Added “Blastshot” subentry to “Meteor Blaster” database entry.
The availability of Klei Rewards website items no longer triggers any notifications in game. In-game skin notifications are now limited to playtime-based drops.
Updated Chinese, Russian, and Korean localizations.
Spaced Out! Only
Added “Interplanetary Payload” subentry to “Interplanetary Payload Launcher” database entry.
Fixes
All Versions
Fixed bug causing Ancient Specimen story trait to reveal some unrelated locations on activation.
Fixed an issue with the build tool when using the drag straight modifier.
Notable additions for both base game and Spaced Out! Include lots of new meteor-shower play, a new way to receive cosmetic skins—aka blueprints—and a paleontology-themed story trait we think you'll really dig. (Couldn't resist.)
We've got a new ONI short out, too!
Meteors!
Meteor shower intensity can now be adjusted in the new game settings. We've also added a new Meteor Blaster building to blow incoming meteors to smithereens when they get within range. Aside from the obvious fun of shooting things down in a spray of sparkles, this keeps your colony's surface setup from being damaged.
The projectiles for this building are produced at the Blastshot Maker, which can be operated by Duplicants with the new Pyrotechnics skill.
Some Duplicants get extra hyped about meteor showers! These Duplicants possess the new Rock Fan trait, which increases all of their attributes by +3 when there's a meteor shower in progress.
Timed Blueprint Drops!
This update introduces weekly blueprint drops that unlock at randomized time intervals during gameplay. We're starting with 3 individual items per week and you should get everything within 6 hours—these numbers will likely be adjusted in the future. You can check the drop counter on the Klei Rewards page to see how many you have left! Don't forget to redeem your Klei Rewards crate while you're there.
To claim the Klei Rewards crate: Click on “Supply Closet” in the Main Menu, and hit the “Claim Blueprints'' button to navigate to the Klei Rewards webpage. Once you've redeemed your crate, you can view your collection of blueprints in your online inventory or in-game, in your Supply Closet.
Fossils!
There's an unidentified new critter in the colony. The catch? It's been dead for a very, very long time! But with careful excavation and inspection of the fossils it left behind, your Duplicants can glean key info about where it came from...and what might be waiting for them out there in the galaxy. Plus, assembling the full skeleton for study unlocks a deep cache of resources.
Summary
New meteor shower-related buildings, traits and skills! Fresh new blueprints unlocked while you play! A fossil story trait and a new short! We've also squashed some bugs and fixed a few crashes.
If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported <Previous Update branch>.
Let us know what you think. Bug reports can be submitted here and feedback right here. We read it all, and appreciate it more than you know.
Hi all, this fixes a couple of issues some OSX users were experiencing in the new update. We're still working on other fixes but wanted to get these ones out quickly.
Welcome to our February 2023 Quality of Life update!
This update includes a bunch of fixes, additions and changes designed to help colonies look and feel even better in both the base game and Spaced Out! DLC. That includes UX improvements—like a new search function for the build menu!—along with bug fixes, sweet new cosmetic skins (aka blueprints) and a snippy new tool.
Bugs! Fixes! Changes!
We’ve been steadily squashing bugs and making changes. Recent efforts include: Critters no longer get stuck in their “Waiting to be Groomed” state! Equipping a suit at a dock no longer plays the yellow alert sound when the suit was previously marked as yellow alert! Drywall can now be rotated! …and more.
Highlights
All versions
Added search function to the Build Menu.
Added list view option to the Build Menu.
Added a new Disconnect tool.
Equipping a suit at a dock no longer plays the yellow alert sound when the suit was previously marked as yellow alert.
Drywall can now be rotated.
Added new cosmetic skins.
Dream Journals can now be stored in any storage that allows inedible solids.
Spaced Out! Only
Squelchy Asteroid now starts with random geysers, like the other Classic-style asteroids.
Replacing one rocket module with another now returns materials from the original.
Asteroids will no longer be seen on the top edge of certain asteroids, above the red-lined world limit.
Searchable Build Menu
There are a lot of buildings in ONI, so we’ve made it easier to find the one you’re actually looking for. The build menu’s new search function pulls up any building whose name is typed into the search field, no matter which category it’s in.
You can also search by subcategory (e.g. searching for “Pipes” will pull up all of the pipes in the game) or click on the new list-view icon in each category to browse the subcategories in that section.
New Disconnect Tool
You can now sever the connection between pipes, wires, Transit Tubes and Conveyor Rails yourself, using the new Disconnect tool. That means your Duplicants can focus on more interesting tasks…or spend more time at the water cooler, if you’re feeling generous.
Supply Closet
The next time you’re in the Supply Closet, turn up the volume! We’ve added new music and UI sound effects, so it’s more fun than ever to restyle Duplicant outfits and swap out blueprints. (Hint: the latest batch of blueprints includes whimsical new floating friends for Balloon Artists!)
To claim your new ONI blueprints: Click on “Supply Closet” in the Main Menu, and hit the “Check Shipments'' button. That’ll take you to the Klei Rewards webpage, which has two free mystery crates up for grabs—you’re welcome to redeem both. You can then view your collection of blueprints in your online inventory or in-game, in your Supply Closet.
Summary
The build menu is now searchable and sorted into subcategories, there’s a new way to cut conduits and connectors, the Supply Closet sounds are jammin’, and we’ve squashed some bugs!
You can share bug reports, feedback or ONI-themed philosophies about life here. We really appreciate your input.
If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch.
Welcome to the Hot Shots update for the base game and Spaced Out!
This is a really special one for us: not only are we adding some fun new buildings—including one that can boost geyser activity for extra-hot eruption action—we’ve also got a stowaway story trait, two new rooms and a sneak preview of ONI’s new cosmetic skins! Whew.
If you’re new to our little corner of the cosmos, you can find out more about story traits, skins and the future of ONI in the roadmap here.
Let’s dig in!
New Buildings and Rooms
We added a Conduction Panel that exchanges heat with buildings that it overlaps with, offering a new way to cool down space industry buildings—or whatever else you’ve decided to build in the glorious vacuum of your asteroid’s surface.
The Mission Control Station broadcasts guidance data that ramps up a rocket’s speed during flight. It needs to be built inside one of the new rooms (the Laboratory) with a line of sight to space in order to function. The Laboratory also enables the use of the Geotuner…
We like making things go “boom” as much as anyone else, and the Geotuner is built to do just that: aim it at an analyzed geyser anywhere on your asteroid, send a Duplicant over to compile some amplification data, and your targeted geyser will automatically get a little extra juice (heat- and output-wise) the next time it’s erupting. Are we nostalgic for our old science-fair days? Maybe.
Duplicants are now rewarded with an extra large morale boost when they are given a Private Bedroom. The Private Bedroom requires a single comfy bed, a fully constructed backwall, and a few decor items to make your Duplicants comfortable.
Story Trait: Mysterious Hermit
The Mysterious Hermit is the star of our latest story trait. Convince him to join your colony (and let you repurpose his old haunt) by completing some tasks, like delivering tasty, tasty food to his curious domicile.
Preview of ONI Skins!
Each Duplicant’s default outfit can now be customized in the Supply Closet screen. You can also explore different cosmetic skins for buildings and artworks there.
The ONI skins system is still a work in progress. We’re not interested in rushing it. In the future, the primary method for obtaining new skins (which we’re calling “blueprints”) will be through timed drops. For now, we’re setting everyone up with a few intro blueprints so that you can get a sneak peek at how it all works and let us know what you think.
To claim these sampler sets of ONI blueprints: Click on “Supply Closet” in the Main Menu, and hit the “Check Shipments'' button. That’ll take you to the Klei Rewards webpage, which has three free mystery shipments up for grabs—you’re welcome to redeem all three. You can then view your collection of blueprints in your online inventory or in-game, in your Supply Closet.
Quality of Life
We’ve made a bunch of quality of life improvements! It is now possible to order an artwork (such as a canvas or sculpting block) to be cleared or replaced with a different style of the same quality. Revisions to Drywall tuning make it significantly cheaper and faster to build. Drywall and floor tiles can now replace each other (rather than requiring a manual deconstruct and rebuild). Geysers now show their calculated average lifetime output in the details panel.
And many more you can see in the full patch notes.
Summary
We’ve added a new Mysterious Hermit story trait, a Conduction Panel, Geotuner, and Mission Control Station, as well as a preview of the new ONI skins system (aka blueprints). We’ve also made some quality of life improvements and squashed a few bugs.
If your mods are breaking or you need a little extra time before switching over, you can opt into the temporary, unsupported <Previous Update branch>.