Reverted research speed to previous speed. This will increase research speed for skilled researchers.
We are also noticing that many players are experiencing disease much earlier than we expected. We are investigating this and will be putting out a hotfix next week to address this.
We also hear the feedback that players would like to see more depth in the interactions of systems in the game, instead of simply more obstacles. We've been working hard on the base systems, and starting with the next update we will be focused on more depth within these systems.
Thanks again for your support!
HOTFIX - 230032 (8/26/2017)
CHANGE LIST
Morbs should properly die and dupes should no longer freeze when attacking a Morb and reducing it's health to zero
Game Hotfix OU-230042
Update Information:
dupes should no longer get stuck at the liquid bottler
liquid bottler should no longer look like it can work through tiles
starting the game with a corrupt kplayerprefs file should no longer cause a crash
loading a save file where dupes have died from slime lung should no longer cause a crash
Reverted research speed to previous speed. This will increase research speed for skilled researchers.
We are also noticing that many players are experiencing disease much earlier than we expected. We are investigating this and will be putting out a hotfix next week to address this.
We also hear the feedback that players would like to see more depth in the interactions of systems in the game, instead of simply more obstacles. We've been working hard on the base systems, and starting with the next update we will be focused on more depth within these systems.
Thanks again for your support!
HOTFIX - 230032 (8/26/2017)
CHANGE LIST
Morbs should properly die and dupes should no longer freeze when attacking a Morb and reducing it's health to zero
Game Hotfix OU-230042
Update Information:
dupes should no longer get stuck at the liquid bottler
liquid bottler should no longer look like it can work through tiles
starting the game with a corrupt kplayerprefs file should no longer cause a crash
loading a save file where dupes have died from slime lung should no longer cause a crash
As our Duplicants drift further into the depths of space from within their rocky prison, it seems a new threat has presented itself to the colony: germs. Can the Duplicants survive this invisible terror? Will they avert complete biological disaster? Or succumb to the septic indignity of a tummy bug?
We'd like to welcome you to the latest update for Oxygen Not Included - Outbreak!
So What's New?
Farming
Continuing on the heels of the Agricultural Upgrade, Oxygen Not Included's farming system has continued to receive new content and development. In particular, the Harvest Point system has now been reworked into the "Requirement" system, to simplify the process of growing of crops.
Key Features
New Plants and Recipes: The addition of new Dusk Caps means more delicious dishes to cook... like Fried Mushrooms!
New Requirements: Plants now have a wider range of conditions they require to grow, such as pressure and light. Some plants prefer to have a strong light source, while others enjoy soothing darkness. Plants will either grow if you've met all of their requirements (yay!) or won't if you haven't (aw!).
Harvest Rating Points Retired: Plants will no longer gain Harvest Rating points or have their yields altered by a rating.
New Overlay: Enter the Farming Overlay to see how your crops are progressing, and batch harvest them with ease when they reach maturation.
Disease
Oxygen Not Included has received an all new disease system, complete with new illnesses, attributes, overlays and more. These additions should make disease a challenging obstacle for Duplicants to overcome as they try to maintain the strength of their immune systems in a world teeming with disease.
Key Features
Germs: They're everywhere! New concentrations of disease in the world can be spread via touch, ingestion, breathing, sneezing, coughing, vomiting and more. Germs also react dynamically to their environment, multiplying in the conditions they like and dying off in the ones they don't.
New Overlay: Keep tabs on the contamination levels in your colony and see which Duplicants are secretly hosting hidden germs by entering the new Germ Overlay.
New Immunity Attribute: All Duplicants have received a new attribute, "Immunity", which determines the strength of their Immune System. Immune Systems are the first and last defense against germs, so the stronger, the better!
Medical Aid: Duplicants may now assist their sick peers by doctoring them while they lay in Med-Beds. Duplicants with high Medicine skill will find that aiding the sick comes more naturally to them, and aided Duplicants will recover faster from their various afflictions.
Improved Diseases: Food Poisoning has received a revamp, and Slimelung has been introduced to the game. You'd better put your Duplicants on bedrest if you don't want them coughing up clouds of airborne germs - that's just gross!
New Germ-Related Buildings: Contaminated resources can be sanitized in the new Ore Scrubber, while Wash Basins can be placed by your colony's bathrooms to encourage hand washing and good Duplicant hygiene. Germs can spread faster than you'd expect, and you'll be grateful for the preventative measures.
And More
Asteroid Ruins: Explore deep enough into your surroundings and you may chance upon the remnants of, well... something. What are these strange structures, and how did they get here? Why are they filled with such unusual machinery, and what do they mean for the Duplicants of the asteroid? The answers to these questions are for you to decide.
New Background Music, Paintings, and Hairdos: Everyone knows that rocking the same hairstyle as your clone friend is just tacky. New hair colours make every clone type in the colony unique!
New Duplicant Blueprints: Say hello to Ari, Jean, Camille, and Ashkan.
New Creatures and Buildings:
New Shine Bugs: Shine Bugs are friends, ready to bring some light to your colony. Try to keep them away from your new Dusk Cap farms, though... mushrooms aren’t terrible fond of light.
New Liquid Aquatuner: Don't let Thermo Regulators have all the fun. Cool down liquids with this new building, but be wary of the heat it outputs!
New Liquid Bottlers and Emptiers: Take complete control over your colony’s water sources - no more Duplicants taking your precious liquids without permission!
OSX Support: Oxygen Not Included is now available on Mac.
Tons of bug fixes, rebalances, QOL additions, performance improvements and more!
As always we'd like to extend a big thank-you to our closed testing players, whose feedback continues to be invaluable as we continue the development process and integrate new content into the game. We hope you'll enjoy your time with Outbreak!
Please remember to cover your mouth when you cough.
As our Duplicants drift further into the depths of space from within their rocky prison, it seems a new threat has presented itself to the colony: germs. Can the Duplicants survive this invisible terror? Will they avert complete biological disaster? Or succumb to the septic indignity of a tummy bug?
We'd like to welcome you to the latest update for Oxygen Not Included - Outbreak!
So What's New?
Farming
Continuing on the heels of the Agricultural Upgrade, Oxygen Not Included's farming system has continued to receive new content and development. In particular, the Harvest Point system has now been reworked into the "Requirement" system, to simplify the process of growing of crops.
Key Features
New Plants and Recipes: The addition of new Dusk Caps means more delicious dishes to cook... like Fried Mushrooms!
New Requirements: Plants now have a wider range of conditions they require to grow, such as pressure and light. Some plants prefer to have a strong light source, while others enjoy soothing darkness. Plants will either grow if you've met all of their requirements (yay!) or won't if you haven't (aw!).
Harvest Rating Points Retired: Plants will no longer gain Harvest Rating points or have their yields altered by a rating.
New Overlay: Enter the Farming Overlay to see how your crops are progressing, and batch harvest them with ease when they reach maturation.
Disease
Oxygen Not Included has received an all new disease system, complete with new illnesses, attributes, overlays and more. These additions should make disease a challenging obstacle for Duplicants to overcome as they try to maintain the strength of their immune systems in a world teeming with disease.
Key Features
Germs: They're everywhere! New concentrations of disease in the world can be spread via touch, ingestion, breathing, sneezing, coughing, vomiting and more. Germs also react dynamically to their environment, multiplying in the conditions they like and dying off in the ones they don't.
New Overlay: Keep tabs on the contamination levels in your colony and see which Duplicants are secretly hosting hidden germs by entering the new Germ Overlay.
New Immunity Attribute: All Duplicants have received a new attribute, "Immunity", which determines the strength of their Immune System. Immune Systems are the first and last defense against germs, so the stronger, the better!
Medical Aid: Duplicants may now assist their sick peers by doctoring them while they lay in Med-Beds. Duplicants with high Medicine skill will find that aiding the sick comes more naturally to them, and aided Duplicants will recover faster from their various afflictions.
Improved Diseases: Food Poisoning has received a revamp, and Slimelung has been introduced to the game. You'd better put your Duplicants on bedrest if you don't want them coughing up clouds of airborne germs - that's just gross!
New Germ-Related Buildings: Contaminated resources can be sanitized in the new Ore Scrubber, while Wash Basins can be placed by your colony's bathrooms to encourage hand washing and good Duplicant hygiene. Germs can spread faster than you'd expect, and you'll be grateful for the preventative measures.
And More
Asteroid Ruins: Explore deep enough into your surroundings and you may chance upon the remnants of, well... something. What are these strange structures, and how did they get here? Why are they filled with such unusual machinery, and what do they mean for the Duplicants of the asteroid? The answers to these questions are for you to decide.
New Background Music, Paintings, and Hairdos: Everyone knows that rocking the same hairstyle as your clone friend is just tacky. New hair colours make every clone type in the colony unique!
New Duplicant Blueprints: Say hello to Ari, Jean, Camille, and Ashkan.
New Creatures and Buildings:
New Shine Bugs: Shine Bugs are friends, ready to bring some light to your colony. Try to keep them away from your new Dusk Cap farms, though... mushrooms aren’t terrible fond of light.
New Liquid Aquatuner: Don't let Thermo Regulators have all the fun. Cool down liquids with this new building, but be wary of the heat it outputs!
New Liquid Bottlers and Emptiers: Take complete control over your colony’s water sources - no more Duplicants taking your precious liquids without permission!
OSX Support: Oxygen Not Included is now available on Mac.
Tons of bug fixes, rebalances, QOL additions, performance improvements and more!
As always we'd like to extend a big thank-you to our closed testing players, whose feedback continues to be invaluable as we continue the development process and integrate new content into the game. We hope you'll enjoy your time with Outbreak!
Please remember to cover your mouth when you cough.
This Thursday, we will be launching our next big content update since the Agricultural Upgrade. The “Outbreak Upgrade” introduces a whole host of things, including new buildings, points of interest to discover, revamped farming, quality of life improvements, bug fixes, tweaks, and of course a whole new disease system for your Dupes to enjoy.
We also understand that it’s been quite a while since our last large content update. While we’ve been releasing hotfix updates and giving information on our progress via things like the Rhymes With Play devcast, we understand that it’s been almost 3 months since the last big content release. The reason for the length of time is because adding a new system like Disease touches every part of the game, and it took us quite a while to balance and fix things as it was introduced. However, we believe that iteration time was too long, and we’ve decided to commit ourselves to a tighter loop.
Some of you may know from Don’t Starve, Don’t Starve Together, and Invisible, Inc. that we often have an Update Timer to inform you when the next big update will be arriving. We’ve decided to implement that for Oxygen Not Included: starting Thursday, the timer will be set to 6 weeks. This gives us enough time to develop good features for a systems-heavy game like ONI, while also providing a concrete time frame for our community.
In the upcoming upgrades, you’ll see us flesh out the content and tech tree, create more variety in the world, add more interaction between the Dupes, and begin filling in the lore of the world.
As always, please let us know what you think! We really appreciate the support from all of you in the community, and for once again believing in our Early Access process.
This Thursday, we will be launching our next big content update since the Agricultural Upgrade. The “Outbreak Upgrade” introduces a whole host of things, including new buildings, points of interest to discover, revamped farming, quality of life improvements, bug fixes, tweaks, and of course a whole new disease system for your Dupes to enjoy.
We also understand that it’s been quite a while since our last large content update. While we’ve been releasing hotfix updates and giving information on our progress via things like the Rhymes With Play devcast, we understand that it’s been almost 3 months since the last big content release. The reason for the length of time is because adding a new system like Disease touches every part of the game, and it took us quite a while to balance and fix things as it was introduced. However, we believe that iteration time was too long, and we’ve decided to commit ourselves to a tighter loop.
Some of you may know from Don’t Starve, Don’t Starve Together, and Invisible, Inc. that we often have an Update Timer to inform you when the next big update will be arriving. We’ve decided to implement that for Oxygen Not Included: starting Thursday, the timer will be set to 6 weeks. This gives us enough time to develop good features for a systems-heavy game like ONI, while also providing a concrete time frame for our community.
In the upcoming upgrades, you’ll see us flesh out the content and tech tree, create more variety in the world, add more interaction between the Dupes, and begin filling in the lore of the world.
As always, please let us know what you think! We really appreciate the support from all of you in the community, and for once again believing in our Early Access process.
Catch our weekly Rhymes with Play Dev casts on Twitch for update previews, behind-the-scenes, game development streams every Thursday at 3:30 PM Pacific (10:30 PM UTC).
Catch our weekly Rhymes with Play Dev casts on Twitch for update previews, behind-the-scenes, game development streams every Thursday at 3:30 PM Pacific (10:30 PM UTC).
If you missed our latest Rhymes with Play Dev Cast stream on Twitch, you can check out the video-on-demand replay now!
https://www.youtube.com/watch?v=xqvu2KtGIBc Note: As the game is still in development, content shown in the update preview streams may change before going live on Steam Early Access.
If you missed our latest Rhymes with Play Dev Cast stream on Twitch, you can check out the video-on-demand replay now!
https://www.youtube.com/watch?v=xqvu2KtGIBc Note: As the game is still in development, content shown in the update preview streams may change before going live on Steam Early Access.