Welcome to our February 2023 Quality of Life update!
This update includes a bunch of fixes, additions and changes designed to help colonies look and feel even better in both the base game and Spaced Out! DLC. That includes UX improvements—like a new search function for the build menu!—along with bug fixes, sweet new cosmetic skins (aka blueprints) and a snippy new tool.
Bugs! Fixes! Changes!
We’ve been steadily squashing bugs and making changes. Recent efforts include: Critters no longer get stuck in their “Waiting to be Groomed” state! Equipping a suit at a dock no longer plays the yellow alert sound when the suit was previously marked as yellow alert! Drywall can now be rotated! …and more.
Highlights
All versions
Added search function to the Build Menu.
Added list view option to the Build Menu.
Added a new Disconnect tool.
Equipping a suit at a dock no longer plays the yellow alert sound when the suit was previously marked as yellow alert.
Drywall can now be rotated.
Added new cosmetic skins.
Dream Journals can now be stored in any storage that allows inedible solids.
Spaced Out! Only
Squelchy Asteroid now starts with random geysers, like the other Classic-style asteroids.
Replacing one rocket module with another now returns materials from the original.
Asteroids will no longer be seen on the top edge of certain asteroids, above the red-lined world limit.
Searchable Build Menu
There are a lot of buildings in ONI, so we’ve made it easier to find the one you’re actually looking for. The build menu’s new search function pulls up any building whose name is typed into the search field, no matter which category it’s in.
You can also search by subcategory (e.g. searching for “Pipes” will pull up all of the pipes in the game) or click on the new list-view icon in each category to browse the subcategories in that section.
New Disconnect Tool
You can now sever the connection between pipes, wires, Transit Tubes and Conveyor Rails yourself, using the new Disconnect tool. That means your Duplicants can focus on more interesting tasks…or spend more time at the water cooler, if you’re feeling generous.
Supply Closet
The next time you’re in the Supply Closet, turn up the volume! We’ve added new music and UI sound effects, so it’s more fun than ever to restyle Duplicant outfits and swap out blueprints. (Hint: the latest batch of blueprints includes whimsical new floating friends for Balloon Artists!)
To claim your new ONI blueprints: Click on “Supply Closet” in the Main Menu, and hit the “Check Shipments'' button. That’ll take you to the Klei Rewards webpage, which has two free mystery crates up for grabs—you’re welcome to redeem both. You can then view your collection of blueprints in your online inventory or in-game, in your Supply Closet.
Summary
The build menu is now searchable and sorted into subcategories, there’s a new way to cut conduits and connectors, the Supply Closet sounds are jammin’, and we’ve squashed some bugs!
You can share bug reports, feedback or ONI-themed philosophies about life here. We really appreciate your input.
If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch.
Welcome to the Hot Shots update for the base game and Spaced Out!
This is a really special one for us: not only are we adding some fun new buildings—including one that can boost geyser activity for extra-hot eruption action—we’ve also got a stowaway story trait, two new rooms and a sneak preview of ONI’s new cosmetic skins! Whew.
If you’re new to our little corner of the cosmos, you can find out more about story traits, skins and the future of ONI in the roadmap here.
Let’s dig in!
New Buildings and Rooms
We added a Conduction Panel that exchanges heat with buildings that it overlaps with, offering a new way to cool down space industry buildings—or whatever else you’ve decided to build in the glorious vacuum of your asteroid’s surface.
The Mission Control Station broadcasts guidance data that ramps up a rocket’s speed during flight. It needs to be built inside one of the new rooms (the Laboratory) with a line of sight to space in order to function. The Laboratory also enables the use of the Geotuner…
We like making things go “boom” as much as anyone else, and the Geotuner is built to do just that: aim it at an analyzed geyser anywhere on your asteroid, send a Duplicant over to compile some amplification data, and your targeted geyser will automatically get a little extra juice (heat- and output-wise) the next time it’s erupting. Are we nostalgic for our old science-fair days? Maybe.
Duplicants are now rewarded with an extra large morale boost when they are given a Private Bedroom. The Private Bedroom requires a single comfy bed, a fully constructed backwall, and a few decor items to make your Duplicants comfortable.
Story Trait: Mysterious Hermit
The Mysterious Hermit is the star of our latest story trait. Convince him to join your colony (and let you repurpose his old haunt) by completing some tasks, like delivering tasty, tasty food to his curious domicile.
Preview of ONI Skins!
Each Duplicant’s default outfit can now be customized in the Supply Closet screen. You can also explore different cosmetic skins for buildings and artworks there.
The ONI skins system is still a work in progress. We’re not interested in rushing it. In the future, the primary method for obtaining new skins (which we’re calling “blueprints”) will be through timed drops. For now, we’re setting everyone up with a few intro blueprints so that you can get a sneak peek at how it all works and let us know what you think.
To claim these sampler sets of ONI blueprints: Click on “Supply Closet” in the Main Menu, and hit the “Check Shipments'' button. That’ll take you to the Klei Rewards webpage, which has three free mystery shipments up for grabs—you’re welcome to redeem all three. You can then view your collection of blueprints in your online inventory or in-game, in your Supply Closet.
Quality of Life
We’ve made a bunch of quality of life improvements! It is now possible to order an artwork (such as a canvas or sculpting block) to be cleared or replaced with a different style of the same quality. Revisions to Drywall tuning make it significantly cheaper and faster to build. Drywall and floor tiles can now replace each other (rather than requiring a manual deconstruct and rebuild). Geysers now show their calculated average lifetime output in the details panel.
And many more you can see in the full patch notes.
Summary
We’ve added a new Mysterious Hermit story trait, a Conduction Panel, Geotuner, and Mission Control Station, as well as a preview of the new ONI skins system (aka blueprints). We’ve also made some quality of life improvements and squashed a few bugs.
If your mods are breaking or you need a little extra time before switching over, you can opt into the temporary, unsupported <Previous Update branch>.
Back in 2020 we created the very first handmade prototype. Since then, we have spent over a year creating the surprisingly complex custom internal mechanism that allows the Puft to live up to its gassy reputation.
For KickStarter we'll be releasing the Puft along with a new line of character plushies from our games called Soft Spots! Be among the first to get your hands on these cuddly friends! We've put together some special bundle prices for so you can get a Puft and one or more Soft Spots of your selection.
Hi friends, this hotfix has a few fixes for the Sweet Dreams update. Patch notes below.
Changes and Improvements All Versions Added sound to Pajama Cubby Duplicant interaction.
Fixes All Versions Fixed issue preventing regolith tiles from falling from the top edge of the map. Fix for crash that could occur when Oxyferns were uprooted. Fixed crash that could occur when a Duplicant sculpts an Ice Block. Corrected misaligned UI main menu UI that displays when the build is run on the "public_previous_update" Steam branch. Note that this change will not be observable until the Sweet Dreams update moves to that branch. Spaced Out! only Fixed crash that could occur when a Robo-Miner mines Resin.
It’s the first installment in our new series of ongoing updates. Want to know more about why we made the switch to consistent updates instead of making a DLC2? It’s all right here.
If you’re curious about our plans for the next few months, check out our new roadmap.
Story Trait System
This update marks the debut of our new Story Trait system, a collection of interactive POIs buried deep inside the asteroids. You can find them in the Story Options tab on the Choose A Destination screen in-game, and read more about them in the roadmap.
We’re pretty excited about our first two story traits: the Somnium Synthesizer harnesses the power of Duplicants’ subconscious minds by unlocking their ability to dream for the very first time, while the Critter Flux-O-Matic offers a new way to roll the dice on critter morph outcomes.
This system—and this inaugural pair of traits—is designed for both base game and Spaced Out! DLC.
New Room & Building
Duplicants in all versions of the game can now enhance their food with delicious additives! We’ve added a new Kitchen room, which enables the use of the new Spice Grinder.
Spice mixes produced at the grinder can be sprinkled onto certain meals to improve things like shelf life and Duplicant strength. Bon appetit!
Other Cool Things
In Spaced Out!, the Plug Slugs have gotten some tuning changes (including a new refined metal diet), and their species has grown to include two new morphs: the unbreathable-gas-guzzling Smog Slug and the liquid-inhaling Sponge Slug.
Also: Critters in all versions of the game now queue for ranching, the build menu showing room requirement info, and we’ve put an end to the total anarchy of multiple meteor showers sometimes happening all at once.
We’ve added a new Story Trait system with two new story traits, a new Kitchen room and Spice Grinder building, and two new Plug Slug morphs—along with a bunch of other improvements and bug fixes. More info in the patch notes below.
If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update branch. Just keep in mind that it’s unsupported.
Thanks for all of the feedback and suggestions—keep ‘em coming! You can report bugs here.
As we mentioned recently, we’re shifting our focus to releasing ongoing updates instead of a DLC2. You can read more about that here.
A new adventure means a new roadmap—here’s what you can expect from us over the coming months!
Overview
We’ll be releasing free, ongoing updates several times a year. Actual timelines will vary as we settle into a rhythm. Currently, the plan is for them to be seasonal.
You can look forward to fresh new content that’ll keep your Duplicants on their nonexistent toes—like the Story Traits mentioned below—as well as bug fixes and performance and quality of life improvements. There’ll be something for both base game players and Spaced Out! DLC players in every update.
One of the big new additions is the Story Trait system. It’s an interactive POI take on world traits, with unique gameplay challenges that unlock new lore and offer ongoing benefits once completed. They’re designed to build out the ONI universe and create new ways to interact with the existing gameplay loops.
Some of the projects we’re working on for the next few updates include:
Story Traits! The inaugural pair are a gargantuan dream-analyzing machine and a handy critter-mutator. More to come…
Expanded surface gameplay tools and content!
QoL improvement! E.g. Expanded database and a searchable build menu for the base game, and improvements to Spaced Out! rocketry.
New Room types! We’re thinking: Laboratory, Mission Control Room, better bedrooms…
And then?
Bigger things like new starting biomes, richer world gen options, and even new sim systems are on the horizon too, but these take longer to develop, so no short-term promises.
Another long-term goal we’re working on is a cosmetic skins system. Our skins system will be modeled on what’s worked for Don’t Starve Together, so anyone who’s ever played DST will feel right at home. We’re starting with some new decor, buildings, clothing and then we'll gather feedback and see what else you’d like skinned. It may be a little odd to add cosmetic skins to a single-player game, but we’re hoping this’ll let us keep making free content updates for everybody rather than DLC.
Summary
We’re planning to release several free updates per year, starting in October. They’ll include new content, performance and QoL improvements, and bug fixes. A new cosmetic skins system is also in the works for future updates.
Thank you to everyone for your bug reports, feedback and forum posts! We read it all, so keep it coming. We’re so excited to be blasting off in a new direction with such a stellar crew.
…we’ve decided to release ongoing updates instead of a DLC2!
Ever since the Spaced Out! DLC launched in December, we’ve been exploring ideas for the next chapter of Oxygen Not Included. Those conversations started out as discussions about DLC2, but as we kept digging, we realized that a distant DLC2 release just wasn’t the right fit for our long-term goals.
We want ONI to feel like a true universe: infinite and ever-expanding!
And most importantly, accessible to our whole community.
While a second DLC would certainly expand the game, it’d limit our design choices. We’d have to decide which features base game players would have access to—and which ones they’d be left out of.
The more DLCs there are, the harder it gets for us to implement bug fixes and balance changes that are viable for everyone across all versions of the game. That sounds about as appealing as an all-mushbar buffet.
We want you all along for the ride! So we’re shifting our focus to building out a lot of the same content and systems you’d expect from a DLC, and releasing them regularly as free game updates that work for both base game and Spaced Out!
No colony left behind.
What’s next?
We’re working on a roadmap to let you know what to expect as we explore this exciting new chapter of ONI—we’ll post that here as soon as it’s ready.
Summary
We’re expanding the ONI universe through ongoing updates rather than a DLC2! These free, regularly scheduled updates will be designed for both the base game and the Spaced Out! DLC. Roadmap coming soon.
Our heartfelt thanks, as ever, to this incredible community! We’re overjoyed to be able to share our little corner of the cosmos with you.