Holidays is the perfect moment to spend time in Conton City, and we have planned several events during the Holiday period!
Frieza Siege Event
Frieza is attacking Conton City with his army! His soldiers will be present at different places in Conton City and will attack on sight, so be ready to fight.
The event will take place every day from December 23rd to December 29th, between 18.00 CET and 21.00 CET (Europe) and 10.00 to 13.00 PST (NA/LATAM)
The players who have proven their courage against Frieza’s Army will be given the following nicknames depending on their performance:
1st place: Nickname “TP1”
2nd to 50th place: Nickname “Defender”
51st to 200th place: Nickname “Apprentice”
And depending on the enemy you fight against, you will be able to acquire the Frieza Army Jerseys!
Bonus Experience Points
During the following period, you will be able to gain 1.25 times more experience points!
From December 23rd 1am CET to December 27th 1am CET
From December 30th 1am CET to January 4th 1am CET
New Raid Bosses: Hit & Broly
Two new bosses will threaten Conton City! Gather your forces and bring the fight to them!
The Hit Raid will be available on December 27th from Noon to Midnight CET for Europe and on December 26th from 10.00am to 10.00pm PST for NA/LATAM.
All players who participate will receive 1 Hercule’s Badge (Common)
5 000 damage done: Nickname “Slayer”
50 000 damage done: Super Soul “I’m over 1 000 years old”
100 000 damage done: Nickname “Executioner”
If Hit is beaten at level 99, all players who participated will receive 30 TP Medals
The team of 6 players who deliver the Final Blow will receive an additional 30 TP Medals
The Broly Raid will take place on January 2nd from Noon to Midnight CET for Europe and on January 1st from 10.00am to 10.00pm PST for NA/LATAM.
All players who participate will receive 1 Hercule’s Badge (Common)
5 000 damage done: Nickname “Violent”
50 000 damage done: Nickname “Berserker” and 20 TP Medals
100 000 damage done: Nickname “The Ultimate Weapon”
If Broly is beaten at level 99, all players who participated will receive 30 TP Medals
The team of 6 players who deliver the Final Blow will receive an additional 30 TP Medals
Older Raid Bosses will make an apparition during the holidays, so keep an eye on the skies of Conton City! Please note that those fights will only have TP medals and Hercule’s Badges as rewards.
Holidays is the perfect moment to spend time in Conton City, and we have planned several events during the Holiday period!
Frieza Siege Event
Frieza is attacking Conton City with his army! His soldiers will be present at different places in Conton City and will attack on sight, so be ready to fight.
The event will take place every day from December 23rd to December 29th, between 18.00 CET and 21.00 CET (Europe) and 10.00 to 13.00 PST (NA/LATAM)
The players who have proven their courage against Frieza’s Army will be given the following nicknames depending on their performance:
1st place: Nickname “TP1”
2nd to 50th place: Nickname “Defender”
51st to 200th place: Nickname “Apprentice”
And depending on the enemy you fight against, you will be able to acquire the Frieza Army Jerseys!
Bonus Experience Points
During the following period, you will be able to gain 1.25 times more experience points!
From December 23rd 1am CET to December 27th 1am CET
From December 30th 1am CET to January 4th 1am CET
New Raid Bosses: Hit & Broly
Two new bosses will threaten Conton City! Gather your forces and bring the fight to them!
The Hit Raid will be available on December 27th from Noon to Midnight CET for Europe and on December 26th from 10.00am to 10.00pm PST for NA/LATAM.
All players who participate will receive 1 Hercule’s Badge (Common)
5 000 damage done: Nickname “Slayer”
50 000 damage done: Super Soul “I’m over 1 000 years old”
100 000 damage done: Nickname “Executioner”
If Hit is beaten at level 99, all players who participated will receive 30 TP Medals
The team of 6 players who deliver the Final Blow will receive an additional 30 TP Medals
The Broly Raid will take place on January 2nd from Noon to Midnight CET for Europe and on January 1st from 10.00am to 10.00pm PST for NA/LATAM.
All players who participate will receive 1 Hercule’s Badge (Common)
5 000 damage done: Nickname “Violent”
50 000 damage done: Nickname “Berserker” and 20 TP Medals
100 000 damage done: Nickname “The Ultimate Weapon”
If Broly is beaten at level 99, all players who participated will receive 30 TP Medals
The team of 6 players who deliver the Final Blow will receive an additional 30 TP Medals
Older Raid Bosses will make an apparition during the holidays, so keep an eye on the skies of Conton City! Please note that those fights will only have TP medals and Hercule’s Badges as rewards.
Show your strength in the 1st Tenkaichi Tournament which will soon start in Dragon Ball Xenoverse 2!
The Tenkaichi Tournament will be divided into 4 phases which all players can enter. You can rise in the leaderboards and earn prizes! Once all phases are finished, your points will be accumulated and the best overall players will receive additional prizes (to be unveiled later).
1st phase: November 25th 21:00 (CET) - November 28th 09:00 (CET) - OVER
2nd phase: November 28th 21:00 (CET) - December 1st 09:00 (CET)
3rd phase: December 2nd 21:00 (CET) - December 5th 09:00 (CET)
4th phase: December 5th 21:00 (CET) - December 8th 09:00 (CET)
Show your strength in the 1st Tenkaichi Tournament which will soon start in Dragon Ball Xenoverse 2!
The Tenkaichi Tournament will be divided into 4 phases which all players can enter. You can rise in the leaderboards and earn prizes! Once all phases are finished, your points will be accumulated and the best overall players will receive additional prizes (to be unveiled later).
1st phase: November 25th 21:00 (CET) - November 28th 09:00 (CET) - OVER
2nd phase: November 28th 21:00 (CET) - December 1st 09:00 (CET)
3rd phase: December 2nd 21:00 (CET) - December 5th 09:00 (CET)
4th phase: December 5th 21:00 (CET) - December 8th 09:00 (CET)
A new update will be deployed shortly on STEAM to improve your experience and include the 1.03 patch released last week on consoles. In the addition of the 1.03 changes, this patch aims to improve several STEAM issues you have reported. This patch will be deployed on November 23rd at 17.00 CET.
1.03 update
Fixed issue where a particular challenge quest could not be completed depending on the combination of the avatar race or build
Fixed issue where player data is not successfully carried over
Fixed issue where an error occurs when asking Shenron for a wish Minor bug fixes
Battle balance ajustements (list at the end)
STEAM Fixes
Fixed issues showing wrong button prompts when playing with Mouse & Keyboard and with controllers
Fixed Keyboards functionality issues
Fixed jumping affected by framerate issues
Fixed issues with minimizing
Fixed issues with disconnecting/reconnecting controllers
Fixed issues when random allies and enemies would move out of the “Saiyan Siege! Defend the Earth” mission.
Fixed the issue when Geat Ape Vegeta would disappear after throwing the Gigantic Ki Blast
Fixed the issue when enemies would get stuck out of the game environment after throwing the Gigantic Ki Blast during expert missions
Distance Scaling will now be correctly saved when closing the game
Boost/Step can now be correctly rebound on Keyboards
Innocence Cannon Super Attack now works properly under some circumstances
Several multiplayer improvements (such as infinite loading rooms)
Several stability improvements and crashes fixed
Several text, translations & cutscenes issues fixed.
Skills changelist
Justice Combination: Adjusted the Z Vanish so that it is possible to dodge the final hit of a combo.
Neo Wolf Fang Fist: The amout of damage that can be done has increased.
Feint Shot: Hit rate of the Ki Blasts have been adjusted.
Dragon Fist: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
Saiyan Spirit: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
x20 Kaioken Kamehameha: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
Dust Attack: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
Solar Flare: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
All Clear: Adjusted the issue where the attack was counted as multiple hits, even when guarded.
God of Destruction’s Anger: The opponent's Stun Recovery time has been shortened.
Meteor Crash: It is now possible to dodge the attack by performing a Z Vanish, while being blown away.
Phantom Fist: The amount of Ki consumed when Phantom Fist is performed right after the first Phantom Fist, and the amount consumed when the Phantom Fist is performed after a combo, has been adjusted so that they are equal.
Prelude to Destruction: The opponent's Stun Recovery time has been shortened.
Final Blow: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
Dodoria Headbutt: The opponent's Stun Recovery time has been shortened. Super Dragon Fist: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
God Breaker: The Ki is now consumed when the attack is launched, rather than when it hits.
Flash Bomber: The amount of damage done has been reduced.
Burning Spin: the attack will now blow away opponents when it hits, do more damage with one hit and the lock to the opponent will be kept after the attack.
Reverse Mabakusenko: The Ki is now consumed when the attack is launched, rather than when it hits.
Go-Go Gum: The amount of time needed to launch Go-Go Gum has been increased.
Thank you for your support, let us know in the forums if you encounter new or uncorrected issues!
A new update will be deployed shortly on STEAM to improve your experience and include the 1.03 patch released last week on consoles. In the addition of the 1.03 changes, this patch aims to improve several STEAM issues you have reported. This patch will be deployed on November 23rd at 17.00 CET.
1.03 update
Fixed issue where a particular challenge quest could not be completed depending on the combination of the avatar race or build
Fixed issue where player data is not successfully carried over
Fixed issue where an error occurs when asking Shenron for a wish Minor bug fixes
Battle balance ajustements (list at the end)
STEAM Fixes
Fixed issues showing wrong button prompts when playing with Mouse & Keyboard and with controllers
Fixed Keyboards functionality issues
Fixed jumping affected by framerate issues
Fixed issues with minimizing
Fixed issues with disconnecting/reconnecting controllers
Fixed issues when random allies and enemies would move out of the “Saiyan Siege! Defend the Earth” mission.
Fixed the issue when Geat Ape Vegeta would disappear after throwing the Gigantic Ki Blast
Fixed the issue when enemies would get stuck out of the game environment after throwing the Gigantic Ki Blast during expert missions
Distance Scaling will now be correctly saved when closing the game
Boost/Step can now be correctly rebound on Keyboards
Innocence Cannon Super Attack now works properly under some circumstances
Several multiplayer improvements (such as infinite loading rooms)
Several stability improvements and crashes fixed
Several text, translations & cutscenes issues fixed.
Skills changelist
Justice Combination: Adjusted the Z Vanish so that it is possible to dodge the final hit of a combo.
Neo Wolf Fang Fist: The amout of damage that can be done has increased.
Feint Shot: Hit rate of the Ki Blasts have been adjusted.
Dragon Fist: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
Saiyan Spirit: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
x20 Kaioken Kamehameha: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
Dust Attack: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
Solar Flare: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
All Clear: Adjusted the issue where the attack was counted as multiple hits, even when guarded.
God of Destruction’s Anger: The opponent's Stun Recovery time has been shortened.
Meteor Crash: It is now possible to dodge the attack by performing a Z Vanish, while being blown away.
Phantom Fist: The amount of Ki consumed when Phantom Fist is performed right after the first Phantom Fist, and the amount consumed when the Phantom Fist is performed after a combo, has been adjusted so that they are equal.
Prelude to Destruction: The opponent's Stun Recovery time has been shortened.
Final Blow: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
Dodoria Headbutt: The opponent's Stun Recovery time has been shortened. Super Dragon Fist: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
God Breaker: The Ki is now consumed when the attack is launched, rather than when it hits.
Flash Bomber: The amount of damage done has been reduced.
Burning Spin: the attack will now blow away opponents when it hits, do more damage with one hit and the lock to the opponent will be kept after the attack.
Reverse Mabakusenko: The Ki is now consumed when the attack is launched, rather than when it hits.
Go-Go Gum: The amount of time needed to launch Go-Go Gum has been increased.
Thank you for your support, let us know in the forums if you encounter new or uncorrected issues!