EmergeNYC - FlipSwitchGames
*A note to all DX12 Players who have the black graphics issue, it has been reported that if you turn off Volumetric clouds in the weather UI (press f5 then first dropdown box under quality to none), the issue can be fixed. *
0.8.3B is live on all branches. Our second hotfix in 12 hours. This update fixes the game breaking issue where Emergencies would no longer come in as well as a dozen + other bugs reported to me by the community.



0.8.3B

Critical Bug Fixes

Fixed an error in the Emergency Loop breaking and causing no more emergencies to come in
Fixed the MDT breaking and no longer showing, this was due to hitting the backspace key. I disabled that.

Firehouse Fixes/Additions

Added lighting to 234/123’s kitchen
Added 2 more working TVs to 222's firehouse in house watch and the officer’s quarters
Added a door in 222 to block off the empty room
Fixed tones not going off at some firehouses for the fire on the 3rd floor call
Moved 176 and 222 apart more
Added a wall to cover gaps in 222’s firehouse
Added blinds to cover windows in 222s firehouse
Fixed Characters hovering in the air when sitting on the couches in 214 and 111

UI Fixes

Minimap quality is now preserved despite your texture quality settings
Added Firehouse and Precinct Beacons on the minimap to show better where the firehouses are
Removed the text that would say Loading “insert emergency name here” when loading an emergency
Fixed the hide HUD tooltip not hiding when minimizing the UI
When pressing F2 with the HUD minimized it will now bring the UI back up

AI Fixes

222 Firehouse gates open on their own now when sending 176 with AI
Moved 176 so it wouldn’t get stuck when AI was responding

Visual Fixes

Fixed the side supply line model not disappearing when pulling the hose on 234 and 222
Removed the character models from inside the rig for now to avoid unnecessary bugs or performance
Removed a concrete object in the door way of one of the brownstone basements
Fixed the Manhole Fires that did not have manhole covers or were too elevated off the ground
Minor Fixes
Fixed the roof doorway on the 8th floor fire being too small for the character to walk through
Fixed Basement doors in the brownstones that would trap the player behind them
Fixed the drinking animation causing your character to yeet himself
Fixed some invisible physics at the collapsed garage fire
Fixed the tower ladder sound getting stuck when exiting the bucket
EmergeNYC - FlipSwitchGames
Our biggest update to date is now live on all branches! Please read all of this while downloading.

Welcome to Brooklyn, the Borough of Fire. Brownstones, Tenements, Taxpayers, Projects, Private Dwellings, Warehouses. Brooklyn is the opposite of Manhattan’s bustling streets, avenues, and highrises. The Bedford Stuyvesant/Crown Heights areas of Brooklyn are notorious for their volume of working fires each year.

What's New and What's Fixed?

Our main goal this update was to address the two main issues. Bad Performance, and Multiplayer. This update does just that. I was able to find the main components attributing to the lag and redesigned them to work more efficiently. The performance is day and night now for MUCH smoother gameplay. This is the optimization update everyone has been waiting for.

Second, we all know firefighting is not a one man job. It’s a team effort. The ways that we can simulate that in our game is via AI firefighters, or having your friends (or strangers) join you in a Multiplayer lobby to team up and work together. Multiplayer is a completely new and finally enjoyable experience. The lag, unsynchronized mechanics, and game breaking bugs are no more. The game runs as smooth as a single player game and 95% of all mechanics are synced and work as they should. Below you can find a full changelog of Update 0.8.3



























But first, a Note from Raf:

Firstly I want to thank everyone who plays or has played this game. You guys have given me the opportunity to do what I am passionate about and what I am good at and I live a happy life to be able to wake up excited everyday to bring this vision to life. This is my life’s work and I am extremely proud of it. From the start, the game has received mixed reputations of being a laggy buggy mess, and that's fair. It was. This project has been a learning process for me and I can say confidently that I am much better at my job than I was in the past. Over the last 2 months I have learned so much when it comes to game development. Something in me just took over and my brain turned into a sponge. I learned how to code, I dug into the core of the game to find the main issues that would break the player’s experience. We all know what that is; game breaking bugs, unbearable lag, and a horrible multiplayer experience. But through these years of learning as I go, throwing a hail mary, and hoping for the best, literally dedicating my life to this. So many of you have seen the same vision that I have. Thank you, and I hope that this is the update that can really get the game to where it should be. At this point, I can confidently say that EmergeNYC is, without a doubt, the best Emergency/firefighting game/sim out. There have been many respectable attempts like Notruf 112, “Firefighting Simulator” which hasn’t posted a word since 2017, Into the flames, which is promising but still is years behind. I feel proud and honored to be the individual leading this genre right now.

New Map

A new Brooklyn Based Map
100 New Emergencies
Over a dozen new building interiors
4 Furnished Firehouses based off real life companies
Accurate street signs and one way signs on poles indicate your location
Minimap with one way directions, street names, and box numbers
New Map has functional traffic, and pedestrian traffic
Dynamic ambient noise depending on what area of the map you are in
Added button to spawn all units at once
Ex FDNY Brooklyn Dispatcher voice acting for a lot of emergencies

New Firehouse Interactions
New animations such as sitting at the table, smoking, talking on the phone etc.
Watch youtube videos on the TVs in the firehouses
Firehouses now have ambient zones meaning it will be quiet in the kitchen and apparatus floor
Firehouse alert screens show the active emergency information
Working Exhaust Hoses on Apparatus floor that automatically connect and disconnect

Optimizations

Biggest optimization update to date
Huge increase in performance in Singleplayer AND Multiplayer
Redesigned many game systems from the ground up to perform more efficiently and optimally
Eliminated Lag Spikes
Increased frame rate across all systems

Multiplayer

Biggest Multiplayer update
Added VOIP with Global, fireground, and dispatch channels complete with radio sound effects and mic clicks
Readded in game chat
Improved stability
All mechanics are now synced in Multiplayer
Huge Performance improvement
Added ability to help up a downed player firefighter (Will expire after 60 seconds)
Added Mayday Alert Button that will play the Mayday tones to all players
Synced 95% of all mechanics

Graphics & Lighting

New Graphics, Lighting, and Post Processing Effects
Emergency lights now reflect off all surroundings
Added option to have puddles on ground
Added option to have snow on ground

AI

Improved AI Response Times
Increased AI Speed Limit
AI will now wait 15 seconds before turning out of the firehouses or returning to quarters giving the player the chance to hop on the rig in any seat
Improved AI Traffic
Traffic now recognizes and stops for all Player Vehicles
Traffic now pulls to the side when approaching vehicles from the front or rear with horns
Traffic at intersections will stop when sirens and horns are activated
AI Cars will be deleted if hit by a vehicle controlled by another player or by AI or if hitting your truck while you are not in it

New Additions/Mechanics

Added trapped victims that you can rescue to most fires
Fires now play a fire sound effect
Fires now leave burnt decals on burnt surfaces when extinguished
Added new Gas Odor call mechanics
Added new Water Leak call mechanics
Added Fall Damage
Working Exhaust hoses that attach to the trucks and automatically disconnect and reconnect
Class 3 Alarms have a chance of having a fire

Tweaks / Changes

Redesigned UI to be able to spawn and call new units while still in character mode
Increased the character’s running speed
Improved Vehicle Handling
Tweaked Character Health & Fire Damage
MDT Screen has been improved to look more realistic and operates differently
Hit Right Shift to go 10-84 (Onscene)
Emergencies no longer force the MDT to pop up (Listen for tones or MDT Ringing message)
Increased speed of Marauder II front rotator lights
Added Black Hood to Squad 252 Driver
Made some roll down doors take longer to cut
Improved overall stability of hoses

Bug Fixes
Fixed all Siren and horn issues in Multiplayer
Fixed issues connecting to hydrants
Fixed Issues with trying to equip and return multiple items
Fixed issue where multiplayer lobbies would not start sometimes
Fixed issue with horns blaring randomly in Multiplayer
Fixed issue where engines would stop instantly whenever someone enter/exits another vehicle in Multiplayer
Removed glow from Forest fire in Academy always being on
Fixed all issues with Compartments opening on their own or by other players remotely
Fixed AI Siren and Horn Issues
Fixed Missing Light Bars on vehicles
Removed Powercall from FDNY Trucks
Fixed issues with PD Car customizer
Fixed PD Car front right and driver rear wheels being too inward
Fixed an issue where if you are spraying and the hose disconnects you cannot stop spraying
Fixed issues with Engine Deck guns in SP and MP
Fixed not being able to turn off auto siren on Battalions in MP
Removed ability to double jump
Fixed issues in multiplayer where climbing someone else's aerial ladder would cause the truck to fly in the air
Synced Tower Ladder Nozzle Spray
Synced Deck guns


EmergeNYC - FlipSwitchGames
EmergeNYC Brooklyn Trailer: https://www.youtube.com/watch?v=fZ54j1WwN7Y





I'm excited to officially announce that Brooklyn is coming to EmergeNYC. Our 3rd Free Map addition to the game is the result of a group of community members and I working together to bring this idea to life. Loosely based off the area we made for the Borough of Fire Modification for EM4, this map is a near 1 to 1 scale of the Bed Stuy area of Brooklyn, NY. This update will also be our biggest optimization and bug fix update yet. We reworked multiplayer from the ground up and eliminated all the performance issues associated with it. We were able to improve all aspects of multiplayer and the overall game is much better than last month's update.

We still have a few things to fix and get right before we release the update to everyone. We optimized many other parts of the game which means everyone all across the board should have better performance.

While better performance is a plus, the game looks much better. We added new post processing effects such as depth of field, and improved our already existing ones. On top of that, all emergency lights now reflect on the ground and on walls and other surroundings.

Traffic has been substantially improved with vehicles now moving out of the way of emergency vehicles and even if the car is coming at you head on. The overall multiplayer experience is much much better on all maps and we are really excited to give you all these fixes and improvements.

We have fixed nearly every bug reported to us and the overall experience is much more enjoyable overall.
EmergeNYC - FlipSwitchGames
Good afternoon everyone just an update from our side. I bought a new PC yesterday after having issues getting my old one to boot and work properly over the weekend, so the next few days will be getting the project set back up on this new PC. If I were to sell some of the old parts (i.e RAM, GPU, Motherboard etc) Would anyone be interested? Maybe do a raffle or giveaway. Leave your ideas or feedback on the idea in the comments! Our next steps are to fix some remaining pestering bugs like the stuck in lobby issue and then focus on upgrading to Unity 2019 to fix the DX12 issues some of our AMD Users are having.

Components

Zotac 1080 AMP Extreme
4 sticks of 8GB RAM 3000mhz
Intel I6700K
Gigabyte z170-HD3P Motherboard
High Power 600 Watt PSU

All available for cheap or raffle.
EmergeNYC - FlipSwitchGames
Good afternoon everyone, hope you are all staying safe and enjoying the social distancing during these times of crisis. We just want to assure you all that the ongoing situation in the world is not hindering our development in any ways (as of yet). Update 0.8.1D just went live on all branches and fixed issues with not being able to spawn some FD, EMS, and PD Units, fixed not being able to use lights on a lot of the PD and EMS vehicles, as well as a bug where you could not close the garage doors on the firehouses. We addressed some multiplayer issues as well but those still need to be tested. Hope you are all enjoying the game and we are hard at work fixing bugs and implementing new content. Thanks for your patience! Stay safe and God bless
EmergeNYC - FlipSwitchGames
8.1C is our first batch of MP fixes for 0.8 and will be followed by another patch to address remaining issues like floating hoselines after pulling them off the rig, engines stopping everytime someone gets in or out of a truck and other annoying issues.

0.8.1C

Fixed Multiplayer lobby not loading sometimes

Synced Health and Air in Multiplayer

Synced Vent Fans and Multiversals

Synced Engine Pump Sounds

Turned off shadows on Fire Academy Subway shadows to improve performance

Fixed PD Vehicle Customizer

Fixed an issue where you could still spray water after disconnecting a Highrise pack from standpipe

Fixed some buildings with hollow fronts

Fixed MP Sync of doors

Fixed Midtown Firehouse door being sunken into wall

Fixed all car doors in Manhattan that would dissappear when right clicking them

Fixed duplicate doors at 32 and 66

Removed Basement fire that you cant access in Manhattan

Removed random explosions in Manhattan Multiplayer

Synced Tower ladder Nozzle particles (Still need to sync the physical object)
EmergeNYC - FlipSwitchGames
We spent all day debugging and working on ironing out MAC OSX errors and build issues and finally got it uploaded. We sincerely apologize to our MAC OS players for the delay to get things up and running for you guys! Please enjoy!
EmergeNYC - FlipSwitchGames
Update 0.8.1A is Live on all branches and addresses some few remaining issues and an issue where the scenarios and rooftops in the fire academy were missing due to a corrupt file.
Chanelog:

Fixed Squad 28 RTS AI getting stuck in the cage

Fixed Rescue 9 RTS AI

Fixed teleport camera to call button

Removed Fire Audio from fires which you could hear after the fire was extinguished

Removed flickering Burnt house decals

Slightly decreased the amount of air in tank (was too long)
EmergeNYC - FlipSwitchGames
Thank you everyone for all your feed back since we released 0.8 on Sunday. We are really cracking down on the most problematic issues and most creative suggestions!



0.8.1 is live on all Branches and we were able to fix the most reported game breaking bugs at the moment which were:
Fixed the hoses disconnecting themselves from trucks
Fixed an issue where sometimes after dying and respawning your character the camera would be bugged.
Fixed after running out of air, even if you walked outside you would still die.
Fixed not being able to extinguish the cabin fire
Added an option to heal yourself anytime you are near an EMS Bag
Added a Q Siren to Ladder 75
Fixed the new fire in Manhattan Airzone affecting you from outside
Fixed some compartments not opening on Ladder 66 and 74 spares with C
Made the burning window and door fires easier and quicker to knock down
Made venting times more realistic (take about 20-30 seconds to clear up instead of instantly)
Smoke will keep generating and linger as long as their is fire burning despite venting
Fixed the Burger Knight fire air zone to be confined to kitchen only
Fixed the Quint minimap label reading Ladder 74

Thank you everyone for all your feed back since we released 0.8 on Sunday. We are able to use it and fix issues and tweak things!

(These photos are from a modded texture pack)




Modding will be reintroduced soon...
EmergeNYC - FlipSwitchGames

https://www.youtube.com/watch?v=Tm3nIbnyBF8


Update 0.8 introduces new and refined firefighting mechanics for the game.

The first area we tweaked was the health and air system to be a little more real to life and give the player feed back.

Venting has been added onto as well with the addition of the vent fan. Vent cuts and the vent fan will release smoke and steam from an area nearby to where you make the cut or use the fan. This allows you to have better visibility.

The ability to refill your SCBA bottle once it runs empty.

Full 0.8 Changelog:

New Fire in Manhattan
Updated Loading Screens and Main Menu UI
Added Vent Fans
Added a Fog Nozzle Option (Middle Mouse Button)
Roof Venting now releases smoke and steam from the area below
Tweaked Air system again
Refill SCBA Bottle Option added to most vehicles
Readded Subway Scenarios in the Fire Academy
Montgomery County Traffic will now stop instead of driving through your vehicles
Fixed Missing street collisions on new neighborhood in MC
Fixed no option to select the chainsaw on L75
and more...

0.8A Hotfix Changelog:

Fixed SCBA Shaker still on after swapping out SCBA Bottle
Fixed Walking damping issue
Fixed Hydrants missing in Montgomery County

In 0.8.1 we are fully focusing on fixing 2 persistent issues. Hoses disconnecting themselves, and a bug where if you die sometimes you are unable to respawn your character.

*MAC users* We are continuing to look into your issue which requires a Unity upgrade to 2019 and may cause significant issues in the project. We will keep you posted.
...