GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications.
NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target.
FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies.
ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill.
SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle.
LEGENDARY DEEDS & GLOBAL EVENTS
Legendary Deeds
Global Events
New Quests
Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!
10 Legendary Deeds: these extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
10 Global Events: be the one faction that makes the most of unexpected events affecting the entire planet.
Cooperative & Competitive Quests: both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences.
LEGENDARY & UNIQUE BUILDINGS
Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.
5 Legendary Buildings: massive undertakings, these awe-inspiring buildings can only be built by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
10 Unique Buildings: additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.
ADDITIONS
[Guardians]
Added Guardian units
Added Gemstones items
Added new Unique Buildings
Added Global Events
Added Cooperative and Competitive Quests
Added French, German, Russian, Polish, Italian and Spanish translations of Guardians
CHANGES AND ADDITIONS
[All versions]
Added an outgame view featuring the Wild Walkers
Added a notification displaying the features of a new content the first time the player launches a game with it
Added the content management system
Added a more comprehensive explanation of the restricted content warning
Added information about enabled contents and victory conditions in the tooltip of a MP session
Added a new quest featuring a Guardian
Added precisions to some steps of the Necrophages Faction questline
Added a limit of one occurrence per game/empire for each global quests
Added a game option to enable/disable the global events
Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages
Added a tooltip on the Military screen when the unit capacity of an Army is exceeded
Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle
Improved anomalies display on the 2D map
Morale is now displayed in the "Status effects" of the Unit battle cards.
Negative Morale is now displayed in battle
Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits)
Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory
Balancing
Increased the base incomes of the Trade Routes by 25%
Effects of Shock capacity can now be cumulated
Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait
Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore
More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies
Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest
Reduced the diplomatic heuristics for the Luxury resources
Doubled Strategic Resource gains of the Cultists from their converted villages
Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1
Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1
Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control
Changed the way the military upkeep reduction is applied:
BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%)
IMPORTANT FIXES
[All versions]
Fixed issues of frame rate drop and long end turn phases
Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend)
Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running
Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn
Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn
FIXES
[All versions]
A lot of fixes for the AI, the Multiplayer, the World, Empire, Cities, Units, Heroes, Battles, Quests, Diplomacy, GUI, VFX, Achievements
GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications.
NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target.
FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies.
ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill.
SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle.
LEGENDARY DEEDS & GLOBAL EVENTS
Legendary Deeds
Global Events
New Quests
Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!
10 Legendary Deeds: these extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
10 Global Events: be the one faction that makes the most of unexpected events affecting the entire planet.
Cooperative & Competitive Quests: both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences.
LEGENDARY & UNIQUE BUILDINGS
Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.
5 Legendary Buildings: massive undertakings, these awe-inspiring buildings can only be built by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
10 Unique Buildings: additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.
ADDITIONS
[Guardians]
Added Guardian units
Added Gemstones items
Added new Unique Buildings
Added Global Events
Added Cooperative and Competitive Quests
Added French, German, Russian, Polish, Italian and Spanish translations of Guardians
CHANGES AND ADDITIONS
[All versions]
Added an outgame view featuring the Wild Walkers
Added a notification displaying the features of a new content the first time the player launches a game with it
Added the content management system
Added a more comprehensive explanation of the restricted content warning
Added information about enabled contents and victory conditions in the tooltip of a MP session
Added a new quest featuring a Guardian
Added precisions to some steps of the Necrophages Faction questline
Added a limit of one occurrence per game/empire for each global quests
Added a game option to enable/disable the global events
Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages
Added a tooltip on the Military screen when the unit capacity of an Army is exceeded
Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle
Improved anomalies display on the 2D map
Morale is now displayed in the "Status effects" of the Unit battle cards.
Negative Morale is now displayed in battle
Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits)
Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory
Balancing
Increased the base incomes of the Trade Routes by 25%
Effects of Shock capacity can now be cumulated
Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait
Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore
More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies
Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest
Reduced the diplomatic heuristics for the Luxury resources
Doubled Strategic Resource gains of the Cultists from their converted villages
Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1
Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1
Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control
Changed the way the military upkeep reduction is applied:
BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%)
IMPORTANT FIXES
[All versions]
Fixed issues of frame rate drop and long end turn phases
Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend)
Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running
Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn
Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn
FIXES
[All versions]
A lot of fixes for the AI, the Multiplayer, the World, Empire, Cities, Units, Heroes, Battles, Quests, Diplomacy, GUI, VFX, Achievements
Endless Legend Guardians Expansion is coming tomorrow on Steam, April 29th!
We've talked about the expansion and showed the Guardians in action in today's stream. You'll find below some info on those special units, but here's also a link to the replay: Guardians Preview on Twitch with Spacetroll and Kaboomer.
We'll be back tomorrow with the full release notes, but here are some of the features the expansion will introduce:
Guardians
Legendary Deeds
Legendary Buildings
Unique Buildings
Global Events
Cooperative & Competitive Quests
THE GUARDIANS
Guardians are huge super units that can be unlocked via technologies starting the 3rd era until the 5th era. It cannot join an army or a garrison; indeed, it’s a lonely and slow unit but able to defeat an army on it own. Building a Guardian is expensive. It needs to put a site on a free district. When the construction is over, the site collapses to let the Guardian rise.
Note that these super units are immune to debuffs and winter effects, and also have bonus on high grounds. Interesting, huh?
Mind Control - The Dust Guardian is a support unit unlockable at the 3rd era. It has strong buffs and debuffs, and can mind control enemy units to make them fight against each other.
Earthquake - Unlockable at the 4th era, the Earth Guardian is an infantry unit with high defence and high life. It is not slowed down by terrains and its attacks provoke earthquakes that impact all the enemy units on the battleground.
Eternal Fire - Unlockable at the 4th era. The Fire Guardian is a range unit which can set on fire a target, making it losing life each turn until the end of the battle.
Tsunami Charge - Researchable at the 5th era, the Water Guardian is a cavalry unit with movement bonus on rivers. The Tsunami ability provokes an AoE after a charge, as big as the amount of crossed tiles before the attack.
Blood Rage - The Air Guardian is a flying unit which can be researched at the 5th era. It has a movement bonus during winter and increases its damage for the battle each time it kills a unit.
Endless Legend Guardians Expansion is coming tomorrow on Steam, April 29th!
We've talked about the expansion and showed the Guardians in action in today's stream. You'll find below some info on those special units, but here's also a link to the replay: Guardians Preview on Twitch with Spacetroll and Kaboomer.
We'll be back tomorrow with the full release notes, but here are some of the features the expansion will introduce:
Guardians
Legendary Deeds
Legendary Buildings
Unique Buildings
Global Events
Cooperative & Competitive Quests
THE GUARDIANS
Guardians are huge super units that can be unlocked via technologies starting the 3rd era until the 5th era. It cannot join an army or a garrison; indeed, it’s a lonely and slow unit but able to defeat an army on it own. Building a Guardian is expensive. It needs to put a site on a free district. When the construction is over, the site collapses to let the Guardian rise.
Note that these super units are immune to debuffs and winter effects, and also have bonus on high grounds. Interesting, huh?
Mind Control - The Dust Guardian is a support unit unlockable at the 3rd era. It has strong buffs and debuffs, and can mind control enemy units to make them fight against each other.
Earthquake - Unlockable at the 4th era, the Earth Guardian is an infantry unit with high defence and high life. It is not slowed down by terrains and its attacks provoke earthquakes that impact all the enemy units on the battleground.
Eternal Fire - Unlockable at the 4th era. The Fire Guardian is a range unit which can set on fire a target, making it losing life each turn until the end of the battle.
Tsunami Charge - Researchable at the 5th era, the Water Guardian is a cavalry unit with movement bonus on rivers. The Tsunami ability provokes an AoE after a charge, as big as the amount of crossed tiles before the attack.
Blood Rage - The Air Guardian is a flying unit which can be researched at the 5th era. It has a movement bonus during winter and increases its damage for the battle each time it kills a unit.
We really want to thank all the players for participating, telling their friends and spreading the word! At the very last moment we reached 365 436 players and you unlocked the final mega super duper stretch goal! We'll start working on this cool content and keep you posted on the different releases.
Here's a quick reminder of the content you unlocked:
Item Packs for Endless Legend & Dungeon of the Endless
Special Event for DotE
Custom Traits Pack for EL
Team Fortress 2 Hero Pack for DotE
The Guardian Unit Killer for Endless Legend Guardians
The Free Digital Artbook for EL & DotE
I hope you guys enjoyed the whole thing, the whole team was super excited to see the progress!
We really want to thank all the players for participating, telling their friends and spreading the word! At the very last moment we reached 365 436 players and you unlocked the final mega super duper stretch goal! We'll start working on this cool content and keep you posted on the different releases.
Here's a quick reminder of the content you unlocked:
Item Packs for Endless Legend & Dungeon of the Endless
Special Event for DotE
Custom Traits Pack for EL
Team Fortress 2 Hero Pack for DotE
The Guardian Unit Killer for Endless Legend Guardians
The Free Digital Artbook for EL & DotE
I hope you guys enjoyed the whole thing, the whole team was super excited to see the progress!