I spent the last 3 days working on getting the Mac OS version of Emerge up to date with all of the new features and content. I'm relieved to finally bring these updates over to the Mac side. I hope you mac users are able to enjoy it and keep in mind, Mac is not optimal for playing this game but with a strong enough build you can run it.
A hotfix was published to fix some issues reported on the staging branch. Now all branches are on the latest build including the public default branch. The steam summer sale is now in full effect and EmergeNYC is the cheapest its ever been for 50% off! Only 13$! Now is the perfect chance for you or to tell your friends to get into early access! Our EmergeNYC Sirens and Horns app are also on Sale on the IOS Appstore and Google Playstore for Android! Go follow the new FlipSwitch Games tiktok if you have one! we will be posting funny and cool videos on their! https://vm.tiktok.com/ZMdPRKH45/
0.9.2E
Fixed game breaking issue not being able to drop hoses Added traffic sliders to all maps and improved functionality of them Fixed Ladder 111 Automatic Sirens being super quiet Fixed Double calls in Manhattan Fixed house roof through road in Montgomery County Fixed a call that was on by default throwing errors in Manhattan Fixed Engine 1 PA300 Manual Siren
0.9.2D
Fixed lag while using the Heavy Rescue Fixed some buildings across from Rescue Engine station that had no collisions Fixed floating MC Fire station props Fixed not being able to extricate patient on Central Ave car wreck in MC Fixed Ladder 33 ladder being controlled while near other vehicles Fixed Engine 1 Manual Siren (Hold it down, it still might bug but it will fix itself) Stretched Rescue Engine house to be able to fit Heavy Rescue and other units in it Fixed missing MC Patients on calls Updated home screen Fixed Bucket Truck EMS call on Brooklyn having wrong map location Fixed a side flasher on Engine 33 Fixed Squad 28 Spare sirens Added Wail/Yelp to Manual transition on PA300 sirens Fixed lights on MCPD Crown Victoria Fixed Lights on MCPD Impala Fixed an EMS Call in BK being a house fire Replaced traffic option in BK with a slider to choose max vehicles amount (Will apply to other maps in next patch) Fixed Unlimited Item drops when holstered Added Gunshot wound capabilities to patient template
Hey everyone! One of our most highly anticipated updates is now live for you all to begin testing and reporting bugs on the unstable staging branch. This update is another major update for Montgomery County to bring a Mack Engine, 4 New Mutual Aid Units, MCPD units revamped, uniform customization new ems calls & More. A full change log can be found below. This month was very busy with some personal time off and working on my side project which is now released for IOS, PC and Mac and coming to android in the next few days: "EmergeNYC Sirens & Horns" which you can find lots more information and links to below at the bottom of the page. This was an important project to me which I felt like needed to be done for the many many people who want to use the game's sirens but cannot play the game for whatever reasons. Now that this side project is complete I am able to return all of my focus back to the core game and the issues that need to be fixed. I hope you guys enjoy these new units and calls and expect more new calls, Rescue Update mechanics, and gameplay and performance improvements to continue being added in the coming days, and weeks.
New Old School Mack Engine 102 from Stillwater in Montgomery County New Mutual Aid Engine 33-1 from Stillwater in Montgomery County New Mutual Aid Ladder 33 from Stillwater in Montgomery County New Mutual Aid Heavy Rescue from Stillwater in Montgomery County All Montgomery County Sherriff's vehicles have new revamped lighting and lightbars and sounds. New EMS Calls in Montgomery County New EMS Calls in Brooklyn Added uniform and helmet color customization in Montgomery County via Radial Menu Resized many textures to reduce memory usage Turned up SCBA time Fixed victims hanging or falling through floors
0.9.2C
Fixed an issue being able to enter and exit the Mutual Aid Ladder from the turntable Fixed Heavy Rescue being very slow Fixed Helmet while wearing mask customization color not working Fixed Ladder 176 spawn in Brooklyn spawning Quint instead of Ladder 176 Fixed Mack Pump panel being inside model Fixed wrong EMS Call location in MC (Shooting at laundromat) Fixed missing models and details on Heavy Rescue Tweaked volume of Mack sirens Fixed floating chairs in MC Firehouse Fixed Mack first person view and steering wheel
0.9.2B
Fixed Heavy Rescue Spawn point Fixed Heavy Rescue Fire extinguisher not being able to be picked up Fixed nozzle on Mutual Aid Ladder Removed pump options on heavy rescue and mutual aid ladder Turned up speed of Rescue Fix Missing EMS bag icon on Rescue Fixed Customization on MCPD units Fixed Mack Wheels being oval Fixed Mack Wheel alignment Fixed Pink shaders on ESU truck Added driver role to Tanker Fixed size of Mack Engine Added 4 new units to the fire academy Fixed 222 spawning wrong unit Fixed Fire Ambulance spawning wrong unit Fixed Ladder outriggers Added rear compartments to Ladder Fixed Q Siren Brake of Heavy Rescue and Mutual Aid Ladder Fixed Orbit camera issue on Brooklyn Fixed 10-45s falling through floors in some buildings
EmergeNYC Sirens & Horns brings the unmistakable sounds of Emergency Vehicles to your fingertips. Ever wanted to wind up the mechanical siren or hold down the air horns on a firetruck? These same sounds are used in our realistic firefighting simulator on PC “EmergeNYC” on Steam Early Access. EmergeNYC Sirens gives you that ability with real to life sounds that are so accurate you can’t differentiate from the real thing. Our standalone PC EmergeNYC Sirens App is able to run in the background of other tasks and you can assign hotkeys for you to use these hyper-realistic sounds while playing other games such as
Firefighting Sim Emergency 4 Roblox GTA Farming Simulator Notruf 112 Beam NG Police Simulator Flashing Lights Into the flames
You name it.
Me and LC are super excited to announce that our EmergeNYC Sirens & Horns Pro app is now live for IOS/PC & Mac and awaiting approval for publishing on the Google Play Store. This is my first mobile project so it has been a learning process but I am really happy to see that it has taken off before the release was even announced. Thanks to some overnight Viral Tiktoks about the app we have already reached #1 paid entertainment and #9 of ALL top paid apps on the app store.
The app has all of the sirens and horns from our successful early access emergency services simulator. This includes our famous wind up Q Sirens and Electronic Sirens and over 30 different high quality looping Air horns
Some notes
A 3$ Basic and watered down version of the app will go live soon The app will receive frequent updates on all platforms with fixes, improvements and additional sounds. The google play store is still reviewing the app and we don't know how long that will take.
Hey guys! I took 2 weeks off earlier this month to deal with the burnout from release and post-release. While I was away LC worked crazy hard and took time to bring his vision to life by recreating his home town of Montreal in the game and some of the units they run up there. We decided we could use these units as Mutual aid units in Montgomery County that will spawn at the tunnel entrances. These skins are place holders until we create the fictional Mutual aid unit skins. There are 2 new Engines, a new Quint, and a new Rescue unit in Montgomery County in the upcoming update. One of the engines is the highly awaited old Mack truck. More of these old school units will come to the NYC maps in the throw back update at a further date. MCPD also has had a major revamp by LC. Since I got back I’ve been working on Memory leaks, bug fixes, optimizations, and multiplayer issues. The next update will contain all these new units as well as overall improvements to the game. No eta yet but we are not dragging this one out. Hope to have it ready to go before June. Stay tuned!
Update 0.9.1G is live on all branches and patches some game breaking issues like not being able to refill in the lake, SCBA Mask not stopping smoke damage, and some other issues. Keep in mind if you use the call menu in MP it may desync your random emergencies. If you only use the MDT or only use the Call menu the syncing will be fine, but if you try to use both, players may get different emergencies. This will be patched soon as I am working on fixing it.
0.9.1G Changelog:
Fixed not being able to refill aircraft in lakes in MC Fixed taking smoke damage even with SCBA on Added Spotlights to PD Cars (L to turn on/off, arrow keys to aim) Fixed Fire Academy Scenarios to be synced now Removed lag spike from spawning characters due to minimap icon initializing Fixed engine 1 manual siren again Added new Q Siren to be affected by siren volume slider Removed vent fans temporarily
0.9.1F is live. A few fixes for some issues that were reported. Some known issues I will be patching next is emergency desync in Multiplayer when using the call menu, (they work fine with the MDT forcing and clearing) and not being able to refill in the lake in MC.
LC added 4 new and improved Q Sirens on 111 Old, Rescue 2, Engine 1, and Engine 78 New Fixed Police text showing up and replacing current UI Fixed Fire Academy Scenarios not working after the first one Call Menu is now closed on start Fixed Squad 252 second piece sirens Fixed Ladder 44 Fast Pak object floating with ladder Fixed Ladder 75 Outriggers not working Fixed Tanker not being able to drive when units are hooked to draft pool Fixed Some ceiling fires that wouldn't go out on garage calls Fixed patient saying both not breathing and trouble breathing Option to bandage now shows no matter patients condition Tweaked some parameters on patients Fixed Fire Alarm in the wall in building Fixed Take Downs not turning off Fixed High risers on NYPD Cars (; to go down and ' to go up) Added Engine 85 to Fire Academy Fixed players not taking smoke damage
Since release a few game breaking bugs have plagued multiplayer sessions. Random disconnects, major frame drops followed by a crash or disconnect have been addressed. All of these still need extensive testing but after testing in large games and being able to track down the problem, I believe I have fixed that and overall made Multiplayer much more playable. There is still a lot of work to be done and other things in Multiplayer. Other fixes have been made in these patches as well.
0.9.1D (Development Build)
Fixed the constant Multiplayer Freezing and Disconnecting Issue Added Driver role in Montgomery County to fix getting in back seat issue Fixed floating barn fire Fixed missing sirens on 255 and 283 All police customizer options now work as expected including setting message board text Fixed Role Selection menu bugging out in Multiplayer sometimes preventing you from spawning a unit Reduced lag spikes when characters are spawned in Multiplayer Removed lag spike when players exit vehicles Opened Windy Woods Way House gates Fixed floating tree behind wildland station Removed the obsolete clear calls icon on the Fire Academy Fixed an over the shoulder cam error Fixed a siren control error Fixed Engine 1 Siren Added Random Name generator to patients so names will always be different Fixed car down embankment call fire not being synced Fixed floating highway barrier and neighborhood props in MC Fixed rotation of Ladder Fall Patient in Brooklyn when placing on backboard or laying down Fixed floating barn fire in MC Made some optimizations in Multiplayer
Other Fixes
Hotfix 0.9.1E (Live approx 8am EST)
Fixed hoses not returning properly in Multiplayer Fixed not being able to see other players when they get out of their truck Fixed a Multiplayer game freeze & disconnect caused by truck door syncing
Quick hotfix I worked on over night to fix some issues reported to me by the community. Will continue to patch issues today
0.9.1D
Fixed Rearmount Ladder & Quint Outriggers not working after last update Fixed all patients in EMS, Fire and Accident calls bleeding profusely by default (Now will only bleed if they have a bleeding condition) Readded 2 Car Crashes to Manhattan Fixed PD Customizer Crashing (You can now use all features of the customizer, still need to fix the message board setter) Fixed and Synced Extrication and Patient on Manhattan Car Accidents Call Menu now Synced and clients of game cannot use it, only host Fixed Call Menu Filters to work properly Call Menu will now scroll to the top when changing filters Properly named the Ford Fusion PD Car to Fortis Vision Call button will be removed if call comes in Randomly to avoid spawning it twice Fixed double emergencies MC Fixed Floating Forest Fire MC Removed Fire Victims from call where they fall through the floor in Brooklyn Moved Ladder 44 Spawn in Brooklyn Reduced memory usage from Call Menu Icons
Good morning all. 0.9.1C is now live with some important fixes and additions. We added a Mission menu which shows you each call on each map and gives you option to force it without needing to go through every call to find the one you want including filters to make it easier to find specific call outs. We re added the fire academy in multiplayer. Synced all Car accident patients in Multiplayer properly, Added 10-45s to Manhattan Fires and more overall fixes. You can find the full notes below. We will continue our focus on EMS and Multiplayer continuing to fix issues that break the experience then shifting our focus onto fixing AI bugs and expanding upon that. LC has revisions coming to the MCPD Cars and a new Q Siren and other sound improvements coming in the next patch. I hope you guys are enjoying the game and thanks for your patience! You can continue following our daily progress and tasks on our Trello : https://trello.com/b/WjeqOEsL/emergenyc-development-map
0.9.1C Changelog
Added Emergency Spawn Menu Re added Fire Academy multiplayer Synced all Car Accident Victims in MP Added 10-45s to Manhattan Fires Redesigned EMS Patient Template so all EMS Calls are random now and symptoms, injuries etc will be random each time a call is played and injuries will vary depending on what situation he was in Fixed PD Customization Menu options (Still has a tendency to crash the game when changing color and will be fixed) Fixed Tanker Pink Light Fixed Ladder 66 Pink Lights Fixed Fire Academy Roof clipping Fixed last MC floating hydrants Fixed bent tree Fixed more MC floating signs Added smooth collisions to stairs in Rescue firehouse Added Lock over the shoulder camera option with middle mouse button Fixed back seat seated model in Rescue Engine clipping through door Fixed Tower Ladder Outriggers going down when not in the trigger zone Fixed Tow Truck Airhorn and Back wheels Police Spotlights now work and can be aimed Fixed all mini map unit icon names Fixed short fire academy roll up door Fixed Tanker being stuck when units drafting from pool Fixed invisible stair in Manhattan Construction fire Fixed Bureau of Training Ladder door decal floating Fixed wrong ticket for fire on E3rd St in Manhattan Fixed Fire Academy Silence Fixed Black Smoke lingering after putting fire out for MP Clients\ Fixed First Floor Underground in Manhattan 3 story fire Fixed Floor underground in Manhattan Mini Garage Fire Fixed Rescue Engine scene lights Fixed warehouse fire Manhattan ceiling fires Fixed floating objects at wild land station Fixed Hotshot Buggy Spawn fire academy Fixed floating tree in MC forest fire Fixed floating digger in sky in MC Re added 2 Hazmat calls to BK Re added a few fires in Brooklyn New Car Accident Call in Brooklyn New Ems Call in Brooklyn Removed some of Lag when spawning characters
Hey everyone! This patch is to address issues from the last build and fix most of the things that broke after flattening the Montgomery County map like traffic, floating objects and emergencies. Below you can find the changelog of all that we fixed. Also to note we synced Smoke, Charring, Dynamic Destruction, and Fire Sounds for Multiplayer Clients so now the host and clients should see the same effects. (Previously only the host saw all effects and clients only saw fire and steam particles) there have been some other Multiplayer bug fixes which you can find below including syncing the fire victim move patient to stretcher so transport can be synced. This is not synced for car accident victims in multiplayer till next patch. We want to get the EMS foundational bugs fixed so we can begin to populate all maps with many more ems calls and variety. Many other fixes were done and this should improve your overall experience with the game. More patches will continue to follow these to fix remaining Multiplayer, EMS, and AI issues.
Player Bug Fixes
Fixed not being able to return items on various vehicles some times
Vehicle Bug Fixes
Fixed Tanker being stuck when drafting pool is connected to Fixed EMS Bag pickup point on Rescue Engine Fixed Rescue Engine wheel model clipping black and red on the rim Added a cooler to the Rescue Engine to refill stamina Fixed Rescue Engine Compartment handles floating Fixed Rescue Engine floating tools in compartments Fixed player head clipping through roof (Now feet clip through the bottom, will be addressed) Removed High Rise pack options off Rescue Engine Fixed Rescue Engine not being able to lay in Fixed POV Spawn points
Map Bug Fixes
Readded all the forest fires and made sure they are properly aligned with new terrain elevation Fixed Montgomery Traffic so they will continue after an intersection (Still get stuck sometimes) Fixed all reported floating props, decals, hydrants, poles, signs etc Fixed missing collision on MC Neighborhood Entrance Added collisions to abandoned MC Building Fixed Teleporting sometimes when pressing F in Montgomery County Fixed Shed fire having grass floor in MC Fixed MC Jail being under terrain Fixed Floating Hydrant in Manhattan at auto body shop fire Added collisions to 32/66 firehouse Fixed floating supermarket parking lot Realigned 98 Monroe Ave roof to be flush with walls Fixed MC Station Rear driveway clipping through street Added Occlusion Culling to MC Fixed Wall fire in 2 story garage being behind a wall Fixed inextinguishable ceiling fire in Manhattan Cafe Fire Added burn & char shader to Manhattan Cafe Fire
EMS Bug Fixes
Added Fire Victims to all new residential and some commercial fires in Brooklyn Fixed a lot of treatments not being available once a patient is deceased Removed option to move patient to stretcher when body covered (Use coroner gurney instead)
Multiplayer Fixes
Synced all MC Vehicle Automatic Sirens Synced Smoke, Charring, Dynamic Destruction, and Fire Sounds for Multiplayer Clients Fixed CPR animation not applying to all players and just the player doing it All Fire Victims are now synced properly (Still need to sync Car crash victims) Synced Moving fire victims to stretcher in Multiplayer Added option to get in Rescue Engine Back doors for Multiplayer
Changes by community request Turned up the burnout time to be longer Tweaked the SCBA Usage Rate Turned up the default live radio volume