Hey everybody, and welcome to the Tubular Upgrade! The Oxygen Not Included team is going on holiday break so we're squeezing in an early smaller update before we go on vacation. We'll resume our normal update schedule when we return in January.
What's New?
Tubes
Advanced tube technology has been introduce to the world of Oxygen Not Included as a new tier of transportation, above ladders and fire poles. Using refined plastics, you can now craft new Tube buildings throughout your base and drastically improve travel time while sending your Dupes on a ride.
Key Features
Transit Tubes: New Transit Tubes, Transit Accesses, and Tube Crossings have been added to help your Duplicants zoom from place to place in futuristic style. Tubular!
Ice Sculptures: Build new glittering ice sculptures in your base for a well-earned decor boost... but be sure to turn the thermostat down.
Berry Sludge: A "delicious" new recipe has been whipped up at the Microbe Musher, creating a sludge of mashed up berries with an exceptionally long spoilage time.
QOL, performance enhancements, and more: This will, as usual, address many important bug fixes and game crashes, but more importantly it will drastically improve frame rate and functionality in late game saves or bases that met certain conditions (like a great deal of items in storage, for example). Those who saw frame rate crawl in earlier games should see a major change, so get back out there and push the limits of your base expansion!
Frequently Asked Questions
What are the system requirements? Specs are likely to change, but currently these are the requirements we have. It is highly recommended that you do not purchase if you aren't over this spec as we may have to raise the spec in the future.
OS:Windows 7 64 bit or Windows 8 64 bit or Windows 10 64 bit
Processor:I5 2.0 GHz Dual core(or AMD equivalent)
Memory:4 GB RAM
Graphics:Intel HD 4600 (AMD or NVIDIA equivalent)
DirectX:Version 11
Storage:1.5 GB available space
How often can we expect new updates while you're in Early Access? All new content is being released as part of our regular game Upgrades every six weeks. Check the update timer in the main menu to see how long to go until the next update!
Hey everybody, and welcome to the Tubular Upgrade! The Oxygen Not Included team is going on holiday break so we're squeezing in an early smaller update before we go on vacation. We'll resume our normal update schedule when we return in January.
What's New?
Tubes
Advanced tube technology has been introduce to the world of Oxygen Not Included as a new tier of transportation, above ladders and fire poles. Using refined plastics, you can now craft new Tube buildings throughout your base and drastically improve travel time while sending your Dupes on a ride.
Key Features
Transit Tubes: New Transit Tubes, Transit Accesses, and Tube Crossings have been added to help your Duplicants zoom from place to place in futuristic style. Tubular!
Ice Sculptures: Build new glittering ice sculptures in your base for a well-earned decor boost... but be sure to turn the thermostat down.
Berry Sludge: A "delicious" new recipe has been whipped up at the Microbe Musher, creating a sludge of mashed up berries with an exceptionally long spoilage time.
QOL, performance enhancements, and more: This will, as usual, address many important bug fixes and game crashes, but more importantly it will drastically improve frame rate and functionality in late game saves or bases that met certain conditions (like a great deal of items in storage, for example). Those who saw frame rate crawl in earlier games should see a major change, so get back out there and push the limits of your base expansion!
Frequently Asked Questions
What are the system requirements? Specs are likely to change, but currently these are the requirements we have. It is highly recommended that you do not purchase if you aren't over this spec as we may have to raise the spec in the future.
OS:Windows 7 64 bit or Windows 8 64 bit or Windows 10 64 bit
Processor:I5 2.0 GHz Dual core(or AMD equivalent)
Memory:4 GB RAM
Graphics:Intel HD 4600 (AMD or NVIDIA equivalent)
DirectX:Version 11
Storage:1.5 GB available space
How often can we expect new updates while you're in Early Access? All new content is being released as part of our regular game Upgrades every six weeks. Check the update timer in the main menu to see how long to go until the next update!
We're happy to announce the launch of our latest content preview, The Tubular Upgrade! Now, using their discovery of plastic refinement, Duplicants can zoom quickly and safely around your base with brand new Transit Tubes! Just set up some tubes, connect an access point, and WHOOSH! You're ready to propel your Dupes at lightning fast speeds.
If you'd like to help test us test this new Tubular content, the upgrade will be available for open testing one week before it goes live. We always appreciate your feedback!
Team Holiday Schedule
And while we've got you, we'd also like to let you know that over the holidays, the team will be taking a two week break, then resuming our 6 week update schedule starting in the New Year. Our next update after the Tubular Upgrade will land on February 8th.
Thanks for supporting our game, and happy holidays from everyone at Klei!
About Tubular Upgrade Open Testing
The following content is available in the Tubular Upgrade preview:
Transit Tubes, Accesses, and Tube Crossings
Ice Sculptures
Berry Sludge recipe
QOL and performance enhancements Please be aware that game performance in testing may be reduced as we prepare to make major improvements for release. While your game may run worse during the Open Testing period, this is because we are gathering the information we need to make it better, and are happy to take any bug reports or feedback on performance issues you may have during this time. Thanks!
"Open testing" means players get to test drive new content early and give us feedback and suggestions before it goes live. Because this is a preview of the upgrade being released on December 14th, it's pretty likely you'll encounter bugs or crashes while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing the preview.
Please also be aware that once a save is loaded in the Tubular Upgrade preview, it cannot be reopened again in the Automation Upgrade or previous builds.
What do I do if I find a crash or a bug?
Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.
Do I have to play the open testing build?
Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Tubular Upgrade releases in full on December 14th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!
How do I become an open tester?
There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to test the Tubular Upgrade preview, all you have to do is play the Open Testing build on Steam.
How do I play the open testing build?
Just switch your branch on Steam using the instructions below:
In Steam, click on Library > Games.
Scroll down to Oxygen Not Included.
Right-click and select Properties.
Go to the BETAS tab.
In the dropdown, select the name of the branch you want to play. In this case, the branch name is "tubular_upgrade_preview" This branch does not require a password.
In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
Your game will be updated to the the previous branch.
Launch and play Oxygen Not Included
Also, for Linux users, don't forget to check out the Oxygen Not Included Early Access, now available on Linux!
We're happy to announce the launch of our latest content preview, The Tubular Upgrade! Now, using their discovery of plastic refinement, Duplicants can zoom quickly and safely around your base with brand new Transit Tubes! Just set up some tubes, connect an access point, and WHOOSH! You're ready to propel your Dupes at lightning fast speeds.
If you'd like to help test us test this new Tubular content, the upgrade will be available for open testing one week before it goes live. We always appreciate your feedback!
Team Holiday Schedule
And while we've got you, we'd also like to let you know that over the holidays, the team will be taking a two week break, then resuming our 6 week update schedule starting in the New Year. Our next update after the Tubular Upgrade will land on February 8th.
Thanks for supporting our game, and happy holidays from everyone at Klei!
About Tubular Upgrade Open Testing
The following content is available in the Tubular Upgrade preview:
Transit Tubes, Accesses, and Tube Crossings
Ice Sculptures
Berry Sludge recipe
QOL and performance enhancements Please be aware that game performance in testing may be reduced as we prepare to make major improvements for release. While your game may run worse during the Open Testing period, this is because we are gathering the information we need to make it better, and are happy to take any bug reports or feedback on performance issues you may have during this time. Thanks!
"Open testing" means players get to test drive new content early and give us feedback and suggestions before it goes live. Because this is a preview of the upgrade being released on December 14th, it's pretty likely you'll encounter bugs or crashes while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing the preview.
Please also be aware that once a save is loaded in the Tubular Upgrade preview, it cannot be reopened again in the Automation Upgrade or previous builds.
What do I do if I find a crash or a bug?
Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.
Do I have to play the open testing build?
Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Tubular Upgrade releases in full on December 14th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!
How do I become an open tester?
There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to test the Tubular Upgrade preview, all you have to do is play the Open Testing build on Steam.
How do I play the open testing build?
Just switch your branch on Steam using the instructions below:
In Steam, click on Library > Games.
Scroll down to Oxygen Not Included.
Right-click and select Properties.
Go to the BETAS tab.
In the dropdown, select the name of the branch you want to play. In this case, the branch name is "tubular_upgrade_preview" This branch does not require a password.
In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
Your game will be updated to the the previous branch.
Launch and play Oxygen Not Included
Also, for Linux users, don't forget to check out the Oxygen Not Included Early Access, now available on Linux!
Originally posted by Ipsquiggle on the official forums Hello friends,
We've got an early present for you: Oxygen Not Included is now available for Linux!
This time around it's available for everyone by default, so no branch fanciness needed this time, just download and play!
(Because of updating the game on steam, all platforms will see a download today, but there are no new changes. The game is on AT-243285.)
The Linux version of the game is still undergoing testing though, so please let us know in the bug tracker if you notice any issues. We look forward to hearing how it goes.
Originally posted by Ipsquiggle on the official forums Hello friends,
We've got an early present for you: Oxygen Not Included is now available for Linux!
This time around it's available for everyone by default, so no branch fanciness needed this time, just download and play!
(Because of updating the game on steam, all platforms will see a download today, but there are no new changes. The game is on AT-243285.)
The Linux version of the game is still undergoing testing though, so please let us know in the bug tracker if you notice any issues. We look forward to hearing how it goes.
Hello [USER], and welcome to the Automation Upgrade!
Our Duplicants have been hard at working researching new and wonderful technologies in the depths of their cosmic prison, and happily to say, they've come up with a brand new system of base management: [AUTOMATION]! So relax, take a load off, and let the machines do the work!
What All's New?
Automation
A brand new collection of automation-based items have been introduced into Oxygen Not Included, allowing you to wield Boolean logic to run your base at absolute peak efficiency. Logic sensors, switches, and gates are among a few of the items you can now use to turn your base into a literal well-oiled machine.
Key Features
Logic Gates: AND, OR, XOR, NOT, Buffer, and Filter gates are now available for devising and building you own logic circuitry in your base. Sensors and Shutoffs:
Thermo, Atmo and Liquid Sensors: Detect ambient air pressure, temperature, and liquid pressure with these sensors to turn your machines on and off. Construct built-in safeguards against overheating and high pressures, or just turn your machines off automatically when they're no longer needed.
Clock Sensor: Duplicants crave structure! Start scheduling your Duplicants' day cycles with these clock sensors, allowing you to determine the exact time of day your systems should turn on and off. You could even turn out the lights when it's time for the colony go to bed.
Weight Plate: Trigger your automation grids when creatures, ore, or Duplicants press down on these new floor switches.
Signal Switch: Automation just doesn't feel right without a human touch - or a Duplicant one at least. Use these manual switches to input Active or Standby signals into automated systems at your leisure.
Liquid, Gas, and Power Shutoffs: Use automation to precisely control when and where precious resources flow in your base.
Duplicant Checkpoints: Combine these doors with other switches and sensors and you can control exactly when and where Duplicants are allowed to travel. Prevent Dupes from entering dangerous environments, or signal them to travel to remote areas only when valuable resources are available.
New Building Inputs: Automation ports have been retroactively added to all existing compatible buildings, meaning they're ready and waiting to be automized!
Automation Overlay: Enter the Automation Overlay to see your new circuitry in all its glory.
Refinement
A new mid-tier family of construction materials has been added between raw resources and plastics, allowing you to use refining techniques to purifying your metals into more efficient refined metals. These refined metals can be used to construct new buildings, or to create improved versions of existing buildings, such as wires and tiles to upgrade your infrastructure colonywide.
Key Features
Rock Granulator: Crushing down raw minerals with this Granulator allows you to renewably produce sand, and yields you a bit of refined metal as well!
Metal Refinery: New metal refineries allow to efficiently process refined metals in bulk, but be warned - the runoff can get a bit toasty.
Metal Wires: New wire types such as Conductive Wire and Heavi Conductive Wire have been added using new refined metals, improving wattage handling and decor.
Metal Tiles: These tiles majorly improve decor and transfer heat quickly through your base.
And More
Fire Poles: Got somewhere you need to go, fast? These fire poles are the answer! ...Unless you're trying to climb back up, that is.
Aerial Creature Lures: This attractive device can lure those pesky flying creatures that until now have evaded all your traps. Set it with some bait and those Pufts and Shinebugs won't be able to resist!
Mini Gas and Liquid Pumps: Cute, tiny little pumps are now available to build for those situations where a regular pump is just too much. They're both power efficient, too!
Tempshift Plates: Slow down or accelerate the rate of heat transfer in certain areas using new Tempshift wall plates. Their efficacy depends on the type of material you use to build them, so choose wisely!
New Ruins Setpieces: What new things are hiding within your world, waiting to be discovered? You'll need to explore to find out!
Tons of bug fixes, rebalances, QOL additions, and more!
Tweaks
Existing sensors and some switches have been reworked as automation buildings and can no longer be connected directly to power grids.
Oil and other hydrocarbons have new solid states, and will now freeze when reaching low enough temperatures.
The Research Tree has been expanded and revised to include new buildings and improve the experience of researching new technologies.
Finally, we'd like to give a big thank-you to everyone who participated in the Automation Upgrade Preview - as always, your reports, feedback, and contributions have been especially helpful in developing new content for this upgrade. Thank-you and enjoy the Automation Upgrade, [USER]!
Hello [USER], and welcome to the Automation Upgrade!
Our Duplicants have been hard at working researching new and wonderful technologies in the depths of their cosmic prison, and happily to say, they've come up with a brand new system of base management: [AUTOMATION]! So relax, take a load off, and let the machines do the work!
What All's New?
Automation
A brand new collection of automation-based items have been introduced into Oxygen Not Included, allowing you to wield Boolean logic to run your base at absolute peak efficiency. Logic sensors, switches, and gates are among a few of the items you can now use to turn your base into a literal well-oiled machine.
Key Features
Logic Gates: AND, OR, XOR, NOT, Buffer, and Filter gates are now available for devising and building you own logic circuitry in your base. Sensors and Shutoffs:
Thermo, Atmo and Liquid Sensors: Detect ambient air pressure, temperature, and liquid pressure with these sensors to turn your machines on and off. Construct built-in safeguards against overheating and high pressures, or just turn your machines off automatically when they're no longer needed.
Clock Sensor: Duplicants crave structure! Start scheduling your Duplicants' day cycles with these clock sensors, allowing you to determine the exact time of day your systems should turn on and off. You could even turn out the lights when it's time for the colony go to bed.
Weight Plate: Trigger your automation grids when creatures, ore, or Duplicants press down on these new floor switches.
Signal Switch: Automation just doesn't feel right without a human touch - or a Duplicant one at least. Use these manual switches to input Active or Standby signals into automated systems at your leisure.
Liquid, Gas, and Power Shutoffs: Use automation to precisely control when and where precious resources flow in your base.
Duplicant Checkpoints: Combine these doors with other switches and sensors and you can control exactly when and where Duplicants are allowed to travel. Prevent Dupes from entering dangerous environments, or signal them to travel to remote areas only when valuable resources are available.
New Building Inputs: Automation ports have been retroactively added to all existing compatible buildings, meaning they're ready and waiting to be automized!
Automation Overlay: Enter the Automation Overlay to see your new circuitry in all its glory.
Refinement
A new mid-tier family of construction materials has been added between raw resources and plastics, allowing you to use refining techniques to purifying your metals into more efficient refined metals. These refined metals can be used to construct new buildings, or to create improved versions of existing buildings, such as wires and tiles to upgrade your infrastructure colonywide.
Key Features
Rock Granulator: Crushing down raw minerals with this Granulator allows you to renewably produce sand, and yields you a bit of refined metal as well!
Metal Refinery: New metal refineries allow to efficiently process refined metals in bulk, but be warned - the runoff can get a bit toasty.
Metal Wires: New wire types such as Conductive Wire and Heavi Conductive Wire have been added using new refined metals, improving wattage handling and decor.
Metal Tiles: These tiles majorly improve decor and transfer heat quickly through your base.
And More
Fire Poles: Got somewhere you need to go, fast? These fire poles are the answer! ...Unless you're trying to climb back up, that is.
Aerial Creature Lures: This attractive device can lure those pesky flying creatures that until now have evaded all your traps. Set it with some bait and those Pufts and Shinebugs won't be able to resist!
Mini Gas and Liquid Pumps: Cute, tiny little pumps are now available to build for those situations where a regular pump is just too much. They're both power efficient, too!
Tempshift Plates: Slow down or accelerate the rate of heat transfer in certain areas using new Tempshift wall plates. Their efficacy depends on the type of material you use to build them, so choose wisely!
New Ruins Setpieces: What new things are hiding within your world, waiting to be discovered? You'll need to explore to find out!
Tons of bug fixes, rebalances, QOL additions, and more!
Tweaks
Existing sensors and some switches have been reworked as automation buildings and can no longer be connected directly to power grids.
Oil and other hydrocarbons have new solid states, and will now freeze when reaching low enough temperatures.
The Research Tree has been expanded and revised to include new buildings and improve the experience of researching new technologies.
Finally, we'd like to give a big thank-you to everyone who participated in the Automation Upgrade Preview - as always, your reports, feedback, and contributions have been especially helpful in developing new content for this upgrade. Thank-you and enjoy the Automation Upgrade, [USER]!
We've been hard at work refining the game, trying to make the next logical move, and after 4 weeks and several minor soldering burns, we've got something! Presenting: The Automation Upgrade. With the inevitable discovery of refined metals, the Duplicants have set their sights on upgraded base automation, and even have begun trying to build their own supercomputer using nothing but logic gates.
If you're interested, you can help us test this new content for the next two weeks before the update goes live. As always, we appreciate your feedback!
What does this preview contain so far?
The following content is available in the Automation Upgrade preview:
New Automation Overlay
Automation wiring and inputs on existing buildings
Automate liquid, gas, and temperature sensors which replace the power switches
Automated manual, time-of-day, and floor sensors
Automated Power Shutoffs
Automated Liquid and Gas Shutoffs
AND, OR, XOR, NOT and BUFFER Gates
Mini Liquid and Gas Pumps
Duplicant Checkpoints
Rock Granulator
Metal Refinery
Pure metal Electrical Wires
Metal Tiles
Thermo-Shift Plate
Fire Pole
New Ruins setpieces
Check the patch notes for the most up-to-date changes!