Oxygen Not Included - Klei-JoeW
Hi everyone,

Just a small hotfix to address a couple of bugs with rockets and trailblazers in Spaced Out!

Bug Fixes
Spaced Out!
  • Fixed issue causing Duplicants to occasionally duplicate when using Trailblazer modules
  • Fixed issue where Spacefarer Conduit Ports could output gas/liquid to the wrong location.
Aug 27, 2021
Oxygen Not Included - Klei-JoeW
Hello, just a small patch trying to fix an elusive bug, and update the main menu UI for the next update. Have a good weekend everyone!
Changes & Improvements
Updated Simplified Chinese localization.
Fixes
Potential fix for "Failed to load cursor" issue some users are reporting.
  • Spaced Out! Only
  • Updated Main Menu countdown timer and name.
Oxygen Not Included - Klei-JoeW

Hello everyone!

Today we’re launching the Rocketry Renovation Update for Spaced Out!

This update mostly focuses on improving the rocketry experience, with some exciting new renovations you can add to your spacecraft. The full patch notes are listed below, but here are a few of the most notable changes:

Liquids and gasses can now be piped directly in-to and out-of Spacefarer Module interiors. This also means that fluids can be vented into space if a pipe is active while the rocket is in flight. This feature is available in all newly built Spacefarer Modules.

The new Wall Toilet building allows Duplicants to flush their waste directly into the world behind the toilet seat. No outbound plumbing required! This building must be built against a wall and requires clear space (or the vacuum of space) behind the wall to vent to.

The Ladder Bed is a tileable sleeping arrangement with a low quality ladder attached to the front. Several beds can be stacked together to create a vertical dormitory in tight spaces. Duplicants don’t appreciate others using the ladder while they’re trying to sleep though.

Stranded rockets can now be evacuated using the “ABANDON SHIP” sequence. This will cause the rocket to explode. Any Duplicants on board will be launched towards the nearest discovered asteroid in a high speed Escape Pod. Some of the resources aboard will follow in the form of Spacecraft Debris.


And of course, there's always a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!

For as full list of patch notes, see our post on the official forums.
Oxygen Not Included - Klei-JoeW
Hi everyone,

Today’s hotfix has a few bug fixes we wanted to get out, as well as an optimization we hope will address a specific performance issue some users have been experiencing since the Breath of Fresh Air update.

We’re continuing to explore performance improvement opportunities but wanted to get this one out sooner than later to get the needle moving in the right direction.

Changes
  • Updated Russian localization
Fixes
  • Potential fix for issue causing lasting performance impact after opening the research screen.
  • Fixed Pull Back the Veil achievement.
  • Base Game Only
    • Worldgen: Fixed an issue causing extra space to be unnecessarily reserved around world edges.
  • Spaced Out! Only
    • Outhouse and Hand Sanitizer can be stocked while rocket building restrictions are in effect.

We've just added a couple more fixes for Spaced Out! in hotfix 474321

Spaced Out! Fixes
  • Fixed a crash on load for saves where rocket interiors had been rebuilt.
  • Fixed crash that could occur when a rocket enters a Chlorine Cloud.
  • This fixes crashes with messages relating to Assert failed/OrbitalMechanics
Oxygen Not Included - Klei-JoeW

Hi there, friends!

Today we present The Solar Swamped Update for Spaced Out! This update contains two new worldgen features. The first is a third Classic Cluster option: a large-sized Swamp Start so you can now play with the new biomes and critters on a larger world. The second is variable sunlight intensity per world. This introduces a progression to the effectiveness of solar panels (and sunburn risk) as you expand across the starmap.

There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space.

The new Location Sensor can be combined with an automation port on the Rocket Control Station to manage how your Duplicants use various facilities inside rockets. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch!

And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!

All Oxygen Not Included Players
Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game each time a DLC update goes out. While the Solar Swamped Update's new features are for Spaced Out!, this update also includes a large number of bug fixes for ONI.

We've fixed a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners.

Occasionally there may be new bugs as well, so as development on the game continues please let us know if you find any issues!
Jul 22, 2021
Oxygen Not Included - Klei-JoeW
Hello everyone!

Today's patch continues fixing up many of the bugs and inconsistencies introduced to Oxygen Not Included by this last update. Thank you as always for your bug reports and discussion threads! Additionally, we're aware of performance problems that have shown up recently and are continuing to look for solutions there. Take care!
Changes
  • Refrigerator now produces less heat when in Power Saver mode.
  • Improved vertical spacing of diagnostics and pinned resources UI
  • Removed excess width of overlay legends UI
Bug Fixes
  • Fixed issue preventing wild and domesticated critter report data from being recorded and presented
  • Fixed issue preventing Critter Whisperer and Moovin' On Up achievement checkbox progress from updating in the UI.
  • Meteor Shower background effects no longer show when meteors aren't falling.
  • Resolved inconsistency in Solar Panel/Heavi-Watt Wire placement. These two buildings can once again be built on top of each other.
  • Base Game Only
  • Worldgen: Fixed Oceania generating without Oil Reservoirs
  • Worldgen: Biome sizes restored to their previous size
  • Restored Barbeque to the consumables menu
  • Rocket animations are no longer cut off when rendered above the buildable area.
  • Fixed crash clicking on the Bio tab if a duplicant had a rocketry interest, which is not in the base game.
  • Removed Spaced Out! Graphite recipe from the Rock Crusher and its codex page no longer crashes.
  • Fixed issue where space destination resources were not reserved by rockets
  • Sight-Seeing Module no longer releases an assigned duplicant while in space
  • Spaced Out! Only
  • Changed Cobalt Ore Atmo Suit to Cobalt.
Oxygen Not Included - Klei-JoeW
Hello everyone!

We've got a late-Friday patch to address a number of issues that came up in the Breath of Fresh Air Update.

This patch should address many of the immediate issues, especially concerning rocketry and UI.

Unfortunately, it seems that we didn't catch as many of these issues in the Public Testing branch as we had hoped. We have this patch for you today, and we are still going through your bug reports and feedback while we work to address your concerns, so please let us know any issues you're running into in the bug forums!

Additionally, there are some known changes which are going to take longer to work through, so we're putting up a temporary archive branch on steam which represents the state of the game prior to the Breath of Fresh Air Update. You can use this to continue existing saves or play on an older version while we work out the remaining problems. To play this version, right-click on Oxygen Not Included in your Steam library, click on Properties, and choose Betas > public_previous_version. (You may need to relaunch the Steam client for this option to appear.)

We know this update has not been great for many of you, and we're sorry for the frustration this situation has caused you! We will keep working hard to fix this situation, and to make ONI even better than it was before.

Thanks, as always, for being part of ONI's development with us! Have a great weekend.

Changes
  • Added "Clear all pinned resources button" to pinned resources panel header

Bug Fixes
  • Don't crash the game if a mod has a typo in mod.yaml or mod_info.yaml. (Unless it's a dev mod, then still crash!)
  • Fixed issue where the Priorities screen was missing the prioritize/deprioritize all buttons.
  • Fixed issue with "Enable Proximity" button on the Priorities screen not being clickable.
  • Added a few more mutually exclusive Duplicant traits
  • Fix issue preventing right-click dragging on the left half of the screen
  • Update Simplified Chinese localization
  • Fix doubled-up music when worldgen fails
  • Base Game Only
  • Fixed issue where rocketry buildings under construction could not be cancelled.
  • Rocketry building placement restrictions returned to expected "stacking" restrictions
  • Gas and Liquid cargo bays changed back to their original 1000 kg storage limit.
  • Cargo bay module strings restored to their expected base game versions.
  • Removed Rocketry skill since it's only used in Spaced Out!
  • Fixed issue sometimes causing oxidizer tanks to drop their contents of load.
  • Restored priority control settings to Solid Oxidizer Tank
  • Fix crash that could prevent saves with Space Scanners from loading
  • Fixed an issue where rockets returning from a mission did not properly land. This also resulted in a missing Deconstruct button on the Command Capsule.
  • Non-command rocket modules launch and land correctly.
  • Fixed issue preventing Command Capsules from sending green automation signals when their flight path was blocked
  • Spaced Out!
  • Fix crash when switching from base game to Spaced Out if the DLC wasn't previously installed. (Now it forces Steam to install it.)
  • Updated the update timer in the main menu for next update
Jul 15, 2021
Oxygen Not Included - Klei-JoeW
Patch notes:
  • Fix issue preventing the game from launching on OSX
  • Updated Korean translations
  • Fix a crash when completing a Colony Imperative in the base game
  • Fixed the Oxygen Not Included logo alignment in the main menu
  • Spaced Out:
  • Fix some worldgen failures caused by the Niobium Moonlet
Oxygen Not Included - Klei-JoeW

Hey space friends!

It's been a while since we've done a big update to the base game of Oxygen Not Included! While we've been working primarily on Spaced Out! for the last while, our desire has always been to improve and evolve the game as a whole. There are a number of changes we've made in Spaced Out! which are just general good improvements to the game, or that we had planned for the base game all along but finally got the opportunity to implement during Spaced Out! development.

This includes bug fixes to the game and the underlying simulation, making improvements and upgrades to the UI, and a major upgrade to the modding system to help future-proof mod development. It also includes a couple new buildings, Duplicant traits, and improved worldgen.

Up until this point, the base game and Spaced Out! were running on separate codebases, so fixes we made would only exist for one version or the other. After today, the codebases have been unified so everyone is running the same version of the game! This has been an epic process for the development team, but now it means that bug fixes will arrive for everyone at once, and that all players can benefit from ongoing improvements to the game.

This patch includes some major code updates, including a new Modding API and an upgraded version of the Unity engine. There will be growing pains in the short term while mods are updated (please give modders a chance to catch up!) but these will support the stability and growth of the game into the future.

These changes address some long-term concerns in Oxygen Not Included. This game, and you the players, continue to inspire us. We want to keep improving it and making it the best game we can! The major features and changes include:
  • New traits, including traits that grant skills to Duplicants right out of the printing pod
  • Some shuffling of the tech tree, notably moving most of the Conveyor Rails techs one tier earlier
  • Updated food storage mechanics, making refrigeration easier and more effective, but removing exploits and creating a natural progression for fully preserving food
  • Meter Valves allow sending precise amounts of material down a pipe, manually or using automation
  • Oxygen Masks are a new low-tier suit, allow Duplicants to work for longer in low-oxygen areas but not protecting them from harsh environments
  • Suit durability mechanics will be available in the base game (off by default), which add some upkeep costs for suits so they aren't so overpowered
  • "Stinging eyes" and related debuffs give more reason to be cautious with chlorine and other gasses and liquids
  • The Diagnostics panel, updated Resource screen, and other UI improvements make it easier to stay on top of what's happening in the base
  • Demolition skill allows duplicants to destroy those Gravitas ruins once and for all
There may be some inconsistencies as a result of this, so if anything has broken, or any Spaced Out! weirdness snuck into the base game, please report it in the bug forums. Thanks!
Spaced Out!
As the Spaced Out! DLC gets closer to launching, we're continuing to focus on polish, bug fixes, and tying up loose ends.

We're continuing to refine worldgen tuning, and have added a "Classic Forest Start" cluster to play on. Renewable regolith has landed back in the game on its own planetoid. There's lots of finalized animation and sound effects coming down the pipe, including new art and leak mechanics for nuclear waste barrels. We're also spending more time looking at performance and have some promising leads.

Colony Imperatives are being added and revised. With new Monument parts, an Artifact Analysis Station, and a strange Gravitas device hanging out near the Temporal Tear, your Duplicants will have so many boxes to check off! (We also added a few new Spaced Out!-exclusive artifacts.)

Thanks for sticking with us through this large technical challenge. If you notice anything that seems to be amiss between the two versions of the game, please report it as a bug! And as always, we'd love to hear any other feedback you have. Take care!
Oxygen Not Included - Klei-JoeW
Hi friends,

Just a small patch today to fix a crash some OSX players are experiencing. Currently Apple Silicon/M1 is only supported through Rosetta and we accidentally included a non-functioning native build.

Fixes:
  • Removed unsupported OSX arm64 binary (Apple Silicon / M1 chip)
...