Oxygen Not Included - Klei-JoeW

Ready to Launch!
We started working on Spaced Out! nearly two years ago. One year of Early Access, one global pandemic and countless hours later, we’re excited to announce that Spaced Out! is ready to leave Early Access.

Hang onto your Rocket Navigation hats, folks...the Spaced Out! DLC for Oxygen Not Included officially launches on December 16th!

It’ll be available on Steam, WeGame and Epic Games Store.

This won’t be the last update to Spaced Out! or the base game. We’ll still be fixing bugs, improving UI and making tuning and balancing improvements on an ongoing basis.

How’d We Get Here?
A lot has happened during Early Access, so a quick recap is in order. We’ve released 16 updates (one every 3 weeks!) in the past year—not to mention plenty of minor patches and bug fixes.

Major highlights of our time in Early Access include:
  • Improvements to rocketry mechanics, modules and fittings.
  • Numerous Rocket interior improvements.
  • Introduction of new Spaced Out! and Classic-style clusters for a total of 18 clusters to choose from.
  • Addition of new planetoids in all clusters.
  • Introduction of Nuclear, Radiation and Radbolt systems.
  • Introduction of Space mining.
  • Introduction of Plant mutations.
  • Unification of the base game and Spaced Out! codebases. (Breath of Fresh Air update, aka The Big Merge)
  • Updates to the Mod system and lots of Mod support work.

What’s Next?
Once Spaced Out! has launched our next move is to...keep working on it. There’s always more to do, so we'll work on some post-launch updates for a while before moving on to the next new thing for Oxygen Not Included. Stay tuned!

Thank you all so much for your help along the way. The community’s feedback and support is incredibly valuable, and the entire ONI team is grateful for the time you put into helping us get here.

December 16th, here we come!

Oxygen Not Included - Klei-JoeW

Hello everyone!

We’re one shiny new update closer to launching Oxygen Not Included: Spaced Out!

The Buff & Shine update is focused on fixing bugs and polishing existing content, with a few notable changes that have us feeling all a-glow...

Radbolts can now be safely stored, ready for transport, in the new Radbolt Chamber building. It requires automation (you’ll need a green signal to release radbolts from storage) and radbolts decay pretty quickly while the building is disabled.

We’ve added four more Classic-style clusters: you’ll find versions of The Badlands, Volcanea, Arboria and Aridio in Spaced Out! These options didn’t quite make it into the Rad New Worlds update, so we’re including them here.

Radiation is more intense than ever! All radiation emission sources have been significantly increased. We’ve also reduced the impact of radiation on plants and buildings, so the net effect is that Duplicants are more vulnerable to radiation sickness.

There are plenty of other exciting things packed into this update too, including new artwork, restored base game buildings (e.g. Space Scanner, and the Enclosed Telescope formerly known as Telescope), bug fixes and quality-of-life adjustments.

We’re so grateful for all the testing, feedback, and commentary the community has given us so far. Thank you for taking this ride with us! You can continue to report bugs here.
Oct 29, 2021
Oxygen Not Included - Klei-JoeW
Hi everyone,

Just a small hotfix today to address some issues we noticed in yesterday's release. Have a good weekend!
Changes and Improvements
  • Updated Simplified Chinese translations.
Bugs
All Versions
  • Removed an automation port that was unintentionally added to the Refrigerator as a result of a different bug fix.
Spaced Out! Only
Worldgen
  • Improvements to worldgen rules for Classic Style Oasisse cluster.
  • Fixed issue where warp destination area on the Flipped Asteroid spawned too close to the bottom of the map.
Oxygen Not Included - Klei-JoeW

Hello everyone!

Today we have an adventurous new update for Oxygen Not Included: Spaced Out!

The Rad New Worlds update is focused on adding several new starting world options, making research more accessible, and filling some gaps in the radiation and nuclear gameplay. We’ve also been focused on fixing bugs and finding opportunities to polish the game. More on that point below...

New Worlds
We’ve added a new series of clusters and asteroids that lean heavily into Spaced Out! mechanics. The starting asteroid in these clusters is smaller, there are fewer biomes per asteroid, and instead of two nearby asteroids there are four. Sustainability in these clusters might require visiting multiple worlds and some creative thinking. These have varying degrees of difficulty, but are generally meant to be harder starts for players looking for a challenge.

Radiation and Nuclear
We’ve also added two new buildings to the Radiation category of the build menu.

The Radiation Lamp emits a constant and predictable cone of radiation as it consumes the uranium ore supplied to it.

The second building is the Manual Radbolt Generator, which produces a small but reliable amount of Radbolts with no electrical power required. Now, a little Uranium Ore and some Duplicant labour are all that is needed to get your Materials Science Research operation underway.

Additionally, we’ve greatly reduced the rate at which Radbolts decay while traveling. It is now possible to send Radbolts a significantly further distance than before.

Research Changes
We’ve made some changes to how Cosmic Research is conducted. Firstly, we’ve renamed it “Data Analysis Research” and it’s now generated by processing ‘Data Banks’ at the Virtual Planetarium. Data Banks can be generated in a number of ways, including using the Orbital Data Collection Lab, studying geysers, analyzing artifacts, and searching satellites and inspectable POIs.

Roadmap
In the last few weeks we’ve been gradually shifting our focus away from features and content and towards bugs and polish. Our intention is to continue this trend: fewer new features, more fixes! We’re thinking keenly about the path to launching Spaced Out! out of early access and so we believe it’s time to focus on getting the experience as stable and smooth as it needs to be for release.

The team is very grateful for all the testing, feedback, and commentary the community has given us so far. Please keep it up! We appreciate any help in getting Spaced Out! to full release - and beyond!

Full patch notes on the official forums. Please continue to report bugs here.
Oct 13, 2021
Oxygen Not Included - Klei-JoeW
Hi friends,

This is just a small hotfix to address a crash relating to Beeta stings in the Unexplained Traits update.

Fixes
Spaced Out! Only
  • Fixed crash that could occur when a Beeta attacked a critter
  • That's all! Have a good Wednesday
Oxygen Not Included - Klei-JoeW


Hello everyone!

Today we’re releasing the “Unexplained Traits” update for Oxygen Not Included: Spaced Out!

This update reintroduces the world traits system to Spaced Out!
This means that each planetoid in the cluster gets a few randomly selected traits to modify the world generation algorithm and mix up the play experience. There are over 20 different traits that may be selected: some old, some new. Some worlds will not be affected at all.

We’ve also upgraded the frigid “Rime” cluster to be compatible with Spaced Out! You can now find Rime in the “Classic” destination category when you start a new game.

We’ve also added four new Spaced Out! centric Duplicant traits. You might notice some Duplicants now have space specific traits, and some give off a bit of a glow...

Additionally, we’ve added several new Spaced Out! specific Achievements. You can check them out in the ‘Colony Summary’ screen.

Database entries for elements and critters have also been improved to include consumed and produced resource amounts.

Finally, we’ve made a number of performance improving changes that should increase overall frame speed and consistency. We hope these changes improve things a bit, but also want to be clear that efforts in this area will continue.

And as always, some bug fixes!

Full patch notes on the official forums.

A Big thank you to everyone who participated in the testing branch. Please continue to report bugs here.
Sep 17, 2021
Oxygen Not Included - Klei-JoeW
Hi everyone,

Today's hotfix includes some telephone tuning and animation improvements. It also includes a number of crash fixes. Notably, we restored some code that should unbreak some mods that were not functional after the Cosmic Calling update.

Patch notes below. Have a good weekend!
Changes & Improvements.
Spaced Out! Only
  • Party Line Telephone morale bonus for chatting on the same world changed from 3 to 2.
Fixes
Modding
  • Re-added BuildingDef.isSolidTile and marked it as obsolete.
Spaced Out! Only
  • Added Party Line Telephone to the tech tree.
  • Updated Party Line Telephone animations.
  • Updates Party Line Telephone strings.
  • Fixed crash loading saves where a Saturn Critter Trap was in the middle of venting.
  • Fixed rare crash that could occur when Experiment 52B eats food.
Oxygen Not Included - Klei-JoeW

Hello everyone!

Today we’re releasing the Cosmic Calling Update for Oxygen Not Included: Spaced Out!

This fun new update contains new buildings, revised rocket tuning, art and sound updates, bug fixes, and more…

New Buildings:
The Radbolt Joint Plate is a solid tile that allows Radbolts to pass through one-way - just make sure your Duplicants aren’t standing right on top of it while a Radbolt is passing through!

The Party Line Phone is a new recreation building that Duplicants can use to talk to each other over long distances. Duplicants enjoy a small morale bonus if they use the phone by themselves, a bigger bonus if they have a chat with someone on another phone, and an even bigger bonus if at least one participant is on a different rocket or asteroid..

The Automation Broadcast Sender and Receiver allow you to transmit an automation signal between worlds. The broadcaster has a limited range though, so a relay network may be necessary for longer range transmissions.

Rocket Tuning:
Rocket ranges, speeds, and max height tuning have all been adjusted. All rockets have been made faster, and some have gotten range and height boosts. The range of the Radbolt engine has been reduced.

Art and Sound
We’ve updated the artwork for a number of buildings that consume Radbolts and new sounds for automation and radiation overlays.

A couple crash and bug fixes also made it into this update.

Thank you to everyone who participated in the Public Testing branch. Your feedback and bug reports are much appreciated. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!
Oxygen Not Included - Klei-JoeW
Hi everyone,

Just a small hotfix to address a couple of bugs with rockets and trailblazers in Spaced Out!

Bug Fixes
Spaced Out!
  • Fixed issue causing Duplicants to occasionally duplicate when using Trailblazer modules
  • Fixed issue where Spacefarer Conduit Ports could output gas/liquid to the wrong location.
Aug 27, 2021
Oxygen Not Included - Klei-JoeW
Hello, just a small patch trying to fix an elusive bug, and update the main menu UI for the next update. Have a good weekend everyone!
Changes & Improvements
Updated Simplified Chinese localization.
Fixes
Potential fix for "Failed to load cursor" issue some users are reporting.
  • Spaced Out! Only
  • Updated Main Menu countdown timer and name.
...