Hey everyone! This patch is to address issues from the last build and fix most of the things that broke after flattening the Montgomery County map like traffic, floating objects and emergencies. Below you can find the changelog of all that we fixed. Also to note we synced Smoke, Charring, Dynamic Destruction, and Fire Sounds for Multiplayer Clients so now the host and clients should see the same effects. (Previously only the host saw all effects and clients only saw fire and steam particles) there have been some other Multiplayer bug fixes which you can find below including syncing the fire victim move patient to stretcher so transport can be synced. This is not synced for car accident victims in multiplayer till next patch. We want to get the EMS foundational bugs fixed so we can begin to populate all maps with many more ems calls and variety. Many other fixes were done and this should improve your overall experience with the game. More patches will continue to follow these to fix remaining Multiplayer, EMS, and AI issues.
Player Bug Fixes
Fixed not being able to return items on various vehicles some times
Vehicle Bug Fixes
Fixed Tanker being stuck when drafting pool is connected to Fixed EMS Bag pickup point on Rescue Engine Fixed Rescue Engine wheel model clipping black and red on the rim Added a cooler to the Rescue Engine to refill stamina Fixed Rescue Engine Compartment handles floating Fixed Rescue Engine floating tools in compartments Fixed player head clipping through roof (Now feet clip through the bottom, will be addressed) Removed High Rise pack options off Rescue Engine Fixed Rescue Engine not being able to lay in Fixed POV Spawn points
Map Bug Fixes
Readded all the forest fires and made sure they are properly aligned with new terrain elevation Fixed Montgomery Traffic so they will continue after an intersection (Still get stuck sometimes) Fixed all reported floating props, decals, hydrants, poles, signs etc Fixed missing collision on MC Neighborhood Entrance Added collisions to abandoned MC Building Fixed Teleporting sometimes when pressing F in Montgomery County Fixed Shed fire having grass floor in MC Fixed MC Jail being under terrain Fixed Floating Hydrant in Manhattan at auto body shop fire Added collisions to 32/66 firehouse Fixed floating supermarket parking lot Realigned 98 Monroe Ave roof to be flush with walls Fixed MC Station Rear driveway clipping through street Added Occlusion Culling to MC Fixed Wall fire in 2 story garage being behind a wall Fixed inextinguishable ceiling fire in Manhattan Cafe Fire Added burn & char shader to Manhattan Cafe Fire
EMS Bug Fixes
Added Fire Victims to all new residential and some commercial fires in Brooklyn Fixed a lot of treatments not being available once a patient is deceased Removed option to move patient to stretcher when body covered (Use coroner gurney instead)
Multiplayer Fixes
Synced all MC Vehicle Automatic Sirens Synced Smoke, Charring, Dynamic Destruction, and Fire Sounds for Multiplayer Clients Fixed CPR animation not applying to all players and just the player doing it All Fire Victims are now synced properly (Still need to sync Car crash victims) Synced Moving fire victims to stretcher in Multiplayer Added option to get in Rescue Engine Back doors for Multiplayer
Changes by community request Turned up the burnout time to be longer Tweaked the SCBA Usage Rate Turned up the default live radio volume
I've bought our Trello back to life and will now be using it for my bug tracking and will allow you guys to see real time info on what tasks I'm working on as well as what's been finished and what is planned for future updates. Its essentially a short term road map. Here is the link : https://trello.com/b/WjeqOEsL/emergenyc-development-map
We have decided to say so long to the outdated version of EmergeNYC on the default branch and now bring everyone up to speed on the latest build. Update 0.9.1 is now live on ALL branches.
This update we wanted to try to address some major road blocks in our way of moving forward as well as did some improvements across the board. One of the most reported feedback is that the Montgomery map is too treacherous and hilly so we did a complete facelift of the map to flatten it by 60%. It is essentially the same map but the terrain and roads have been flattened to make driving so much easier.
We wanted to address the main issues with AI and EMS being bugs like your QI trucks getting stuck on a building or other truck. When is situations like this now the AI will just teleport to its final destination instead of never showing up. We fixed issues with Patients spinning while on the stretcher and causing issues while driving the ambulance. All EMS Calls should now be able to be played through with little to no issues. We will continue to fix and update EMS and AI as we move forward.
New Vehicles and major vehicle changes! Check out the full change log below
Major Changes
Flattened the Montgomery County map by 60% Revamped and added fire victims to Montgomery County Fires Lots of fixes to AI and EMS to make them more functional, stable, and useable
Vehicle Improvements
New Rescue Engine replacing Engine 2 (New lights, sirens, model and paint) Quint improved lights and details, grovers are now above the cab, new vcon tones, new powercall GE tones, improved airhorn, improved engine sounds & added jake brake MC Chief new siren (Smart siren unitrol with unitrol tones), new color MC engine 1 new emergency lights and details, new pa300 tones and adjusted manual New Fire Ambulance skin and lights New 2020 Battalion 38 and Division 4 Fixed whelen Mechanical wail loop Fixed & Tweaked whelen mechanical manual improved ambulance airhorn
Vehicle Fixes
Fixed broken Fire Ambulance manual sirens Fixed Engine 49 Q Siren Fixed 255 Q Siren Fixed Ladder 66 spare Q siren Fixed Ladder 44 handling Fixed trucks sliding on their own while connected to hose Fixed Outriggers on Tillers that were broken
AI
Improved traffic reactions to sirens (will randomly steer and apply gas input each time aka some cars go left straight and right instead of all left) AI vehicles now teleport to their destination if detecting that theyre stuck in a building or after driving into another fire truck Added option to use AI with Coroner and Ambulances in Brooklyn (Return home goes to the hospital) Fixed AI Units that use automatic sirens Fixed Rapid Deploy on all Squads
EMS
Revamped Fire Victims (Fire victims spawn untouched and once hit by smoke are given the smoke inhalation conditions, once hit by fire they're skin will look burnt and they will go into cardiac arrest shortly after. You can share air if you need to take your patient out through the smoke to prevent them from getting smoke inhalation.) Fixed fire victims dying even if not affected by fire Added calls for help from trapped victims and coughing once the smoke overcomes them Fixed patient spinning issue Fixed ambulance driving weird or flying when patient on stretcher is in the back Stretchers now delete with the vehicle Updated all emergencies to use the new and updated patient template Removed patient state UI Bar Added Share Air option to Patients when you have your SCBA on Fixed issues with the coroner van and gurney now fully useable on all EMS Calls if patient is deceased and body covered
General Fixes
Fixed Hydrants missing in Manhattan sometimes Fixed tree in road in MC Fixed sitting on some chairs causing player to float in front of chair Removed Audio Reverb zones from some units causing sirens and horns to echo loudly when nearby Fixed some outdated window climbs in MC causing random teleportation Fixed major lag spikes occurring in multiplayer when roof cuts are being made Fixed basement colliders in Brooklyn brownstone basements Made default settings show charring, 2D Hoses, and 5 second debris linger rate Fixed some errors
Fixed code to set all hoses to 2D by default unless 3D Hoses are enabled Fixed an issue where most units would not drive forward Fixed a repetitive error with the fire ambulance siren Fixed an error in the fire script Fixed an issue where roto rays would not light up last build
We've decided to move the staging branch into a development build status. The only downside to a development build is that whenever an error is thrown it will show up in red letter in a console on the bottom left.
The console is scripted to be closed every frame however if there is a repetitive script error running every frame it will stay showing the errors. The benefits to using development builds is that any script changes or fixes we do can be patched to the steam branches in a matter of 5-10 minutes over the 3 1/2 hours it takes to make the same fixes on a full build. Other benefits include being able to profile the development builds with Unity to profile for lag and spikes. Certain other changes and fixes such as fixes and changes to vehicle prefabs, emergencies, scenes etc need to have a full build redone as they are not included in script only builds. However many things are fixable through simply scripting a fix and can be patched in minutes with a development build. No more needing to wait hours for simple script change hotfixes.
What to do if an error is repeating in the console and won't disappear: click open output log and scroll to the bottom of the log to see which error is repeating its self and send it on any of our forums for me to fix the error and patch it.
LC has been behind the scenes improving upon the current MC units. The most significant change is his changes on Engine 2 to turn it into a Rescue Engine with extra tools and equipment. While doing so he went ahead and gave them a new color scheme and decals + lighting. He also experimented with Engine 1's color scheme which is not final and subject to change depending on the feedback from you guys. The fire chief SUV was given a maroon color. With all of these changes it made me wonder if I should implement a customization option for the fire units in MC to change things like the color schemes and siren + lighting packages. Let me know what you guys think of the idea.
NOTE KNOWN ISSUE WITH TRUCKS BEING STUCK AFTER GETTING IN. BEING PATCHED AT 3PM EST. WORKAROUNDS IN THE MEANTIME: 1. GET OUT AND THEN BACK IN THE VEHICLE UNTIL IT WORKS. 2. CLICK THE TRUCK FROM RTS CAMERA.
In this patch my goal has been to add to and improve the quality settings menu to allow players, especially people having trouble running the game, to modify or toggle certain settings that are performance intensive in hopes that they can get improved performance with some of these changes. I also improved upon the Quality option which now are presets and effect all settings including the new ones. For example Very Low preset will disable things such as shadows, dynamic destruction, 3D Hose, charring effects, and lower your texture quality, while the ultra preset will max all those settings. Presets can be applied and then modified to exclude or lower specific settings. Optimization was another key goal in this patch and several optimizations were made. Along with these changes, several bugs have been addressed which can all be found below. We plan on continuing to optimize and improve the hose system, fix problematic bugs and start slowly shifting our attention to fixing the main multiplayer issues, EMS issues, and AI issues. Thanks for all your support! Were 1 week since the release of the update on the staging branch and already have 100+ fixes, changes, and optimizations logged over 6 different patches since. We don't plan on stopping!
*Tiny hotfix to fix script error with supply lines for this patch going live in 3 hours from the time this was posted*
Added
Added new options under visual settings for toggling Fire Effects (Heat blur, Embers, Ashes) Added new options under visual settings for toggling 2D/3D Hose Added new options under visual settings for toggling Dynamic Destruction (Collapses, ceiling and walls breaking to fire) Added new options under visual settings for setting how long debris should linger on ground before being reused or reset Added new options under visual settings for toggling charring effects (glow/black char on walls where there is or was fire) Added quality presets that affect all settings including the ones above, which should transfer over between scenes Added option to use roll up doors on Engine 1 with C hotkey
Optimized
Optimized Hose rendering system and converted to 2D hoses which saves some frames (setting to switch to 3D Hose) Optimized Emergency Lighting System a bit Optimized some by removing old screen damage effect
Fixed
Fixed some trucks slowly sliding (needs testing) Fixed all missing Ladder Pipes Fixed USFS Hydrant Tool missing sometimes Fixed Black Road markings Fixed Black Trees Fixed Black objects in street in MC Fixed Tree scaling in Brooklyn Fixed Vacant building model to have exposure windows in tact Fixed Warehouse model missing all windows and roof in Brooklyn Fixed Missing Roof of smoke call in Brooklyn Fixed USFS Engine Quick Attack Line Return not working Fixed ESU Truck not being able to be deleted Fixed Rescue 2 front saying Rescue 9 Fixed Ladder 111 Old Q Siren Removed broken manual siren from Fire Ambulance Fixed some missing colliders in Restaurant in Manhattan Fixed PD Camera breaking when holding RMB Fixed Sirens sounding weird when Battalion 38 was spawned in
Hotfix 0.9.0E is live and addresses the excessive amount of memory used causing issues with many players crashing when trying to load one of the larger maps with Full Resolution Textures. Before 0.9.0E the average RAM usage with all units spawned in and a fire loaded in Manhattan was 24GBs of Ram being used. Now that number has fallen to 15GBs in the same conditions. I went through every texture and sound file, and resized files that needed to be compressed and reduced in size while making sure essential and important textures and sounds kept their integrity. Also in this patch are more optimizations, bug fixes, multiplayer sync fixes and additions. Now that the memory usage has been addressed we are going to continue digging deep into the game to find root causes of performance issues and continue to optimize the game while beginning to address more Multiplayer issues, EMS issues and improving other things like the hoses. Thank you all for your patience through this testing phase and we promise more timely patches that continue to improve the stability and playability of the game.
Fixes
Fixed Manhattan Tree Black floating Blobs Fixed Doors not working sometimes Fixed Dozer Handling Fixed Model Issue on rear of Ladder 123 Old and Ladder 74 Old Fixed radial menu option for opening rear roll up on Ladder 123 Old missing Fixed window climbs on Montgomery still teleporting you on some buildings (Now updated to new system using G key) Fixed an issue where control mapper menu would automatically scroll down or up on its own Reverted Rescue 9 and Rescue 2 Horns and Sirens to original state before last patch Fixed a few Montgomery County Roads to be smoother and not float above the terrain Removed Shift + R option from aircraft due to crashing issues Fixed School yard in Manhattan Ramps not having collisions
Added
Added option to enter Dozer from left or right side Added collisions to Dozer Added UI for Outriggers on Quint Added new trees to Brooklyn Added Burn/Char shader to MC Houses that didn't have them
Optimizations
Decrease Memory Usage by 40% Decreased loading times Fixed Enviro Zone Error Optimized Rollup Door pieces Optimized Characters by removing ground check (up to 6MS on CPU) Fixed RCC Enter Exit Error in Multiplayer causing lag Fixed a lag spike when opening/closing Nozzle spray Reduced lag spikes when moving MC camera (Lower LOD Bias to reduce the spikes more)
New trees in Manhattan to fix LODs Fixed All Vehicle Handlings that broke in 0.9.0C Fixed All Vehicle Sounds that broke in 0.9.0C Fixed Character being invisible when holding RMB to aim in Montgomery County Fixed Nozzle aiming on Hotshot in montgomery county Added Burning shaders to ceilings in the Fire Academy Fixed Pink Windows on 2 buildings in Manhattan Fixed not being able to enter basement in Fire Academy PD
Testing is going great, we are finding lots of issues and getting them addressed quickly as well as discovering a wide range of different performance across different systems. We are working quickly to get patches out to address your bug reports and things will be moving much quicker now that I'm back home in NYC as of today. Overnight I've published two builds. 0.9.0C and a hotfix to address some game breaking issues that came with that patch. We will continue getting more bugs fixed and optimizations done with more daily patches this week and weekend and hope to resolve the need for 32GBs of RAM with Full Res textures by resizing a lot of textures that do not need to be high quality, this will take a few days and then we will shift our focus onto getting Multiplayer stable and smoother as well as polishing the EMS issues and creating more EMS Calls. I hope you all continue to play and enjoy the update!
0.9.0C & Hotfix
Added
Added Separate Siren Volume Slider in settings for Sirens that are still loud after adjusting volume Added all Montgomery County Units to Fire Academy Added Quick Attack Line above pump on Engine 1 in MC Added more tooltips to using tools in Fire Academy tutorial area Added Correct Squad 1 AI Icon Added mappable option to map a key to Fire1 to be able to spray and aim with a controller
Changes
Changed button to climb out windows to G to fix pressing F and getting teleported out a window Moved Sky Crane spawn point to not spawn on the super scooper Moved Dozer spawn to be more centralized and not spawn in same location as Hotshot Buggy Moved Spawn all button under fire category in MC Resized MC Spawn all button to avoid mis clicking it Improvements on PA4000 siren Improvements on Rescue 2 and Rescue 9 horns Improved Rescue 2 and 9 Q Sirens Improved Squad 1 Horn
Fixed
Fixed S road missing collisions in MC Fixed not being able to walk forward in Fire Academy for some users Fixed High risers function (Same keys) Spreaders now reset and close after ending use of them Fixed USFS Engine Hydrant tool not being able to be picked up after Shift + R the unit Fixed Ford Explorer PD car in MC not spawning Removed Sirens and Horns from Dozer Fixed Dozer functions not working Fixed Tahoe not turning on in MC Fixed Role Selection menu in MC Removed trees in Basketball court in Brooklyn Fixed 234 Spare horn deploying the supply line Removed Doppler effect from Automatic Sirens causing weird warping sounds on sirens Fixed Pink Fire Academy floor pieces Fixed gap between door in Engine 85 firehouse Fixed gap between door in MC Firehouse Fixed so you don't need to jump to get in the super scooper Fixed water particles spraying through walls Fixed Exhaust hoses breaking (Needs testing) Fixed Engine 2 Flickering decals on doors Fixed Doors disappearing and not opening (Needs testing)\ Fixed Infinite Vent Fan and Multiversal Drop Fixed missing material on crib in building in Brooklyn Fixed Battalion 37 and 38 spawn points in fire academy to not spawn on tutorial area Fixed grassy road in MC Fixed Dip tanks graphics glitch when connecting supply line to them Fixed Squad 252 2nd piece spawn point in Fire Academy to not spawn on Tutorial area Fixed Manhattan King's Laundromat Interior not showing Fixed some fires that were not synced in Montgomery County Made Roll input on Helicopters Mappable (Needs Testing)
Fixed Pedestrians walking in place Fixed RAM warning covering loading screen tips Fixed Dunkin Donuts fire in Manhattan that wont extinguish Covered up hole behind construction site in Brooklyn Pressing F2 will now disable Ladder Control so you cant control ladders after going RTS Mode
Optimizations
Optimized AI Triggers when not being used by AI (Saves up to 21MS on CPU when all units are spawned in) Optimized dragging of hose with mouse (Saves up to 80MS on CPU while dragging hose) Optimized Spraying of Hose Optimized Pedestrian AI (Saves up to 4.0MS on CPU) Optimized Enter Exit Car Script (Saves up to 10.5MS on CPU) Optimized Rescue 2 Mirrors and fixed so they don't show on other units mirrors (Saves up to 30 frames when Rescue 2 is spawned in) Disabled hose colliders on trucks themselves to optimize hoses a bit Optimized Wheel Colliders to not process all calculations unless driving (Saves up to 30 MS on CPU when all units are spawned in)
Quick Hotfix for 0.9.0C uploaded a few hours after
Fixed Major Lag issue from Chief in Montgomery causing unplayable frame rate (Introduced last patch) Fixed 176's Q Siren after last patch Fixed Pink Engine 234 Patches Fixed Steering Wheel Animation no longer working after last patch Fixed Wheel friction not being accurate after last patch
Spent all day recording and editing these tutorial videos for you guys to watch to learn how to use all the new mechanics included in this update. There will be more for things that will be finished up. A new patch will be published tomorrow morning with more fixes to the testing branch build. Stay tuned and hope you guys are enjoying! Dont forget to join our discord for help, bug reports and to report other issues: https://discord.gg/5mhbgJh
This is a TESTING branch meaning you will still find bugs, lag spikes, and possible crashes. The game is also still in pre-alpha early access. We are working around the clock and the game will be patched daily with fixes for bugs and other issues reported by the community to continue to improve the playability, stability, and performance. Things will start moving very quickly from this point on and we are super excited to finally have everyone try out the largest update to the game yet. 2 significant patches are already live in the first 6 hours since release. Change logs for those can be found all the way below.
A series of new tutorial videos will be going up tomorrow to introduce some of the new mechanics to players.
Please report bugs, crashes, and other feedback on our discord where we are always active and in touch with our community and if you want or need immediate help: https://discord.gg/5mhbgJh
New Wildfire Vehicles, Aircraft, Characters, Equipment and Emergencies Added to Montgomery County
New Destructible Buildings that procedurally and dynamically fall apart or can be destroyed by the player
New Charring and Burning Shaders on Walls, Ceilings, pillars and above windows etc
Completely redone Water Stream Effects including puddles that build up on the ground and walls and dynamic splashing
All vehicle handlings and sounds completely rebuilt from the ground up to be able to handle the steepest roads in Montgomery County
New Engine Company 85 and Firehouse Added to Manhattan
A new Interactive Tutorial in the Fire Academy
Working Mirrors, Backup cameras, animated gauges in Fire Trucks
New AI System for vehicles allows you to have AI Drive, setup all hoses automatically, setup the ladder, spray the deck gun, and many more other options. (Still a WIP)
Over 40 new Emergencies across all maps
Added Live Radio that you will hear near vehicles and will be tuned into a different frequency depending on which map you are playing on (volume adjustable in settings menu)
Added Coughing, yelling and screaming sounds to advise you when you are taking damage from smoke and or fire (Putting on your mask or distancing yourself from the fire will stop this)
Added a Thermal Imaging Camera to see fire, windows, doorways, and victims through dense smoke
Added the Shovel tool which allows you to dig lines and remove flammable brush from the ground
Completely new interiors for all Hospitals, Montgomery County Fire Stations, and Brooklyn & Montgomery County Police Stations
New Emergency Lighting Effects
New Post processing graphics and lighting
Major Changes
Nozzles drop with hose when pressing E
Nozzles are deployed with hose from the hose bed
Completely Redone Fire System and Spread
New Fire, Smoke, Steam, Embers, Heatblur, & Ashes Effects also affected by random wind directions and speeds
All Fire Emergencies are now random meaning they will start in different places and at different intensities each play through or may be a false alarm
Completely redone all vehicle handlings
Completely redone all vehicle sounds (Sirens, Horns, Engine Sounds, Doors, and Compartments)
All Montgomery County Vehicles redone and given new Liveries & Unique Details
Massive Rework and Optimizations on Hose System (You can now left click and drag any part of the hose) to flake it out
Hoses now have weight, drag, and tension affecting the players movement if the hose is charged
EMS Mechanics and Systems reworked & improved and made more user friendly
Completely redone K12 and Chainsaw Sounds
Added a new over the shoulder camera when holding the Right mouse button in Third Person Camera
Added the ability to pick up items off the ground with hotkeys displayed on the toolbar
Revamped the cutting mechanics with the K12 and Chainsaw on Roofs and Gates to be able to trace cuts and poke them out with a pike or a hook
New Vehicles
Montgomery County
Cal-Fire UH-1H Inspired Firefighting helicopter
LA County Firehawk Inspired Firefighting helicopter
Skycrane Firefighting Helicopter
Cal Fire OV-10 Bronco Inspired Firefighting Plane
Fire Retardant Plane
Super Scooper
Hotshot Buggy
New Engine 1
New Ladder 1
New Engine 2
New Tanker
Brooklyn
New Battalion 37
Engine 283
Engine 236
Engine 332
Engine 310
Ladder 175
Ladder 112
Tower Ladder 44
Squad 1
Manhattan
Readded Squad 28 new rig
New 2020 Engine 78
New 2020 Tower Ladder 57
New Engine Company 85
New 2020 Battalion 5
EMS
New and Updated Fortis Ambulance
NYPD
New Dredge Crawler PD Car
New Ford Fusion style Unmarked police car replacing the Tahoe
Small Additions
Added a Stamina meter to your player which is depleted by running, jumping and using tools and can be replenished by drinking from the cooler on the fire trucks using the radial menu
Added a (Shift + R) option when in the drivers seat of any vehicle to respawn it back to its spawn point and reset all of its compartments, and tools
Added a camera option to drive the back of the tiller by hitting 7 when in first person view while in the truck. Mirrors were added as well as an animated steering wheel
Added World Trade Center memorial spotlights
Readded the Old World Trade Center
Fires now burnout over a long period of time if not put out
Added the ability to spray from a hose line directly connected to a hydrant
Added the ability to lay in
Spraying glass with a high pressure stream of water will break the glass
Added a radial menu option when holding a nozzle attached to a hose line to charge or shut down the line, this allows you to move around more freely when the line is shut down and recharge it when you're in position
Added the ability to vault into or out of any window
Added Standpipes to all buildings that needed them that didnt have them
Multiplayer Additions
Ability to see which players are loaded and which are still loading by holding the (Tab) key after loading into the game and seeing the hourglass or checkmark next to each player’s name
All animations are now synced including use of all tools
Players can all spawn there rigs at the same time once all are loaded in, no need to spawn 1 by 1
and much more!
Bug Fixes
Fixed not being able to stretch anymore hose after returning to the main menu and loading up a map again
Fixed an issue where the radial menu would double click on its own sometimes
Improved the stability of the Tiller
Fixed Hazmat tent bouncing your character
Fixed relay lines not being able to be connected to Standpipes
Fixed the Hose pack carry animation Nozzle are deployed with the hose when connecting a hose pack to a standpipe
Fixed all deck guns and Tower Ladders and the streams are redone and longer than before to allow you to reach fires further away
Added slanted colliders to many stairs across all maps to make climbing stairs smoother and easier
Fixed 227’s Firehouse TV
Removed the delay when entering a truck to being able to turn on/off the engine
Fixed Shelter roof pieces being skewed in Brooklyn\
Pressing F2 while in a bucket or deck gun will now remove your control from them when your character is deleted
Fixed smoke from window call in Manhattan where flower pot was inside the mesh
Fixed Montgomery County Garage and Shed Fire not being extinguishable
Fixed missing, duplicate or misplaced mini map beacons on some emergency calls
Fixed MDT Tickets that were incorrect
All youtube videos can play on TVs now
MUCH MUCH MORE.
Multiplayer Bug Fixes
Fixed Game Freezing if multiple players spawn in vehicles at once
MUCH MUCH MORE.
Hotfix 0.9.0B
Fixed Engine 2 Hosebed not having hotkeys to pull hose Fixed USFS Engine not being able to pull supply line or quick attack line Fixed Tanker Pump UI and Hose Pulling Controls still being enabled when entering and exiting truck causing hose to sometimes spawn in hand from far away Fixed Terrain layers glitching and clipping into eachother noticeably in Montgomery County Fixed Lake Water drafting connections being floating above the water Disabled volumetric clouds by default in MC to avoid all black screen GPU glitch on some GPUs Removed irrelevant visual settings in Settings menu Added notes for not using full res textures if you have less than 32GBs of RAM for risk of crashing by running out of memory Added notes for keeping in game volume above 50% to avoid weird siren sounds (use windows volume mixer to adjust volume) Smoothed out the windy road outside of Brush truck station to not be so sharp and rugged Fixed not being able to jump in Subway stations in Manhattan Fixed Engine 234 Patch Fixed Engine 222 Patch Removed option to spawn NYPD and FDNY Boats
Hotfix 0.9.0A
Added UI Tooltips for how to fly Helicopters and Planes while in them in MC Fixed Tanker Flipping while driving Fixed grabbing some hoses from across the map in MC Fixed Fire Retardent plane not working when dropping retardent Reimplemented back up man mechanics (Needs to be tested) Added burning shaders to Brooklyn Private Dwellings with Garage Added Pump icon to pump section in tutorial Fixed Engine 234 Spare UI being on by default All doors are now unlocked and properly say unlocked until forcible entry is reimplemented Made relay lines a little bigger Fixed Restaurant Collapsing into ground in Manhattan Fixed Glass with decals in Laundromat having collisions Fixed Engine 32 Locking up while driving Fixed Engine 32 Spare handling Removed Line renderer when dragging hoses Fixed Garage door buttons being activated remotely Fixed positioning of Shovel tool on MC Firefighters Fixed Shovel tool Icon and name on radial menu Fixed headlights being unsynced when engine is on or off sometimes Fixed grabbing portable ladder when trying to stretch hoses off Engine 2 Changed glass material in MC PD station to bypass occlusion culling graphics glitch Fixed Engine 85 deckgun Added drop and holster ui in tutorial Added more tutorial info in Fire Academy Fixed dying when exiting vehicle sometimes Fixed camera getting deparented from character when exiting vehicle sometimes Added lights to all airplanes Fixed Engine 2 handling to not get stuck on hills Fixed Live Radio volume being too quiet Fixed Super Scooper not refilling in Lake Added option to disable burning shaders Fixed 234 spare locking up while driving Brush truck can now drive while connected to relay line or quick attack