The Ghosts are special forces prepared to face any conflict, no matter how challenging it is. They have successfully torn apart the powerful Santa Blanca Cartel, turning their organization into little more than ashes, but now they will have to face the greatest challenge they ever experienced: a combat situation with a ruthless enemy who pursues them without hesitation.
Welcome to Fallen Ghosts. This expansion, featuring new missions, weapons, skills, and enemies, will be available on May 30 for the season pass owners, and on June 6 for individual purchase.
Run, fight, hide: test your skills against an unforgiving enemy
After the fall of the Santa Blanca Cartel, Unidad’s military force is unable to contain the chaos created by the Ghosts. Santa Blanca’s disorganized members search for revenge and the rebels are trying to take back control of cocaine production. In order to help restore order in the country, Unidad enlists the most dangerous volunteers, disgraced ex-military special operations and ex-cartel members from various Latin-American countries, giving birth to a unit specializing in the most brutal operations: Los Extranjeros.
Before leaving the country for good, the Ghosts have one last mission: they need to evacuate the last CIA members and American civilians remaining in the country. On their way in, their chopper is shot down and they crash in the middle of the jungle. They are now chased by enemies better equipped and stronger than them…so they will need to play smart if they want to survive.
New bosses, missions, and challenges
The new Fallen Ghosts campaign features 15 new missions in which you will face four new bosses located in three different regions. As with the main game, you have total freedom of choice in the way you complete the missions, either by controlling your AI squad alone or by joining up to three other players in co-op.
The new missions will test your combat skills and the coordination with your team: you will have to eliminate lieutenants, defend civilians, and extract VIPs, all to work your way through to the heads of each region. In addition to the main missions, Fallen Ghosts will also incorporate new side missions scattered around the map. If you complete all the missions of a specific type, you can unlock a final activity that grants you exclusive prizes upon completion.
But these are not the only changes: for those of you who love a good challenge, the Advanced and Expert difficulties have been tweaked to offer a greater challenge. Turn off the HUD and immerse yourself in the most extreme tactical experience you can experience in Tom Clancy’s Ghost Recon Wildlands.
New deadly enemies: Los Extranjeros
During the events of Fallen Ghosts, your squad will be pursued by Los Extranjeros. Operating under the government protection gave them access to the latest combat technology so, for the first time, the Ghosts will not be the ones equipped with the most advanced tools.
You will have to deal with four new types of enemies and each one of them will require a different approach. Armored enemies wear heavy bulletproof vests and will be hard to kill in close combat; Elite Snipers have a wide detection range and unbeatable aiming skills; the Jammers have an interference antenna equipped on their backpacks that disables all your electronic gadgets; and finally, the Covert Ops will test your detection capabilities with their advanced optical camouflages and their silent but lethal crossbows. They are implacable, and they will push the Ghosts to their limits.
New weapons and skills
Luckily, the Ghosts will have some resources to face this new threat. Fallen Ghosts includes 25 weapons, including six new exclusive ones, featuring assault rifles, sniper rifles, and even a crossbow that can be equipped with explosive arrows. Additionally, you will also be able to get more than 10 exclusive legendary versions.
New set of skills and extra level cap
You start Fallen Ghosts with a new level 30 character with all of the main game skills already active. However, to help you fight this new deadly enemy, you’ll be able to teach your ghost some new skills. To unlock them, the level cap will be raised to level 35. Here are some examples of skills you’ll be able to use, with more of them coming in the final release:
- Drone Updates: The best friend of the Ghosts is now updated with even more tactical options.
- Flash Drone: Transform your drone into a mobile flashbang grenade that will repeatedly trigger blinding flashes.
- Attack Drone: Attach a small-caliber shooting device to your drone to transform it into a lethal flying weapon.
- Drone Vengeance: Equip it with an explosive payload that will activate automatically when shot down by an enemy.
- Physical Skills: Tracked and hunted down, you’ll be forced to unleash your inner Ghost and improve your reflexes to survive.
- Oxygen: Improve your ability to swim underwater for a longer time. Stay undetected and find new stealthy ways to attack your enemy.
- Reaction Marking: Improve your senses and tag every enemy shooting at you.
- Weapons Skills:
- Explosive bolt: Equip your new crossbow with explosive bolts. More deadly, less silent.
- Fast Reload: Increase your dexterity and reload your weapons faster.
For those of you who mastered the campaign, Fallen Ghosts should test your tactical and combat skills to the limit, either solo or with friends. We really hope you will be up to the challenge, Ghosts, because Los Extranjeros will show no mercy.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).
The Ghosts are special forces prepared to face any conflict, no matter how challenging it is. They have successfully torn apart the powerful Santa Blanca Cartel, turning their organization into little more than ashes, but now they will have to face the greatest challenge they ever experienced: a combat situation with a ruthless enemy who pursues them without hesitation.
Welcome to Fallen Ghosts. This expansion, featuring new missions, weapons, skills, and enemies, will be available on May 30 for the season pass owners, and on June 6 for individual purchase.
Run, fight, hide: test your skills against an unforgiving enemy
After the fall of the Santa Blanca Cartel, Unidad’s military force is unable to contain the chaos created by the Ghosts. Santa Blanca’s disorganized members search for revenge and the rebels are trying to take back control of cocaine production. In order to help restore order in the country, Unidad enlists the most dangerous volunteers, disgraced ex-military special operations and ex-cartel members from various Latin-American countries, giving birth to a unit specializing in the most brutal operations: Los Extranjeros.
Before leaving the country for good, the Ghosts have one last mission: they need to evacuate the last CIA members and American civilians remaining in the country. On their way in, their chopper is shot down and they crash in the middle of the jungle. They are now chased by enemies better equipped and stronger than them…so they will need to play smart if they want to survive.
New bosses, missions, and challenges
The new Fallen Ghosts campaign features 15 new missions in which you will face four new bosses located in three different regions. As with the main game, you have total freedom of choice in the way you complete the missions, either by controlling your AI squad alone or by joining up to three other players in co-op.
The new missions will test your combat skills and the coordination with your team: you will have to eliminate lieutenants, defend civilians, and extract VIPs, all to work your way through to the heads of each region. In addition to the main missions, Fallen Ghosts will also incorporate new side missions scattered around the map. If you complete all the missions of a specific type, you can unlock a final activity that grants you exclusive prizes upon completion.
But these are not the only changes: for those of you who love a good challenge, the Advanced and Expert difficulties have been tweaked to offer a greater challenge. Turn off the HUD and immerse yourself in the most extreme tactical experience you can experience in Tom Clancy’s Ghost Recon Wildlands.
New deadly enemies: Los Extranjeros
During the events of Fallen Ghosts, your squad will be pursued by Los Extranjeros. Operating under the government protection gave them access to the latest combat technology so, for the first time, the Ghosts will not be the ones equipped with the most advanced tools.
You will have to deal with four new types of enemies and each one of them will require a different approach. Armored enemies wear heavy bulletproof vests and will be hard to kill in close combat; Elite Snipers have a wide detection range and unbeatable aiming skills; the Jammers have an interference antenna equipped on their backpacks that disables all your electronic gadgets; and finally, the Covert Ops will test your detection capabilities with their advanced optical camouflages and their silent but lethal crossbows. They are implacable, and they will push the Ghosts to their limits.
New weapons and skills
Luckily, the Ghosts will have some resources to face this new threat. Fallen Ghosts includes 25 weapons, including six new exclusive ones, featuring assault rifles, sniper rifles, and even a crossbow that can be equipped with explosive arrows. Additionally, you will also be able to get more than 10 exclusive legendary versions.
New set of skills and extra level cap
You start Fallen Ghosts with a new level 30 character with all of the main game skills already active. However, to help you fight this new deadly enemy, you’ll be able to teach your ghost some new skills. To unlock them, the level cap will be raised to level 35. Here are some examples of skills you’ll be able to use, with more of them coming in the final release:
- Drone Updates: The best friend of the Ghosts is now updated with even more tactical options.
- Flash Drone: Transform your drone into a mobile flashbang grenade that will repeatedly trigger blinding flashes.
- Attack Drone: Attach a small-caliber shooting device to your drone to transform it into a lethal flying weapon.
- Drone Vengeance: Equip it with an explosive payload that will activate automatically when shot down by an enemy.
- Physical Skills: Tracked and hunted down, you’ll be forced to unleash your inner Ghost and improve your reflexes to survive.
- Oxygen: Improve your ability to swim underwater for a longer time. Stay undetected and find new stealthy ways to attack your enemy.
- Reaction Marking: Improve your senses and tag every enemy shooting at you.
- Weapons Skills:
- Explosive bolt: Equip your new crossbow with explosive bolts. More deadly, less silent.
- Fast Reload: Increase your dexterity and reload your weapons faster.
For those of you who mastered the campaign, Fallen Ghosts should test your tactical and combat skills to the limit, either solo or with friends. We really hope you will be up to the challenge, Ghosts, because Los Extranjeros will show no mercy.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).
Below, you will find the patch notes for Title Update 4, which will be available on May 17 at approximately 9AM UTC for PC, and May 18 at approximately 9AM UTC for consoles. Similar to previous updates, TU4 will include a brief maintenance period to update servers for the new version. The patch will be up to 7.2 GB PC depending on your client, and up to 9.0 GB on consoles, depending on your installed version; again, an in-game notification will alert players to the availability of the update. A game reboot will be required to apply the patch, and players will need to have the same version of the game in order to play co-op.
Title Update 4 draws much of its focus from player feedback, including several quality of life changes for co-op and solo play and a suite of new HUD and UI options. Co-op players will be able to alert their squad mates when dying, and tagged resource crates will be granted to every teammate in the collecting player’s zone. Downed players will redeploy at the mission starting point, rather than at a random location in the world, and there is now a brief window of time to take down an alerted enemy before a stealth mission is failed.
Title Update 4 will also usher in season two of the Live Season Challenges, with a new focus, new challenges, and new rewards! Additionally, Challenges will now include some additional gameplay parameters such as difficulty or HUD settings. You can follow along with the new episodes at the Ghost Recon Network.
A new round of improvements and bug-fixes will be implemented with this patch. For example, the introductory Kingslayer video no longer triggers upon launch, and full magazines are no longer consumed when a suppressor is applied to a weapon in the gunsmith menu.
Finally, Title Update 4 paves the way for the upcoming Fallen Ghosts DLC, first announced here. Stay on the lookout for more intel about Fallen Ghosts, coming soon.
Improvements to the HUD include splitting several broad HUD options into a wider variety of more granular options. Please note that some of these were already implemented on the TU 3.5 update for PC, but are now fully and officially implemented across all platforms:
-“Contextual Actions” has been split from “Input Reminders”
-The “Markers” HUD option has been split into six distinct types of markers, each of which can be toggled on or off—"Objective markers", "communication markers" "enemy/rebels markers" "Item & location markers" "sync shot" "alert markers"
-A new option has been introduced to toggle detection clouds on the minimap
Additionally, deactivating the Sync Shot HUD markers will no longer prevent your AI teammates from using the Sync Shot ability! These improvements, and more, are listed below.
MISSIONS/NARRATION
-In "Nidia's Cash" :
-Fixed a bug where the rebels wouldn't follow the player
-Fixed a bug where the player couldn't interact with the laptop again after being killed while using it
-In "Madre Coca" :
-Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli
-In "General Baro" :
-Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression
-In "The Bank Heist" :
-Fixed a bug where the wrong path would be displayed on the GPS
-In "The Mole" :
-Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli
-Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active
-Fixed various other triggers preventing or disrupting mission completion
USER INTERFACE
-The Kingslayer intro video no longer triggers at each boot
-Fixed a bug where HUD elements would appear greyed-out when activating HDR
-Fixed a bug where the wrong character would be displayed when selecting a different save slot
-Fixed a bug where an incorrect maintenance time would be displayed in the notifications
-Added new options in the HUD settings :
-"Input reminders" was split into "Input reminders" and "contextual actions"
-"Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"
-Added "Detection clouds" - the players can now turn off the enemy detection clouds on the MINIMAP
-Fixed a bug where the difficulty setting would change for each save slot instead of remembering -player preferences for every slot
-Fixed a bug where the "NEW" marker would remain active on already-owned inventory items
-Added in-game time & latitude/longitude information to the tacmap
-Fixed a gunsmith bug where the attachments would appear offset
CO-OP
-Fixed a bug where players couldn't finish the final mission if hot-joining after the first mission steps have been completed by another player
-Fixed a bug where only the host would have a GPS trail in the first mission
-Added the possibility for players to warn their teammates that they’re down
-Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world
GAMEPLAY
-Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used
-Fixed a bug where the rebel skills would re-lock if entering main menu during cooldown
-Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding
-Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning in-game
-Players can now equip the handgun by double-tapping the button even when all weapons are holstered
-Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD
-Fixed diversion grenades not working when the enemies are investigating the player's position
-Fixed a bug where resources could be tagged twice if killed while claiming them
-Resource crates are now granted upon collection to every teammate in the player's zone
-Improved aim consistency when shooting behind cover
-Fixed a bug where NPCs wouldn't detect the player when swimming next to them
-Rebel skills now have separate cooldowns timers
-In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission
-Challenges now include different goals based on difficulty and HUD settings
-Fixed a bug where the Unidad would stop spawning even if the alert level is still active
-Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder
AUDIO
- Fixed some NPC Dialogue barks:
- Incoming Grenade
- Entering combat
- Chopper down
- Added some NPC Dialogue barks:
- Destroying alarm panel
- Chopper reinforcement incoming
-Radios will remain on/off from vehicle to vehicle according to the last player input
-Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session
-Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter
-Fixed a bug where no SFX would be played when equipping suppressors
GRAPHICS
-Various animations polished
-Various camera transitions polished
-Fixed a bug where dead enemies' weapons would get stuck in walls
WORLD
-Fixed several walls through which the players could be spotted and shot
-Fixed several spots where the player could get stuck or fall through the map
-Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges
-Repositioned some items that were impossible to pick up
-Something was seen roaming the mountains
STABILITY
-Fixed various crashes
-Fixed various connectivity issues
NARCO ROAD
-Fixed an issue where perma-boost from SP was not available on PS4
-Fixed a bug where the player would lose main game progression when entering the DLC
-Fixed a bug where one player driving an air spray plane could trigger another player's air spray
-Fixed a bug where using nitro for an extended period of time could create graphical corruption
-Fixed a bug where an air spray activity could fail with no reason
-Fixed a bug where the spy percentage would not progress after a mission failure
-Fixed a bug where the activity vehicles would only spawn for the first player
-Fixed various crashes
-Fixed various installation bugs
-Fixed various network bugs
PC-ONLY BUG FIXES
-Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work
-Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD
-Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed
-Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode
-Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC
-Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions
-Fixed an issue where the PS4 controller would lose its vibration during gameplay
-Fixed an issue where the game language would change itself after a game restart on Steam
We are grateful for your continued passion for Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).
Below, you will find the patch notes for Title Update 4, which will be available on May 17 at approximately 9AM UTC for PC, and May 18 at approximately 9AM UTC for consoles. Similar to previous updates, TU4 will include a brief maintenance period to update servers for the new version. The patch will be up to 7.2 GB PC depending on your client, and up to 9.0 GB on consoles, depending on your installed version; again, an in-game notification will alert players to the availability of the update. A game reboot will be required to apply the patch, and players will need to have the same version of the game in order to play co-op.
Title Update 4 draws much of its focus from player feedback, including several quality of life changes for co-op and solo play and a suite of new HUD and UI options. Co-op players will be able to alert their squad mates when dying, and tagged resource crates will be granted to every teammate in the collecting player’s zone. Downed players will redeploy at the mission starting point, rather than at a random location in the world, and there is now a brief window of time to take down an alerted enemy before a stealth mission is failed.
Title Update 4 will also usher in season two of the Live Season Challenges, with a new focus, new challenges, and new rewards! Additionally, Challenges will now include some additional gameplay parameters such as difficulty or HUD settings. You can follow along with the new episodes at the Ghost Recon Network.
A new round of improvements and bug-fixes will be implemented with this patch. For example, the introductory Kingslayer video no longer triggers upon launch, and full magazines are no longer consumed when a suppressor is applied to a weapon in the gunsmith menu.
Finally, Title Update 4 paves the way for the upcoming Fallen Ghosts DLC, first announced here. Stay on the lookout for more intel about Fallen Ghosts, coming soon.
Improvements to the HUD include splitting several broad HUD options into a wider variety of more granular options. Please note that some of these were already implemented on the TU 3.5 update for PC, but are now fully and officially implemented across all platforms:
-“Contextual Actions” has been split from “Input Reminders”
-The “Markers” HUD option has been split into six distinct types of markers, each of which can be toggled on or off—"Objective markers", "communication markers" "enemy/rebels markers" "Item & location markers" "sync shot" "alert markers"
-A new option has been introduced to toggle detection clouds on the minimap
Additionally, deactivating the Sync Shot HUD markers will no longer prevent your AI teammates from using the Sync Shot ability! These improvements, and more, are listed below.
MISSIONS/NARRATION
-In "Nidia's Cash" :
-Fixed a bug where the rebels wouldn't follow the player
-Fixed a bug where the player couldn't interact with the laptop again after being killed while using it
-In "Madre Coca" :
-Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli
-In "General Baro" :
-Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression
-In "The Bank Heist" :
-Fixed a bug where the wrong path would be displayed on the GPS
-In "The Mole" :
-Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli
-Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active
-Fixed various other triggers preventing or disrupting mission completion
USER INTERFACE
-The Kingslayer intro video no longer triggers at each boot
-Fixed a bug where HUD elements would appear greyed-out when activating HDR
-Fixed a bug where the wrong character would be displayed when selecting a different save slot
-Fixed a bug where an incorrect maintenance time would be displayed in the notifications
-Added new options in the HUD settings :
-"Input reminders" was split into "Input reminders" and "contextual actions"
-"Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"
-Added "Detection clouds" - the players can now turn off the enemy detection clouds on the MINIMAP
-Fixed a bug where the difficulty setting would change for each save slot instead of remembering -player preferences for every slot
-Fixed a bug where the "NEW" marker would remain active on already-owned inventory items
-Added in-game time & latitude/longitude information to the tacmap
-Fixed a gunsmith bug where the attachments would appear offset
CO-OP
-Fixed a bug where players couldn't finish the final mission if hot-joining after the first mission steps have been completed by another player
-Fixed a bug where only the host would have a GPS trail in the first mission
-Added the possibility for players to warn their teammates that they’re down
-Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world
GAMEPLAY
-Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used
-Fixed a bug where the rebel skills would re-lock if entering main menu during cooldown
-Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding
-Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning in-game
-Players can now equip the handgun by double-tapping the button even when all weapons are holstered
-Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD
-Fixed diversion grenades not working when the enemies are investigating the player's position
-Fixed a bug where resources could be tagged twice if killed while claiming them
-Resource crates are now granted upon collection to every teammate in the player's zone
-Improved aim consistency when shooting behind cover
-Fixed a bug where NPCs wouldn't detect the player when swimming next to them
-Rebel skills now have separate cooldowns timers
-In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission
-Challenges now include different goals based on difficulty and HUD settings
-Fixed a bug where the Unidad would stop spawning even if the alert level is still active
-Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder
AUDIO
- Fixed some NPC Dialogue barks:
- Incoming Grenade
- Entering combat
- Chopper down
- Added some NPC Dialogue barks:
- Destroying alarm panel
- Chopper reinforcement incoming
-Radios will remain on/off from vehicle to vehicle according to the last player input
-Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session
-Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter
-Fixed a bug where no SFX would be played when equipping suppressors
GRAPHICS
-Various animations polished
-Various camera transitions polished
-Fixed a bug where dead enemies' weapons would get stuck in walls
WORLD
-Fixed several walls through which the players could be spotted and shot
-Fixed several spots where the player could get stuck or fall through the map
-Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges
-Repositioned some items that were impossible to pick up
-Something was seen roaming the mountains
STABILITY
-Fixed various crashes
-Fixed various connectivity issues
NARCO ROAD
-Fixed an issue where perma-boost from SP was not available on PS4
-Fixed a bug where the player would lose main game progression when entering the DLC
-Fixed a bug where one player driving an air spray plane could trigger another player's air spray
-Fixed a bug where using nitro for an extended period of time could create graphical corruption
-Fixed a bug where an air spray activity could fail with no reason
-Fixed a bug where the spy percentage would not progress after a mission failure
-Fixed a bug where the activity vehicles would only spawn for the first player
-Fixed various crashes
-Fixed various installation bugs
-Fixed various network bugs
PC-ONLY BUG FIXES
-Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work
-Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD
-Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed
-Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode
-Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC
-Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions
-Fixed an issue where the PS4 controller would lose its vibration during gameplay
-Fixed an issue where the game language would change itself after a game restart on Steam
We are grateful for your continued passion for Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).
The PC Title Update 3.5 is now live on Uplay and Steam. Please update your game to take advantage of all the fixes and new features. Here is the complete list:
NEW FEATURES
• Players can request for help now while in down state.
BUG FIXES
• Fixed the fast travel icon not being displayed on the tacmap when using a Steam Controller. • Fixed an issue where the screen would flicker when exiting the vehicle while using the Tobii Eye tracking device. • Fixed an issue where the game language was not automatically set if the Arabic language was set as the title's language, from the Steam client. • Fixed an issue where the game would show an incorrect display resolution in the Video menu if ALT+TAB was used during the confirmation pop-up message. • Fixed an issue where the gray screen when the character is downed was displayed in NVIDIA Ansel. • Fixed an issue where the 360 screenshot in Ansel had visual corruption if Ansel was used while the Night Vision was activated. • Fixed an issue where the Weapon Fanatic achievement was not awarded if the weapon pack item was bought from the in game store.
NARCO ROAD • Fixed and issue where the screen would flicker when using nitro boost while being detected.
The PC Title Update 3.5 is now live on Uplay and Steam. Please update your game to take advantage of all the fixes and new features. Here is the complete list:
NEW FEATURES
• Players can request for help now while in down state.
BUG FIXES
• Fixed the fast travel icon not being displayed on the tacmap when using a Steam Controller. • Fixed an issue where the screen would flicker when exiting the vehicle while using the Tobii Eye tracking device. • Fixed an issue where the game language was not automatically set if the Arabic language was set as the title's language, from the Steam client. • Fixed an issue where the game would show an incorrect display resolution in the Video menu if ALT+TAB was used during the confirmation pop-up message. • Fixed an issue where the gray screen when the character is downed was displayed in NVIDIA Ansel. • Fixed an issue where the 360 screenshot in Ansel had visual corruption if Ansel was used while the Night Vision was activated. • Fixed an issue where the Weapon Fanatic achievement was not awarded if the weapon pack item was bought from the in game store.
NARCO ROAD • Fixed and issue where the screen would flicker when using nitro boost while being detected.
A few weeks ago, we told you about our ambitions for the post-launch content of Tom Clancy’s Ghost Recon® Wildlands. Title Update 3 is already available on console, and will be made available for PC on Friday; this is the first step in a long list of improvements that we are working on for the game. Today, we would like to go into detail about the Live Season Challenges, which will be available starting April 18th.
Live Season Challenges Overview
With the Live Season Challenges, the development team wanted to give all players new objectives to achieve on a regular basis. Challenges will be available through multiple seasons with each of them lasting six weeks and featuring a specific theme with dedicated rewards.
Through a new in-game menu section, you’ll be able to find the current challenges and follow your progression.
You will have to follow specific instructions in order to find new assignments that are set in different regions of the map. Please note that you need to be online to activate the challenges and update your statistics, but the missions can be completed offline during the same game session.
There will be a total of five new missions per week that will gradually allow you to discover new pieces of Operation Kingslayer. These will be divided between:
- Three challenges playable in solo (co-op is available, but please note that your stats are counted individually). - One challenge dedicated to Task Force members (Task Force can be created or joined on the Ghost Recon Network) - One community challenge that will require the contribution of all players to reach a common objective.
Players will receive a reward after completing each challenge totaling three rewards per season. During a season, each challenge will be available for one week and updated every Wednesday at 9 am UTC. So don’t forget to complete them before then to get your reward!
1. Season One: The Rise and Fall of Unidad
Ghosts, here is your mission briefing regarding Season One of the Live Season Challenges:
We are looking forward to seeing you in the challenges of the week, Ghosts!
A few weeks ago, we told you about our ambitions for the post-launch content of Tom Clancy’s Ghost Recon® Wildlands. Title Update 3 is already available on console, and will be made available for PC on Friday; this is the first step in a long list of improvements that we are working on for the game. Today, we would like to go into detail about the Live Season Challenges, which will be available starting April 18th.
Live Season Challenges Overview
With the Live Season Challenges, the development team wanted to give all players new objectives to achieve on a regular basis. Challenges will be available through multiple seasons with each of them lasting six weeks and featuring a specific theme with dedicated rewards.
Through a new in-game menu section, you’ll be able to find the current challenges and follow your progression.
You will have to follow specific instructions in order to find new assignments that are set in different regions of the map. Please note that you need to be online to activate the challenges and update your statistics, but the missions can be completed offline during the same game session.
There will be a total of five new missions per week that will gradually allow you to discover new pieces of Operation Kingslayer. These will be divided between:
- Three challenges playable in solo (co-op is available, but please note that your stats are counted individually). - One challenge dedicated to Task Force members (Task Force can be created or joined on the Ghost Recon Network) - One community challenge that will require the contribution of all players to reach a common objective.
Players will receive a reward after completing each challenge totaling three rewards per season. During a season, each challenge will be available for one week and updated every Wednesday at 9 am UTC. So don’t forget to complete them before then to get your reward!
1. Season One: The Rise and Fall of Unidad
Ghosts, here is your mission briefing regarding Season One of the Live Season Challenges:
We are looking forward to seeing you in the challenges of the week, Ghosts!
Here are the patch notes for Title Update 3, available on April 12th around 8am UTC for consoles and on Friday morning for PC. As with the previous patch, we will have a small maintenance in order to update our servers to this new version. The patch size will be up to 8.4 GB on consoles and up to 6.5 GB on PC, depending on your client and installed version; an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all players will need to have the same version of the game.
This latest update focuses on improvements on game stability and bug fixing but we’ve also been gathering player feedback about certain issues and implemented changes in order to improve the user experience. For example, we fixed the Kingslayer files counter on the tacmap for the Media Luna and Inca Camina regions for those who are collecting every piece of intel around the map. We fixed a rare issue that left some players with their XP bars stuck at a certain level. XP boosters will now display the number of hours they last, and players who reported problems unlocking intel and missions while playing in co-op should have a smoother experience now. Additionally, we also addressed the reports of players stating the ADV suppressor ability wasn’t working properly for them.
Title Update 3 also marks the beginning of a much requested community feature: we are glad to introduce the first Live Season Challenges for Ghost Recon Wildlands! As we mentioned in our post-launch article, this feature will add new content for those of you who are eager to return to Bolivia to keep your Ghosts and Task Forces active. You will receive weekly orders to complete different objectives, some which can be completed playing solo and some which will require the help of the members of your Task Force or even the collaboration of the whole Ghost Recon community. If you meet the requirements to complete each challenge, you will be able to unlock various seasonal rewards, so don’t miss out!
If you want to know more about the Live Season Challenges, you can find them in the game menu once the patch is downloaded and you are deployed in-game. Please remember you need to be online to progress through the Live Season Challenges and get the rewards. The first 6 weeks are related to Unidad forces, but that’s all the intel we can give you for now. If you want more info, you can check our article on Live Season Challenges following this link. Good hunting, Ghosts!
Aside from these changes, we have also heard your feedback regarding the radio and dialogue between the Ghosts, so we made some changes to improve the narrative content delivery for players. The radio content randomization has been optimized, so now you should be able to listen to a variety of dialogues and songs every time you enter a car or are near a radio. On top of that, we made adjustments regarding the dialogues between AI teammates and the conversations related to missions so that they don’t repeat unnecessarily after they have been played.
For more information, here is the detailed list of fixes and improvements, with the PC specific ones at the end:
CHALLENGES
-First Season of Live Season Challenges will be live on Tuesday, April 18th. The challenges and their requirements will be accessible from the game menu once the player is in-game.
MISSIONS/NARRATION
-Fixed a bug where the GPS would display the route for "El Emisario" instead of "Special Transport" -Fixed "The Chemist" teleporting when escaping in certain situations -Reload prompt no longer appears when accessing the command wheel -Fixed "Marcus Jensen" mission not updating for the client while in 2-players coop -Fixed an infinite XP exploit in extract missions -Fixed a bug where the VIP wouldn't appear in the truck when replaying "Death Truck" -Fixed a bug where "Target too far" would stay on screen in "The Mole" mission after locating the Unidad captain -Fixed missions NPC not spawning if the player leaves and return to the area in "The mule doctors" -Fixed a bug where El Cerebro's Assistant would not get into the car after failing the mission in "El Cerebro" -Fixed Bowman's call not triggering if the player fast travel during Pac Katari's call -Fixed the journalist not exiting the car if another player completes the "Free the journalist" objective in "The journalist"
USER INTERFACE
-Fixed a bug where the player could get stuck in the menus after validating a tutorial -Fixed GPS blinking when the player moves far away from the target -Fixed wrong number of Kingslayer files displayed on the tacmap in Media Luna and Inca Camina -Fixed the "Controls" section of the options menu not responding in certain occasions -Fixed a bug where the "Return to area of operations" message would remain on the screen even after returning to the area of operations -Fixed a bug where the objective of systemic activities would not display on the HUD -Pressing the R3 button while in passenger position of a vehicle will now display rear view
CO-OP
-Added a new public matchmaking criteria based on difficulty level -Fixed a bug where a joining player could not see a NPC grabbed by a peer -Fixed intels not unlocking for players entering the province last, despite the mission being playable via mission sharing -Fixed SAM incoming missile alert not being replicated in coop -Fixed visual effects of the "don't press me" button not replicating in coop mode -Fixed absence of variation in the helicopter sound in co-op -Fixed Suppressors sometimes not replicating correctly when changing weapon in the loadout -Fixed a bug where the mission "the Agent" would be completed for only one player when the drone battery runs dry just after the conversation is finished -Fixed a bug where the player could not interact with the rally point door if another player finished watching the cinematic
GAMEPLAY
-Type 95 LMG's Extended magazines can now be used in-game upon purchase -Fixed the player surviving falls when sticking to a wall -Player can no longer take cover behind destroyed destructibles -Fixed the player occasionally shaking when taking cover -Fixed XP stuck for players in very rare occurrences -Fixed a bug allowing the player to prone and fire through walls -Fixed a bug where the player couldn't take cover when exiting a vehicle -The Santa Muerte helicopter now has the same handling as the others helicopters -Fixed vehicles not exploding when colliding with the train -Fixed a bug allowing the player to clip through walls with a motorcycle -Fixed a bug where the Unidad alert level could drop from 4 to 0 when a reinforcement wave is cleaned -The ADV Suppressor skill now properly affects damage reduction on all weapons. -Fixed a bug where a weapon would become unusable if equipped in the loadout while the player swapped weapons -Fixed a bug where the player could not re-equip the suppressor back on Silencio once they viewed the weapon without it in Gunsmith.
AUDIO
-Fixed Amaru not having a radio voice while travelling by helicopter -Fixed missing sound effect when a boat collides with the shore -Fixed SAM detection sound repeating itself if the player exits the range in time -Fixed audio feedback on incoming missiles -Improved radio content randomization -Fixed a bug where the AI teammates would repeat the same idle dialogues several times -Fixed absence of sound when a helicopter crashes -Fixed narrative dialogues replaying after each redeployment
GRAPHICS
-Fixed an occasional graphic corruption on the road texture when entering and exiting pause menu -Fixed graphic corruption when colliding a vehicle with a trash can -Fixed the Unidad costume clipping through the camera in First-person view -Fixed the NPCs not positioning correctly when entering a 30° inclined vehicle -The female ponytail hairstyle is no longer clipping with the Santa Muerte costume -Fixed a rare bug causing fps drops on long game sessions STORE -XP boosters now display the number of hours they last -"New vehicle unlocked" pop-up won't activate every time a vehicle pack is collected -Fixed season pass appearing as broken in the store when already purchased -The "Compensator V2-SMG" can now be attached to SMG's
WORLD
-Repositioned Legend collectible in the Media Luna province -Fixed multiple places where the player could get stuck -Fixed various world building glitches -Fixed boats spawning on top of each other in Agua Verde
STABILITY
-Fixed various crashes and glitches
PC SPECIFIC FIXES
-Multiple stability issues addressed -Solved a localization problem with the store page -Fixed a case where Task Force membership wasn’t properly displayed -Several Steam Controller tweaks and bug fixes -UI control reminders now change automatically from controller to mouse and keyboard upon mouse input -Solved mapping conflicts when remapping next or previous vehicle -Fixed an issue about the “hold” gauge when redeploying on team mates -Game language can be changed from Uplay launcher -The Loadout tab is now functional when switching from Factions tab with a controller -Right click now edits the selected weapon slot
We would like to thank you again for your enthusiasm and passion about Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.
For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums and subreddit.
Here are the patch notes for Title Update 3, available on April 12th around 8am UTC for consoles and on Friday morning for PC. As with the previous patch, we will have a small maintenance in order to update our servers to this new version. The patch size will be up to 8.4 GB on consoles and up to 6.5 GB on PC, depending on your client and installed version; an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all players will need to have the same version of the game.
This latest update focuses on improvements on game stability and bug fixing but we’ve also been gathering player feedback about certain issues and implemented changes in order to improve the user experience. For example, we fixed the Kingslayer files counter on the tacmap for the Media Luna and Inca Camina regions for those who are collecting every piece of intel around the map. We fixed a rare issue that left some players with their XP bars stuck at a certain level. XP boosters will now display the number of hours they last, and players who reported problems unlocking intel and missions while playing in co-op should have a smoother experience now. Additionally, we also addressed the reports of players stating the ADV suppressor ability wasn’t working properly for them.
Title Update 3 also marks the beginning of a much requested community feature: we are glad to introduce the first Live Season Challenges for Ghost Recon Wildlands! As we mentioned in our post-launch article, this feature will add new content for those of you who are eager to return to Bolivia to keep your Ghosts and Task Forces active. You will receive weekly orders to complete different objectives, some which can be completed playing solo and some which will require the help of the members of your Task Force or even the collaboration of the whole Ghost Recon community. If you meet the requirements to complete each challenge, you will be able to unlock various seasonal rewards, so don’t miss out!
If you want to know more about the Live Season Challenges, you can find them in the game menu once the patch is downloaded and you are deployed in-game. Please remember you need to be online to progress through the Live Season Challenges and get the rewards. The first 6 weeks are related to Unidad forces, but that’s all the intel we can give you for now. If you want more info, you can check our article on Live Season Challenges following this link. Good hunting, Ghosts!
Aside from these changes, we have also heard your feedback regarding the radio and dialogue between the Ghosts, so we made some changes to improve the narrative content delivery for players. The radio content randomization has been optimized, so now you should be able to listen to a variety of dialogues and songs every time you enter a car or are near a radio. On top of that, we made adjustments regarding the dialogues between AI teammates and the conversations related to missions so that they don’t repeat unnecessarily after they have been played.
For more information, here is the detailed list of fixes and improvements, with the PC specific ones at the end:
CHALLENGES
-First Season of Live Season Challenges will be live on Tuesday, April 18th. The challenges and their requirements will be accessible from the game menu once the player is in-game.
MISSIONS/NARRATION
-Fixed a bug where the GPS would display the route for "El Emisario" instead of "Special Transport" -Fixed "The Chemist" teleporting when escaping in certain situations -Reload prompt no longer appears when accessing the command wheel -Fixed "Marcus Jensen" mission not updating for the client while in 2-players coop -Fixed an infinite XP exploit in extract missions -Fixed a bug where the VIP wouldn't appear in the truck when replaying "Death Truck" -Fixed a bug where "Target too far" would stay on screen in "The Mole" mission after locating the Unidad captain -Fixed missions NPC not spawning if the player leaves and return to the area in "The mule doctors" -Fixed a bug where El Cerebro's Assistant would not get into the car after failing the mission in "El Cerebro" -Fixed Bowman's call not triggering if the player fast travel during Pac Katari's call -Fixed the journalist not exiting the car if another player completes the "Free the journalist" objective in "The journalist"
USER INTERFACE
-Fixed a bug where the player could get stuck in the menus after validating a tutorial -Fixed GPS blinking when the player moves far away from the target -Fixed wrong number of Kingslayer files displayed on the tacmap in Media Luna and Inca Camina -Fixed the "Controls" section of the options menu not responding in certain occasions -Fixed a bug where the "Return to area of operations" message would remain on the screen even after returning to the area of operations -Fixed a bug where the objective of systemic activities would not display on the HUD -Pressing the R3 button while in passenger position of a vehicle will now display rear view
CO-OP
-Added a new public matchmaking criteria based on difficulty level -Fixed a bug where a joining player could not see a NPC grabbed by a peer -Fixed intels not unlocking for players entering the province last, despite the mission being playable via mission sharing -Fixed SAM incoming missile alert not being replicated in coop -Fixed visual effects of the "don't press me" button not replicating in coop mode -Fixed absence of variation in the helicopter sound in co-op -Fixed Suppressors sometimes not replicating correctly when changing weapon in the loadout -Fixed a bug where the mission "the Agent" would be completed for only one player when the drone battery runs dry just after the conversation is finished -Fixed a bug where the player could not interact with the rally point door if another player finished watching the cinematic
GAMEPLAY
-Type 95 LMG's Extended magazines can now be used in-game upon purchase -Fixed the player surviving falls when sticking to a wall -Player can no longer take cover behind destroyed destructibles -Fixed the player occasionally shaking when taking cover -Fixed XP stuck for players in very rare occurrences -Fixed a bug allowing the player to prone and fire through walls -Fixed a bug where the player couldn't take cover when exiting a vehicle -The Santa Muerte helicopter now has the same handling as the others helicopters -Fixed vehicles not exploding when colliding with the train -Fixed a bug allowing the player to clip through walls with a motorcycle -Fixed a bug where the Unidad alert level could drop from 4 to 0 when a reinforcement wave is cleaned -The ADV Suppressor skill now properly affects damage reduction on all weapons. -Fixed a bug where a weapon would become unusable if equipped in the loadout while the player swapped weapons -Fixed a bug where the player could not re-equip the suppressor back on Silencio once they viewed the weapon without it in Gunsmith.
AUDIO
-Fixed Amaru not having a radio voice while travelling by helicopter -Fixed missing sound effect when a boat collides with the shore -Fixed SAM detection sound repeating itself if the player exits the range in time -Fixed audio feedback on incoming missiles -Improved radio content randomization -Fixed a bug where the AI teammates would repeat the same idle dialogues several times -Fixed absence of sound when a helicopter crashes -Fixed narrative dialogues replaying after each redeployment
GRAPHICS
-Fixed an occasional graphic corruption on the road texture when entering and exiting pause menu -Fixed graphic corruption when colliding a vehicle with a trash can -Fixed the Unidad costume clipping through the camera in First-person view -Fixed the NPCs not positioning correctly when entering a 30° inclined vehicle -The female ponytail hairstyle is no longer clipping with the Santa Muerte costume -Fixed a rare bug causing fps drops on long game sessions STORE -XP boosters now display the number of hours they last -"New vehicle unlocked" pop-up won't activate every time a vehicle pack is collected -Fixed season pass appearing as broken in the store when already purchased -The "Compensator V2-SMG" can now be attached to SMG's
WORLD
-Repositioned Legend collectible in the Media Luna province -Fixed multiple places where the player could get stuck -Fixed various world building glitches -Fixed boats spawning on top of each other in Agua Verde
STABILITY
-Fixed various crashes and glitches
PC SPECIFIC FIXES
-Multiple stability issues addressed -Solved a localization problem with the store page -Fixed a case where Task Force membership wasn’t properly displayed -Several Steam Controller tweaks and bug fixes -UI control reminders now change automatically from controller to mouse and keyboard upon mouse input -Solved mapping conflicts when remapping next or previous vehicle -Fixed an issue about the “hold” gauge when redeploying on team mates -Game language can be changed from Uplay launcher -The Loadout tab is now functional when switching from Factions tab with a controller -Right click now edits the selected weapon slot
We would like to thank you again for your enthusiasm and passion about Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.
For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums and subreddit.