The sun was almost setting over Hammerhold. Alric nervously paced around the palace hall. He was waiting for Malik; there was a topic of utter importance he had to discuss with the current leader of Hammerhold.
A few months ago, an emissary from the kingdom brought some disturbing news: Vez'nan was marching over Linirea, he had managed to gather an impressive army. King Denas requested all the available armies to join the impending war.
Malik knew, beyond a shadow of a doubt, that Hammer hold had to help put a stop to this advance, but truth to be told, their armies were scattered over the map.
Half of the forces were stationed on the south shores under Blackbeard's command; they had to be swiftly sent there since the pirates from the islands had been increasing the attacks on the seaside villages.
The desert tribes, on the other hand, had been fighting the scavengers' increasingly violent attacks and requested reinforcements be sent on their aid.
Messengers were sent to both fronts with orders to put these attacks under control and return to the city as soon as possible, Malik was not going to leave the villagers to fend for themselves, and besides, King Denas also had a powerful army that could stall or even destroy Vez'nan's army efforts. The thought of Vez'nan taking the citadel was almost absurd.
It took a few months to crush the pirates and scavengers' efforts as they seemed to be receiving reinforces from an unknown source, but once it was done, the armies marched back to Hammerhold as fast as they were able, carrying their prisoners with them.
Orders were sent, troops and supplies gathered, and a plan was forged. Hammerhold was now ready to march in defense of the kingdom when the next sun arose.
On that fateful night, a messenger arrived. One of the soldiers found him wandering the sands as the poor creature had lost his way on the ever-changing dunes of the desert. The scorching sun and water scarcity had almost collected their prize when he was rescued from certain death and brought to the city.
After some rest his weakened voice demanded to talk to the leaders of the bastion, claiming he was in possession of some critical information about the fate of Linirea.
Alric answered the call and a secret meeting was arranged. Something unthinkable had happened: Vez'nan had conquered most of Linirea, The Citadel has fallen and its king, Denas, vanished.
Malik knew something was wrong as soon as he saw Alric's distressed face. The sand warrior's words struggled to come out as if he did not want to speak them. Vez'nan had played them, the Pirates and Scavengers had been receiving gold and reinforcements from him, as a means of distraction. The ruse had paid off, and now he was sitting on the palace's throne.
Attacking the palace by themselves would have been a suicidal mission for an army, so it was impeding that the bannermen be called off and new plans created.
Malik heard the news, and his face turned pale, he stood in silence for what seemed to be an eternity. With a grim voice, he told Alric, "Tell the warriors to close the gates and reinforce the walls, Hammerhold, the kingdom's last bastion, must never fall!"
This story begins with a dragon named Faustus, and I know, dear reader, you may ask why. Bear with me, and you will soon know...
When the elves were created, the Goddess Elynie chose Faustus to protect and watch over them until the end of times, and thus she linked his soul to her most cherished treasure: the tear of Elynie.
Faustus watched over the elves while their civilization strived and bloomed. He was there to bless the little Princess Alleria when she took her first breath. The elves, in return, respected and loved him and it was every elven wizard's dream to learn the advanced incantations techniques from him.
He remained devoted to this task until the fateful day the dreadful spider Queen corrupted the cristal`s essence and in the process, also Faustus`s soul. Tainted by the dark forces, he gradually abandoned the draconian sorcery and turned into the dark magic arts, a powerful force that consumed his flesh, leaving only his bones behind. Nothing remained of the former elven protector, not even his name as he was now known as Bonehart.
Some stories are branded by fate, others by sheer luck. Alric's story was forged in sand and blood.
Born in a rustic tent embraced by the desert, his first breath was filled with the warm wind of the oasis. The entire tribe greeted him as the chieftain approached the crib and recited the sons of the desert's dogma: "In peace be fair and gentle as the water of the oasis, in war be unstoppable and fierce as a sandstorm.", a creed that has been followed by countless generations of Detek-en-Dil.
The Detek were well known for their fierce, yet fair warriors; The desert was their home and ally, their law was the only one they obeyed.
Alric grew up following his clan's credo, learning the ways of the desert and finding solace in the sands' embrace; Little did he know it would be the same sands that would soon be tainted with his brothers' blood.
It was 20 years ago when the armies of the Scarlet Sultan set their sights on the desert tribes. Cruelty, tyranny, and savagery were the Sultan's means. Nothing would stop him from imposing his will over the lands.
The desert tribes rebelled against him, but they were no match for the overwhelming and vicious onslaught that was set upon them. Soon the proud Detek warriors stood alone in defiance.
The warriors knew that the only possible way to beat the impossible odds was to lure the overwhelming forces of the Scarlet Sultan so deep into the desert that they could never survive; so day after day the Detek retreated further into the desert taunting the Sultan and his men, steering them into their doom.
When they reached the desert's heart, they set an ambush and attacked the Sultan's army; The Detek knew this was going to be the last battle of their lives as they were gravely outnumbered. The combat was brutal. The scorching sand became tainted with the blood of the Sultan's army as each brave Detek took down tens of soldiers before meeting their sandy graves.
The great sacrifice of the Deteks in defense of their freedom awakened the Great Desert Spirit from his centuries-long slumber; He turned the dying Deteks into living sands that merged into a colossal sandstorm and wiped the remnants of the Sultan's army.
A blood-covered Alric was all that was left standing when sandstorm cleared out; With his heart filled with revenge and sorrow, he faced the Sultan and ended his cruel reign with one stroke of his sword.
To honor the spirits of the Deteks and Alric's bravery, the Great Desert Spirit granted Alric one gift before disappearing under the sands: to call his former brethren to aid him in battle as mighty Sand Warriors.
Lead your troops in campaign missions across alien worlds. Get ready to launch bold attacks, hold your ground, rescue civilians, hack supercomputers and all kind of heroic stuff. Each mission requires new tactics and actions to achieve victory.
14 Special Operations heroes with their own combat rules and no mercy at all. Each stage a challenge to remember, with scars to prove it.
GET IRON MARINES now and change the fate of the galaxy. We dare you!
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You are in the right place!
Let us treat you with the freshest and most exciting news... Welcome to our editors' page!
Curious about our newest game launch for Steam? You don't need to look around, just keep on reading and find it below!
A galaxy in peril requests for your aid. Command armies of Soldiers, Aliens, and Mechas across 3 amazing sci-fi worlds in Real Time Strategy against unique enemies. Will you answer the call?
The PC version of Kingdom Rush Origins is now available on Steam!
At the moment the game has only the main campaign available, we will add the remaining levels and heroes in the next few months. Don’t worry, this content is included in the original price so keep on battling and defending the Kingdom against the terrible Twilight Army!
The third entry of the epic saga will be back for PC in just a few days!
On this awesome journey you'll find!
- Mysterious elven forests, magical faery realms and even floating ruins of an ancient metropolis! - Brand new towers and troops! Elf Archers, Mystic Mages, Stone Druids and - Elven Infantry make up the backbone of your army! - New specialized tower upgrades with over 18 abilities! - New enemies! Take up arms against epic bosses! Face gords of Gnolls, giant spiders and the terrible Twilight Army! - Master and upgrade legendary heroes and their powers and spells! - Rain lightning, summon reinforcements and use each hero’s unique power to obliterate scores of enemies! - Over 70 achievements! - Three difficulty modes for the newbs and veterans alike! - Prove your mettle with different game modes: Classic, Iron and Heroic! - Study your enemies and your towers with an in-game encyclopedia!
Add Kingdom Rush Origins to your wishlist right now!
We’re glad to say it’s finally almost done, it tooks us some time but good things come for those who wait.
Your time to defend the Kingdom is closer, get ready!
PS.: We would like to thank everyone who has stayed with us through the time and is back here to play and enjoy our third Kingdom Rush. We hope you love it and if you have any feedback or want to say something to us just write to contact@ironhidegames.com.
The Saurians are back, seeking revenge! This time commanded by their King Xyzzy! Venture to the Darklight Depths and stop his reign of terror once and for all!
This update includes:
Darklight Depths expansion
Even More Heroes! (Bruxa, Khaz and Saitam join the fight!)
## 1.4.2
- Dwarves say regular barracks taunts when the level starts (fixes #903)
- Saurian Deathcoils don't lock on to dwarves (fixes #903)
- Chinese and Korean font adjustments
- click area on continue button of victory screen (fixes #904)
- CJK testing credits
- Translation suggestions from Aix (JA), Soohyeon Wi (KR) and Junesung Oh (KR). Thanks!
- Korean font replacement
- typography credits (closes #906)
- Added missing glyphs to japanese font (ZinPenPop)
## 1.4.1
- spawn barrack solidiers hidden to avoid saurian sniper hickup (fixes #880)
- Saitam silence effect position (fixes #894)
- Kutsao intro taunt (fixes #884)
- Kustao is affected by Blazefang ranged attacks and self destruct while using Leopard Style (fixes #878)
- Fix timing for melee loopable attack sound (#895)
- Dwarf Hall rally range too short (fixes #899)
- Crash in Saitam's Angry God when activated even if the skill had level 0. (#895)
- One of Saitam standard attacks was not dealing any damage (#895)
- fonts_db: do not preload any font
- Fix Saitam taunts volume (#895)
- fixes typo in bones golem description
- Chinese, Japanese and Korean translations
## 1.4.0
- 2 new achievements
- New enemies: Saurian Sniper and Xyzzy
- New level: Darklight Depths
- New heroes: Saitam, Bruxa and Kahz