Hand of Fate 2 - morgan
Thanks for bearing with us - Hand of Fate 2 will launch in a fraction over a month!

We can't wait to show you everything we've been working on. Expect lots more news and detailed looks at the new game over the next month!
Hand of Fate 2 - morgan
Thanks for bearing with us - Hand of Fate 2 will launch in a fraction over a month!

We can't wait to show you everything we've been working on. Expect lots more news and detailed looks at the new game over the next month!
Hand of Fate 2 - contact@rockpapershotgun.com (Alice O'Connor)

“I HATE YOU SO MUCH RIGHT NOW,” Alec shouted in his Hand of Fate review, proper riled by its personification of procedural generation. He is the Dealer, and it’s his gnarled hand laying out our hardships in the action-RPG. All locations, enemies, items, battles, and decisions of an adventure are represented by cards he deals from a deck, see, and he’s a right smug git about it. Well, we’ll soon be cursing him again, as developers Defiant Development today announced that Hand of Fate 2 [official site] will launch on November 7th. (more…)

Sep 21, 2017
Hand of Fate 2 - morgan
What have we been up to, and where have we been?

Truth is, other than occasionally popping up in the forums, we've been heads down wrapping up Hand of Fate 2, and getting everything in position so we can confidently ship a game we're happy with. More than happy, delighted. We're getting close to that point, but this isn't a post to announce the date - we're still working that out with platform holders, but we'll lock it down soon and let you know here. It will be this year, though.

Here though I thought it was worth giving you a little more details about how HoF2 development has been going, how we've been spending our time, and to let you know we'll be regularly updating between here and release (and beyond).

For the past year we've had HoF2 in a pretty solid state and we've been focused on balance, tweaking, clarity, and mechanical fixes. During that period we've rolled out several closed alpha/beta tests, to groups of 1-500 people at a time. The feedback and data from those tests has been incredibly useful to us - and has also delayed us beyond our initial planned release date.

Now, however, the game is in a great state. It's so much bigger and better than Hand of Fate 1 - roughly four times as large, and that content is also much more varied and much deeper than the original Hand of Fate. It feels like we as a studio have really hit our stride with this one. It's definitely the best game I've ever worked on - and I've worked on some pretty great games during my time at Irrational Games and Relic Entertainment.

These are some of the places we've spent our time :

- 22 unique challenges, each with it's own story and mechanics.
- Completely overhauled combat system, with multiple weapons and combat styles (dual wield, two handed, sword and shield)
- 4 unique companions, each with their own story lines
- SO MANY TOKENS!
- Weapon tokens, too!
- Hundreds of unique encounters
- Over 100 pieces of gear
- Translated into a dozen different languages
- Releasing on PS4 and Xbox One (including enhancements for PS4 Pro and Xbox One X)
- Amazing art from all of our team
- New monsters, amazing bosses, charming NPCs

Here's a link to some animated gifs from our crew that give you a look at some of the environments and characters - and we've also updated the Steam page with some fresh screenshots.

We want to make sure that when you play Hand of Fate 2, it's the best possible game we can give you. We're very close to being able to do that. Thank you so much for bearing with us - we've been working hard to make sure it's worth the wait.
Sep 21, 2017
Hand of Fate 2 - morgan
What have we been up to, and where have we been?

Truth is, other than occasionally popping up in the forums, we've been heads down wrapping up Hand of Fate 2, and getting everything in position so we can confidently ship a game we're happy with. More than happy, delighted. We're getting close to that point, but this isn't a post to announce the date - we're still working that out with platform holders, but we'll lock it down soon and let you know here. It will be this year, though.

Here though I thought it was worth giving you a little more details about how HoF2 development has been going, how we've been spending our time, and to let you know we'll be regularly updating between here and release (and beyond).

For the past year we've had HoF2 in a pretty solid state and we've been focused on balance, tweaking, clarity, and mechanical fixes. During that period we've rolled out several closed alpha/beta tests, to groups of 1-500 people at a time. The feedback and data from those tests has been incredibly useful to us - and has also delayed us beyond our initial planned release date.

Now, however, the game is in a great state. It's so much bigger and better than Hand of Fate 1 - roughly four times as large, and that content is also much more varied and much deeper than the original Hand of Fate. It feels like we as a studio have really hit our stride with this one. It's definitely the best game I've ever worked on - and I've worked on some pretty great games during my time at Irrational Games and Relic Entertainment.

These are some of the places we've spent our time :

- 22 unique challenges, each with it's own story and mechanics.
- Completely overhauled combat system, with multiple weapons and combat styles (dual wield, two handed, sword and shield)
- 4 unique companions, each with their own story lines
- SO MANY TOKENS!
- Weapon tokens, too!
- Hundreds of unique encounters
- Over 100 pieces of gear
- Translated into a dozen different languages
- Releasing on PS4 and Xbox One (including enhancements for PS4 Pro and Xbox One X)
- Amazing art from all of our team
- New monsters, amazing bosses, charming NPCs

Here's a link to some animated gifs from our crew that give you a look at some of the environments and characters - and we've also updated the Steam page with some fresh screenshots.

We want to make sure that when you play Hand of Fate 2, it's the best possible game we can give you. We're very close to being able to do that. Thank you so much for bearing with us - we've been working hard to make sure it's worth the wait.
Hand of Fate 2 - Lee
We are very excited to announce that not only has the boardgame adaptation of Hand of Fate, HoF: Ordeals, hit Kickstarter, but it smashed its KS goal in less than six hours! Now that we’ve all had our morning coffees and shaken the disbelief out of our systems it’s time to reveal the first stretch goal - Goblins!

If you’ve encountered goblins in Hand of Fate before, you know what to expect from them on the tabletop: they’re going to steal your equipment! If you manage to take them down, however, you’ll be very richly rewarded.

Looking to future unlocks, there are a couple of addition encounters and trap challenges we're approaching the threshold for, and then the first of our big exciting secrets! Things so secret that I may have already said too much!

If you’re keen to pledge or to take a look at what we’re offering, head on over to Hand of Fate Ordeals on Kickstarter!

We’d love to have your support!
Hand of Fate 2 - Lee
We are very excited to announce that not only has the boardgame adaptation of Hand of Fate, HoF: Ordeals, hit Kickstarter, but it smashed its KS goal in less than six hours! Now that we’ve all had our morning coffees and shaken the disbelief out of our systems it’s time to reveal the first stretch goal - Goblins!

If you’ve encountered goblins in Hand of Fate before, you know what to expect from them on the tabletop: they’re going to steal your equipment! If you manage to take them down, however, you’ll be very richly rewarded.

Looking to future unlocks, there are a couple of addition encounters and trap challenges we're approaching the threshold for, and then the first of our big exciting secrets! Things so secret that I may have already said too much!

If you’re keen to pledge or to take a look at what we’re offering, head on over to Hand of Fate Ordeals on Kickstarter!

We’d love to have your support!
Torment: Tides of Numenera - contact@rockpapershotgun.com (RPS)

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

… [visit site to read more]

Hand of Fate 2 - contact@rockpapershotgun.com (Alec Meer)

The Dealer, surely one of the best game villains of recent years, is back. I don’t even know the guy’s name, to be honest. Does he even have one? Doesn’t matter. For he is my NEMESIS. The great wizardry of solo CCG vs RPG Hand of Fate [official site] was that you were faced throughout by a more-or-less evenly-matched opponent. The guy didn’t do much in terms of outright acts of evil, or even much in the way of overtly wicked scenery-chewing: it’s just that he was trying really hard to beat me, with an effective line in downplayed psychological warfare as he did. And now he’s back. He wants revenge. I.e. he wants to play cards again. And this time it seems an empire is at stake.

… [visit site to read more]

Hand of Fate 2 - morgan
Hand of Fate 2 was playable for the first time on the floor at E3 - IGN have put some video up here if you're keen to take a look!

We're currently aiming for an early 2017 release date, so there's a lot to do - but you can get a glimpse of our first companion and some of the new enemies in this playthrough, along with some of the new cards and conditions.
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