Oxygen Not Included

UPDATE 17/4/19: Klei Entertainment has confirmed that its excellent space colony management sim, Oxygen Not Included, will be leaving early access and launching in its Version 1.0 guise on May 28th.

In preparation, Oxygen Not Included just received the third and final instalment in its Quality of Life series of updates, designed - as you can probably imagine - to polish the experience to a sheen, ahead of full release. One last update, arriving on launch day, will introduce three new biomes, new creatures, new buildings, and mod support - with DLC planned to follow.

And if you fancy taking the plunge right now, unbothered by the construction work as Klei tidies up Oxygen Not Included's remaining loose ends, the game is currently discounted by 25% on Steam and the Epic Store, where it's 14.24 instead of its usual 18.99.

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Oxygen Not Included - contact@rockpapershotgun.com (Dominic Tarason)

Klei’s popular space science, management and survival sandbox Oxygen Not Included will launch out of early access late this May, almost exactly two years from its original debut. In a recent announcement on their official forums, Klei stated that the game was in the final stretch now, and there’s only one update planned between now and launch. The final version of the game, while not having a specific date yet, will launch with three new biomes, new creatures, buildings and more, plus official mod support allowing players to take up the development gauntlet.

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Oxygen Not Included

After two years in Early Access, Oxygen Not Included is getting ready to launch. Klei's survival management romp has two more updates on the docket, and then it will finally hit 1.0 in late May. 

On April 16, the third quality of life update will fine-tune, polish and scour the game for bugs, and a final update in late May will add three new biomes, along with new creatures, buildings and more. Mod support will also be added. 

"With that, we feel Oxygen Not Included is ready for a full launch," reads the announcement. "After we've officially launched, we will continue to make quality of life improvements and bug fixes, while the bulk of the team will be moving on to building DLC for the game, where we can explore further ideas and expansions to ONI's world."

It's managed to snare 1.5 million players during Early Access, says Klei, and rightly so, as it's been growing into another cracking survival game from the Don't Starve studio. It's still very different from its gothic open-world outing, though. For one, Don't Starve didn't feature nearly as much pee. 

Chris dug it when it he checked it out in 2017—read his Oxygen Not Included impressions—but it's grown considerably since. There are rockets now! And you can raise adorable alien critters. I'm already packing my bags. 

Oxygen Not Included - Klei-JoeW
Originally posted on the official forums

Hey everyone!

It's now been over two years since the first public Beta for Oxygen Not Included, and it's finally time to fully launch the game! The third Quality of Life Upgrade is coming to you on Tuesday April 16th, and then there will be one last update to complete Early Access.

In late May, we will be coming out of Early Access with new content (3 new biomes, new creatures, new buildings, and more), and official mod support, making it possible for players to create game content of their own.

With that, we feel Oxygen Not Included is ready for a full launch. After we've officially launched, we will continue to make quality of life improvements and bug fixes, while the bulk of the team will be moving on to building DLC for the game, where we can explore further ideas and expansions to ONI's world.

All in all, it's been a rather surreal journey for the team. The game is extremely intricate, with so many moving parts; when we first designed it, we weren't sure how many people would be interested in embracing their inner scientist, but 1.5 million players later, we're happy to say the experiment has worked out.

Thank you so much for playing our game. Thank you so much for all your bug reports, your feedback and all the wonderful support you have given us during this journey. We look forward to launching this game with you.
Oxygen Not Included - Klei-JoeW

Hello spacefriends!

We're keeping the improvements train rolling today with the release of our latest Quality of Life Upgrade, QoL MK II! Our team has continued to scour their bug lists and review all the feedback you've given us here in the forums, and we've been working hard to improve our game systems and overall game performance.

A high level of focus in QoL Mk II has been directed toward adding tools to communicate how Duplicants are choosing jobs or moving around your base, giving you better, more efficient control of your colony. We've also added a whole batch of unusual Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And we've knocked out all kinds of bugs and crashes thanks to your reports!

Throughout the rest of the QoL Upgrades we will be continuing to monitor your feedback for more information on how we can improve the game. We've made some serious progress on bugs and polish this update, but there's still lots more to come! We've got even more systems to balance and optimization to perform.

As of the QoL MK II release, Oxygen Not Included is now also available on the Epic Game Store. The game is still in Early Access, and we plan to follow the same Testing/Release schedule on Epic that we currently do on Steam. We're supporting both platforms that the Epic Game Store supports, currently PC and Mac.

A big thank you to everyone who participated in our open testing branch, we hope you enjoy QoL MK II!

What's New and Improved?
  • Printing Pod can now print objects other than Duplicants, to give your colony that little extra boost
  • Added a new priority to the Priority tool, "!!". This will make a highest-priority errand and put the base into Red Alert mode until the errand is complete
  • Added a new side screen for Duplicants which shows all the chores they can perform, and what order they will perform them in
  • Added a new "Errands" tab for buildings (other objects coming soon!) which shows what chores are available there and which Duplicants can work on those chores
  • Reports Menu now shows a more accurate and better categorized breakdown of where Duplicants are spending their time
  • Reports Menu now shows how many errands have been created and completed each day
  • "Long Commute Times" notification if Duplicants have a high percentage of travel time in a day
  • New Artifacts can be returned from space missions, either by astronauts or space tourists -- display them on Pedestals for high decor!
  • Eggs can now also be placed on Pedestals
  • Rocket modules now have a "Launch Tower" background that shows where the rocket will land even after it has taken off
  • There have also been many bug fixes and minor improvements.
Check out the full changelist for all the details!
HOTFIX - 310952
  • Once again able to build Pitcher Pump in front of back wall buildings
  • Fix gas leaking if Airflow Tiles or Mesh Tiles are built as replacement tiles
  • Fix priority on Neural Vascillator so Dupes with raised priorities will actually use it
  • Fix crash when building wires and pipes
  • Fix crash when destroying a Geyser in sandbox mode
  • Fix crash when Dupes are Rummaging
  • Increase the priority of Rummage errands
  • Wrangle Tool now correctly sets priority
  • Fix crash when one of the Dupes in a conversation disappears for some reason
HOTFIX - 311032
  • Fix crash when changing Dupe names with Chinese input
  • Fix crash when building plumbing/vents on single-core computers
  • Fix Duplicants getting stuck in a delivery loop if a locker set set to !! priority
HOTFIX - 311694
  • Red alert no longer prevents Duplicants from catching their breath (They will however, hold it for longer than usual)
  • Dupes in Red Alert will get the correct "holding breath" face when holding their breath
  • Can now set emergency priority with the '0' key the same way the other number keys set normal priorities.
  • Fix Filtered Output Pipe icon on the plumbing overlay
  • Fix liquid/gas input incorrectly updating liquid flow if the entire mass was consumed
  • Fix crashed caused by Errand time reporting
  • Cleaned up which systems were responsible for Red Alert from Emergency
  • Priority errands. Now it's controlled directly from the building's priority, so setting the building priority will immediately toggle Red Alert on or off, regardless of whether there is an active chore. This makes it more consistent in all cases and improves the feedback of toggling the building's priority.
  • Buildings and other objects with emergency priority now have a "!!" status item visible in the main game view
  • If a building was only temporarily prioritizable (e.g. because of a Repair errand), it will stop causing Red Alert when that errand is finished.
  • Several temperature and mass related crashes were actually recoverable, so just put a warning in the output log and keep running the game.
  • Fix a crash then the Med Bed is set to emergency priority
  • Duplicants are allowed to remain in a med bed during Red Alert
  • Fix the priority numbers on the Minion Todo List being off by one.
HOTFIX - 312373
  • Fix for Sweeper Arm sometimes not being able to reach any storages even when they're in plain sight
  • Add some additional checks to try and track down invalid Errand crashes
  • Fix another crash with input with IMEs such as Chinese
  • Updated Korean and Chinese translations
  • Fix a crash when setting Dupe priority to "disabled"
Oxygen Not Included - Klei-JoeW
Originally posted on the official forums by Ipsquiggle

Hello astro-friends!

The Quality of Life Upgrades continue to roll out as our team scours their bug lists and reviews all the feedback you've given us here in the forums! We're also still working hard to improve game performance and systems.

A high level of focus in QoL Mk 2 has been directed toward adding tools to help you understand what work your Duplicants are doing around the base and how they're moving through it. We've also added in Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And of course, we've knocked out all kinds of bugs and crashes thanks to your reports!

For those who missed it in the previous Upgrade: A public Testing Branch for this Upgrade will once again be available as they have been in the past, with the change that testing periods will now run for 3 weeks instead of the regular 2. Our intention is to provide additional time for your feedback to be heard before these changes go out to the world. (Please note that the Testing Branch will continue to have additional crash reporting enabled and will impact your game’s running performance. Finalized performance improvements won't be noticeable until the Upgrade releases to everyone.)

We look forward to reading your thoughts and opinions on the Suggestions Forum.

Thank-you!

This update is absolutely massive - for more details and update notes, head on over to the official forums.

[Game Update] - 306581 - 2/1/2019
  • Deconstructing toilets and other assignables no longer crashes
  • Fix door access controls not being loaded correctly or modifying the pathfinding correctly.
  • Cleaned up tooltips for chores on the Duplicant ToDo list
  • "Sleeping" status is properly bolded and first in the status screen
  • Big change to the Duplicant Time reports on the reports screen: Shows as percentage of the day, time categories have been revised, a few new categories, and the whole screen has been better organized.
  • Fix several overlapping or badly wrapping text problems -- thanks for pointing these out!
  • Updated description for Smooth Hatch
  • Clicking a Dupe on the building Errands tab will jump to that dupe
  • Fix text styles being broken when game language is changed
  • Added in "not existing" dupe time reporting for more accurate daily totals when a dupe is printed or dies
  • Reduce the boldness of bolded text
  • Add missing compostable string
  • Correct Water Geyser typo
  • More accurate Telescope description
[Game Update] - 306670
Hey friends! Wanted to get out a fix for the med beds before the weekend. Have a good one! :)
  • Fixed med bed errand priority to Personal Needs so bedridden dupes will actually get out of bed to pee.
  • Some balance changes to the portal Care Packages
  • Some portal Care Packages are now gated by discovery, others have had their minimum cycle altered
[Game Update] - 306910
  • Duplicants should no longer get stuck in place if they have to hop down on to a horizontal door
  • Text alignment/spacing fixes to the Pedestal screen, Jobs Screen dropdowns,
  • Fix crash when spawning a new Care Package
  • Pedestals correctly set decor on load
  • Fix crash when Duplicants are thinking about their next errand
  • Fix crash when clicking a care package and then a Duplicant on the Printer Pod screen
  • Building errand list and Duplicant ToDo list now show available errands in realtime, along with better messages for why a dupe can't perform the errand at a building (instead of just being blank).
  • Current errand on the ToDo list is shown at the top
  • Fix cases where a Dupe would incorrectly pathfind or get stuck at a access controled door if they approached it from a diagonal.
  • Ladders can now directly replace other ladders
[Game Update] - 308684
  • Fixed issue where pre-printing and post-death time logs were inaccurate
  • Liquid Fuel Tank background now shows up
  • Report Screen headers are now translatable
  • Airflow Tiles and Mesh Tiles now block gasses and liquids from escaping into space
  • All doors now prevent gasses and liquids from escaping into space (art coming soon!)
  • Gasses render in front of background buildings like Drywall
  • All doors can be walked on top of, in either orientation, open or closed.
  • Hotkeys are explicitly inserted into many strings now instead of appended at the end (for Translators)
  • Puzzle Cube artifact displays properly
  • Conduits placed across multiple Hydroponic Farms should no longer block liquids from flowing down the pipe
  • Emergency priority creates notifications to make it easier to find those Errands
  • Games there were saved while a Care Package was in the process of being printed will no longer crash
  • Fix several cases of Duplicants repeatedly picking up micrograms of ore
  • Duplicants will prefer to run across the tops of ladders rather than climbing across them
  • Bunker Doors should no longer animate while the game is paused
  • Anti Entropy Thermal Nullifier no longer incorrectly gets "Too Cold"
  • Fix a crash when trying to save invalid temperatures
  • Updated artwork for many of the rocket module backgrounds
  • Improved some logging for Errand errors to help us track down bugs
[Game Update] - 309354
  • Added background art to all doors to indicate that they prevent gasses from leaking into space
  • Fixed layering on gas rendering. Now all pipes and other background objects are partially covered by gasses, drywall and world background are fully covered.
  • Fix for Dupes incorrectly binge-eating tiny amounts of food
  • Duplicant Errand list correctly hides errands the Dupe would be unable to perform
  • Clicking certain notifications no longer moves the camera to the top left of the world
  • Remove redundant hotkeys in some tooltips
  • Revised artwork for rocket towers
  • Made several previously-untranslatable strings translatable
  • Fetches for micro-amounts are forced to complete
  • "Errands" tab shows on more than just buildings, e.g. digs, critters. Let us know if it's missing from anything still!
  • Fixed more text layout/wrapping bugs
  • Fix a crash when deleting a Duplicant or Critter with sandbox tools
  • Adjust height of the Critter Lure so that it has room for the bait
  • Proper fuel meter shows on the Liquid Fuel Tank
  • Liquid Oxidizer tank meter no longer stays behind when the rocket launches
  • Liquid/Gas/Solid cargo bay meters are hooked up.
  • Adjusted wordings on Rocket checklist to make it more clear when there are problems
  • Red Alert no longer prevents Emergency chores from being completed
  • Fixed priority of Find Somewhere Safer chore
  • Added tooltip for Emergency priority
  • Added priority values into tooltips on the Priorities screen
Oxygen Not Included - Klei-JoeW


Hello intrepid colony managers!

Today we're happy to bring you the first edition of our new "Quality of Life" Upgrade series! This series will differ slightly from Upgrades we've released in the past, as we shift our focus toward a new stage of development dedicated to evaluating all game content to date. This means looking at improving performance, filling in remaining holes in content, and rebalancing existing systems (hooray!).

The intent of QoL Mk 1 is to begin working through the important issues that have been brought up by users on our forums (thank-you for your feedback and reports!), as well as eliminating major game-impacting bugs, and improving the quality of Oxygen Not Included's early game for new users. As a result, QoL Mk 1 introduces new recipe queuing UI options, more building copy settings, and a bunch of new content expanding the decor system such as varieties on existing paintings, sculptures and flower pots (plus a whole assortment of crash fixes and performance tweaks).

Throughout the rest of the QoL Upgrades, we will be continuing to monitor the forums and your reports for more feedback on how we can improve the game. We've made some serious progress on bugs and polish this update, but there's still more to come! We've still got even more systems to balance and optimization to perform.

In addition, the team will be taking a two week break over the holidays and getting back to it in the New Year. The next update will be on schedule in 8 weeks, coming out February 7th.

Thank you to everyone who participating in our open testing branch, we hope you enjoy the decor!

What's New and Improved?
The majority of the work this Upgrade has been on a wide range of bugs and tuning, so rather than a list of high-level features like we usually do, here's a massive categorized list of the changes and improvements we've made.

New Things
  • New Pedestal Building: Use it to increase the decor value of various objects while displaying them for your Duplicants
  • New Artifact Objects: Bring them back from outer space for decorative display in your colony
  • New Decor Items: Corner Decorations, Carpeted Tile, Trim Tile, new Painting and Statue variations, new Pot types for plants
  • New Master Artist role: Allows the creation of the best forms of art (and the Astronaut role finally has its own hat too!)
  • Increased Automation: Critter Sensor outputs a signal based on the number of critters and eggs in a room
  • New Sight-Seeing Module: Send Duplicants to space for a huge morale and productivity bonus

And A LOT more
For a full list of patch notes, please visit the official forums.

HOTFIX - 299790
  • Fix some formatting in the official Chinese and Russian translations
  • Add some debug logging to help track down crashes
  • Fix crash when Duplicants are trying to unequip items
  • Fix crash if a building in fog-of-war gets damaged
  • Fix crash when Auto Sweepers are looking for tasks
  • Dupe navigation will be correctly affected by their custom access settings on doors.
HOTFIX - 302293
  • Fix a crash when a sink runs out of water while a dupe is washing their hands
  • Fabricator screen now displays a helpful message when no recipes have been discovered
  • Fabricator screen now displays a recipe when any ingredient has been discovered
Oxygen Not Included - Klei-JoeW

After their first exciting foray into space the Duplicants have been eager to learn more about the universe in which they live. Their dedicated space research has brought on a wave of technological innovation, and using the rocketry advancements now at their disposal the Duplicants can fly further into the unknown than ever before. They might even bring some strange new things back for their trouble!

Introducing: Oxygen Not Included - Space Industry Upgrade!

What's New?
An expanded starmap means Duplicants can venture even further out into space, reaching far off locations until now unseen where several powerful new materials are waiting to be collected.

Key Features
New Rocketry options for more ways to get into space
  • Steam Engine and Liquid Hydrogen Engine for increased rocket power
  • Solid Fuel Thrusters to improve rocket thrust
  • Research Modules to gather research data from space
Expanded Space Destinations with rare materials
  • Larger space map
  • New destination types
  • Space research, which reveals artifacts and materials
New surface-dwelling creature
  • Shove Vole can now be found on the surface, munching Regolith and waiting for your love!
Advanced material fabrication pushes the limits of physics
  • New Molecular Forge converts rare materials into industrial supermaterials
  • New Thermium, used as an industrial super conductor material
  • New industrial-grade Insulation
  • New Fullerene-based Super Coolant
  • Gelatinous, kinetic energy-dampening Visco-Gel
Jet Suits enable extreme Duplicant mobility
  • Duplicants take to the air in new Jet Suits!
  • Jet Suit Checkpoints and Lockers added for Jet Suit management
Revised late-game research
  • Telescopes can now analyze Starmap destinations
  • Research Modules produce Data Banks during rocket missions
  • New Virtual Planetarium turns Data Banks into research
Rocketry automation allows for larger, more dynamic spaceports
  • Command Modules are now automatable
  • Space Scanners can signal incoming rockets as well as detect meteor showers
And more!
  • Neural Vacillator recharges
  • Robo-Miner buildings for automatic digging
What's Next?
As mentioned in the previous update, we will be shifting gears for the next while. Please read the Updated Roadmap for full details and discussion!

Thank you to everyone who participating in our open testing branch, we hope you enjoy your improved journeys to space!

As always you can head over to the official forums for full update notes and info. https://forums.kleientertainment.com/forums/forum/137-oxygen-not-included-latest-content-update/

HOTFIX 290261
  • Neural Vacillator can now be assigned after it has been recharged
  • Various Spacemap strings are now localizable
  • Update official Russian translation
  • All important properties of Dupe returning from space should be restored when they leave the rocket
  • Voles can no longer be Entombed
  • Updated text for Spacemap
  • Fix crash when Voles die
  • Fix broken Database links on seeds
  • Liquid Reservoir meter properly shows as empty when it is empty
  • Fix crash that could occur when unlocking Database entries
  • Updated Gas Bottler sound effects
  • New sounds for Auto Miner
  • Fix crash when Dupes tried to have a conversation about being an astronaut
HOTFIX 290443
  • Update Space Research center art
  • Shov Voles can no longer move through doors, mesh and airflow tiles made of refined metals
  • Destroying a rotated door no longer allows digging tiles that shouldn't be dug
  • Critters and Plants can once again be returned from Space Missions
  • Fix crash when starting the game with a small render target size
  • Add Liquid reservoir sounds
  • Updated Shov Vole animation and art
  • Pathfinding runs a little bit faster
HOTFIX 291185
  • Fix for dupes continually digging tiny amounts of snow and other materials.
  • Fix dupe animation frozen when eating medicine or changing the lock state of a door.
  • Fix loss of mass when multiple stackable items stack together on the same frame.
  • New research center animations.
  • Rocket Modules can no longer be deconstructed while the rocket is away.
  • Command module storage is sealed and insulated so the atmosuit can't melt while in flight.
  • Make rocket fuel tanks insulated so steam etc. doesn't phase change during fueling.
  • Fix starmap/telescope so new analysis targets can be selected after one is completed.
  • Fix for flush toilet constantly becoming disabled if you run the output pipe directly across the output instead of connecting to a T junction.
  • Shov Vole can no longer dig through nearly impenetrable materials.
  • Updated baby Shov Vole animations.
  • Updated Gassy Grass animations.
  • Improved tooltip for when duplicants die from low health.
  • Fixing drowning tooltip.
HOTFIX 291185
  • Fix crash when building Rocket engines
HOTFIX - 291640
  • Fix crash while saving Unlocks if the json file is locked.
  • Fix writing Unlocks.json when nothing has changed.
  • Fix crashes when destroying Rocket Modules.
  • Fix crash when destroying a Command Module containing a dupe.
Oxygen Not Included - KJan


Rocketry Upgrade

Since breaking through the surface of the asteroid our Duplicants have developed a curiosity for the endless cosmos that exists outside their little space rock. That’s right, the Duplicants have begun developing their very own space program!

They’re now able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find.

A big thanks to everyone who participated in the testing branch. You’re helping to make the game better and we always appreciate that effort.

What’s New in the Rocketry Upgrade?

Key Features:
  • Rockets: Several new “Rocket Module” buildings for spacecraft construction.
    • Command Module
    • Petroleum Rocket Engine
    • Liquid Fuel Tank
    • Solid, Liquid, Gas, and Biological cargo containers
  • New buildings to support rocket-related research and development
    • Research Telescope
    • Space Cadet Centrifuge
    • Oxylite Refinery
  • A new UI screen for interacting with your fleet of rockets and their missions
    • Five mission destinations
  • A new critter and plant which can be brought back from space
    • Gassy Moo
    • Gas Grass
  • Several new Codex entries to unlock over multiple playthroughs
  • New elements which affect Steel and Natural Gas production
    • Sour Gas
    • Fossil
    • Sulfur
  • Buildings for gas bottling and emptying
    • Canister Filler
    • Canister Emptier
  • Buildings for storing gases and liquids
    • Liquid Reservoir
    • Gas Reservoir
  • A couple new settings for custom games
    • Hunger rate setting
    • Morale stress setting
    • The "No Sweat" game mode preset has been added to help tailor your experience to your preferred playstyle.
What's Next?

We feel the rocketry upgrade content has opened the door to further space industry related content. We’re looking forward to expanding that stage of the game further. We intend to expand the space industry content and systems in the next update.

We’re also getting close to completing the pre-launch features we planned in last year’s roadmap. We feel it’s approaching time to shift our focus to polish, usability, and content backfill. There is plenty of work to be done in those categories.

You can read more about that in this announcement.
 
For full patch notes and more info, head over to the official forums: https://forums.kleientertainment.com/forums/topic/95248-rocketry-upgrade-now-available-284571/


[GAME UPDATE] 285480 - 9/13/2018
  • Updated Korean and Chinese translations.

[GAME UPDATE] 285039 - 9/10/2018
  • Improve some of the framerate hitches introduced in the rocketry upgrade.
  • Fixed an issue with translation preview images not appearing when subscribing to languages in the workshop.
  • Fixed a crash that could occur on load if you had an astronaut in space assigned to their own schedule.

[GAME UPDATE] 284634 - 9/6/2018
  • Updated next update timer.
  • Fix for dupes sometimes not delivering to storage lockers when using higher priority conveyor storage.
  • Fixed duplicant centrifuge animation.
  • New biological cargo bay art.
  • Fix for fishes not being able to swim through tiles under construction.
  • Gas bottler sound hookup.
Oxygen Not Included - KJan


Though originally thrown together by cruel cosmic circumstance, the Duplicants of the colony have weathered incredible hardships together and come out the other side as stronger friends for it. Armed with their new talents of self awareness, compassion and extreme friendliness, our intrepid Dupes are now fully committed to supporting each other through life in the colony - the good times, and the bad. 

But mostly they'll just chat about cute Hatches.

What's New in the Expressive Upgrade?

Duplicant Interactions

Duplicants have new powers of self expression and are now more aware of the colony, themselves, and even their peers. New animations, expressions, and interactions have been added to help the Duplicants convey what's happening to and around them.

Key Features
  • Reaction Animations: Duplicants will now visibly react when they gain new status effects and notice when important things happen around them.
  • Interactions: Duplicants will greet their friends in the halls, chat a bit while working, and compliment each other on a job well done. Turns out they're not alone on this asteroid!
  • Conversations: Do you like Mushbars? I like Mushbars! Mushbars are pretty good. You're such a good listener, you know?
Scheduling and Personal Time

As part of their new self-awareness, Duplicants have become concerned about about their Morale. Just because they're buried under miles of rock and slime (and half of them have embarrassing GI problems) doesn't mean they can't be happy!

Key Features
  • Scheduling: Colonywide schedules can now be adjusted, not only to give the Duplicants much needed Downtime at the end of the day to socialize and unwind, but also to ensure they empty their bladders before they run off to work!
  • New Recreation Buildings: While the most basic of breaks can be accomplished by hanging out by the Water Cooler, Duplicants can really let loose at the local Jukebot or Arcade Cabinet!
  • Morale Expectation: Job expectations have been unified into a single Morale rating, which encompasses Duplicants' food, lodgings, activities, and whatever else on the asteroid that they find fulfilling.
And More!
  • New Mini Transformer: A new Mini Transformer has been introduced to improve technological progression through the Research Tree. Pick up the mini version for a quick start into Transformer usage, then build the full Transformer for a real challenge!
  • Discoverable Lore Entries: What was "Gravitas", and what was their purpose? How did the Duplicants end up on the asteroid? Inspect buildings, critters, and more to fill your Database and start unraveling the mystery!
  • Completed Animations and Sounds: The rest of the Critter animations, including babies, wrangling, and morphs have been completed, along with a number of buildings which previously had been silent.
  • Tons of bug fixes, rebalances, QOL additions, and more!
We'd like to thank everyone who participated in the Expressive Upgrade Test Branch, submitted your crash and bug reports, and gave your feedback in our Suggestions Forum. We're always grateful to hear your thoughts and thank you for the time spent playing our game.

Now go take a break!

For more info, head over to the official forums:https://forums.kleientertainment.com/game-updates/oni-alpha/279457-r525/

[GAME HOTFIX] 280450 - 8/2/2018
  • ArcadeMachine plays unique player one, player two, and co-op anims.
  • Recreation buildings now list their morale effects.
  • Water cooler and espresso machine now list their mass requirements.
  • Roles Screen: Show expectations on unemployed dupes; make dupe tooltips pop from the dupe name as well.
  • Rooms now explicitly mention the effects they have.
  • Storage lockers are now considered full if they have less than 0.5kg of space left. This should prevent dupes from attempting to top off storage lockers with just a few grams.

[GAME HOTFIX] 280243 - 8/1/2018
  • Fix for graphical corruption happening in the main menu on Linux.

[GAME HOTFIX] 280216 - 8/1/2018
  • Fixed a crash that could occur when dupes walked through an area that previously contained suit lockers.
  • The word "EggShell" should now be translatable.
  • Moved Morale next to stress in the vitals panel.
  • Added some Morale related tips.
  • Fixed missing string reference: "Any".
  • Fixed filter status item not showing the correct element.
  • Fixed a crash that could occur after a Dupe died.
  • Updated Korean and Russian translations.
  • Fixed a crash that could occur on Linux when generating worlds and when loading previous save files.
  • Fixed dupes getting stuck animating in place.
  • Improved Morale display in consumables screen.
  • Fixed a crash that could occur when using the sandbox stamp tools.
  • Fixed a crash that could occur if a creature fell off the map.
  • Fix for the great hall room type sometimes not getting recognized until you reloaded your save file.
  • "Neutral" morale gives a stress bonus
  • The stress from low morale comes on more gently (but has the same maximum)
  • Custom game settings for morale only apply to negative stress effects (and retuned a bit)

[GAME HOTFIX] 279899 - 7/30/2018
  • Fixed an issue where certain objects such as doors were not loading properly if they were saved in the open state.

[GAME HOTFIX] 279738 - 7/27/2018
  • Fixed an issue where ONI log files were getting flooded with warnings.

[GAME HOTFIX] 279674 - 7/27/2018
  • Duplicants now choose a random dance each time they dance
  • Repair various missing/inaccurate strings
  • Duplicants now get disease from the water in a Water Cooler/Espresso Machine
  • Sand should correctly fall through Bunker Doors
  • Espresso machine is now 3 tiles wide
  • Duplicants will no longer appear to drink water from the wash station if headed to the water cooler.
  • Fix a crash when loading queued Refinery orders
  • Fix a crash in generating the Database
  • Fix a crash when loading some pipe networks
  • New Custom Game Setting to tweak the amount of stress gained from insufficient morale
  • Added a popup when loading an existing save game to help players transition to the new morale system
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