As promised, I did some work on the 4 player mode for you guys! You can test it on the experimental branch.
I also worked on a bunch of other things;
features
Added 4-player mode [untested]
gameplay changes
ozo
Ozo's charged move's range now scales with the charge duration; the longer you charge, the bigger the range on the attack
Ozo's charge duration has been slightly increased
misc
When selecting practise mode, a second character will now be added automatically in the character select screen
fixed a bug where particle effects would scale incorrectly on some resolutions
game configuration
Added an option to open the SpiritSphere Launcher, where screen resolution and input can be configured. To do this, hold Alt immediatly after you've chosen open SpiritSphere.
I didn't have the chance to play with 4 players yet, so it might be incredibly buggy. But that's why it's called the experimental branch!
How do I access the Experimental Build?
It's quite simpel; In your library, right click SpiritSphere, and select properties.
Then select the "experimental[unstable]" branch, and the game should update automatically.
You can select the default branch at any time to return to the stable version.
As promised, I did some work on the 4 player mode for you guys! You can test it on the experimental branch.
I also worked on a bunch of other things;
features
Added 4-player mode [untested]
gameplay changes
ozo
Ozo's charged move's range now scales with the charge duration; the longer you charge, the bigger the range on the attack
Ozo's charge duration has been slightly increased
misc
When selecting practise mode, a second character will now be added automatically in the character select screen
fixed a bug where particle effects would scale incorrectly on some resolutions
game configuration
Added an option to open the SpiritSphere Launcher, where screen resolution and input can be configured. To do this, hold Alt immediatly after you've chosen open SpiritSphere.
I didn't have the chance to play with 4 players yet, so it might be incredibly buggy. But that's why it's called the experimental branch!
How do I access the Experimental Build?
It's quite simpel; In your library, right click SpiritSphere, and select properties.
Then select the "experimental[unstable]" branch, and the game should update automatically.
You can select the default branch at any time to return to the stable version.
I've been working on a new stage in between the playtesting sessions for bug fixing. It's shaping up nicely, and I thought I'd give you guys a look at what to expect!
The stage is called the Ancient Arena, and it will be a competitive stage with no items or stage hazards. The goal is divided in different sections, the orange corners yield 1 point per goal, and the red zone yields 2 points per goal! So you better be extra careful in guarding the center of your goal.
I hope to add the Ancient Arena in the experimental build soon :)
I've been working on a new stage in between the playtesting sessions for bug fixing. It's shaping up nicely, and I thought I'd give you guys a look at what to expect!
The stage is called the Ancient Arena, and it will be a competitive stage with no items or stage hazards. The goal is divided in different sections, the orange corners yield 1 point per goal, and the red zone yields 2 points per goal! So you better be extra careful in guarding the center of your goal.
I hope to add the Ancient Arena in the experimental build soon :)
First of all, I'd like to thank everyone for the kind words that everyone has given me, it's heartwarming. ---
Being a solo developer on a local multiplayer is quite hard, since I rarely have someone to test new features with.
That's why I have added a new branch that you guys can access; The Experimental Branch.
This branch contains the latest version of SpiritSphere, with new unreleased features. I could use all the help in the world with play-testing, so whenever you encounter something strange in the Experimental Build, post it in the Discussions under the Experimental category.
In return, you get to test all these new features that you are not supposed to see yet! There might be a whole lot of bugs though, but that's what we are going to fix together.
How do I access the Experimental Build?
It's quite simpel; In your library, right click SpiritSphere, and select properties.
Then select the "experimental[unstable]" branch, and the game should update automatically.
You can select the default branch at any time to return to the stable version.
Experimental Branch Changes [august 2 2016]
Added numpad controls for player 2 [untested]
Inventory and stage items now clear when you select rematch [needs playtesting]
Added an option to disable screenshake
Added chinese localisation
Fixed a bug where using the d-pad in the match result screen would scroll all the way down in a single button press
Fixed a bug where it was only possible to exit the singleplayer screen after selecting a character
First of all, I'd like to thank everyone for the kind words that everyone has given me, it's heartwarming. ---
Being a solo developer on a local multiplayer is quite hard, since I rarely have someone to test new features with.
That's why I have added a new branch that you guys can access; The Experimental Branch.
This branch contains the latest version of SpiritSphere, with new unreleased features. I could use all the help in the world with play-testing, so whenever you encounter something strange in the Experimental Build, post it in the Discussions under the Experimental category.
In return, you get to test all these new features that you are not supposed to see yet! There might be a whole lot of bugs though, but that's what we are going to fix together.
How do I access the Experimental Build?
It's quite simpel; In your library, right click SpiritSphere, and select properties.
Then select the "experimental[unstable]" branch, and the game should update automatically.
You can select the default branch at any time to return to the stable version.
Experimental Branch Changes [august 2 2016]
Added numpad controls for player 2 [untested]
Inventory and stage items now clear when you select rematch [needs playtesting]
Added an option to disable screenshake
Added chinese localisation
Fixed a bug where using the d-pad in the match result screen would scroll all the way down in a single button press
Fixed a bug where it was only possible to exit the singleplayer screen after selecting a character