Kotaku

Is the Recession the Next Big Video Game Bad Guy?Would you shoot someone responsible for America's horrible housing market? Would you like to? What if you met his wife and kid first?


How did we get here, and where are we going? What happens when the 99% rise up, and more to the point, how happy will you be to play a video game that casts you as one of them? Or what if you're playing as a police officer, an enforcer of the status quo?


The recent economic recession—and its fallout—looms over most everything these days, and video games are starting to reflect that. From Grand Theft Auto V to the newest Rainbow 6, it's looking as though amid the zombies, aliens, cops and foreign soldiers we'll be fighting, it's the economy that will be the next big video game bad guy.


Given the time it takes to make a modern video game (generally a year at the fastest, and often two or three), it makes sense that big-budget AAA games would be a little bit behind the curve when it comes to tackling relevant social topics. It wasn't until several years after 9/11 that we started seeing games referencing the "war on terror," placing Homeland Security and FEMA center stage, and sometimes openly referencing the attacks on the World Trade Center. (I should note that in this post, I'm discussing AAA games, not faster-to-make newsgames, though I don't doubt there are plenty of those that deal with the economy already.)


Big-budget game makers are often skittish about approaching topical material. Hot-button issues don't guarantee sales, and often they're more trouble than they're worth. Take, for example, the saga of Atomic Games' Six Days in Fallujah, a documentary-style war game that attempted to show aspects of the grisly human costs of the war in Iraq only to be dropped by its publisher and never see the light of day. Or, look at the foofaraw that erupted just last year over Medal of Honor naming one of its multiplayer teams "The Taliban," only to back off at the last minute and rename them "Opposing Force." Whether it's due to games' spotty history with controversial material, their interactive nature, or their presumed audience, topical AAA games can be a tough sell.


In the first trailer for Rockstar's just-announced Grand Theft Auto V, (among all the other things we noticed), we saw several signs of economic woes and general down-and-outness. An encampment of homeless people under an overpass, a guy begging for beer money on the street.


Is the Recession the Next Big Video Game Bad Guy?The most recent Grand Theft Auto, 2008's GTA IV, was an at-times scathingly topical game. Between the right-wing blabbermouths on "Weasel News," the constant looming threat of terrorism, and the internet-addled populace of Liberty City, I'd even go so far as to call it the most effective video game rendition of "America ca. 2007" anyone will ever make.


It wouldn't surprise me at all to see Rockstar capture the new American zeitgeist, four years later. And while it's likely that while the nation's economic woes will provide a backdrop for GTA V, it wouldn't surprise me to see it play a more integral role in the storytelling, as well. I can easily imagine the economy factoring into the protagonist's return to a life of crime, or a storyline revolving around helping out a homeless former banker, or a story about taking down a corrupt financial institution, or even a few missions poking fun at the Occupy movement.


In Take-Two's earnings call today, a spokesman described GTA V as a story of the "pursuit of the almighty dollar." For any other game, that would just sound like vague marketing language, but Rockstar tends to choose their words more carefully that most. GTA IV was described time and again as a story of the "pursuit of the American dream," and the finished game very emphatically focused on that theme. Hearing GTA V described as a story focused on the pursuit of money makes me think that the American economy will be front and center.


Is the Recession the Next Big Video Game Bad Guy?Kaos studio's Homefront dealt with the economy in its own twisted, interesting way. In the game's fiction (written by Apocalypse now co-author John Milius), America has lost its world standing due to economic imbalance and a shortage of oil, and as a result has become susceptible to foreign invasion. The main character is cast as an insurgent, the very same sort of "freedom fighter" that other war games label as terrorists. The game was a bit of a flop, but it's heartening to hear that acclaimed developer Crytek has assumed the reins of the franchise. Kaos was playing with some very compelling stuff: What makes an insurgent? What drives us to acts of terrorism? What does it mean to truly have nothing to lose? One can't help but hope that Crytek will explore those questions further.


What will we do when pitted against an enemy with whose cause we may sympathize?

Terrorists make for effective cannon fodder in games, but as villains, they can be difficult to write. One of the easiest ways to give a character or group of characters depth is by adding backstory—you know, "why did the chicken cross the road?" But with terrorists, it's a bit more difficult to write motivation. For various reasons, religious beliefs are generally off the table with big-budget games, so most video game terrorist groups are motivated by some sort of vague anger at America and the West for imperialistic tendencies. And most if not all modern-day military shooters are perfectly content to avoid these sorts of questions entirely, often by putting some sort of Bond-ian villain behind it all. How many games have crudely taped a megalomaniacal mastermind and an army of "Russian Ultranationalists" onto their story in an attempt to give Western gamers a more palatable enemy to kill?


Ubisoft's just-announced Rainbow 6: Patriots also features terrorists, but with a recession-flavored twist: they're fueled by rage at the nation's economic elite and have risen up and begun destroying national landmarks. At the start of a new video of prototype gameplay, a man and his family are taken hostage by terrorists who tell him, "You really did cash in on everyone else getting foreclosed, didn't you? Today you're going to make up for that."


In the game itself, players will be controlling law enforcers facing an armed uprising. It echoes real life in ways that may be uncomfortable to acknowledge—what will we do when pitted against an enemy with whose cause we may sympathize? As I imagine a law-enforcement or SWAT video game based on the recent Occupy Oakland protests, I have to wonder: would players be cast as beleaguered public servants trying to do their best or the jackbooted thugs who violently put down dissent?


Economic anger feels intense and relatable, and it can make games more believable, complex, and scary. It remains to be seen whether economic issues will merely be the latest window dressing for video game carnage, or whether some developers and writers will choose to go deeper.


I find myself expecting a lot of the former, but hoping for at least a little bit of the latter. The recession is here, and whether our on-screen characters are fighting around it, against it, or because of it, it's not going away anytime soon.



You can contact Kirk Hamilton, the author of this post, at kirk@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Warhammer 40,000: Space Marine - Anniversary Edition
Space Marine - Chaos Unleashed
The evil gods of Chaos tend to use fear and the promise of power immortality to motivate their warriors, but it turns out all they really need is an experience system and a linear series of unlocks. THQ are setting out to prove this with a new lump of paid DLC for Space Marine's recently added co-op survival mode, Exterminatus.

Exterminatus added two survival maps to Space Marine for free recently. Many Orks were slain. Much honour was gained in the eyes of the Emperor. Many badass assault packs were unlocked. The new Chaos Unleashed pack will cast you as the forces of Chaos, and will pit you against waves and waves of Imperial Guardsmen and Orks in new arenas. The pack also includes three multiplayer maps, Habs Ablaze, Station Tertius and Aquila Canyon. The pack will cost 800 Microsoft Points / £7.99 and will arrive in December.

THQ announce that they will also be selling Salamander, Alpha Legion, Legion of the Damned and Blood Angel skins at the hefty price of 240 Microsoft Points / £2.39 each.

If you're not tempted by any of this stuff, THQ say that the update will also add a capture the flag mutliplayer mode to Space Marine for everyone for free. A flag seems a little mundane for the Warhammer universe. Capture the Giant Robot Skull might be better, don't you think?
Warhammer 40,000: Space Marine - Anniversary Edition
Space Marine co-op
Space Marine has finally received its four player co-op survival mode, Exterminatus. An automatic Steam update should add the mode to the Online section of the Space Marine main menu, and will offer you and four friends two maps on which to trounce hordes and hordes of Orks. I jumped in for five minutes and killed about 115 with nothing but a Heavy Bolter and a big power-armoured booty. Stomp, stomp! Dakka dakka! Weapon unlocked!

Experience earned popping green monsters in survival mode will also count towards your overall multiplayer rank, giving you new weaponry with which to embarrass your enemies, which acts as an unnecessary extra motivation to team up and make a big gooey mess of a charging Ork Waaaagh!
Warhammer 40,000: Space Marine - Anniversary Edition - Valve
Space Marine’s Exterminatus mode is Now Available!

Exterminatus mode pits an elite squad of four Space Marines against hordes of alien enemies in a score based fight to the death. Players can choose the Tactical Marine, Devastator or Assault Marine as well as utilizing any weapons and perks available to those classes.

Each of Exterminatus Mode’s scenarios, ‘Assault on Hab Center Andreas’ and ‘Escape From Kalkys Facility,’ feature global leader boards challenging players to better their scores by completing dynamic challenges as well as utilizing score modifiers which increase game difficulty in exchange for additional points.

Experience earned while playing this mode counts towards the game’s multiplayer ranks, allowing players to earn progression in both Co-Op and multiplayer.

PC Gamer
Dawn of War 2 Last Stand - Tau Commander
A new blog post on the Relic Dawn of War blog details every ability and piece of wargear that the new Tau Commander Last Stand hero will unlock on his quest to reach level 20. It looks like Relic have not only nailed what the Tau are about, but have created a high-risk, mobile, ranged devastator that should provide new challenge for anyone who thinks they've mastered Dawn of War 2's superb three-man survival mode. This is a character who does ZERO damage in melee, but has access to a plasma gun and jump jets from the start, and abilities with names like "sky ray barrage."

Listing every upgrade and wargear unlock will be a bit spoilery for some, but if you're eager to see some of the slightly terrifying upgrades on offer, including heavy assault drones and nano-bots, you'll find the full list on the Dawn of War 2 blog. According to IGN the Tau Commander is set to hit Steam later today, and will cost $9.99.

Relic are also releasing some new chapter packs for Dawn of War 2's armies, including the Death Korps of Krieg for the Imperial Guard, and Word Bearers for Chaos.
PC Gamer



Dawn of War 2's fantastic Last Stand mode will get a new hero later this month. The Tau Commander is the imperious leader of Warhammer 40,000's race of technologically advanced space-communists, the Tau. They stomp around in huge, customisable mech suits, which makes them perfect for Last Stand's loot driven progression system. With every level, new wargear is unlocked, opening up new build options that can completely change each warrior's role in the three-man team. See one in action in the trailer above, spotted on Reddit.

Going by the video above, it looks as thought the Tau Commander will play as a devastating artillery specialist, with some area of effect support abilities thrown in to keep team mates happy. It's fitting. In 40k lore, the Tau are one of the few races still making new tech, and the Crisis Battlesuit the Commander hides inside carries some of the best. Expect jump jets, drones and great big energy beams.

The trailer says that the Tau Commander will "be available for purchase at the end of October." There's no price yet. The Last Stand mode is available as a standalone purchase now on Steam and is on sale now as part of the tail end of a weekend Steam deal.
Warhammer 40,000: Dawn of War II: Retribution - Valve
THQ Week continues! Save big from now until October 17th on games from THQ!

This Weekend, save 50% on Warhammer 40,000: Dawn of War titles! Offer ends on Monday at 10am PST.
Plus, play Warhammer 40,000: Dawn of War II: Retribution for FREE until Sunday at 1pm Pacific Time!

Or, pick up the THQ Hit Collection, a pack with your favorite THQ titles.

Additionally, Steam Cloud integration has been added to many of your favorite THQ titles, allowing your game saves to travel with you wherever you play. Just launch your Steam copy of games like Warhammer 40,000: Dawn of War II: Retribution and your game saves will be copied to the cloud.

Plus, all week long save 33% on THQ titles! Offer excludes Warhammer 40,000: Space Marine and Saints Row: The Third.

Warhammer 40,000: Space Marine - Anniversary Edition
Dark Millenium Online
THQ's executive VP of core games, Danny Bilson has been talking to Joystiq about the possibility of a sequel to Space Marine. His muted reaction isn't good news for those hoping for a bigger and better follow-up. He says he's "not sure if there's room" for Space Marine 2, thanks in part to the upcoming Warhammer 40,000 MMO, Dark Millenium Online.

Bilson points out that THQ have "already annouced the Imperium in the MMO as a class you can play," and notes that it's "very active, as opposed to the more turn-based stuff. I'm not sure there's room for Space Marine." Dark Millenium's estimated 2013 release could put it in competition with a Space Marine sequel.

There is some good news for those who have enjoyed Relic's use of the license so far with the Dawn of War series and Space Marine. "We are heavily invested in the 40K universe, so there's more stuff coming in the 40K universe, absolutely. We extended the deal for quite a while," says Bilson.

Dark Millenium is being developed by Vigil, but recent rumours have suggested that Relic may be helping out a little with development, and the MMO could use a version of the Darksiders Engine, with similar combat to Space Marine. That would fit Bilson's description of the MMO as "very active." The information, mentioned on Strategy Informer, hinted at some of the included classes and characters, namedropping Imperial Assassins, Eldar Farseers and even Tau units. The info-dump mentioned that races would be separated into Order and Disorder factions, with Chaos and Orks on one side, and Imperials and Eldar on the other.

THQ have since responded to say that "at this time THQ has not officially announced a release date and any reported features are pure speculation. THQ will announce confirmed game features and an official release date at a later time." We've assigned our finest Eldar Rangers to the bushes outside Vigil, but they haven't discovered anything yet because Eldar Rangers are a bit rubbish. We'll be sending in the Space Marines as soon as Rich has managed to fit himself into his power armour.
Oct 13, 2011
Homefront - Valve
THQ Week continues! Save big from now until October 17th on games from THQ, and be sure to check back every day for more great deals!

Today only, save 50% on Homefront! Offer ends on Friday at 10am PST.

Or, pick up the THQ Hit Collection, a pack with your favorite THQ titles.

Additionally, Steam Cloud integration has been added to many of your favorite THQ titles, allowing your game saves to travel with you wherever you play. Just launch your Steam copy of games like Homefront and your game saves will be copied to the cloud.

Plus, all week long save 33% on THQ titles! Offer excludes Warhammer 40,000: Space Marine and Saints Row: The Third.

Company of Heroes - Legacy Edition


To developer Relic, Warhammer 40,000: Space Marine represented a good first attempt at third-person action on console.


Eurogamer's Space Marine review awarded 6/10.


"Was it our best work?" mulled producer Andy Lang when quizzed by Eurogamer. "It was our best console work."


"I'm pretty humble; I don't look at [criticism] and get all upset. I thought most of the reviews were fairly on the mark with what they had to say; the character design does get a bit repetitive and certain parts of it, just how the game plays - we didn't have time to really polish that stuff to where we wanted to get to. There wasn't anything that was oh-my-god shocking in the game.


"We're not super surprised by [the scores]," he added. "Of course we'd always like to have higher scores, but with our feature-set and coming out late in the console cycle - it's really hard to have that feature-rich game. We did our best to deliver that blockbuster experience. And the scores landed where they landed."


Andy Land revealed how Relic - renowned for PC RTS games - would persistently ask itself, "Are we crazy trying to bring this game to consoles this late in the cycle?" What's so special about this late in the cycle? "Because it's so competitive," said Lang, implying other high-profile games on second, third iterations.


"It was a new experience for many of us on the team," he recalled, "but we did bring in a lot of new talent that have worked on these games before to flesh it out. And Relic's pedigree of pushing for quality that we've done in RTS titles - we really tried to bring that level of polish to a third-person game.

"With regards to the strategy genre, we're on our fifth, sixth iterations; with this genre we're just starting out."

Andy Lang, producer, Space Marine


"With regards to the strategy genre, we're on our fifth, sixth iterations; with this genre we're just starting out."


Lang thinks it would have been "really cool" to have co-op at Space Marine launch, a month ago. That feature will soon be added via the Exterminatus DLC, due 25th October.


"If I look at when I play a Space Marine," he added, "I look at adding more puzzles, more variety to the gameplay experience, so the player has to think a little harder when they're entering an encounter when they're entering a space.


"Challenge the player a little more," he said. "Just more refinement - more polish in that area is something that I would really have loved to gotten in."

Space Marine entered the UK all-formats chart in second place, and now lingers in 11th. US sales for Space Marine are expected on Thursday.


"We had realistic goals for the title, of course, being the first title in a franchise," the Relic/THQ PR interjected, refusing sales numbers, explaining that they were still being processed.


Direct enquiries about a sequel were denied. But referrals to Space Marine as (above) "the first title in a franchise" and (above even further) "with this genre we're just starting out", were two examples (of a few) hints at the future.


In July, Relic said discussions about Space Marine 2 were "literally, just starting". Marketing manager James McDermott teased "some of the more popular fiction within the 40K universe" as a likely source base. Space Hulk? Horus Heresy?


Andy Lang told us that Relic, as a whole, housed around 170 staff across three teams. All enquiries about projects other than Space Marine 1 were blocked, but to assume a Company of Heroes 2/Dawn of War 3/Space Marine 2 split doesn't require too great a leap of faith.

Dawn of War 3 hasn't been formerly announced but clearly is happening. Company of Heroes 2 is also heavily rumoured to be in development.


Either one of those games, or both, were expected to be announced at Gamescom. THQ had promised a "big" announcement at the German games show but it didn't happen; THQ was barely present at all.


THQ has never revealed why. Perhaps it was because, days before, THQ announced 200 lay-offs.


The Relic/THQ PR, however, told Eurogamer it was because some projects weren't ready to show yet.


"That one was just a case of sometimes with development cycles what you think you'll have ready to show isn't, and plans change, so we just changed our plans on that one and we look forward to making announcements in the future," he said.


"But at this moment in time there's no time-frame we can put on it."

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