Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
To celebrate the launch of Ghost Recon Wildlands we’re showcasing some of our favorite community creations. From fan art to skill shots, you all contribute so many amazing things to the GRW community and we want to share the love!

Starfire013 captures the beauty and danger of in-game Bolivia.



Aspira Cosplay and Deta get outfitted for deployment in-game Bolivia.



Skabora uses their Ghost training to take out a helicopter with one epic sniper shot.

Colour takes us on a beautiful boat ride along a river in-game Bolivia while tracking their next target.



NerdOut! and Boston show us what it takes to be a survive as a Ghost in-game Bolivia with their song ‘Kill a Ghost.’

VIDEO

Kyle Davidson’s amazing woodcut design of the Ghost Recon Wildlands skull.



JowDarkAngel captures a serene moment on a Bolivian lakeside.



TrueMobster runs a Ghost operation in real life.

VIDEO

The masked Ghost Midas and Templar Shay Cormac beneath the gaze of Santa Muerte by Sunsetagain.




El Sueño contemplating his empire by Niom.




Thank you to all the fans who have shared their videos, screenshots, art, and cosplay with us! If you’re inspired to create something about Ghost Recon Wildlands, share it by tagging @GhostRecon on Twitter.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on https://ghost-recon.ubisoft.com/wildlands/en-GB/home/ and be sure to visit our official forums and subreddit.

To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
To celebrate the launch of Ghost Recon Wildlands we’re showcasing some of our favorite community creations. From fan art to skill shots, you all contribute so many amazing things to the GRW community and we want to share the love!

Starfire013 captures the beauty and danger of in-game Bolivia.



Aspira Cosplay and Deta get outfitted for deployment in-game Bolivia.



Skabora uses their Ghost training to take out a helicopter with one epic sniper shot.

Colour takes us on a beautiful boat ride along a river in-game Bolivia while tracking their next target.



NerdOut! and Boston show us what it takes to be a survive as a Ghost in-game Bolivia with their song ‘Kill a Ghost.’

VIDEO

Kyle Davidson’s amazing woodcut design of the Ghost Recon Wildlands skull.



JowDarkAngel captures a serene moment on a Bolivian lakeside.



TrueMobster runs a Ghost operation in real life.

VIDEO

The masked Ghost Midas and Templar Shay Cormac beneath the gaze of Santa Muerte by Sunsetagain.




El Sueño contemplating his empire by Niom.




Thank you to all the fans who have shared their videos, screenshots, art, and cosplay with us! If you’re inspired to create something about Ghost Recon Wildlands, share it by tagging @GhostRecon on Twitter.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on https://ghost-recon.ubisoft.com/wildlands/en-GB/home/ and be sure to visit our official forums and subreddit.

To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App.
Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

steady on, saucy Nier person

You woke up this morning, got yourself a gun, Mama always said you’d be the chosen one to write the weekly Steam charts. These are the games which sold best on Steam last week.

This week: order returns. OBEY OBEY OBEY OBEY OBEY OBEY OBEY … [visit site to read more]

Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

Alec is still away, ostensibly on holiday but presumed dead. Ride in peace, Alec Meer. All that remains of last week’s chart caretaker is a selection of small bones John coughed up, so it’s my turn. It’s a good week in the charts!

We’ve some new games, some familiar faces, and at least one familiar face with a new game. It’s a shame Mass Effect: Andromeda’s Origin exclusivity keeps it out of this comparison. Not to ruin the suspension but: PlayerUnknown’s Battlegrounds, the new early access Hunger Royale game, is riding high at the top of the hit parade.

… [visit site to read more]

Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
The Santa Blanca cartel is a well-oiled machine. It takes several parts moving together in harmony to maintain the power it holds over Bolivia. Our narrative team has done an amazing job giving personality to the people behind these moving parts. Sam Strachman, our Narrative Director, had this to say about the process:

“We looked at the hierarchy of the cartel, all the roles that needed to be filled, all the jobs, and we created personalities around each of these jobs. “

Learn more about the Santa Blanca cartel, and the process behind bringing it to life in the video below.

VIDEO

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
The Santa Blanca cartel is a well-oiled machine. It takes several parts moving together in harmony to maintain the power it holds over Bolivia. Our narrative team has done an amazing job giving personality to the people behind these moving parts. Sam Strachman, our Narrative Director, had this to say about the process:

“We looked at the hierarchy of the cartel, all the roles that needed to be filled, all the jobs, and we created personalities around each of these jobs. “

Learn more about the Santa Blanca cartel, and the process behind bringing it to life in the video below.

VIDEO

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on GhostRecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
We are thrilled to announce that the writing duo of New York Times bestselling authors Don Winslow and Shane Salerno have teamed up with us to create the cartel-themed novel for Tom Clancy’s Ghost Recon Wildlands. Winslow is the award-winning and #1 internationally bestselling author of The Cartel, The Power of the Dog and Savages. Salerno is one of the most sought-after writers in the film industry. He is currently working with Oscar-winning filmmaker James Cameron on four separate sequels to Avatar, the highest grossing film of all time, and writing and producing The Cartel (an adaptation of Don Winslow’s novel) for master filmmaker Ridley Scott. He also co-wrote the film Savages with Don Winslow and the three-time Oscar-winner Oliver Stone, as well as the film Armageddon for director Michael Bay.

I’ve written about drug cartels for more than twenty years and together with my writing partner Shane Salerno have brought that knowledge to the story, scenes, characters and dialogue found in Tom Clancy’s Ghost Recon Wildlands,” Winslow said.

I’ve been a Tom Clancy fan ever since I first read The Hunt For Red October.” Salerno declared. "It was a real thrill to work on this game with the team at Ubisoft, who are incredibly passionate and committed to delivering the best gaming experience possible for fans.” Salerno said.

Winslow and Salerno offered their knowledge of the international drug trade and their skills in storytelling to create an authentic drug-cartel narrative that will unfold for players when Tom Clancy’s Ghost Recon Wildlands launches on March 7, 2017.

Tom Clancy’s Ghost Recon Wildlands presents a first for the series with our massive open world that can be explored freely. With this amount of freedom, we wanted to bring in top talent to create a believable cartel organization and story. As fans of their work, we knew that Don Winslow and Shane Salerno would be the perfect team to help us keep the game rooted in reality while keeping the game’s core entertainment experience,” said Nouredine Abboud, Senior Producer of Tom Clancy’s Ghost Recon Wildlands.

We were able to catch up with Don and learn about his experience with cartels, as well as his first experience writing for a video game. You can see the video of that interview below.

VIDEO

Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
We are thrilled to announce that the writing duo of New York Times bestselling authors Don Winslow and Shane Salerno have teamed up with us to create the cartel-themed novel for Tom Clancy’s Ghost Recon Wildlands. Winslow is the award-winning and #1 internationally bestselling author of The Cartel, The Power of the Dog and Savages. Salerno is one of the most sought-after writers in the film industry. He is currently working with Oscar-winning filmmaker James Cameron on four separate sequels to Avatar, the highest grossing film of all time, and writing and producing The Cartel (an adaptation of Don Winslow’s novel) for master filmmaker Ridley Scott. He also co-wrote the film Savages with Don Winslow and the three-time Oscar-winner Oliver Stone, as well as the film Armageddon for director Michael Bay.

I’ve written about drug cartels for more than twenty years and together with my writing partner Shane Salerno have brought that knowledge to the story, scenes, characters and dialogue found in Tom Clancy’s Ghost Recon Wildlands,” Winslow said.

I’ve been a Tom Clancy fan ever since I first read The Hunt For Red October.” Salerno declared. "It was a real thrill to work on this game with the team at Ubisoft, who are incredibly passionate and committed to delivering the best gaming experience possible for fans.” Salerno said.

Winslow and Salerno offered their knowledge of the international drug trade and their skills in storytelling to create an authentic drug-cartel narrative that will unfold for players when Tom Clancy’s Ghost Recon Wildlands launches on March 7, 2017.

Tom Clancy’s Ghost Recon Wildlands presents a first for the series with our massive open world that can be explored freely. With this amount of freedom, we wanted to bring in top talent to create a believable cartel organization and story. As fans of their work, we knew that Don Winslow and Shane Salerno would be the perfect team to help us keep the game rooted in reality while keeping the game’s core entertainment experience,” said Nouredine Abboud, Senior Producer of Tom Clancy’s Ghost Recon Wildlands.

We were able to catch up with Don and learn about his experience with cartels, as well as his first experience writing for a video game. You can see the video of that interview below.

VIDEO

Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums and subreddit.
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
Hello Ghosts,

We would like to announce the patch notes for our Title Update 2, available on PC on March 22nd and PS4 and Xbox One on March 23rd during morning UTC. We will have a small maintenance in order to update our servers.

The development team focused on improving all areas of the game, from gameplay content to connectivity and stability tweaks. The patch size will be around 3 GB on consoles and up to 5 GB on PC, depending on your client, and an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all the players will need to have the same version of the game.

In addition to that, following the community feedback we received, we have implemented the option to turn off the radios in the game by default, as well as the option to choose the type of vehicle you want to spawn when using the “Drop Vehicle” rebel skill. Now you should have even more tactical options to plan and execute your missions.

Also, for those of you who love playing with the most hardcore settings and all your HUD elements turned off, we have implemented the option to choose which type intel you want to collect when interacting with files or NPCs. This way the gameplay flow won’t be interrupted and you will be able to discover new missions, skills, and weapons seamlessly, even with all the visual tips turned off.

You can find some PC specific fixes and improvements at the end of the notes. On top of other fixes, the Home, End, Insert, Delete, Page Up, and Page Down keys can now be remapped--making life easier for some players, especially the left-handed ones.

Thanks for your suggestions, Ghosts!

MISSIONS/NARRATION

We received reports of some players having issues with certain missions in the game. After investigating the causes, we have implemented fixes so they can now have a smooth experience. We also fixed an XP farming exploit related to the “Rebellion Rising” mission, which created interference with the co-op experience.

- Adjusted various missions markers & GPS pathfinding.
- The following missions are now unlocked correctly for players who reported issues: 
  • Gold Rush
  • Sueño’s proposition
  • Sandoval Dead body
  • El Cerebro
- Adjusted various mission triggers in order to smoothen the player's progress and game experience.
- Fixed situations where dialogue and barks would not trigger correctly.
- The following missions are now replayable: 
  • El Cerebro 
  • Boss missions 
  • Sandoval confession 
  • Western cocaine cache
- Fixed infinite XP farming exploit on "Rebellion Rising" mission.
- NPCs now exit the vehicle properly in "Stop the Convoy" missions

USER INTERFACE

We implemented various fixes and tweaks related to trophy and weapon packs unlocking. We also fixed an issue related to the Charactersmith model not being positioned correctly. On top of that, players who love to play with the HUD completely hidden will now be able to select the type of intel they want to collect when they interact with files or NPCs.


- Players can now select what intel they want to collect, even with all the HUD options turned off.
- Trophy requirements adjustments: 
  • The Champion 
  • Eagle-Eyed 
  • With a Pistol!
- Fixed some weapon packs not unlocking properly:
  • Underbarrels & Rails Pack
- Fixed Character hiding behind menus in certain situations.
- HUD now updates when XP boosters are activated. 

CO-OP

We detected some replication issues during cooperative sessions between players. This patch should provide a more consistent experience between Ghosts sharing the same game session.


- Corrected various replication issues, such as:
  • Paint jobs & attachments not showing correctly in the lobby 
  • Rebel Radio explosion not synchronizing 
  • Sniper scope glare effect not synchronizing 
  • Players seen running beside VHC/bike they should be sitting in 
  • Suppressor not synchronizing when removed from a vehicle’s shooting position 
  • Burning corpses from systemic events 
  • Explosion not replicating if the distance is too high
- The following achievements should now be awarded to all the players in the two missions below:
  • A Better Mousetrap 
  • The Cluster Bomber
- Fixed a bug where hits would register with a 0.5-second lag.
- Fixed kick/ban vote notifications.
- Fixed game freezes in 4-player sessions. 

CONNECTIVITY

We detected and fixed some issues that were causing some player disconnections. The experience should be more solid after the patch.

- Fixed various disconnection bugs.
- Fixed a bug where the user could not reconnect to a previous session.
- Fixed errors when looking for public sessions.
GAMEPLAY
Added fixes and improvements for gameplay-related issues and requests that some players reported.

Players can now select the vehicle they want to spawn when using the "Drop Vehicle" rebel skill.

- Fixed XP awarded when killing an enemy undetected.
- Fixed a bug where sometimes vehicle seats could stay booked after NPC exiting.
- Fixed a bug where the player would take cover too far from certain props.
- Players can no longer teleport to safe houses while being hunted.
- The Medical Helicopter will now spawn correctly in the Tabacal area side-mission.
- Fixed bikes not slowing down in water.
- Fixed flash grenades not stopping detection.
- Fixed an occasional instant game-over when falling off a dirt bike.
- Fixed a bug where sometimes the player could not tag enemies after hot joining.
- Adjusted damage caused by explosives in Arcade difficulty.
- Fixed an issue where sometimes pilots didn’t die after AI helicopter crash.
- Fixed a situation where sometimes vehicles disappeared when driving at high speeds.
AUDIO
We implemented some fixes and improvements related to some audio aspects of the game, as well as the option to mute radios for those players who requested it.

- Added a feature allowing the player to mute every radio in-game.
- Fixed Car radio not functioning in various situations.
- Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the Ghosts.
- Introduction video mix enhanced.

GRAPHICS

We focused on fixing various issues in order to provide a solid experience. For stability and performance improvements, see the section below.

- Fixed player models appearing with twisted limbs if they were killed in certain positions.
- Fixed low-resolution textures appearing while aiming/driving.
- Fixed camera clipping through some textures & props.
- Fixed missing textures in certain environments.
- Fixed drone showing blur effect on objects.
- Fixed the textures flickering when using parachute or helicopter.

STABILITY

- Fixed various crashes.
- Fixed an occasional infinite loading screen after validating settings at first launch.
WORLD
- Fixed various world building glitches.
- Fixed some world parts where the player could get stuck.
PC SPECIFIC IMPROVEMENTS
Graphics

- Added the SMAA anti-aliasing mode.
- Added a notification for anti-aliasing recommendations in multi GPU setups.
- Addressed a series of issues causing flickering in multi GPU setups.
- Fixed an issue with HUD scaling in 4 monitor multi display setups.

User experience & interface

- Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.
- Added several menu navigation improvements with mouse and keyboard.
- Added a notification if the video driver is outdated.
- Added a notification when the system is low on free RAM and starts writing to the virtual memory.
- Fixed a HUD issue in co-op for users who have already completed the selected mission.
- Fixed the Pitch icon display when using mouse to steer helicopters.

Co-op

- Fixed an issue with co-op sharing of systemic activities.
- Fixed the use of Push to Talk in the co-op lobby.

Controls

- Changed the Enable Controller default option to Only Gamepads.
- Addressed a number of issues with the Steam Controller icons and functionality.

Performance

- Addressed a series of random crashes encountered by users.
- Fixed an issue causing framerate drops when the saving icon was being displayed.
- Fixed an issue where the menu was lagging while running the game on a Hard Disk Drive.
- Solved an issue with VRAM bar update when lowering Resolution scaling.

Misc

- Fixed a bug on the Medication Air Transport mission in Tabacal.
- Fixed an issue with character poses in Ansel.
- Solved a controls issue where one couldn’t sprint from crouch or prone position.

We would like to thank all the players for their commitment and passion. The development team will continue their support for Ghost Recon Wildlands and we will bring you more updates and exciting features in the future!
Tom Clancy's Ghost Recon® Wildlands - UBI-Zuzu
Hello Ghosts,

We would like to announce the patch notes for our Title Update 2, available on PC on March 22nd and PS4 and Xbox One on March 23rd during morning UTC. We will have a small maintenance in order to update our servers.

The development team focused on improving all areas of the game, from gameplay content to connectivity and stability tweaks. The patch size will be around 3 GB on consoles and up to 5 GB on PC, depending on your client, and an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all the players will need to have the same version of the game.

In addition to that, following the community feedback we received, we have implemented the option to turn off the radios in the game by default, as well as the option to choose the type of vehicle you want to spawn when using the “Drop Vehicle” rebel skill. Now you should have even more tactical options to plan and execute your missions.

Also, for those of you who love playing with the most hardcore settings and all your HUD elements turned off, we have implemented the option to choose which type intel you want to collect when interacting with files or NPCs. This way the gameplay flow won’t be interrupted and you will be able to discover new missions, skills, and weapons seamlessly, even with all the visual tips turned off.

You can find some PC specific fixes and improvements at the end of the notes. On top of other fixes, the Home, End, Insert, Delete, Page Up, and Page Down keys can now be remapped--making life easier for some players, especially the left-handed ones.

Thanks for your suggestions, Ghosts!

MISSIONS/NARRATION

We received reports of some players having issues with certain missions in the game. After investigating the causes, we have implemented fixes so they can now have a smooth experience. We also fixed an XP farming exploit related to the “Rebellion Rising” mission, which created interference with the co-op experience.

- Adjusted various missions markers & GPS pathfinding.
- The following missions are now unlocked correctly for players who reported issues: 
  • Gold Rush
  • Sueño’s proposition
  • Sandoval Dead body
  • El Cerebro
- Adjusted various mission triggers in order to smoothen the player's progress and game experience.
- Fixed situations where dialogue and barks would not trigger correctly.
- The following missions are now replayable: 
  • El Cerebro 
  • Boss missions 
  • Sandoval confession 
  • Western cocaine cache
- Fixed infinite XP farming exploit on "Rebellion Rising" mission.
- NPCs now exit the vehicle properly in "Stop the Convoy" missions

USER INTERFACE

We implemented various fixes and tweaks related to trophy and weapon packs unlocking. We also fixed an issue related to the Charactersmith model not being positioned correctly. On top of that, players who love to play with the HUD completely hidden will now be able to select the type of intel they want to collect when they interact with files or NPCs.


- Players can now select what intel they want to collect, even with all the HUD options turned off.
- Trophy requirements adjustments: 
  • The Champion 
  • Eagle-Eyed 
  • With a Pistol!
- Fixed some weapon packs not unlocking properly:
  • Underbarrels & Rails Pack
- Fixed Character hiding behind menus in certain situations.
- HUD now updates when XP boosters are activated. 

CO-OP

We detected some replication issues during cooperative sessions between players. This patch should provide a more consistent experience between Ghosts sharing the same game session.


- Corrected various replication issues, such as:
  • Paint jobs & attachments not showing correctly in the lobby 
  • Rebel Radio explosion not synchronizing 
  • Sniper scope glare effect not synchronizing 
  • Players seen running beside VHC/bike they should be sitting in 
  • Suppressor not synchronizing when removed from a vehicle’s shooting position 
  • Burning corpses from systemic events 
  • Explosion not replicating if the distance is too high
- The following achievements should now be awarded to all the players in the two missions below:
  • A Better Mousetrap 
  • The Cluster Bomber
- Fixed a bug where hits would register with a 0.5-second lag.
- Fixed kick/ban vote notifications.
- Fixed game freezes in 4-player sessions. 

CONNECTIVITY

We detected and fixed some issues that were causing some player disconnections. The experience should be more solid after the patch.

- Fixed various disconnection bugs.
- Fixed a bug where the user could not reconnect to a previous session.
- Fixed errors when looking for public sessions.
GAMEPLAY
Added fixes and improvements for gameplay-related issues and requests that some players reported.

Players can now select the vehicle they want to spawn when using the "Drop Vehicle" rebel skill.

- Fixed XP awarded when killing an enemy undetected.
- Fixed a bug where sometimes vehicle seats could stay booked after NPC exiting.
- Fixed a bug where the player would take cover too far from certain props.
- Players can no longer teleport to safe houses while being hunted.
- The Medical Helicopter will now spawn correctly in the Tabacal area side-mission.
- Fixed bikes not slowing down in water.
- Fixed flash grenades not stopping detection.
- Fixed an occasional instant game-over when falling off a dirt bike.
- Fixed a bug where sometimes the player could not tag enemies after hot joining.
- Adjusted damage caused by explosives in Arcade difficulty.
- Fixed an issue where sometimes pilots didn’t die after AI helicopter crash.
- Fixed a situation where sometimes vehicles disappeared when driving at high speeds.
AUDIO
We implemented some fixes and improvements related to some audio aspects of the game, as well as the option to mute radios for those players who requested it.

- Added a feature allowing the player to mute every radio in-game.
- Fixed Car radio not functioning in various situations.
- Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the Ghosts.
- Introduction video mix enhanced.

GRAPHICS

We focused on fixing various issues in order to provide a solid experience. For stability and performance improvements, see the section below.

- Fixed player models appearing with twisted limbs if they were killed in certain positions.
- Fixed low-resolution textures appearing while aiming/driving.
- Fixed camera clipping through some textures & props.
- Fixed missing textures in certain environments.
- Fixed drone showing blur effect on objects.
- Fixed the textures flickering when using parachute or helicopter.

STABILITY

- Fixed various crashes.
- Fixed an occasional infinite loading screen after validating settings at first launch.
WORLD
- Fixed various world building glitches.
- Fixed some world parts where the player could get stuck.
PC SPECIFIC IMPROVEMENTS
Graphics

- Added the SMAA anti-aliasing mode.
- Added a notification for anti-aliasing recommendations in multi GPU setups.
- Addressed a series of issues causing flickering in multi GPU setups.
- Fixed an issue with HUD scaling in 4 monitor multi display setups.

User experience & interface

- Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.
- Added several menu navigation improvements with mouse and keyboard.
- Added a notification if the video driver is outdated.
- Added a notification when the system is low on free RAM and starts writing to the virtual memory.
- Fixed a HUD issue in co-op for users who have already completed the selected mission.
- Fixed the Pitch icon display when using mouse to steer helicopters.

Co-op

- Fixed an issue with co-op sharing of systemic activities.
- Fixed the use of Push to Talk in the co-op lobby.

Controls

- Changed the Enable Controller default option to Only Gamepads.
- Addressed a number of issues with the Steam Controller icons and functionality.

Performance

- Addressed a series of random crashes encountered by users.
- Fixed an issue causing framerate drops when the saving icon was being displayed.
- Fixed an issue where the menu was lagging while running the game on a Hard Disk Drive.
- Solved an issue with VRAM bar update when lowering Resolution scaling.

Misc

- Fixed a bug on the Medication Air Transport mission in Tabacal.
- Fixed an issue with character poses in Ansel.
- Solved a controls issue where one couldn’t sprint from crouch or prone position.

We would like to thank all the players for their commitment and passion. The development team will continue their support for Ghost Recon Wildlands and we will bring you more updates and exciting features in the future!
...