Hotfix 0.9.3D is live and addresses some bugs introduced in the last patch.
Change Log
Fixed an animation bug in Multiplayer where other players are running in place due to AI component I didnt disable Fixed AI Rapid Deploy & Lay in not working Fixed Hoses in Montgomery County not working in Multiplayer and spazzing out Fixed an issue where lag may occur after dropping off a patient at the hospital in Multiplayer Fixed Church gates closed with no lock
Added ability to cut wooden debris with chainsaw Added a delay when equipping K12 or Chainsaw to not allow you to holster or drop the tool until after starting the animation to prevent a bug causing multiplayer games to freeze up if someone does either before the animation is complete
Bug Fixes
Fixed Train Horns not working sometimes Fixed an issue with the patient ragdoll bugging out when carrying him or dropping him Fixed occasions where resolution would set too small on main menu, now always defaults to your monitor's resolution Fixed dying at the bottom of the stairs in Brooklyn train station Fixed patient floating when placed on stretcher Fixed move to stretcher causing patient to stand on stretcher and wave sometimes Fixed not being able to Lay In with the new AI Function in Manhattan or with Engine 222 or 32 Old Fixed not being able to Lay In with the new AI Function with Engine 222 or 32 Old Removed the padlock on church gates and gate is now always open Fixed patient name not showing on new patient UI Fixed Tiller back up cameras floating around cab Fixed Tiller Ladder outriggers not working sometimes Fixed Tower Ladder deck guns floating in place when controlling bucket from turntable Fixed the vacant fire in Brooklyn that you could not enter Fixed Ladder 120 Q Siren Fixed Ladder 75 Airhorn
Firefighter AI Previews (WIP Not included in this update)
Progress with AI is well underway, in this gif you can see the Engine Rapid Deploy using the AI. The officer goes straight to the nearest burning fire. The Chauffeur (Driver) grabs the supply line and attaches it to the nearest hydrant. The Control man grabs the hydrant tool from the compartment and turns on the hydrant then goes to the hose bed. The Driver then goes to the pump panel and waits. The nozzle man goes to the hose bed and grabs a length of hose and then calculates the nearest burning fire and gets into position and stops within a safe distance from the fire. The backup man follows the nozzle man the entire time to back him up. Once the nozzle man is in position, the control man disconnects the hose from the hose bed and attaches it to the truck. Then the driver turns on the pump. The nozzle man crouches and begins to spray the fire. All of this is done with the click of one button. My goal with the AI is to automate as much of the process as possible but still leave room for the player to assume any role they want to.
In this gif, I demonstrate the lay in AI function which has the control man exit the rig, grab the relay line and hydrant tool, attach it to the nearest hydrant and charge the hydrant while the rig can position in front of the fire building if a hydrant is not in an optimal spot.
New Rescue equipment and tools: Cribbing, Airbags, Bottle jack, Rope Rescues, Concrete drill, Torch
Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing
Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.
Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths
Added an Old Q Siren on Engine 32 Old
Added an Old Q Siren to Ladder 176
Added notepad to new EMS UI which is updated with vitals and patient name etc.
Added UI to notify player to press H to bring up new EMS UI
Added 1990 Engine 222
Added 1990 Engine 32
Added 2021 Engine 310
Added MCPD Units to Fire Academy
The long awaited Rescue update is finally available for the public on all branches. We spent all of October working with our exclusive members and then opening up to the staging branch to track down the most problematic issues. While there are still quirks and things to be ironed out, I am confident that this update is ready for you guys to begin messing with and that it is more stable than the previous update.
What took so long?
Life changing things in my personal life arose in September and October which caused me to move back home and be with family as my future was uncertain. I was still working but the time I could put into the project was drastically reduced as I had other things that needed my focus. Now that those things have passed I have been able to get back to full time focus on the game.
Where do we go from here?
I will continue to work on bug fixes, stability improvements, and performance improvements. While LC will continue doing his thing introducing new and revamped units, sound and lighting improvements and he’s now learning level design as he plans to add a Stillwater map to the game at some point in the future.
I myself will be working on making sure that the EMS system functionality is fully completed and Firefighter AI is next up as my main priority now that I have the time and experience needed to fully accomplish that feature I previewed late last year. This will be something that really transforms the single player experience and if you haven’t seen the preview go check it out here:
Once that is completed I plan on focusing on the Police mechanics of the game as it is the last department needing to be completed. Along with that will be additional rescue calls like water rescues and more that ESU will be involved in. Of course there are a ton of other things we are excited to eventually add such as throwback units which some have already been included in this update, map expansions, new firehouses, and units. But right now I want to get these main things out of the way first so the game can make the leaps it needs to make towards an eventual beta stage with all of the promised features.
Thanks all of you for your continued patience. I hope you guys enjoy!
0.9.3 Change Log
New Content:
New physics based collapse calls
New trench rescue calls
New man under bus and train calls
New EMS UI and treatment system & ragdoll physics
New fire calls in Manhattan and Brooklyn
New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder
New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!
New Rescue equipment and tools: Cribbing, Airbags, Bottlejack, Rope Rescues, Concrete drill, Torch
Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths
Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing
Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.
Added an Old Q Siren on Engine 32 Old
Added an Old Q Siren to Ladder 176
Added notepad to new EMS UI which is updated with vitals and patient name etc.
Added UI to notify player to press H to bring up new EMS UI
Added 1990 Engine 222
Added 1990 Engine 32
Added 2021 Engine 310
Added MCPD Units to Fire Academy
Bug Fixes:
Fixed Rescue reverse speed bug
Fixed an issue entering L44 Bucket
Fixed Engine 227 AI
Fixed Rescue 9 AI
Fixed L44 License Plate attached to bucket
Significantly improved stability of bus and train physics (Busses and trains will only be unfrozen if an airbag is being inflated or deflated under it, a bottle jack is being used, and will freeze if a player runs into them in order to avoid wonky physics interactions
Fixed Stokes, Backboards, airbags, cribbing and more falling under ground when dropping or positioning them
Fixed patient teleporting back to the original position when placing on a blackboard
Fixed not having the option to drop off the patient
Fixed putting on an arm splint causing the patient to go flying
Fixed player running into a stokes or backboard patient being carried causing the patient to fly away
Fixed not being able to grab backboard and stokes after first use and other issues with tools and items not being useable via radial menu sometimes especially in MP
Fixed Ladder 176 Q Siren
Fixed Engine 78 New Q Siren and horn
Fixed AI Units which sirens would not work after returning home
Fixed L74 Old AI not working
Fixed Engine 31 Old
Added sheriff role to academy for MCPD Cars
Fixed Stillwater Tower Ladder max speed
Fixed Stillwater Tower Ladder turntable exit causing you to get in the back seat
Fixed Engine 222 and 32 Old deckguns
Fixed Engine 222 and 32 Old floating highrise packs
Fixed Engine 1 respawn lights not turning off
Fixed Collapse in Manhattan spawning a floating fire in the street
Made it so AI teleports to destination if they hit the border walls in Brooklyn
Added sound trigger to Brooklyn Train station to remove outdoor ambience
Fixed reversed Tower Ladder spray in Multiplayer (Needs testing)
Fixed highrise bulkhead door being too short for player to exit
Fixed MC Tower Ladder being massive sometimes
Fixed Squad 28 rear wheels sticking out too far
Fixed an invisible rollup door on the side of E33-1
Fixed not being able to spawn on the Stillwater Brush truck if another brush truck was spawned
Fixed anyone being able to control the train horns in Multiplayer
Synced Train horns
Fixed floating street sign on Monroe Ave in MC
Fixed Hazmat ticket with wrong address in Brooklyn
Added Tones to all new calls in Manhattan that didnt have them
Fixed wrong version when returning to main menu
Fixed 5th Battalion AI in Manhattan
Fixed Division 4 AI in Manhattan
Fixed Engine 78 New AI Lights not activating
Fixed Engine 32 Door texture not aligning
Fixed some lighting on Engine 1 in Montgomery County
Fixed Tower Ladder 57 New’s front right wheel being too far back
Fixed Engine 227 AI lights not activating
Fixed a floating fire on the roof of a setback in uptown manhattan
I spent the last 3 days working on getting the Mac OS version of Emerge up to date with all of the new features and content. I'm relieved to finally bring these updates over to the Mac side. I hope you mac users are able to enjoy it and keep in mind, Mac is not optimal for playing this game but with a strong enough build you can run it.
A hotfix was published to fix some issues reported on the staging branch. Now all branches are on the latest build including the public default branch. The steam summer sale is now in full effect and EmergeNYC is the cheapest its ever been for 50% off! Only 13$! Now is the perfect chance for you or to tell your friends to get into early access! Our EmergeNYC Sirens and Horns app are also on Sale on the IOS Appstore and Google Playstore for Android! Go follow the new FlipSwitch Games tiktok if you have one! we will be posting funny and cool videos on their! https://vm.tiktok.com/ZMdPRKH45/
0.9.2E
Fixed game breaking issue not being able to drop hoses Added traffic sliders to all maps and improved functionality of them Fixed Ladder 111 Automatic Sirens being super quiet Fixed Double calls in Manhattan Fixed house roof through road in Montgomery County Fixed a call that was on by default throwing errors in Manhattan Fixed Engine 1 PA300 Manual Siren
0.9.2D
Fixed lag while using the Heavy Rescue Fixed some buildings across from Rescue Engine station that had no collisions Fixed floating MC Fire station props Fixed not being able to extricate patient on Central Ave car wreck in MC Fixed Ladder 33 ladder being controlled while near other vehicles Fixed Engine 1 Manual Siren (Hold it down, it still might bug but it will fix itself) Stretched Rescue Engine house to be able to fit Heavy Rescue and other units in it Fixed missing MC Patients on calls Updated home screen Fixed Bucket Truck EMS call on Brooklyn having wrong map location Fixed a side flasher on Engine 33 Fixed Squad 28 Spare sirens Added Wail/Yelp to Manual transition on PA300 sirens Fixed lights on MCPD Crown Victoria Fixed Lights on MCPD Impala Fixed an EMS Call in BK being a house fire Replaced traffic option in BK with a slider to choose max vehicles amount (Will apply to other maps in next patch) Fixed Unlimited Item drops when holstered Added Gunshot wound capabilities to patient template
Hey everyone! One of our most highly anticipated updates is now live for you all to begin testing and reporting bugs on the unstable staging branch. This update is another major update for Montgomery County to bring a Mack Engine, 4 New Mutual Aid Units, MCPD units revamped, uniform customization new ems calls & More. A full change log can be found below. This month was very busy with some personal time off and working on my side project which is now released for IOS, PC and Mac and coming to android in the next few days: "EmergeNYC Sirens & Horns" which you can find lots more information and links to below at the bottom of the page. This was an important project to me which I felt like needed to be done for the many many people who want to use the game's sirens but cannot play the game for whatever reasons. Now that this side project is complete I am able to return all of my focus back to the core game and the issues that need to be fixed. I hope you guys enjoy these new units and calls and expect more new calls, Rescue Update mechanics, and gameplay and performance improvements to continue being added in the coming days, and weeks.
New Old School Mack Engine 102 from Stillwater in Montgomery County New Mutual Aid Engine 33-1 from Stillwater in Montgomery County New Mutual Aid Ladder 33 from Stillwater in Montgomery County New Mutual Aid Heavy Rescue from Stillwater in Montgomery County All Montgomery County Sherriff's vehicles have new revamped lighting and lightbars and sounds. New EMS Calls in Montgomery County New EMS Calls in Brooklyn Added uniform and helmet color customization in Montgomery County via Radial Menu Resized many textures to reduce memory usage Turned up SCBA time Fixed victims hanging or falling through floors
0.9.2C
Fixed an issue being able to enter and exit the Mutual Aid Ladder from the turntable Fixed Heavy Rescue being very slow Fixed Helmet while wearing mask customization color not working Fixed Ladder 176 spawn in Brooklyn spawning Quint instead of Ladder 176 Fixed Mack Pump panel being inside model Fixed wrong EMS Call location in MC (Shooting at laundromat) Fixed missing models and details on Heavy Rescue Tweaked volume of Mack sirens Fixed floating chairs in MC Firehouse Fixed Mack first person view and steering wheel
0.9.2B
Fixed Heavy Rescue Spawn point Fixed Heavy Rescue Fire extinguisher not being able to be picked up Fixed nozzle on Mutual Aid Ladder Removed pump options on heavy rescue and mutual aid ladder Turned up speed of Rescue Fix Missing EMS bag icon on Rescue Fixed Customization on MCPD units Fixed Mack Wheels being oval Fixed Mack Wheel alignment Fixed Pink shaders on ESU truck Added driver role to Tanker Fixed size of Mack Engine Added 4 new units to the fire academy Fixed 222 spawning wrong unit Fixed Fire Ambulance spawning wrong unit Fixed Ladder outriggers Added rear compartments to Ladder Fixed Q Siren Brake of Heavy Rescue and Mutual Aid Ladder Fixed Orbit camera issue on Brooklyn Fixed 10-45s falling through floors in some buildings
EmergeNYC Sirens & Horns brings the unmistakable sounds of Emergency Vehicles to your fingertips. Ever wanted to wind up the mechanical siren or hold down the air horns on a firetruck? These same sounds are used in our realistic firefighting simulator on PC “EmergeNYC” on Steam Early Access. EmergeNYC Sirens gives you that ability with real to life sounds that are so accurate you can’t differentiate from the real thing. Our standalone PC EmergeNYC Sirens App is able to run in the background of other tasks and you can assign hotkeys for you to use these hyper-realistic sounds while playing other games such as
Firefighting Sim Emergency 4 Roblox GTA Farming Simulator Notruf 112 Beam NG Police Simulator Flashing Lights Into the flames
You name it.
Me and LC are super excited to announce that our EmergeNYC Sirens & Horns Pro app is now live for IOS/PC & Mac and awaiting approval for publishing on the Google Play Store. This is my first mobile project so it has been a learning process but I am really happy to see that it has taken off before the release was even announced. Thanks to some overnight Viral Tiktoks about the app we have already reached #1 paid entertainment and #9 of ALL top paid apps on the app store.
The app has all of the sirens and horns from our successful early access emergency services simulator. This includes our famous wind up Q Sirens and Electronic Sirens and over 30 different high quality looping Air horns
Some notes
A 3$ Basic and watered down version of the app will go live soon The app will receive frequent updates on all platforms with fixes, improvements and additional sounds. The google play store is still reviewing the app and we don't know how long that will take.
Hey guys! I took 2 weeks off earlier this month to deal with the burnout from release and post-release. While I was away LC worked crazy hard and took time to bring his vision to life by recreating his home town of Montreal in the game and some of the units they run up there. We decided we could use these units as Mutual aid units in Montgomery County that will spawn at the tunnel entrances. These skins are place holders until we create the fictional Mutual aid unit skins. There are 2 new Engines, a new Quint, and a new Rescue unit in Montgomery County in the upcoming update. One of the engines is the highly awaited old Mack truck. More of these old school units will come to the NYC maps in the throw back update at a further date. MCPD also has had a major revamp by LC. Since I got back I’ve been working on Memory leaks, bug fixes, optimizations, and multiplayer issues. The next update will contain all these new units as well as overall improvements to the game. No eta yet but we are not dragging this one out. Hope to have it ready to go before June. Stay tuned!
Update 0.9.1G is live on all branches and patches some game breaking issues like not being able to refill in the lake, SCBA Mask not stopping smoke damage, and some other issues. Keep in mind if you use the call menu in MP it may desync your random emergencies. If you only use the MDT or only use the Call menu the syncing will be fine, but if you try to use both, players may get different emergencies. This will be patched soon as I am working on fixing it.
0.9.1G Changelog:
Fixed not being able to refill aircraft in lakes in MC Fixed taking smoke damage even with SCBA on Added Spotlights to PD Cars (L to turn on/off, arrow keys to aim) Fixed Fire Academy Scenarios to be synced now Removed lag spike from spawning characters due to minimap icon initializing Fixed engine 1 manual siren again Added new Q Siren to be affected by siren volume slider Removed vent fans temporarily
0.9.1F is live. A few fixes for some issues that were reported. Some known issues I will be patching next is emergency desync in Multiplayer when using the call menu, (they work fine with the MDT forcing and clearing) and not being able to refill in the lake in MC.
LC added 4 new and improved Q Sirens on 111 Old, Rescue 2, Engine 1, and Engine 78 New Fixed Police text showing up and replacing current UI Fixed Fire Academy Scenarios not working after the first one Call Menu is now closed on start Fixed Squad 252 second piece sirens Fixed Ladder 44 Fast Pak object floating with ladder Fixed Ladder 75 Outriggers not working Fixed Tanker not being able to drive when units are hooked to draft pool Fixed Some ceiling fires that wouldn't go out on garage calls Fixed patient saying both not breathing and trouble breathing Option to bandage now shows no matter patients condition Tweaked some parameters on patients Fixed Fire Alarm in the wall in building Fixed Take Downs not turning off Fixed High risers on NYPD Cars (; to go down and ' to go up) Added Engine 85 to Fire Academy Fixed players not taking smoke damage