Oct 6, 2010
Dead Rising® 2

Review: Dead Rising 2Wife dead, daughter infected, motocross superstar Chuck Greene is forced to compete on nationally televised zombie killing show Terror is Reality to earn the cash to help keep his daughter from turning. But then things go sideways.


Dead Rising 2 is the Canadian-developed sequel to 2006's incredibly popular, though slightly flawed, action survivor horror game Dead Rising by Japanese developers Capcom. Developers Blue Castle took to their mandate to Westernize the game by improving the gunplay and allowing gamers to slice and dice zombies that can pack the screen shoulder-to-shoulder. The sequel's protagonist loses the ability to take pictures, but brings with him a skill for building his own weapons.


Ideal Player

People who don't mind getting a little blood on their television screen, a little vomit on their floor, a little humor in their zombie apocalypse fiction.


Why You Should Care

Dead Rising reminded us just how much fun it is to take an object, any object and use it to beat a zombie into submission. Dead Rising 2 amps that up with oodles more zombies to decapitate, defenestrate and immolate. It also gives us not just new things to do that with, but the ability to build our own weapons.




Wasn't the game supposed to explore the ultimate power wielded by multinational pharmaceuticals and the corruption that can cause. Did it? The game's story revolves around the importance of Zombrex, a drug that can stave off, not cure, zombie bites. That means that the infected need a dose every 24 hours. Dead Rising 2's story taps into that potentially meaty idea, but only superficially. Even the most thought-provoking moments of the game, the emotional opening and ending of Dead Rising 2, are lost amid hours of vomit pratfalls, absurd costume changes and zombie liquefying do-it-yourself weaponry.


I kind of liked the story in Dead Rising, but the ending wasn't satisfying at all. I hate cliffhangers. You're probably not going to like the ending. What both Dead Rising and Dead Rising 2 do very well is deliver memorable characters that we grow to love or hate over the course of the story. But the storyline itself doesn't quite ever live up to the characters that inhabit it. I was bit disappointed that not only does the game never really bring clarity to the ending of the original Dead Rising, it muddies the water even further for the franchise with its own murky ending.


That's too bad, but I still love the notion of a big zombie game relying on physical humor to entertain. In the past I've talked about games that are organically scary. The developers set up the situation, build up the tension and then the scares just sort of happen, they're not programmed in. That's how Dead Rising 2's humor works. There aren't a lot of scripted jokes in this game, instead they've filled it with awkward zombies and absurd props. Check this out:



That mustard doesn't really do anything in the game. Unlike other food, you can't use it to heal yourself. You can't kill zombies with it. It serves no purpose, but not only did Blue Castle decide to include it, they seemed to put a lot of effort into making it look real. That's the epitome of why Dead Rising 2 is so much fun to play: That attention to detail is found in everything they include in the game.


And you can combine some of those things to make your own weapons, right? Absolutely. While you can't take anything you find in the malls, casinos and strip of Fortune City and build something with it, there are still plenty of options. The weapon creation not only livens up the gameplay, but it also adds humor and gives you a reason to more thoroughly explore the dangerous zombie-filled city. Learning how, for instance, to create your own laser sword and then seeking out the parts you need to build it are a big part of Dead Rising 2's draw. I spent a ton of time looking for the parts to create my favorite weapons, when I could have just been hanging out in the shelter watching the clock.


Clock watching? Why would you do that? The game's pivotal moments, the things that move the story along and march you and your rag-tag band of zombie-outbreak survivors toward the ultimate conclusion, are all pinned immovably to specific times in the game. You have to dose your daughter with Zombrex every 24 hours (within an hour window). That's a great way to force you into risky situations as you fight against time to find those few doses of the drug. But what initially adds a sense of suspense to the game quickly begins to anchor your freedom. Once you've accomplished the task at hand, you're often left with the choice of whiling away your time killing zombies or hanging out in the shelter looking at your watch.


Wasted gameplay? How can you call playing through a game, even if it's not to accomplish a game-progressing mission, wasted? This is where the game's save system comes into play. While there are a few auto-saved moments in Dead Rising 2, a bulk of your saves have to be done manually, when you find a rest room. Forget to save and you lose all of that time spent paddle-sawing zombies, and hunting down gems for a laser sword.


It sounds like you weren't much of a fan of the game? That's not true, there were certainly things that annoyed the hell out of me, but Dead Rising 2 is a fantastic game to play on your own or with friends. Once you get through the story, the game really opens up because you're not worrying as much about trying to complete the game, and you can concentrate on things like saving all of those oddball survivors, taking out the wonderfully erratic psychos in the game or having a friend drop in to help you cut and shoot your way through the unbelievable number of zombies that Blue Castle manage to pack into a single space.


Dead Rising 2 in Action



Buy It

If you've got a sense of humor, love engaging gameplay that doesn't require player creativity but still stimulates it, and are up for a zombie-killing romp through a undead Sin City.


Don't Buy It

If you're not a fan of gore, bodily fluids or bodies that get up and walk around after they're dead.


The Bottom Line

Dead Rising 2 is a mixed bag of fun and annoyance. The heart of the game, the endless zombie killing, is pitch perfect. But this time around you can't capture your favorite moments on film. The game seems to try and make up for that by allowing you to create your own weapons, but given the choice, I'd still pick photography over weapon construction. In the end, it's the ability to invite a friend to join you on your zombie-killing rampages and the game's odd collection of gory mini-games that make this the sort of title I'd tell people to buy.


Dead Rising 2 was developed by Blue Castle and published by Capcom for the PC, PS3 and Xbox 360 on September 28. Retails for $59.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played through the entire campaign on the Xbox 360. Checked out the multiplayer Terror is Reality mini-games and multiplayer coop.


Dead Rising® 2

Play Dress Up With Dead Rising 2 DLC The Dead Rising 2 dress-up fun never stops, as Capcom reveals four themed packs of downloadable content that add new looks and new abilities to Chuck Greene's arsenal.


Capcom is releasing a fresh set of gear for Dead Rising 2's protagonist on Xbox Live and the PlayStation Network every week through November 2, starting with next week's Psychopath Theme Pack. Fans that purchased the High Stakes edition of the game from Capcom already have a voucher good for the October 12 release, which decks Chuck out in a hockey mask and arms him with a chainsaw, cleavers, and more.


On October 19 the Soldier of Fortune Theme Pack hits, giving Chuck a new Rambo look and a special spray attack with automatic weapons.


October 26 brings the Sports Theme Pack, giving Chuck increased damage with sports-themed weapons, while introducing new weapons like the basketball, which bounces when thrown, taking out multiple zombies at once.


Finally on November 2 Chuck gets a new stealth mode in the Ninja Theme Pack. Along with making him look amazingly cool, Chuck will also get increased damage with throwing weapons and swords, with some new moves and a faster throwing rate adding a little extra ninja to the pack.


Players can freely mix and match outfits as well, meaning my dream of a psycho football ninja is finally coming true.


Play Dress Up With Dead Rising 2 DLC
Play Dress Up With Dead Rising 2 DLC


Sep 30, 2010
Dead Rising® 2

For about four hours, Dead Rising 2 is one of the most frustrating games ever. It’s like looking at incredible fun through thick, soundproof glass. What should be a non-stop parade of gory zombie deaths starts as an exercise in exasperation. The development philosophy appears to have been to come up with a core concept of almost limitless entertainment, and to then think of as many obstacles as possible to put between this and the player. And then it gets better.



The original Dead Rising was never released on PC, so you may not be familiar with the concept, which is to hit thousands of zombies, with hundreds of weapons, while rescuing survivors. It’s a good concept. Five years on, there’s been another zombie outbreak – blamed upon you.



You’re Chuck Greene, a motocross champion forced to compete in zombie-killing contests to raise the money to buy Zombrex – a drug that prevents those who have been bitten from turning – for his young daughter. Managing to reach a safehouse, Chuck decides to venture into the huge complex to search for surviving humans, and to gather enough Zombrex to keep his daughter alive for four days.

Off with their heads

There’s a core plot, and many optional sidequests that appear for a limited amount of time. And completing all of these involves running around slaughtering the undead or psychopathic humans with almost any object in the world. An axe, a bin, a beachball, a cardboard cutout of a model, a park bench, maybe a giant robot teddy.

New to the sequel is the superb ability to combine weapons. This allows for more ludicrous attacks. It’s hard to express the satisfaction of taking out dozens of zombies at once with an axe taped to a sledgehammer, swung in insane circles. These gain extra Prestige Points when used on zombies, helping Chuck to level up.

And here’s the issue. Until you’ve leveled up to get extra health, many more inventory spaces for carrying weapons and vital health-giving foodstuffs, better attacks and more weapon combos, it’s a ridiculous struggle. The decision not to use checkpoints seems to be a wanton act of spite by the developers. Instead you must find a toilet – of which there are few – to save at, and can unwittingly save in an unwinnable position, too far from your next deadline. Boss fights can prove unexpected, and failure means going back to whenever you were last able to find a loo. There’s no good reason for it, and it taints the whole game.



However, get through the earlier stages and the game blossoms, becoming the idiotic playground it should have been throughout. Dress Chuck up in children’s pyjamas, flipflops and a football helmet, and take out a crowd with a baseball bat filled with nails.

The plot is great. Like the Romero films it’s inspired by, the daft theme is used to make some smart social commentary. The multiple endings, too, genuinely reflect the choices you’ve made.

Much bigger than the first game, and with the daft fun of combining weapons, it unfortunately never quite shakes off a strange desperation to be frustrating. Overall, this tempers what could have been extraordinary, grotesque action. As it is, it’s a mixture of immense fun and a sore throat from shouting at your monitor.

John Walker
Left 4 Dead 2

Left 4 Dead Loves Dead Rising 2 Valve's Left 4 Dead 2 team gives Capcom a little love today with this image, hidden inside a blog post on the release of part three of The Sacrifice digi-comic. Then Chuck Greene shows up.


Valve has no qualms about broadcasting its love for other games, especially when it comes to the Dead Rising series. Frank West got a cameo of sorts in Left 4 Dead's The Passing downloadable content, after all, so it makes sense that the second helping from Capcom would score a little love as well.


Not only does Valve offer up this love letter, cleverly hidden behind an exclamation point, they also give Chuck himself a shout-out in the pages of the comic, seen below.
Left 4 Dead Loves Dead Rising 2
If two game companies can't whether the zombie apocalypse together, then what hope does the rest of humanity have? Perhaps one day we'll all gather 'round the television to play a rousing game of Left 4 Dead Rising.


The Sacrifice Comic Part 3 [Left 4 Dead Blog - Thanks Ego!]


Dead Rising® 2

ZQ Fall Edition Makes Dead Rising 2's Zombies ChicThe fall issue of Zombie Quarterly is here, packed with zombie dating advice, Fortune City's latest haute fashions, some neat DIY for affordable mayhem and an exclusive interview with the new guy in town: Chuck Greene.


As always, the big draw to ZQ's chunky 40-plus page special fall preview is as much the photos as the writing. But that's not surprising, I hear their photo editor has covered wars.



Dead Rising® 2

The Dead Rising 2 High Stakes Edition showed up on the doorstep of Kotaku tower last night, like some unwanted waif.


Of course our first thought was to tear apart the $90 bundle for Capcom's zombie game and show everyone what was inside. Here's hoping no children in baskets ever show up on our doorstep.


Ed's Note: The retail version of the High Stakes Edition does indeed include the game. Just FYI.


Dead Rising® 2

As part of a promotion for Dead Rising 2, Capcom had pin-up model Izumi Hinata play through the game in a bikini. She sits on a blue inflatable ball. She bounces on it. Up and down, up and down.


The clip is on Capcom's official YouTube channel — complete with zooms and uncomfortable close-ups. It's also seven minutes long. Izumi seemed to be having a blast, though!


The 22-year-old Izumi hails from Fukushima Prefecture and enjoys playing tennis. That's nice.


YouTube - ミスマガジン2010 日向泉が「ビキニで」でDR2をやってみた。 [YouTube]


Dead Rising® 2 - Valve
DEAD RISING® 2, sequel to the critically acclaimed original, is now available on Steam.

Dead Rising 2 takes the zombie survival horror to Fortune City, America’s latest and greatest entertainment playground. Featuring a new story, two online multiplayer modes (2-player co-op campaign and a 4-player “TV show” themed Pay-Per-View event that pits humans against zombies), thousands of on-screen zombies and more, Dead Rising 2 takes zombie survival horror to a whole new level.

As Chuck Greene, you have 72 hours to save your infected daughter, clear your name and survive the hordes of hungry zombies before the military comes in and nukes the city. To ensure your survival, you can combine everyday objects to create numerous deadly combo weapons and slaughter the ravenous zombies. Dead Rising 2, it’s where Creativity Kills.


Dead Rising® 2

"Bring out your undead!" cried Capcom to London Dead Rising fans, urging them to dress in their zombie finest for an early launch event at HMV on Oxford Street. The fans answered.


With the popularity of zombies being what it is these days, one might imagine these are just a average group of London young adults going about their daily business. Capcom assures us these are all Dead Rising fans, dressed to the negative nines for a shot at procuring an advance copy of Dead Rising 2.


I can't help feeling sorry for the elderly gentleman at the diner. Nothing like staring your own mortality in the gore-covered face before digging into your morning eggs.
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London
Zombies Stalk The Streets Of London


Dead Rising® 2

Metal Gear Creator Explains "A Hideo Kojima Game" If you have played any of Hideo Kojima's games, you have probably noticed the "A Hideo Kojima Game" title card. Other game designers have started using this type of crediting. The MGS creator, however, contests that he actually means it.


According to Kojima, he began using the title by his own accord. While Kojima points out that recently it is being used by others, the reason why he uses it is because he plans the project, designs the game, pens the script, directs the game and oversees the project.


Metal Gear Creator Explains "A Hideo Kojima Game" "It is a statement that I am responsible for everything," Kojima adds. "I do not add this to games that I only produce."


Of course, he has not added "A Hideo Kojima" game to Metal Gear Solid: Rising or the new Castlevania title he is producing. Those are not Hideo Kojima games.


Metal Gear Creator Explains "A Hideo Kojima Game" Japanese websites have been quick to point out one of Kojima's colleagues that has been using similar crediting. Dead Rising 2 is a "A Keiji Inafune Game". Inafune worked with DR2's developer Blue Castle Games and produced the title.


Inafune produced the first Dead Rising, but did not write or direct the project.


小島監督「"A HIDEO KOJIMA GAME"というのは僕が勝手に始めた名称です、最近は真似をされている人もいる様です」 ← [はちま起稿] [Pic]


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