Oxygen Not Included is one of my very favourite games. It’s also just recently been released, which means a whole wave of bright-eyed players have just begun their own journey into this hilarious, beautiful, infernally complex suffocation simulator.
So, to all those players: this is the Oxygen Not Included guide that I wish I had when I was first starting out. Fully up to date with the full release of ONI, I’ll go through all the problems you’ll have to solve in your first 30 cycles step by step, and show you how to use this first month to create a beautiful, elegant, and fully functional base.
Usually after the Steam summer sale horror show, the Steam Charts offer us some respite in the lull between AAA releases and allow us to celebrate the successful release of a bunch of indie games. But as you’ll have noticed if you’ve looked at 2019, nothing follows the rules of sense and decorum any longer. So it is that last week and this, we’ve had charts that feature only a single recently released game.
So this week we’re taking a trip!
Clearly, someone at Klei Entertainment is a stickler for punishment. Invisible Inc., Don't Starve and Mark of the Ninja all have a touch of the cutesy-cruel to them, in their own special ways, their sweetness or wit spread devilishly thin over some brain-wracking difficulty, and Oxygen Not Included is the same. A case of twee, quippy tone layered over a sprawl of systems that's at once intricate and maddeningly vast, it's a game that's constantly teasing you; constantly luring and lulling just before throwing out another crisis; constantly reminding you that you are, in fact, a bit thick. Clearly I'm a stickler for punishment, too, because I think it's brilliant.
You'll start Oxygen Not Included picking a planet on which to be marooned (a new addition for the game's recent move from early access to full release, which basically serves as a more flavoursome way of tinkering with the game world's settings). After that, you spawn in, underground on some foreign world, with three Duplicates, the name for the little cloned people that form the backbone of your colony, and you're off: survive!
That's about as much onboarding as you get, which again is great if you're up for a proper challenge, but intimidating as anything if you like a gentler start. It makes the discovery of some new best-practise positively thrilling, for the fellow technocrats out there, though it also means bad habits form as you learn on the fly - mining downwards, into air vacuums filled with your own CO2, without even knowing there's an entire overlay for oxygen levels, or constructing an outhouse (one of the few hints you're given early on) without a washbasin, so you think you've been smart but actually everyone is about to die of food poisoning because they didn't wash their hands.
During its two year stint in Early Access, Oxygen Not Included often came close to becoming one of my major time sink games. It s a rich simulation of the kind I adore, with an enchanting art style, a unique atmosphere, and a labyrinth of features to discover. On a gut level, I love it. But then, for every time I ve booted it up, there have been three where my cursor hovered over the icon before flinching away, as if I d discovered mould on a sandwich or the HMRC logo on an envelope.
Brilliant though it is, ONI is an ordeal. It s satisfying, but it s stressful. I d even go so far as to say – and here I risk invoking the scorn of the Legion of Geniuses, who wait in the darkness beyond the comment section – it s a little bit too hard>. But before the swollen-minded wolves take my fingers, let me snatch back the meat and explain myself.
Klei's sci-fi survival sim Oxygen Not Included entered Early Access in February of 2017, and leaves it now just over two years later. If you've been holding out on trying this game of stranded "Duplicants" crafting a colony from scratch on unforgivingly harsh asteroids, now's the time.
Klei's forum post sums up how far it's come: "We started with a game that had little more than a few Duplicants and some pipes full of cold water. Since then we’ve added oil biomes and automation, Duplicant skill progression and tubes to zip around in, critter ranching and breeding, and more features than could possibly be named. Now Duplicants can even break through the surface of their rocky home and escape away into space… with your guidance, of course."
As is par for the course, they'll continue patching Oxygen Not Included to catch bugs and tweak balance issues.
Another of Klei's games, card-RPG Griftlands, is currently in playable alpha on the Epic Store and will enter Steam Early Access when it hits beta next year.
After a bit of a last minute delay, developer Klei Entertainment has announced that its enormously enjoyable space colony management sim, Oxygen Not Included, will be leaving early access and getting its full PC launch next week, on Tuesday, 30th July.
Those that opt to take up Oxygen Not Included's challenge come launch day, will find themselves tasked with constructing and managing a sustainable colony deep within an alien space rock - achieved by commanding a steadily growing team of Duplicants, while also ensuring all their basic needs - eating, breathing, and pooping, for instance - are met.
Crucial to the endeavour is the manipulation and redirection of liquids and gases into (in the case of water and oxygen) and away from (in the case of anything poisonous) your burgeoning colony. It's a wonderfully rich experience, with some gloriously endearing presentation, that's gone from strength to strength during early access development.
After an extended stint in Early Access, Oxygen Not Included is set to launch next week. Developer Klei postponed the launch back in May, and it looks like it's just going to make the second launch window of July by a hair's breadth.
The colony sim has, not surprisingly, changed quite a bit during its two years in Early Access, sprouting a new skill system, which is a bit more micromanagement intensive; loads of new things to construct, including ranch buildings for the alien critters you can rear; and an automation system that lets you use logic gates and sensors to make things more efficient.
New for 1.0 are asteroids with random traits, explorable of course, along with a bunch of new biomes and buildings. And while survival will be your biggest concern, you'll also have colony goals that your diligent duplicants will need to work towards. More details on what the launch update includes will be available on the day.
While Klei's now working on Griftlands, it still has plans for Oxygen Not Included. There's more the developer wants to explore, though it's not yet sharing what that might be.
Oxygen Not Included is due out on July 30 on Steam and the Epic Games Store.