EmergeNYC - FlipSwitchGames
Since release a few game breaking bugs have plagued multiplayer sessions. Random disconnects, major frame drops followed by a crash or disconnect have been addressed. All of these still need extensive testing but after testing in large games and being able to track down the problem, I believe I have fixed that and overall made Multiplayer much more playable. There is still a lot of work to be done and other things in Multiplayer. Other fixes have been made in these patches as well.

0.9.1D (Development Build)

Fixed the constant Multiplayer Freezing and Disconnecting Issue
Added Driver role in Montgomery County to fix getting in back seat issue
Fixed floating barn fire
Fixed missing sirens on 255 and 283
All police customizer options now work as expected including setting message board text
Fixed Role Selection menu bugging out in Multiplayer sometimes preventing you from spawning a unit
Reduced lag spikes when characters are spawned in Multiplayer
Removed lag spike when players exit vehicles
Opened Windy Woods Way House gates
Fixed floating tree behind wildland station
Removed the obsolete clear calls icon on the Fire Academy
Fixed an over the shoulder cam error
Fixed a siren control error
Fixed Engine 1 Siren
Added Random Name generator to patients so names will always be different
Fixed car down embankment call fire not being synced
Fixed floating highway barrier and neighborhood props in MC
Fixed rotation of Ladder Fall Patient in Brooklyn when placing on backboard or laying down
Fixed floating barn fire in MC
Made some optimizations in Multiplayer

Other Fixes

Hotfix 0.9.1E (Live approx 8am EST)

Fixed hoses not returning properly in Multiplayer
Fixed not being able to see other players when they get out of their truck
Fixed a Multiplayer game freeze & disconnect caused by truck door syncing

EmergeNYC - FlipSwitchGames
Quick hotfix I worked on over night to fix some issues reported to me by the community. Will continue to patch issues today

0.9.1D

Fixed Rearmount Ladder & Quint Outriggers not working after last update
Fixed all patients in EMS, Fire and Accident calls bleeding profusely by default (Now will only bleed if they have a bleeding condition)
Readded 2 Car Crashes to Manhattan
Fixed PD Customizer Crashing (You can now use all features of the customizer, still need to fix the message board setter)
Fixed and Synced Extrication and Patient on Manhattan Car Accidents
Call Menu now Synced and clients of game cannot use it, only host
Fixed Call Menu Filters to work properly
Call Menu will now scroll to the top when changing filters
Properly named the Ford Fusion PD Car to Fortis Vision
Call button will be removed if call comes in Randomly to avoid spawning it twice
Fixed double emergencies MC
Fixed Floating Forest Fire MC
Removed Fire Victims from call where they fall through the floor in Brooklyn
Moved Ladder 44 Spawn in Brooklyn
Reduced memory usage from Call Menu Icons
EmergeNYC - FlipSwitchGames


https://www.youtube.com/watch?v=ZLC_UBwq8Cs

Good morning all. 0.9.1C is now live with some important fixes and additions. We added a Mission menu which shows you each call on each map and gives you option to force it without needing to go through every call to find the one you want including filters to make it easier to find specific call outs. We re added the fire academy in multiplayer. Synced all Car accident patients in Multiplayer properly, Added 10-45s to Manhattan Fires and more overall fixes. You can find the full notes below. We will continue our focus on EMS and Multiplayer continuing to fix issues that break the experience then shifting our focus onto fixing AI bugs and expanding upon that. LC has revisions coming to the MCPD Cars and a new Q Siren and other sound improvements coming in the next patch. I hope you guys are enjoying the game and thanks for your patience! You can continue following our daily progress and tasks on our Trello : https://trello.com/b/WjeqOEsL/emergenyc-development-map

0.9.1C Changelog

Added Emergency Spawn Menu
Re added Fire Academy multiplayer
Synced all Car Accident Victims in MP
Added 10-45s to Manhattan Fires
Redesigned EMS Patient Template so all EMS Calls are random now and symptoms, injuries etc will be random each time a call is played and injuries will vary depending on what situation he was in
Fixed PD Customization Menu options (Still has a tendency to crash the game when changing color and will be fixed)
Fixed Tanker Pink Light
Fixed Ladder 66 Pink Lights
Fixed Fire Academy Roof clipping
Fixed last MC floating hydrants
Fixed bent tree
Fixed more MC floating signs
Added smooth collisions to stairs in Rescue firehouse
Added Lock over the shoulder camera option with middle mouse button
Fixed back seat seated model in Rescue Engine clipping through door
Fixed Tower Ladder Outriggers going down when not in the trigger zone
Fixed Tow Truck Airhorn and Back wheels
Police Spotlights now work and can be aimed
Fixed all mini map unit icon names
Fixed short fire academy roll up door
Fixed Tanker being stuck when units drafting from pool
Fixed invisible stair in Manhattan Construction fire
Fixed Bureau of Training Ladder door decal floating
Fixed wrong ticket for fire on E3rd St in Manhattan
Fixed Fire Academy Silence
Fixed Black Smoke lingering after putting fire out for MP Clients\
Fixed First Floor Underground in Manhattan 3 story fire
Fixed Floor underground in Manhattan Mini Garage Fire
Fixed Rescue Engine scene lights
Fixed warehouse fire Manhattan ceiling fires
Fixed floating objects at wild land station
Fixed Hotshot Buggy Spawn fire academy
Fixed floating tree in MC forest fire
Fixed floating digger in sky in MC
Re added 2 Hazmat calls to BK
Re added a few fires in Brooklyn
New Car Accident Call in Brooklyn
New Ems Call in Brooklyn
Removed some of Lag when spawning characters
EmergeNYC - FlipSwitchGames


Hey everyone! This patch is to address issues from the last build and fix most of the things that broke after flattening the Montgomery County map like traffic, floating objects and emergencies. Below you can find the changelog of all that we fixed. Also to note we synced Smoke, Charring, Dynamic Destruction, and Fire Sounds for Multiplayer Clients so now the host and clients should see the same effects. (Previously only the host saw all effects and clients only saw fire and steam particles) there have been some other Multiplayer bug fixes which you can find below including syncing the fire victim move patient to stretcher so transport can be synced. This is not synced for car accident victims in multiplayer till next patch. We want to get the EMS foundational bugs fixed so we can begin to populate all maps with many more ems calls and variety. Many other fixes were done and this should improve your overall experience with the game. More patches will continue to follow these to fix remaining Multiplayer, EMS, and AI issues.

Player Bug Fixes

Fixed not being able to return items on various vehicles some times

Vehicle Bug Fixes

Fixed Tanker being stuck when drafting pool is connected to
Fixed EMS Bag pickup point on Rescue Engine
Fixed Rescue Engine wheel model clipping black and red on the rim
Added a cooler to the Rescue Engine to refill stamina
Fixed Rescue Engine Compartment handles floating
Fixed Rescue Engine floating tools in compartments
Fixed player head clipping through roof (Now feet clip through the bottom, will be addressed)
Removed High Rise pack options off Rescue Engine
Fixed Rescue Engine not being able to lay in
Fixed POV Spawn points

Map Bug Fixes

Readded all the forest fires and made sure they are properly aligned with new terrain elevation
Fixed Montgomery Traffic so they will continue after an intersection (Still get stuck sometimes)
Fixed all reported floating props, decals, hydrants, poles, signs etc
Fixed missing collision on MC Neighborhood Entrance
Added collisions to abandoned MC Building
Fixed Teleporting sometimes when pressing F in Montgomery County
Fixed Shed fire having grass floor in MC
Fixed MC Jail being under terrain
Fixed Floating Hydrant in Manhattan at auto body shop fire
Added collisions to 32/66 firehouse
Fixed floating supermarket parking lot
Realigned 98 Monroe Ave roof to be flush with walls
Fixed MC Station Rear driveway clipping through street
Added Occlusion Culling to MC
Fixed Wall fire in 2 story garage being behind a wall
Fixed inextinguishable ceiling fire in Manhattan Cafe Fire
Added burn & char shader to Manhattan Cafe Fire

EMS Bug Fixes

Added Fire Victims to all new residential and some commercial fires in Brooklyn
Fixed a lot of treatments not being available once a patient is deceased
Removed option to move patient to stretcher when body covered (Use coroner gurney instead)

Multiplayer Fixes

Synced all MC Vehicle Automatic Sirens
Synced Smoke, Charring, Dynamic Destruction, and Fire Sounds for Multiplayer Clients
Fixed CPR animation not applying to all players and just the player doing it
All Fire Victims are now synced properly (Still need to sync Car crash victims)
Synced Moving fire victims to stretcher in Multiplayer
Added option to get in Rescue Engine Back doors for Multiplayer

Changes by community request
Turned up the burnout time to be longer
Tweaked the SCBA Usage Rate
Turned up the default live radio volume

Community Screenshot Highlights



EmergeNYC - FlipSwitchGames


I've bought our Trello back to life and will now be using it for my bug tracking and will allow you guys to see real time info on what tasks I'm working on as well as what's been finished and what is planned for future updates. Its essentially a short term road map. Here is the link : https://trello.com/b/WjeqOEsL/emergenyc-development-map
EmergeNYC - FlipSwitchGames
https://www.youtube.com/watch?v=OuISkyFGsPY

We have decided to say so long to the outdated version of EmergeNYC on the default branch and now bring everyone up to speed on the latest build. Update 0.9.1 is now live on ALL branches.

This update we wanted to try to address some major road blocks in our way of moving forward as well as did some improvements across the board. One of the most reported feedback is that the Montgomery map is too treacherous and hilly so we did a complete facelift of the map to flatten it by 60%. It is essentially the same map but the terrain and roads have been flattened to make driving so much easier.



We wanted to address the main issues with AI and EMS being bugs like your QI trucks getting stuck on a building or other truck. When is situations like this now the AI will just teleport to its final destination instead of never showing up. We fixed issues with Patients spinning while on the stretcher and causing issues while driving the ambulance. All EMS Calls should now be able to be played through with little to no issues. We will continue to fix and update EMS and AI as we move forward.

New Vehicles and major vehicle changes! Check out the full change log below





Major Changes

Flattened the Montgomery County map by 60%
Revamped and added fire victims to Montgomery County Fires
Lots of fixes to AI and EMS to make them more functional, stable, and useable

Vehicle Improvements

New Rescue Engine replacing Engine 2 (New lights, sirens, model and paint)
Quint improved lights and details, grovers are now above the cab, new vcon tones, new powercall GE tones, improved airhorn, improved engine sounds & added jake brake
MC Chief new siren (Smart siren unitrol with unitrol tones), new color
MC engine 1 new emergency lights and details, new pa300 tones and adjusted manual
New Fire Ambulance skin and lights
New 2020 Battalion 38 and Division 4
Fixed whelen Mechanical wail loop
Fixed & Tweaked whelen mechanical manual
improved ambulance airhorn


Vehicle Fixes

Fixed broken Fire Ambulance manual sirens
Fixed Engine 49 Q Siren
Fixed 255 Q Siren
Fixed Ladder 66 spare Q siren
Fixed Ladder 44 handling
Fixed trucks sliding on their own while connected to hose
Fixed Outriggers on Tillers that were broken


AI

Improved traffic reactions to sirens (will randomly steer and apply gas input each time aka some cars go left straight and right instead of all left)
AI vehicles now teleport to their destination if detecting that theyre stuck in a building or after driving into another fire truck
Added option to use AI with Coroner and Ambulances in Brooklyn (Return home goes to the hospital)
Fixed AI Units that use automatic sirens
Fixed Rapid Deploy on all Squads

EMS

Revamped Fire Victims (Fire victims spawn untouched and once hit by smoke are given the smoke inhalation conditions, once hit by fire they're skin will look burnt and they will go into cardiac arrest shortly after. You can share air if
you need to take your patient out through the smoke to prevent them from getting smoke inhalation.)
Fixed fire victims dying even if not affected by fire
Added calls for help from trapped victims and coughing once the smoke overcomes them
Fixed patient spinning issue
Fixed ambulance driving weird or flying when patient on stretcher is in the back
Stretchers now delete with the vehicle
Updated all emergencies to use the new and updated patient template
Removed patient state UI Bar
Added Share Air option to Patients when you have your SCBA on
Fixed issues with the coroner van and gurney now fully useable on all EMS Calls if patient is deceased and body covered


General Fixes

Fixed Hydrants missing in Manhattan sometimes
Fixed tree in road in MC
Fixed sitting on some chairs causing player to float in front of chair
Removed Audio Reverb zones from some units causing sirens and horns to echo loudly when nearby
Fixed some outdated window climbs in MC causing random teleportation
Fixed major lag spikes occurring in multiplayer when roof cuts are being made
Fixed basement colliders in Brooklyn brownstone basements
Made default settings show charring, 2D Hoses, and 5 second debris linger rate
Fixed some errors
EmergeNYC - FlipSwitchGames
Hotfix Changelog:

Fixed code to set all hoses to 2D by default unless 3D Hoses are enabled
Fixed an issue where most units would not drive forward
Fixed a repetitive error with the fire ambulance siren
Fixed an error in the fire script
Fixed an issue where roto rays would not light up last build

We've decided to move the staging branch into a development build status. The only downside to a development build is that whenever an error is thrown it will show up in red letter in a console on the bottom left.

The console is scripted to be closed every frame however if there is a repetitive script error running every frame it will stay showing the errors. The benefits to using development builds is that any script changes or fixes we do can be patched to the steam branches in a matter of 5-10 minutes over the 3 1/2 hours it takes to make the same fixes on a full build. Other benefits include being able to profile the development builds with Unity to profile for lag and spikes. Certain other changes and fixes such as fixes and changes to vehicle prefabs, emergencies, scenes etc need to have a full build redone as they are not included in script only builds. However many things are fixable through simply scripting a fix and can be patched in minutes with a development build. No more needing to wait hours for simple script change hotfixes.

What to do if an error is repeating in the console and won't disappear: click open output log and scroll to the bottom of the log to see which error is repeating its self and send it on any of our forums for me to fix the error and patch it.


LC has been behind the scenes improving upon the current MC units. The most significant change is his changes on Engine 2 to turn it into a Rescue Engine with extra tools and equipment. While doing so he went ahead and gave them a new color scheme and decals + lighting. He also experimented with Engine 1's color scheme which is not final and subject to change depending on the feedback from you guys. The fire chief SUV was given a maroon color. With all of these changes it made me wonder if I should implement a customization option for the fire units in MC to change things like the color schemes and siren + lighting packages. Let me know what you guys think of the idea.



https://gyazo.com/851da7ba2bfa6bcbef8f5ce2309fb67d



EmergeNYC - FlipSwitchGames
NOTE KNOWN ISSUE WITH TRUCKS BEING STUCK AFTER GETTING IN. BEING PATCHED AT 3PM EST. WORKAROUNDS IN THE MEANTIME: 1. GET OUT AND THEN BACK IN THE VEHICLE UNTIL IT WORKS. 2. CLICK THE TRUCK FROM RTS CAMERA.



In this patch my goal has been to add to and improve the quality settings menu to allow players, especially people having trouble running the game, to modify or toggle certain settings that are performance intensive in hopes that they can get improved performance with some of these changes. I also improved upon the Quality option which now are presets and effect all settings including the new ones. For example Very Low preset will disable things such as shadows, dynamic destruction, 3D Hose, charring effects, and lower your texture quality, while the ultra preset will max all those settings. Presets can be applied and then modified to exclude or lower specific settings. Optimization was another key goal in this patch and several optimizations were made. Along with these changes, several bugs have been addressed which can all be found below. We plan on continuing to optimize and improve the hose system, fix problematic bugs and start slowly shifting our attention to fixing the main multiplayer issues, EMS issues, and AI issues. Thanks for all your support! Were 1 week since the release of the update on the staging branch and already have 100+ fixes, changes, and optimizations logged over 6 different patches since. We don't plan on stopping!

*Tiny hotfix to fix script error with supply lines for this patch going live in 3 hours from the time this was posted*

Added

Added new options under visual settings for toggling Fire Effects (Heat blur, Embers, Ashes)
Added new options under visual settings for toggling 2D/3D Hose
Added new options under visual settings for toggling Dynamic Destruction (Collapses, ceiling and walls breaking to fire)
Added new options under visual settings for setting how long debris should linger on ground before being reused or reset
Added new options under visual settings for toggling charring effects (glow/black char on walls where there is or was fire)
Added quality presets that affect all settings including the ones above, which should transfer over between scenes
Added option to use roll up doors on Engine 1 with C hotkey

Optimized

Optimized Hose rendering system and converted to 2D hoses which saves some frames (setting to switch to 3D Hose)
Optimized Emergency Lighting System a bit
Optimized some by removing old screen damage effect

Fixed

Fixed some trucks slowly sliding (needs testing)
Fixed all missing Ladder Pipes
Fixed USFS Hydrant Tool missing sometimes
Fixed Black Road markings
Fixed Black Trees
Fixed Black objects in street in MC
Fixed Tree scaling in Brooklyn
Fixed Vacant building model to have exposure windows in tact
Fixed Warehouse model missing all windows and roof in Brooklyn
Fixed Missing Roof of smoke call in Brooklyn
Fixed USFS Engine Quick Attack Line Return not working
Fixed ESU Truck not being able to be deleted
Fixed Rescue 2 front saying Rescue 9
Fixed Ladder 111 Old Q Siren
Removed broken manual siren from Fire Ambulance
Fixed some missing colliders in Restaurant in Manhattan
Fixed PD Camera breaking when holding RMB
Fixed Sirens sounding weird when Battalion 38 was spawned in

Multiplayer

Fixed ESU Siren sync

Community Screenshots Highlights








EmergeNYC - FlipSwitchGames
Hotfix 0.9.0E is live and addresses the excessive amount of memory used causing issues with many players crashing when trying to load one of the larger maps with Full Resolution Textures. Before 0.9.0E the average RAM usage with all units spawned in and a fire loaded in Manhattan was 24GBs of Ram being used. Now that number has fallen to 15GBs in the same conditions. I went through every texture and sound file, and resized files that needed to be compressed and reduced in size while making sure essential and important textures and sounds kept their integrity. Also in this patch are more optimizations, bug fixes, multiplayer sync fixes and additions. Now that the memory usage has been addressed we are going to continue digging deep into the game to find root causes of performance issues and continue to optimize the game while beginning to address more Multiplayer issues, EMS issues and improving other things like the hoses. Thank you all for your patience through this testing phase and we promise more timely patches that continue to improve the stability and playability of the game.

Fixes

Fixed Manhattan Tree Black floating Blobs
Fixed Doors not working sometimes
Fixed Dozer Handling
Fixed Model Issue on rear of Ladder 123 Old and Ladder 74 Old
Fixed radial menu option for opening rear roll up on Ladder 123 Old missing
Fixed window climbs on Montgomery still teleporting you on some buildings (Now updated to new system using G key)
Fixed an issue where control mapper menu would automatically scroll down or up on its own
Reverted Rescue 9 and Rescue 2 Horns and Sirens to original state before last patch
Fixed a few Montgomery County Roads to be smoother and not float above the terrain
Removed Shift + R option from aircraft due to crashing issues
Fixed School yard in Manhattan Ramps not having collisions

Added

Added option to enter Dozer from left or right side
Added collisions to Dozer
Added UI for Outriggers on Quint
Added new trees to Brooklyn
Added Burn/Char shader to MC Houses that didn't have them

Optimizations

Decrease Memory Usage by 40%
Decreased loading times
Fixed Enviro Zone Error
Optimized Rollup Door pieces
Optimized Characters by removing ground check (up to 6MS on CPU)
Fixed RCC Enter Exit Error in Multiplayer causing lag
Fixed a lag spike when opening/closing Nozzle spray
Reduced lag spikes when moving MC camera (Lower LOD Bias to reduce the spikes more)


Multiplayer

Synced NYPD Sirens
Synced Montgomery County Automatic Sirens
Synced Engine 227 Lights

Community Screenshots




EmergeNYC - FlipSwitchGames
https://www.youtube.com/watch?v=9zSF_jzkBNw

https://www.youtube.com/watch?v=1IdDUlUX10I

0.9.0D is live :

New trees in Manhattan to fix LODs
Fixed All Vehicle Handlings that broke in 0.9.0C
Fixed All Vehicle Sounds that broke in 0.9.0C
Fixed Character being invisible when holding RMB to aim in Montgomery County
Fixed Nozzle aiming on Hotshot in montgomery county
Added Burning shaders to ceilings in the Fire Academy
Fixed Pink Windows on 2 buildings in Manhattan
Fixed not being able to enter basement in Fire Academy PD
...