Company of Heroes - Legacy Edition

The grim beauty of Company of Heroes is that it gives aspirant World War II strategists a bird s eye view of battlefield and takes them down into the brutal detail of the foxhole. It s a war sim experienced from above and below, where the general sees all his decisions—good and bad—played out in realtime.

Relic s original 2006 RTS game was a hit partly because of the delicate way it walked a line that felt satisfying and authentic. With the WWII experience already so well-executed in other genres—shooters and grand strategy sims—COH found a middle ground where it could show the conflict from a new angle. From its squad-based point of view, the tide of battle in COH could be turned by the presence of a single soldier or unit. This perspective also nodded to the intensely personal stories in films like Saving Private Ryan and the HBO miniseries Band of Brothers, both of which had appeared in the previous decade and enjoyed near-universal acclaim.

In this edition of If you like, I ve picked media that takes a similar, soldier s-eye-view approach to WWII. They aren t stories of far-removed commanders or politicians, but rather the men who had to carry out their orders in the various theaters of the 20th century s most brutal war. Given the scope of WWII, any list of recommendations could be almost endless. So with that in mind, be sure to include your own favorites in the comment section below.

Stalingrad, directed by Joseph Vilsmaier

With Company of Heroes 2, the series took its successful squad-based approach to the Eastern Front of the war. And in a way that reflected the much bloodier reality of the conflict between Germany and the Soviet Union in the east, the game adopted a darker tone as well. In the 1993 German film Stalingrad, we witness the full arc of the famous battle played out through the eyes of a group of tight-knit German soldiers.

Stalingrad traces the story of an elite German unit as it takes part in what would turn out to be one of the turning points of the entire war. The Battle of Stalingrad played out in the city s bombed out streets, sewer tunnels, and eventually its frozen countryside as the German army became surrounded. The film is ultimately a story of failure, but also one of friendship as resistance to the horrors of war.

COH 2 s turn to the east can also be seen as part of an increased focus in recent years on the cost borne by Eastern Europe during and after WWII. For a historical account of these developments, I d recommend taking a look at author Timothy Snyder s recent contribution to our understanding of the Eastern Front—Bloodlands: Europe Between Hitler and Stalin.

War Stories, written by Garth Ennis with various artists

War Stories

In War Stories, comics writer Garth Ennis turns his pen towards a variety of true-to-life experiences during WWII. Noted for his work on comics like Preacher and Punisher, in War Stories Ennis attempts to ground the larger conflict in discrete tales of individuals caught up in unpredictable circumstances.

The eight-issue series, now collected in two volumes, has a scope that takes in battles all over the European theater, from North Africa to the Battle of Britain to the final days on the Eastern Front before Germany s surrender. In reviewing Ennis s work, Colin Smith notes that his writing isn t a tale of events which feel as if they re nothing but ancient history, long since settled and entirely predictable in hindsight. In taking us away from the commonplace and focusing on the lives of his small cast of touchingly-depicted individuals, Ennis constantly compels us to remember how chaotic and unpredictable his character s lives are.

If you see COH as I do, as somehow tipping its hat to warfare as carefully-managed chaos, it s worth checking out Ennis s War Stories.

Kelly s Heroes, directed by Brian G. Hutton

If the dirty, impressionistic violence of Saving Private Ryan changed how a new generation of filmgoers saw WWII, then Kelly s Heroes serves as a reminder of an earlier approach to depicting the war. In the 1970 film starring Clint Eastwood, Telly Savalas, and Donald Sutherland, war is hell, but it s also a hell of an adventure. If you were to reverse engineer Saving Private Ryan as a kind of twisted, 1960s WWII Western, it might look something like Kelly s Heroes.

The basic story deals with a group of disillusioned American soldiers who go AWOL in order to rip off a bank behind enemy lines. Sick of feeling like pawns in the ambitious games of crazy generals, the soldiers set out to win a piece of the war that they can take home with them—gold. It s pure Hollywood but also hugely entertaining. The combat set pieces in the film range over the French countryside and could be ripped right out of the COH campaign. And as with so many older films that deploy practical effects well, the tank battles and infantry skirmishes have aged quite nicely.

Kelly s Heroes doesn t shy away from showing the costs of warfare, but rather confronts it with a kind of sarcastic humor and fantasy that s also become an important artifact in dealing with the legacy of WWII.

The Young Lions, by Irwin Shaw

The Young lions

Of all the American combat novels to appear after the conclusion of World War II, three proved to be definitive: James Jones s The Thin Red Line, Norman Mailer s The Naked and the Dead, and Irwin Shaw s The Young Lions. And of those, only Shaw s 1948 work deals with the war in Europe rather than the Pacific.

Epic in its ambition, Shaw weaves together the story of three soldiers fighting on different sides of the war. Direct and suitably unadorned, his style is excellent at bringing the reader into the moment-by-moment experience of combat: The firing stopped and it was quiet again, except for shouts from the wounded out in the field. When a man raised his head carefully to look over the embankment to see what could be done, the guns started again, and the grass on the edge of the embankment snapped and slashed through the air as the bullets cut through it. The remnants of the Company lay exhausted, then, along the ditch.

What The Young Lions captures so vividly is the psychological dimension of combat and the way it changes the people caught up in it. The novel also highlights the almost absurd disconnect that exists between the fighting men on the ground and the commanders giving orders from eighty miles away. Just as COH closes this distance with its realtime approach, Shaw s writing excels at telling stories of the war as it was fought in the ditch rather than the war room. 

For more installments of If you like... , check out Patrick s recommendations for Dead SpaceThe Witcher, Dishonored, Mass Effect, Skyrim, Fallout 3, and Deus Ex fans. 

Total War: MEDIEVAL II – Definitive Edition - Valve
Play all Total War Titles FOR FREE now until 1pm pacific on Sunday!

Also save 33% to 75% off until Monday at 10am Pacific!







Alien: Isolation - contact@rockpapershotgun.com (Ben Barrett)

As the chaos spreads throughout Steamville, wallets and bank vaults spread upon and fed upon by the roving packs of deals, the floating Seattle shudders as it rotates to face a new threat. A colossal rumbling fills the air as over the horizon rises a geometric shape of horrifying, ridiculous proportions. Three prongs jut out from the surface of an oblong, miles wide and covered in blue and red markings in a sickening combination. The Third Epact has arrived.

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 4 of the sale.>

… [visit site to read more]

Company of Heroes - Legacy Edition

While this week's main Humble Bundle is chumming about with region locked Nintendo games, the Weekly Bundle is well worth your attention. It is an awful lot of video game war for not a lot of money. Specifically, it is Relic video game war.

Here's what paying what you want will get you:

  • Company of Heroes: Complete Edition
  • Dawn of War: Game of the Year Edition
  • Dawn of War 2
  • Company of Heroes 2 - The Western Front Armies: Oberkommando West

Yes, it's a bit odd to include Company of Heroes 2's standalone multiplayer expansion without the game it's based on. But if you pay above the average, you'll also get:

  • Company of Heroes 2
  • Company of Heroes 2 - The Western Front Armies: US Forces
  • Dawn of War 2: Retribution
  • Warhammer 40K: Space Marine

Should you extend your payment to $15 you'll also get Company of Heroes 2's most recent expandalone, Ardennes Assault.

There are some RTS classics nestled in there. It's worth dipping in just for Dawn of War: Retribution's excellent Last Stand multiplayer mode.

The bundle will run until Thursday, June 4.

Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Alice O'Connor)

If we seem cynical and suspicious of the many Warhammer 40,000 games we’ve seen in recent years, it’s because we judge them against the high-water mark of Relic Entertainment’s 40k games. Dawn of War with its real-time strategising, Dawn of War II with its added action-RPG-ish flair, and Space Marine with its head-stomping are as good as we’ve had 40k in recent years. So huzzah! For the next week you can get the lot for just a few quid.

The latest Humble Weekly Bundle focuses on Relic, with a load of Dawn of War, Space Marine, and Company of Heroes games depending on how much you fancy paying. CoH is good too.

… [visit site to read more]

ENDLESS™ Legend - S.(✿◠‿◠)
Click to watch the Dust to Dust trailer


Hey guys,

In case you've missed the news, our friends at Team.SM just released a new Korean patch for ‪Endless Legend and the Guardians expansion.

Link: http://team-sm.tistory.com/44


Enjoy!
~Amplitude
ENDLESS™ Legend - Steph(✿◠‿◠)
Click to watch the Dust to Dust trailer


Hey guys,

In case you've missed the news, our friends at Team.SM just released a new Korean patch for ‪Endless Legend and the Guardians expansion.

Link: http://team-sm.tistory.com/44


Enjoy!
~Amplitude
ENDLESS™ Legend - contact@rockpapershotgun.com (Adam Smith)

Endless Legend’s [official site] Guardian’s DLC is a giant expansion in that it’s an expansion that adds giants, although that’s not to say there isn’t a large bundle of new things to play with. The first major expansion to our Game of 2014 adds new global events, cooperative and competitive quests, legendary deeds and buildings, unique structures, and the titular Guardians. That’s one of the blighters in the image at the top of the post, Skoros the Dust Guardian. He can fully heal allied armies and control enemy minds. Handy chap to have around in a pinch.

… [visit site to read more]

ENDLESS™ Legend - S.(✿◠‿◠)



Hey,

We are officially unleashing the Guardians today (trailer available here):

http://store.steampowered.com/app/357360


THE GUARDIANS



GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications.

NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target.

FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies.

ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill.

SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle.



LEGENDARY DEEDS & GLOBAL EVENTS


Legendary Deeds



Global Events


New Quests

Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!

  • 10 Legendary Deeds: these extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
  • 10 Global Events: be the one faction that makes the most of unexpected events affecting the entire planet.
  • Cooperative & Competitive Quests: both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences.


LEGENDARY & UNIQUE BUILDINGS




Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.

  • 5 Legendary Buildings: massive undertakings, these awe-inspiring buildings can only be built by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
  • 10 Unique Buildings: additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.


ADDITIONS
[Guardians]
  • Added Guardian units
  • Added Gemstones items
  • Added new Unique Buildings
  • Added Global Events
  • Added Cooperative and Competitive Quests
  • Added French, German, Russian, Polish, Italian and Spanish translations of Guardians

CHANGES AND ADDITIONS
[All versions]
  • Added an outgame view featuring the Wild Walkers
  • Added a notification displaying the features of a new content the first time the player launches a game with it
  • Added the content management system
  • Added a more comprehensive explanation of the restricted content warning
  • Added information about enabled contents and victory conditions in the tooltip of a MP session
  • Added a new quest featuring a Guardian
  • Added precisions to some steps of the Necrophages Faction questline
  • Added a limit of one occurrence per game/empire for each global quests
  • Added a game option to enable/disable the global events
  • Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages
  • Added a tooltip on the Military screen when the unit capacity of an Army is exceeded
  • Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle
  • Improved anomalies display on the 2D map
  • Morale is now displayed in the "Status effects" of the Unit battle cards.
  • Negative Morale is now displayed in battle
  • Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits)
  • Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory

Balancing
  • Increased the base incomes of the Trade Routes by 25%
  • Effects of Shock capacity can now be cumulated
  • Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait
  • Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore
  • More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies
  • Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest
  • Reduced the diplomatic heuristics for the Luxury resources
  • Doubled Strategic Resource gains of the Cultists from their converted villages
  • Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1
  • Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1
  • Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control
  • Changed the way the military upkeep reduction is applied:
    • BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
    • NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
    • BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%)

IMPORTANT FIXES
[All versions]
  • Fixed issues of frame rate drop and long end turn phases
  • Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend)
  • Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running
  • Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn
  • Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn

FIXES
[All versions]
    A lot of fixes for the AI, the Multiplayer, the World, Empire, Cities, Units, Heroes, Battles, Quests, Diplomacy, GUI, VFX, Achievements

We ran out of characters so you'll find the full release notes here: http://forums.amplitude-studios.com/content.php?567-EL-Unleash-The-Guardians


Have fun!
~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)



Hey,

We are officially unleashing the Guardians today (trailer available here):

http://store.steampowered.com/app/357360


THE GUARDIANS



GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications.

NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target.

FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies.

ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill.

SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle.



LEGENDARY DEEDS & GLOBAL EVENTS


Legendary Deeds



Global Events


New Quests

Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!

  • 10 Legendary Deeds: these extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
  • 10 Global Events: be the one faction that makes the most of unexpected events affecting the entire planet.
  • Cooperative & Competitive Quests: both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences.


LEGENDARY & UNIQUE BUILDINGS




Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.

  • 5 Legendary Buildings: massive undertakings, these awe-inspiring buildings can only be built by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
  • 10 Unique Buildings: additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.


ADDITIONS
[Guardians]
  • Added Guardian units
  • Added Gemstones items
  • Added new Unique Buildings
  • Added Global Events
  • Added Cooperative and Competitive Quests
  • Added French, German, Russian, Polish, Italian and Spanish translations of Guardians

CHANGES AND ADDITIONS
[All versions]
  • Added an outgame view featuring the Wild Walkers
  • Added a notification displaying the features of a new content the first time the player launches a game with it
  • Added the content management system
  • Added a more comprehensive explanation of the restricted content warning
  • Added information about enabled contents and victory conditions in the tooltip of a MP session
  • Added a new quest featuring a Guardian
  • Added precisions to some steps of the Necrophages Faction questline
  • Added a limit of one occurrence per game/empire for each global quests
  • Added a game option to enable/disable the global events
  • Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages
  • Added a tooltip on the Military screen when the unit capacity of an Army is exceeded
  • Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle
  • Improved anomalies display on the 2D map
  • Morale is now displayed in the "Status effects" of the Unit battle cards.
  • Negative Morale is now displayed in battle
  • Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits)
  • Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory

Balancing
  • Increased the base incomes of the Trade Routes by 25%
  • Effects of Shock capacity can now be cumulated
  • Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait
  • Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore
  • More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies
  • Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest
  • Reduced the diplomatic heuristics for the Luxury resources
  • Doubled Strategic Resource gains of the Cultists from their converted villages
  • Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1
  • Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1
  • Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control
  • Changed the way the military upkeep reduction is applied:
    • BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
    • NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
    • BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%)

IMPORTANT FIXES
[All versions]
  • Fixed issues of frame rate drop and long end turn phases
  • Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend)
  • Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running
  • Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn
  • Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn

FIXES
[All versions]
    A lot of fixes for the AI, the Multiplayer, the World, Empire, Cities, Units, Heroes, Battles, Quests, Diplomacy, GUI, VFX, Achievements

We ran out of characters so you'll find the full release notes here: http://forums.amplitude-studios.com/content.php?567-EL-Unleash-The-Guardians


Have fun!
~Amplitude Studios
...