EmergeNYC Upstate is a new update coming soon for EmergeNYC.
You may have already heard we will be adding a new map to EmergeNYC. The map has already been completed and is a much smaller, spread out, and rural based environment with a main interstate, small downtown area, and plenty of forest and farm land for a wide variety of different types of emergencies. Our goal with this map is to appeal to the audience who prefers small towns and rural areas over large urban landscapes like our current Manhattan map. Units on this new map will be completely fictional and different from our NYC based units currently.
There will be approximately 5 volunteer fire department vehicles including a Tanker, Quint, and brush truck with the ability to respond to the station with your own customizable POV. A small police force, and a fire department based ambulance will also be included.
This new environment gives us the opportunity to experiment with new emergencies such as brush fires, missing people, and more. Our main goal with this new map is to provide a breath of fresh air to our players, especially those who are from areas like this. A reminder, as many may complain that we should be focused on more important things. This map was provided at no cost to us, generously by Unity. No hours have been put into creating it, only shaping it to fit into what we are trying to accomplish with this update. We aim to have the first version of this new map playable by the beginning of the Steam Summer Sale next month.
You may have already heard we will be adding a new map to EmergeNYC. The map has already been completed and was provided by Unity as a complete asset. It is a much smaller, spread out, and rural based environment with a main interstate, small downtown area, and plenty of forest and farm land for a wide variety of different types of emergencies. Our goal with this map is to appeal to the audience who prefers small towns and rural areas over large urban landscapes like our current Manhattan map. Units on this new map will be completely fictional and different from our NYC based units currently.
There will be approximately 5 fire department vehicles including a Tanker, Quint, and brush truck. A small police force, and a fire department based ambulance. This new environment gives us the opportunity to experiment with new emergencies such as brush fires, missing people, and more. Our main goal with this new map is to provide a breath of fresh air to our players, especially those who are from areas like this. A reminder, as many may complain that we should be focused on more important things. As we mentioned earlier, this map was provided at no cost to us, generously by Unity. No hours have been put into creating it. We aim to have the first version of this new map playable by the end of the month with its new units.
As for 0.7.7F
We apologize for the delay on this patch. We decided to update to Unity 2019 from 2018 with the hope that we could utilize its new optimizations, however after updating we spent several days trying to fix new errors and issues that came with the update. Unfortunately, it would take a good amount of time to solve the issue and we wanted to keep patching the game, we reverted back to 2018 and now have update 0.7.7F live on all branches. Donut will continue solving issues that have arose with 2019, while I will continue to patch and fix issues in 2018 and provide updates and patches.
Update 0.7.7F is our second patch with the main focus on optimizing the game experience. In the last optimization patch we were able to significantly reduce loading times. With this patch, we have taken time to track down the majority of random lag spikes and their causes and address them. Our next optimization patch will solely focus on improving the overall frame rate of the game. Along with optimization we have been able to fix a good amount of bugs and make a few changes. A full change log can be viewed below.
Change Log for 0.7.7F
Revamped Settings Menu (Should now save your settings & offers more options) Added Powercall Siren (Replaces EQ2B and PA300 Priority tone) Added Parked Cars Added Pedestrian System Optimized and Readded Emergencies and Interiors Optimized Fire hoses Unique EMS Traits for each patient Added GPU Instancing Radial Menu now used to charge quick attack line to prevent water being cut off whenever pressing P Fixed Multiversal Rotations and spraying Fixed Old Ladder 74 Duplicate Ladder Piece Fixed Private Dwelling on 135th St being half inside of another building Fixed Ladder 74 Old Physics being too wide Fixed TL68 can’t get off Turntable Fixed PD Customization UI being open on start Fixed Tower Ladders floating in the air until outriggers fully retracted Removed Tooltips now that we have the guide book Fixed Bus fires not having collisions Fixed back wall of apartment not having colliders Nerfed Top Floor Harlem Fire (Now only Top Floor will burn and not the whole building) Fixed Floating Bus Fire Removed broken Bus Fire Dispatch Audio Nerfed Basement Fire (Now only Basement & 1st Floor will burn, not the whole building Fixed Missing Bug Reports Link Removed duct tape from all Spare trucks Fixed Ladder 66 Spare flashing lights Covered Fire Academy Holes where subway entrances used to be Fixed NYPD physics issue with driving through central park and curbs Fixed Nozzle Position Fixed Missing Collisions of 125th St Building
*STEAM WILL NOT ALLOW YOU TO DOWNLOAD THE FREE DEMO IF YOU ALREADY OWN THE GAME*
After tons of requests, we have decided to revisit the idea of a free demo for people interested in EmergeNYC. The free demo allows players to test a fire scenario in the Fire Academy and gives them access to 1 engine, 1 ladder, a police car, and an ambulance with very limited area to drive around. This gives people the option to test out the fire fighting mechanics, driving and siren mechanics, police customization, equipment, and the character controller in a limited and controlled environment at no cost. We do this in the hope that more people will have an idea of what they are purchasing before hand as well as seeing if the game will run on their PC.
The EmergeNYC Free Demo is available now on our Steam Store Page.
20+ Fire Vehicles 15+ Customizable Police Vehicles (Customize Paint, Light bars, Additional Lighting, High rise bars, Message Boards etc) 10+ EMS Vehicles Wide Variety of Sirens (Q-Siren, EQ2B, Powercall, PA4000, Smart Siren, Rumbler, Whelen, and More) Full Fire Academy and NYC Maps with over 180+ Unique Emergencies and Scenarios Multiplayer with up to 32 of your friends All developed gameplay mechanics Full Access to every update
Price Change:
We have decided to lower the price of EmergeNYC Early Access from 35$ to 25$ to more accurately reflect the price to the current state of the game.
0.7.7B is live on all branches, Ill be away in NC till Monday. Once I return patches will continue as normal. Donut will continue working on optimizations in the mean time.
0.7.7B /Fixed all deck guns /Fixed Hose pulling issue where lengths would continue to be pulled /Fixed all first person buttons in trucks /Fixed Outrigger Sounds being heard across Map /Fixed Loading Fire academy text /Finished Tutorial Info /Fixed L75 minimap Icon /Fixed missing Door radial menu Icons /Fixed Squad 28 Missing Door /Fixed E78 Bouncing on manholes and potholes /Fixed Squad 28 Return Hydrant Tool /Fixed missing Pickup EMS Bag Icon English Documentation can be found here : https://docdro.id/HGg2zuK
*NOTICE 0.7.7 UPDATES WILL BE MOSTLY OPTIMIZATION AND BUG FIXING*
0.7.7A Is live on all branches and includes a quick temporary fix to fix the locking up issue after loading. We had to remove the entire underground subway system as well as several other environments and emergencies until we can fix the issue. You wont really notice any difference in the game except much quicker loading times and better performance. Thanks for all your patience as we continue to optimize and improve the game.
0.7.7A
Solved an issue where game would lock up immediately after loading Temporarily Removed several interiors, emergencies and more to prevent crashing Fixed some strange materials on NYPD Officer Finalizing Loading Screen Fixed PD Customization Menu being on when loading
0.7.7 is live and is our first major update in terms of optimization. There are two things we need to address with optimization and that's loading times, and FPS. This update has virtually solved all loading time issues. Our next step is refining fixing loading, this includes eliminating lag spikes when spawning a unit or character. Next is optimizing performance wise. Since Last update, loading times were past 20 minutes. As of 0.7.7 load times range from 40 seconds to 4 minutes. Let us know how long it takes for you to load in! Also included in this patch are several fixes to bugs. Change log below:
0.7.7
/Extremely improved Loading Times /Add new tutorial system and documentation /New Loading Screens /Fixed Blurry EMS Handbook Text /Fixed Building 3 exploding on start causing Lag /Fixed EMS Bag Pickup Missing Icon /42nd St First Floor Fire Ticket Mistake /E63rd St Manhole not lined up /Division 4 License Plate & RTS Icon
Since 7.6G or so, a weird issue has been causing loading times to increase with every patch. Rest assured we are putting 100% focus into figuring out why these loading times are so high.
0.7.6 is a huge update and we are excited to finally release it public after tons of unforeseen setbacks and issues that we came across. The update includes many new changes and fixes however brings with it the possibility of new bugs and issues. It is nowhere near perfect but it is significant progress! Please be sure to report bugs to us so that we can fix the issues as quickly as possible.
As always we are fixing bugs, performance issues, and game hindering issues daily with patches!
Preview of Tutorial System coming soon which will be available at ANY time in the game with up to date information and instructions on every aspect currently in the game. https://gyazo.com/3d641126bbb70e3a9ca1e3966b3750b1
New EMS Gameplay Mechanics Multiplayer gameplay and performance improvements New Fire Academy map with many new scenarios 40+ new emergencies New and improved/optimized hose system physics New vehicles including Division 4, Coroner Van, and Flatbed Tow Truck Improved skins for Tower Ladder 57 Spare New buildings and Environments Improved Water vs Fire rate Fixed a ton of bugs since 0.7.5
0.7.6H is live on ALL branches now including the public branch!
0.7.6H
/Fixed disappearing hoses and many other hose issues /Synced Outrigger Sounds on Tower Ladders for MP /Increased intensity of some fires on arrival /Fixed an issue in MP where Roof Pieces would stay Highlighted after being cut /Fixed Ceiling Breaking Sound Distance /Cut time to cut roof piece by 50%
Good Morning everyone! We hope everyone is enjoying 0.7.6 so far, we know some issues and quirks still remain as well as some performance issues. These are all things we are actively addressing and putting all our effort into to make sure that 0.7.6 Public Release is a stable, and reliable build that runs as smoothly as we can make it. Our second staging branch patch for the update, 0.7.6F is now live on Staging Branch and internal!
0.7.6F
/Fixed Fire Academy Glitch Issue /Removed Cursor Lock Text /Fixed remaining Manholes causing trucks to bounce /Fixed Deck Guns on Most Engines /Fixed side Supply Lines on all Engines /Fixed EMS Bag Missing E32 /Removed Boundaries Near Pier so that you can access the pier /Added Division 4 to Academy and Editor Map /Fixed ticket for Fire 1st Floor saying E39 /Fixed Cant put out Big Fires at warehouse and auto body shop fires /Removed Tiny Trash cans /Fixed no collisions on 131st St Warehouse building /Fixed 68 Getting stuck when turning out /Fixed 68 Rear Compartments issue /Lowered time needed to cut a roll down by 50 percent /Lowered some buildings that were above the ground
0.7.6E
/Fixed Rumbler Siren not working /Fixed Multiversals /Fix Stretcher Scale issues in Multiplayer /Fix Stretcher duplicate Issues in Multiplayer /Adjusted First Person View in Tow Truck /Fixed Division 4 not being able to be deleted if 5th battalion was spawned in /Moved Tiller Spawn Points to prevent spawning sideways /Fixed Carmine St. EMS Beacon Missing /Fixed Pitt St Fire Beacon Missing /Fixed Removed Pizzeria Alarm Interior Missing /Fixed E78 Streamed Objects not disappearing /Fixed Engines Pumps not revving /Fixed Playerview & Door Missing Icons /Fixed EMS Bag Icons /Fixed Roll down Icons
0.7.6D is a huge update and we are excited to finally release it after tons of unforeseen setbacks and issues that we came across. The update includes many new changes and fixes however brings with it the possibility of new bugs and issues. Please be sure to report bugs to us so that we can fix the issues as quickly as possible.
Change Log
New EMS Gameplay Mechanics Multiplayer gameplay and performance improvements New Fire Academy map with many new scenarios 40+ new emergencies New and improved/optimized hose system physics New vehicles including Division 4, Coroner Van, and Flatbed Tow Truck Improved skins for Tower Ladder 57 Spare New buildings and Environments Improved Water vs Fire rate Fixed a ton of bugs since 0.7.5
One of the many rescue calls included in 0.7.6C coming soon!
Here a fatality accident where the car struck a pole, overturned and caught fire, NYPD, EMS, FDNY and OCME on scene.
Also everyone, We are not going to give out ETA's anymore. We understand it's exciting and want to know when things get released. But I assure you. We will let you know on here and our Discord.