units, thus expanding their area of operations and reducing risks. Given Ginebra’s exceptional performance, the Fifth Council granted her control over several of such units.

Slave Units are extremely difficult to operate, requiring all the Alpha’s concentration to remotely handle one of them. However, there are rumours suggesting that five Ginebra units were sighted at the Battle of Vagos.

The new Ginebra Slave Unit skin is now available in Raiders of the Broken Planet.

https://www.youtube.com/watch?v=JR8DPIyKRio&feature=youtu.be
...