Oxygen Not Included - Klei-JoeW

Hey everybody,

It’s been a few weeks since Spaced Out! launched—it’s time to share our roadmap for ONI’s shiny future!

Recap
The DLC’s debut on December 16th marked the end of two busy years spent building and testing new multi-world gameplay, expanded rocketry, new planetoids, nuclear and radiation systems, new critters and lots of other cool stuff.

And of course, our efforts in the final year were propelled by our incredible Early Access community. Thank you for all of your helpful feedback, bug reports and great ideas!

So what’s next?

Roadmap
We’ve got two core projects happening in the first half of the year: tech improvements and a free content update!

After a whirlwind two years, we’re excited to finally have time to dig into the backlog of technical tasks for both Spaced Out! and the base game.

We’ll start by working on highly-requested mod support for WeGame (just launched!) and support for Steam Deck in the coming weeks.

Then the next several months will be all about:
  • Performance improvements
  • Bug fixes both old and new!
  • Building out our collection of developer tools
  • Streamlining our workflow behind the scenes

While the programmers concentrate on that, the art team is dreaming up an awesome new content update—free for all players of both the base game and Spaced Out!

Some of the ideas we’re exploring for this free content pack include quirky new Duplicants, new critter morphs, and fresh decor and recreation buildings, all designed to expand opportunities for expressive gameplay.

We’re aiming to get this out to you just before summer, in time for Klei Fest.

What about a DLC2?
All we can say for now is that we’re actively investigating possible themes and directions for DLC2. (As soon as we can tell you more about that, we will!)

Summary
We’re hammering away on tech improvements and a free content update while we regroup and begin concepting ONI’s exciting next chapter. This roadmap will be updated in the summer.

We read everything you post to the forums–whether it’s praise, constructive feedback or genius new ways to turn bodily fluids into valuable resources–so keep it up!

It takes a colony to produce ONI. Thanks for being part of ours.
Jan 27, 2022
Oxygen Not Included - Klei-JoeW
Hey everyone,

Welcome to the first patch of 2022! Just a few minor things we’ve been working on since Spaced Out! launched in December.

Highlights include:
  • WeGame mod support
  • Fixes for Linux worldgen issues
  • Helped Sweepys get a little more confidence…they’re no longer afraid of everything, just critters
  • Adjustments to meters on many buildings when using colorblind settings
  • Critters won’t idle where Pneumatic Doors are being constructed anymore
  • Plenty of crash and bug fixes

Check out the full patch notes on the official forums to see all the other things we’ve fixed or polished.

You can continue to report bugs here.

Also: keep an eye out for our 2022 roadmap! It explains what’s happening behind the scenes at ONI, and where things will be going for the next little while. We’ll link to that post here by the end of this week.


Oxygen Not Included - Klei-JoeW


Hey Everybody!

Just for fun, we thought we would release this animated short for you all!

Thank you so much for all the feedback and support during the launch of Oxygen Not Included: Spaced Out!

We're headed out for a break and we'll see you in the new year with more updates and fun stuff.

Have a safe and happy holiday out there everybody!

https://store.steampowered.com/app/1452490/Oxygen_Not_Included__Spaced_Out/
Oxygen Not Included - Klei-JoeW
The Oxygen Not Included community celebrates the full release of the Spaced Out DLC! Get a guided tour of Twitch streamer LiveActionPixel's megabase, as he revamps his 1000+ cycle colony and shows off some of the new features.
Oxygen Not Included - Klei-JoeW


3…2…1…BLAST OFF!

We are over the moon (read: manic Sparkle Streaking around the studio) to announce that after two years of development, testing and updates:

Oxygen Not Included: Spaced Out! has launched!

This rocket-packed, multi-world DLC is now available on Steam, WeGame and Epic Games Store.

https://store.steampowered.com/app/1452490/Oxygen_Not_Included__Spaced_Out/

Thanks to the dedicated community members who participated in Early Access and Public Testing, our favourite little space cadets have a vast collection of new planetoids, buildings and systems to explore—assuming they survive all the radiation. (They’ll be fine. Probably.)

Rad new features and improvements for the Spaced Out! DLC include:

  • New Multi-World Gameplay: manage multiple colonies simultaneously and switch between new planetoids in real-time!
  • Expanded Rocketry: customize new modular rockets to explore the newly overhauled Starmap—new mid-game Rocketry options give your Duplicants an edge in the asteroid space-race!
  • Radiation and Nuclear: harness the energy of new radioactive elements and ambient radiation to power nuclear machines!
  • New Critters: get acquainted with some new fuzzy friends—if you’re nice, they might help you out around the colony!
  • New Resources, Biomes, Tech and More: discover a whole new universe of unfamiliar biomes, valuable resources and freshly designed tech!
Your bug reports and feedback are welcome, as always; we’ll still be working on updates and fixes post-launch. Then it’ll be time to start writing the next chapter of Oxygen Not Included…

A mission like this is only possible with a solid crew - thank you all SO MUCH for taking this ride with us!
Oxygen Not Included - Klei-JoeW

Hello everyone!

Blast Off! is our final pre-launch update. We’re so close to the big day! We’ve been working hard on bug fixes, polishing and performance in order to get ready for…

…the official launch of Spaced Out! on Dec. 16th!

Oxygen Not Included: Spaced Out! will be available on Steam, WeGame and Epic Games Store.

We’ll keep right on fixing bugs and making updates up to and after the launch, but for now, you’ll find our ever-growing list of changes and fixes in the patch notes below.

Notable mentions include:
  • Fixed bug where Duplicants were getting stuck in mid-air.
  • Improvements to the UI, like updating the cluster selection screen to show all world traits in a cluster in the right column when the left column’s header is selected.
  • The Piloting Skill now affects Rocket speed.
  • Solar Panel Modules now partially block light while grounded.
  • Performance optimizations for farms, Sweepys, and the dig tool.

The awesome feedback and support from this community is what’s gotten us to this point - thank you, all!

See you all on Dec. 16th for the launch!

For full patch notes, head over the official forums post here.
Oxygen Not Included - Klei-JoeW

Ready to Launch!
We started working on Spaced Out! nearly two years ago. One year of Early Access, one global pandemic and countless hours later, we’re excited to announce that Spaced Out! is ready to leave Early Access.

Hang onto your Rocket Navigation hats, folks...the Spaced Out! DLC for Oxygen Not Included officially launches on December 16th!

It’ll be available on Steam, WeGame and Epic Games Store.

This won’t be the last update to Spaced Out! or the base game. We’ll still be fixing bugs, improving UI and making tuning and balancing improvements on an ongoing basis.

How’d We Get Here?
A lot has happened during Early Access, so a quick recap is in order. We’ve released 16 updates (one every 3 weeks!) in the past year—not to mention plenty of minor patches and bug fixes.

Major highlights of our time in Early Access include:
  • Improvements to rocketry mechanics, modules and fittings.
  • Numerous Rocket interior improvements.
  • Introduction of new Spaced Out! and Classic-style clusters for a total of 18 clusters to choose from.
  • Addition of new planetoids in all clusters.
  • Introduction of Nuclear, Radiation and Radbolt systems.
  • Introduction of Space mining.
  • Introduction of Plant mutations.
  • Unification of the base game and Spaced Out! codebases. (Breath of Fresh Air update, aka The Big Merge)
  • Updates to the Mod system and lots of Mod support work.

What’s Next?
Once Spaced Out! has launched our next move is to...keep working on it. There’s always more to do, so we'll work on some post-launch updates for a while before moving on to the next new thing for Oxygen Not Included. Stay tuned!

Thank you all so much for your help along the way. The community’s feedback and support is incredibly valuable, and the entire ONI team is grateful for the time you put into helping us get here.

December 16th, here we come!

Oxygen Not Included - Klei-JoeW

Hello everyone!

We’re one shiny new update closer to launching Oxygen Not Included: Spaced Out!

The Buff & Shine update is focused on fixing bugs and polishing existing content, with a few notable changes that have us feeling all a-glow...

Radbolts can now be safely stored, ready for transport, in the new Radbolt Chamber building. It requires automation (you’ll need a green signal to release radbolts from storage) and radbolts decay pretty quickly while the building is disabled.

We’ve added four more Classic-style clusters: you’ll find versions of The Badlands, Volcanea, Arboria and Aridio in Spaced Out! These options didn’t quite make it into the Rad New Worlds update, so we’re including them here.

Radiation is more intense than ever! All radiation emission sources have been significantly increased. We’ve also reduced the impact of radiation on plants and buildings, so the net effect is that Duplicants are more vulnerable to radiation sickness.

There are plenty of other exciting things packed into this update too, including new artwork, restored base game buildings (e.g. Space Scanner, and the Enclosed Telescope formerly known as Telescope), bug fixes and quality-of-life adjustments.

We’re so grateful for all the testing, feedback, and commentary the community has given us so far. Thank you for taking this ride with us! You can continue to report bugs here.
Oct 29, 2021
Oxygen Not Included - Klei-JoeW
Hi everyone,

Just a small hotfix today to address some issues we noticed in yesterday's release. Have a good weekend!
Changes and Improvements
  • Updated Simplified Chinese translations.
Bugs
All Versions
  • Removed an automation port that was unintentionally added to the Refrigerator as a result of a different bug fix.
Spaced Out! Only
Worldgen
  • Improvements to worldgen rules for Classic Style Oasisse cluster.
  • Fixed issue where warp destination area on the Flipped Asteroid spawned too close to the bottom of the map.
Oxygen Not Included - Klei-JoeW

Hello everyone!

Today we have an adventurous new update for Oxygen Not Included: Spaced Out!

The Rad New Worlds update is focused on adding several new starting world options, making research more accessible, and filling some gaps in the radiation and nuclear gameplay. We’ve also been focused on fixing bugs and finding opportunities to polish the game. More on that point below...

New Worlds
We’ve added a new series of clusters and asteroids that lean heavily into Spaced Out! mechanics. The starting asteroid in these clusters is smaller, there are fewer biomes per asteroid, and instead of two nearby asteroids there are four. Sustainability in these clusters might require visiting multiple worlds and some creative thinking. These have varying degrees of difficulty, but are generally meant to be harder starts for players looking for a challenge.

Radiation and Nuclear
We’ve also added two new buildings to the Radiation category of the build menu.

The Radiation Lamp emits a constant and predictable cone of radiation as it consumes the uranium ore supplied to it.

The second building is the Manual Radbolt Generator, which produces a small but reliable amount of Radbolts with no electrical power required. Now, a little Uranium Ore and some Duplicant labour are all that is needed to get your Materials Science Research operation underway.

Additionally, we’ve greatly reduced the rate at which Radbolts decay while traveling. It is now possible to send Radbolts a significantly further distance than before.

Research Changes
We’ve made some changes to how Cosmic Research is conducted. Firstly, we’ve renamed it “Data Analysis Research” and it’s now generated by processing ‘Data Banks’ at the Virtual Planetarium. Data Banks can be generated in a number of ways, including using the Orbital Data Collection Lab, studying geysers, analyzing artifacts, and searching satellites and inspectable POIs.

Roadmap
In the last few weeks we’ve been gradually shifting our focus away from features and content and towards bugs and polish. Our intention is to continue this trend: fewer new features, more fixes! We’re thinking keenly about the path to launching Spaced Out! out of early access and so we believe it’s time to focus on getting the experience as stable and smooth as it needs to be for release.

The team is very grateful for all the testing, feedback, and commentary the community has given us so far. Please keep it up! We appreciate any help in getting Spaced Out! to full release - and beyond!

Full patch notes on the official forums. Please continue to report bugs here.
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